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Naruto: The Unknown Path

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Martin Spiralwave
Crew

PostPosted: Wed Jun 29, 2011 12:43 pm


[ Geton | Gravity Release ]

Name: Geton: Akkaku [Gravity Release: Latent Pressure Field]
Rank: Innate Skill
Range: 20 meters
Description: This technique allows the user to continually release a fluctuating and minimal amount of chakra into the surrounding area, though it is best used in enclosed spaces with low visibility. This technique is largely a passive ability that essentially allows the user to detect fluctuations within the field at any point. Very light objects, such as paper or senbon, will not be detected by the field [Until the rank of Jounin] but much heavier objects, such as opponents, may be detected. Automatically activated with the Rinnegan.

Name: Geton: Genshukumei [Gravity Release: Gravity Command]
Rank: C
Range: 5 meters
Description: This technique allows the user to change the gravity affecting an object by a factor of three every post it is in effect. For this technique to be activated the user extends hand in a general direction and in that area encompassing a 25x25 foot square gravity increases or decreases. The change in gravity will only last for five posts or until the user calls off the effect but mobility within the field of the effect is significantly hampered. In a state of decreased gravity, the now airborne victims will find it incredibly difficult to move around in a controlled manner. Trees, boulders, and the earth itself will even be uprooted. When in a state of increased gravity, Agility and Speed are reduced by one rank and objects such as trees and boulders will begin to shatter and crack under the gravitational pressure.

Name: Geton: Genshuku Souran [Gravity Release: Gravity Control]
Rank: C
Range: 30 meters.
Description: This technique allows the user to hold an object suspended and/or move an object by gravity alone. By constantly changing the gravity fields around an object and within an object, it is possible for the user to seemingly levitate an object or cause an object to crash to the ground. Additionally, the user will only be able to manipulate the object along the axes of an x, y, z plane [up, down, left, right, forward, backward]. This technique requires the use of one hand and as such with the use of both hands, the user can manipulate up to two 'gravitational fields'. These gravitational fields are the size of a 3 meter sphere, allowing multiple objects and even people to be moved.

Name: Geton: Buryoku [Gravity Release: Force]
Rank: C
Range: Self//Supplementary
Description: This technique allows the user to accelerate and give added force to a projectile or attack by changing the gravity within the object to pull more on one end and lesser on another. By using this technique, it is possible to increase the speed and force of the user’s punches or their thrown projectiles byy a factor of three. Certainly, this is perhaps one of the most useful long range jutsu in a user’s arsenal. The more distance a target has the more acceleration and force an object may build.

Name: Geton: Tenjin Koutei [Gravity Release: Celestial Flight]
Rank: N/A
Range: Self//Supplementary
Description: This technique allows the user to affect their own gravity, essentially allowing them to move with lighter than moon conditions. It not only allows the user to levitate and perform gargantuan leaps but once they become Special Jounin they are capable of flight at the same speed that they are currently able to move. This technique can also be used to rapidly increase ones descent, which can create small craters from high enough heights. Finally, this allows them to ignore the effects of any gravitational technique and even alter the pull of gravity on their body.

Name: Geton: Atsuryokuha [Gravity Release: Gravity Wave]
Rank: C
Range: 5 meters
Description: Developed on the principles of Geton – Gravity, this technique allows the user to expel a of wave of gravitational force that can either suppress or lighten all of the objects in the immediate area. Opponents caught within this wave can feel either a sudden feeling of being lighter or as if a heavy weight is pressing down upon them as well as a sudden feeling as if a wall is moving through them. This technique is easily able to deflect projectiles [either carrying them over the user, into the earth, or blasting them away] and can be used to carry off course some more solid Ninjutsu techniques up to B-rank. It acts as if it were one rank of strength above the users current strength but has a two post cooldown.

Name: Geton: Attsuuten [Gravity Release: Selective Pressure]
Rank: B
Range: 10 meters
Description: This technique allows the user to select a single point and maximize the general gravity at that area or decrease it. This technique is most often used to change the gravity within an opponent, especially near fundamental internal organs. General variations of this technique focus upon the heart, increasing pressure there to make breathing difficult and slightly reduce blood flow. Upper variations of this technique focus upon the brain, creating general nausea within the opponent and making it very difficult to focus and think. This jutsu cannot be used to cause serious and instant damage to an organ and only lasts for three posts before a cooldown of five posts. On an external level this technique is used to change the pull of gravity in a 50x50 foot square.

Name: Geton: Genshuku Yurai [Gravity Release: Gravity Source]
Rank: B
Range: 15 meters
Description: This technique allows the user to select a maximum of three points and create a distortion of high density there. The gravity released from these objects will be generally very strong and will be able to drag all objects within the vicinity toward it. Projectiles will have altered flight patterns and will most often curve toward the objects of high density. Shinobi Sp. Jounin or lower will be practically dragged towards these points while Jounin and Sannin receive -1 rank penalty to Speed while resisting the pull. Even the ground and anchored objects are drawn towards the point of gravity and concentrations of chakra are swiftly eroded as they draw closer to the point. Even small buildings are torn asunder if within the 15 meter effect radius.

Name: Geton: Genshuku Hakkyou [Gravity Release: Gravity Insanity]
Rank: B
Range: Self//Supplementary
Description: This technique allows the user to subconsciously fluctuate their gravity through a number of continuous oscillations in order to lighten and make heavier their Taijutsu techniques. This technique can make the style of the user very unpredictable and, because of the automatic fluctuations, the variations will even be unbeknownst to the enemy. This technique simply allows the user to unpredictably switch between incredibly fast and lighter attacks and slower but incredibly powerful attacks. The effect at Genin is 1.5 times faster/stronger than base level, 2 times at Chuunin, 3 times as Jounin.

Name: Geton: Sosei Souran [Gravity Release: Compositional Control]
Rank: A
Range: Self//Supplementary
Description: This technique allows the user to change the general hardness of whatever they're touching or even themselves. The nature of this technique mostly deals with a manipulation of density. If the general gravity of an object is increased, but the space it occupies remains the same, the more and more dense that object will become. This technique can allow the user to make anywhere on their body much harder, as compared to its normal fleshy self, by using gravity to strengthen the general structure of their molecules [density]. A more solid lattice will generally from from the manipulation making them harder to the touch. This technique can also be used with any object the user is touching. This technique does not work on objects at a range. This technique can also be used to randomize the general lattice of molecules, making it more malleable and softer. This, however, is generally not recommended as shock waves traveling through the body can be quite harmful to internal organs and the like. The user will not be able to harden one part of an object and make another softer at the same time; one or the other.

Name: Kyoushin [Resonance]
Rank: C - B
Range: Sensory contact with afflicted technique
Jutsu Type: Genjutsu//Distraction
Description: Kyoushin allows the user to trip the opponent into seeing an attack, Ninjutsu or otherwise, about four to five inches off its true course. Because of the slight difference in actual spatial orientation as compared to perceived spatial orientation, an opponent will usually block in an inappropriate location and allow the user to strike the opponent effectively. This Genjutsu is activated by eye contact. The B-Ranked variation pushes the perceived attack to a maximum of a foot away from its actual orientation, allowing for a greater margin of error from the opponent.

Name: Konsui [Corpse Sleep]
Rank: B
Range: Eye contact
Jutsu Type: Genjutsu//Distraction
Description: In the first post after the initiated of the Genjutsu, the opponent will feel nothing. It will be as if they are not under a Genjutsu at all. In the second post after the initiation of the Genjutsu, the target will begin to feel sleepy, fatigued, tired, and lethargic. In the third post after the initiation, if the Genjutsu is not broken, the opponent will fall asleep for a period of one post which can give the user a powerful chance to either attack or defend. In some highly suggestive individuals, this technique can cause them to enter REM sleep at which time they will usually rest for a maximum of six hours [this ability will only be used for story purposes under the stipulation that all parties involve agree to the terms or on NPC's]. This Genjutsu is rather hard to break as sleepy and lethargic individuals are highly unlike to notice they're under a Genjutsu. Or, really, notice anything in particular at all. Initiated through touch or eye-contact.

Name: Yoen Dizorubu [Burning Ember Dissolve]
Rank: D
Range: Eye contact
Jutsu Type: Genjutsu//Distraction
Description: This technique provides the user with the ability to lock eyes with an opponent and then initiate a Genjutsu used for escape and distraction purposes. After making eye contact with the opponent, the user will suddenly burst into a shower of bright orange embers. The true user will escape, traveling to a different location, while the embers continue to shift and fall with presently occurring weather phenomena and wind patterns. Breaking the Genjutsu only causes the embers to disappear and does not necessarily give away the position of the user.

Name: Wareru [Fissure]
Rank: A
Range: Eye contact//Range of sight
Jutsu Type: Genjutsu//Reality Change
Description: The technique is started with Enro gesturing at an opponent after a one post charge. The opponent does, then, not have to look into Enro's eyes for the technique to be initiated. A single glance at his right hand is enough to initiated the Genjutsu. Once inside the illusion, Enro can control everything that his opponent sees, hears, feels, smells, or tastes. This illusion can also be used to play on the fears of the target, causing them to see and hear those who they care about degrade them. This Genjutsu cannot be broken by conventional means and, either, the user of the Genjutsu must be attacked or the recipient of the Genjutsu must be attacked with ample force. The Genjutsu will deactivate if either is hit appropriately. A strike the head is, obviously, the most effective in either case.

Name: Kokuangyou no Jutsu [Journey Into Black Darkness Technique]
Rank: A
Range: - [Area effect]
Jutsu Type: Genjutsu
Description: Kokuangyou no Jutsu is one of the few area effect Genjutsu. This technique is not necessarily associated with the Sharingan, but the Doujutsu certainly does grant the user a high amount of skill within this particular area. This technique is initiated with the formation of a single handsign. Black tendrils, like shadows, will move toward the intended target and wrap around them, completely encasing them within a completely blackened field. This Genjutsu can been seen when applied and, if the user is fast and intelligent enough, they may be able to avoid it. That, however, is highly unlikely as this is an A-Ranked Genjutsu. This one, as seen with other Genjutsu, can only be broken by an outside source striking the user or the victim of the Genjutsu. Once in this Genjutsu, all sensory mechanisms are silenced to a certain point. At Jounin Level, the victim will not be able to detect anything from five feet away from their present location. While within this black void, the victim will not be able to sense any attack outside of this range. Sight is, however, limited completely because of the darkness. This Genjutsu will only last for five posts, before the user must cast it again or release it.

Name: Mental Barricades
Rank: B
Range: N/A
Description: The user can use this technique to place mental blocks in the target's mind that contains valuable information in case the one with the information is captured and interrogated. The barricades look like stylized traditional Japanese sliding doors. It is highly effective against truth serums.

While the technique can only be initiated on a willing or unconscious target, the barricades cannot be detected by the victim themselves unless they possess a technique that specifically allows them to inspect their own mind with a high degree of precision.

In the event the caster deems an interrogator maky break the barricades they are able to destroy the information sealed within making this technique highly prized among the ______ clan members as they can detect any interference with the barricades.


Elemental Ninjutsu

Name: Katon: Horou no Jutsu [Fire Prison Technique]
Rank: B
Range: Close
Jutsu Type: Barrier-Ninjutsu
Elemental Affinity: Katon - Fire
Description: Katon: Horou no Jutsu is a Ninjutsu technique that utilizes the Katon - Fire element. After igniting flames on the tips of their fingers the user will slam their hand into the ground and generate pillar of flame around the target. The atmosphere within the barrier is perfectly preserved but outside the barrier a sea of heat pummels the area with tangible force. The barrier flames are hot enough to evaporate nearby water sources almost instantly and reduce life forms to scattered ashes.

Name: Katon: Haitate [Fire Release: Ash Shield]
Rank: C
Range: Close to Far
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire
Description: Unlike other fire-based techniques, after performing several handsigns the user of this technique will release a cloud of superheated ash , instead of the usual flames of other Katon - Fire techniques. The shield produced will extend and quickly form into a rectangle with the dimensions of four feet by five feet. The ash shield is about one inch thick and can block up to three C-Ranked attacks and one B-Ranked attack before disintegrating. The shield is completely dark gray in color and appears to be rather fragile. However, that is quite misleading. The shield, as it is naturally infused with chakra, can be moved with the users hand in any direction. The shield, however, can also be used offensively. By clicking their teeth, the user can cause the shield of ash to ignite and cause a rather violent explosion that can be equated to the power of a trio of explosion notes.

Name: Katon: Haisekishou [Fire Release: Burning Ash Accumulation]
Rank: B
Range: Close to Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire
Description: Unlike other fire-based techniques, after performing several hang-signs the user of this technique will exhale a cloud of superheated ash, instead of the usual flames of other fire techniques. This technique works off of an extended breath large enough to create a massive size dome in the full attack range of this technique just in front of the user, though the size of the area this technique consumes depends largely on how long the user hold this breath, which is shot through a loosely funneled first in front of their mouth. This cloud of lingering ash is hot enough to cause severe third-degree burns on the victim. Furthermore, since the cloud is entirely composed of ash, it stays in the air around the victim like a cloud, making this a prolonged technique. The true deadliness of this technique, however, is that if the user clicks their teeth while expelling this cloud the stagnant ash will ignite at once, creating a violent explosion.

Name: Katon: Hibashiri [Fire Release: Racing Flames]
Rank: D
Range: Close to Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire
Description: After performing several hand-signs the user of this technique will create at their feet or hands a small flame that will rapidly expand and shoot forth according to how the user molds their chakra, since guiding this flames along the ground not only consumes chakra but also requires the user to . This fire will travel in rapidly moving jets which will race towards the target and surround them in a ring of intense flames. While this technique is usually perform on the ground so as to limit the movement of the target, it can also be done in a mid-air spin, forming the fire from the user's limb into a ring that can be shot towards the target. So long as the user maintains the final hand-sign of this technique they will be able to direct this fire anywhere within the range limits of the technique, even splitting the traveling flame into multiple branches form the original source of fire. These fires can easily rise above the height of a normal person even from being created with a very small initial flame, and the addition of more chakra can make the fires rise even higher if needed.

Name: Shounetsujigoku [Burning Hell]
Rank: A
Range: 10 meters
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire
Description: By employing the use of concentrated fire chakra, Enro can create and then accelerate a concentrated beam of chakra for pinpoint accuracy. After forming the necessary handsigns, Jiro will part his hands and draw his right arm back and put his left arm forward. With his left hand, the user will form a circle and will begin to spin chakra within it. With his right hand he will begin to gather a beam of chakra at his index finger. After a few moments, Jiro will aim the beam through the circle formed by his left hand. The initial beam will be moving rather quickly, but sending it through the spinning chakra of the left hand accelerates the chakra beam to much faster speeds so that both distance and power is increased. This technique is commonly used for assassinations or attempting to gain a "one-shot kill". A direct hit from this technique can easily burn a large hole through the human body, about three inches in size. After the beam of chakra passes through the body, some residual chakra will remain and it will begin to burn the material of whatever it passed through up to about another three inches. The residual chakra can cause up to second-degree burns. This technique can only be used once every ten posts, and after a 2 post charge. After every use of this technique, the user will be unable to use Katon techniques for one post in order to not overload their system.

Name:
Rank: C - S
Range: - [Dependant upon rank]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire
Description: Enro can condense a slim, concentrated beam of Fire chakra with a superior cutting ability. Now, the technique does not actually allow for "cutting". This technique provides for more a concentrated beam that melts and burns materials to half them. After forming the necessary handsigns, Enro will gather chakra at the tip of his index finger and then will immediately begin to condense the chakra. The effect is a concentrated beam with the ability to cut through nearly anything. The intense heat produced by the beam will cause the molecules in the general area to vibrate very quickly which can cause a backlash or an explosion. The danger with cutting harder materials is that the associated backlash can easily harm the user. The variations in rank dictate the cutting power. At C-Ranked, the beam is able to cut through three inches of dense timber and most soft metals. At B-Ranked, the beam is able to cut through most metals up to three inches and dense timber at six inches. At A-Ranked, the beam is able to cut through nearly all metals up to six inches. At S-Ranked, the beam is able to cut through almost all materials. Metals will be cut at a maximum of about eight inches. This technique, while mostly having a supplementary application, can also be used for a short fire-shank in dire situations.

Name: Vacuum Sphere
Rank: D
Range: 10 meters
Description: The user takes a deep breath and then exhales several small beams of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
A stronger version of the Wind Release: Vacuum Sphere technique can be invoked [for an additional 3 chakra points], where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Medical Jutsu

Name: Information Gathering
Rank: C
Range: Contact
Description: The user's hands seems to merge with the targets flesh, their skin seamlessly coming together while a network of eerie green veins of chakra link them together. These veins of chakra extend throughout the targets body and assemble a full diagnosis of the targets condition within mere moments. Though a C-rank technique, it only costs 5 chakra points.

Name: Substance Recognition
Rank: D
Range: Contact
Description: This technique is designed to swiftly break down any substance through the use of chakra, simultaneously gaining intimate knowledge of the specific chemical makeup of the substance. This technique was developed by a group of shinobi known as the White Crows who used this technique in conjunction with the Chakra syringe to great effect.

Name: Chakra Syringe
Rank: C
Range: 1 inch
Description:
After learning the precise chemical makeup of a substance the user is able to expertly manipulate their chakra to deliver the same effects of the substance once injected in the form of a thin, nearly invisible syringe. The user chakra enters the victims nervous system and manages to deliver an order that sends the victims own chakra to specific portions of the body where they will trigger the same effect as the substance would. The users chakra is quickly flushed from the victims body, leaving no trace of its existence. In addition because the effects are chakra-based, traditional poison-resistance is ineffective as it was caused by the users own chakra.

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Hiden Jutsu

Name: Hungry Ghost
Rank: B
Range: 10 Meters
Description:
The user releases materialized spirits, which are actually special chakra constructs. The materialized spirits are composed almost entirely of mental/spiritual energy, so the chakra is in an unstable state. Therefore, they are starved for physical energy and upon contact with any living creature, strip 3 stamina points from their body. These chakra constructs are shaped like pale, almsot translucent worms with sharp serrated teeth and odd-positioned toddler limbs.

Once a worm collects 15 stamina points it is able to fully materialize as a large worm creature, 15 meters in length with writhing tentacle protrusions.

Name: Eye Mind Technique
Rank: C
Range: Eye-Contact
Description:
This technique looks into the target's eyes and weaves a sign with their right eye, gathering information without them noticing. The user is even able to perform this on herself to restore or remove information in her own mind. This can also be used an a target that is currently reading user's mind.

Name: Wordly Possession Technique
Rank: C
Range:
Description: With this technique, the ______ clan were able to seamlessly merge with any surface, organic or otherwise, while also cloaking their presence from the finely tuned senses of the natural predators in the area. To animals and sensors, the shinobi share the same presense as whatever they melted into. Unlike similar techniques, the clan members could merge into surfaces smaller than themselves however in the case of organic [Non-PC] targets they are forced to share the same senses as the creature and should the 'host' die so would they.

The technique has a duration of seven posts before it needs to be re-cast.

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PostPosted: Fri Jul 01, 2011 7:46 am


Cursemark Name: Cursemark of Hell/Underworld
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Brief Description: Out of all strains of the Cursemark virus, the Cursemark of Hell is regarded as the most mysterious strain in existence. Unlike the other modified Cursemark strains, this particular Cursemark is completely natural and is far harder to intergrate into the body. The few who come to possess it's mark can be recognized by the ominous feeling associated with their chakra.

Note: After its fifth activation the bearer must roll a 100-sided dice every post the Cursemark is inactive. If a 5 or below is rolled the bearer's chakra forcibly rockets along the chakra pathways, spreading a horrible burning sensation through the body that reduces their evasion by one rank for the next two posts.

Stage One-
Bonuses:
As the cursemark spreads across their skin, chakra injects intself into the bodies cells and fills the bearer with an ominous and thick chakra, frequently compared to that of an actual Bijuu. Their chakra pathways now naturally mold chakra in anticipation for use
The bearer now pays one rank of chakra less when using jutsu

As this chakra is molded and crafted by the bearer, it actually empowers the strength of the users jutsu.
+1 rank in power to Offensive/Supplementary Jutsu [Genjutsu included]

The cursemark doesn't just supply a wealth of vile, purified chakra to the bearer. Even the body reacts to the virus, allowing the bearer to perform more actions in a shorter amount of time.
+1 additional post action

Usage-
Activation Duration: 3 posts

Danger Zone: The bearer suffers a one rank penalty to Toughness and are no longer able to perform Taijutsu techniques above their rank for five posts. Additionally, using chakra inflicts severe pain on the bearer, reducing the strength of their techniques by one rank.

Side-Effects: For 4 posts after the cursemark is deactivated, and suffer a -1 rank reduction to strength and toughness.

Long Term Drawbacks: Over time the users body begins to suffer from the evil influence of the Cursemark. After 7 activations, the bearer's body will suffer from side-effects as a result of exhaustion. Every ten posts, if the bearer does not have the Cursemark active, exhaustion drops their evasion and agility by one rank for three posts.

After 25 activations, the cursemark will lose a single Bonus until Stage 2 is achieved. This happens again after 30 activations.

Stage Two-

Advancing: Roll a 100 sided dice after you take the pill (water helps). If you roll a 90 or above, you advance to the next stage. If not, you die. However, every time you use your cursemark, you can reduce the number required to live by 5.

Bonuses:
-Chakra cost is reduced by one rank Jutsu can now be cast for free.
+1 rank to Toughness
+2 additional post actions
+1 rank to Jutsu Strength

Usage-

Activation Duration: 5 Posts

Post-Deactivation Drawbacks:
For 7 posts, -1 rank Speed, Toughness, -2 stamina per post.
Morph: Completely Custom. Go to the custom section to create it.

Martin Spiralwave
Crew


Martin Spiralwave
Crew

PostPosted: Fri Jul 08, 2011 9:05 am


Rinnegan
Legendary, Revered,

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Name of Kekkei Genkai/Clan:
Rinnegan [Samsara's Eye]


History:
The Rinnegan is characterised by a ripple-like pattern around the pupil, with a light purple iris and sclera. It is said to be the most powerful of Great Three Dōjutsu (大三瞳術, Daisan Dōjutsu; Literally meaning "Great Three Eye Techniques") the user can use all six forms of chakra nature transformation, allowing them to master any technique in a short period of time. Rinnegan is the blood inheritance limit of Rikudou Sennin (Six Realms Sage) and his descendants. Rikudou Sennin was viewed as the original shinobi and his Doujutsu was regarded as the most venerable of the three great Doujutsu. As the original shinobi it was said he created modern Ninjutsu. The Rinnegan was regarded as a god of creation when the world was racked with chaos and as a weapon of destruction which could return everything to nothingness. Usage of the Rinnegan was said to give the user mastery over all six forms of chakra nature manipulation.

The true extent of the Rinnegan abilities are currently unknown. Rain orphan Nagato was an inheritor of the Doujutsu, and used it unconsciously when he was angry and afraid. He entered into a berserk state which allowed him to defeat a much stronger foe. It may be this same ability which allowed him to never lose a battle as "Pain," the leader of the Rain Village rebel faction and Akatsuki. Nagato in the guise of "Pain" also has the ability to control six different bodies, each of which acts as a "Realm". Nagato's ability to utilize these bodies probably gives rise to the "Transmigration" name. This is a cycle of reincarnation and rebirth seen in Hinduism and Buddhism. There are six states of rebirth in the cosmology, representing all the good and bad possibilities of life. Each of Rikudou Pain bodies acts as one of these states.

Nagato could see each individual body's field of vision, coordinating the bodies with extremely precise planning. On its own, the Rinnegan allows the user to see chakra, including otherwise hidden barriers. It can also decipher more of the Sage of the Six Paths' tablet better than the Sharingan and the Mangekyō Sharingan are able to.

The first person to possess the Rinnegan was the Sage of the Six Paths. Because of the Sage's mythical status, many people believed the Rinnegan was only a legend or a mutation. The Rinnegan has yet to publically surface in recent years but this is because it only develops in true descendants of the Sage of Six Paths, a lineage which has almost become non-existant and is very hard to trace. Those who are lucky enough to be born into this venerable bloodline have more than just a pair of legendary dojutsu; they have inherited both the Sages spiritual and physical energy which has granted them a few additional traits.



Strengths:


1. Nature Manipulation: The descendant has the ability to utilize and master the Six Primary Chakra Natures, a feat normally considered impossible. They also possess the ability to learn 1 additional ninjutsu of each element per rank [5 Jutsu extra jutsu per rank] beyond the normal limits of their Ninja Class, however they are not able learn ninjutsu or genjutsu techniques beond their current rank. In addition to this, the ability to replicate the effects of gravity with their chakra also develops in the descendant shortly after the initial activation of the Rinnegan.

2. Rinnegan: The Rinnegan is characterized by a ripple-like pattern around the pupil, with a grayish-purple iris and sclera. The Rinnegan is capable of detecting chakra and changes in chakra patterns in an individual, much like the Sharingan, but cannot track movements or learn techniques as they can. Like the Byakugan, the Rinnegan has the ability to see through obstructions such as walls or trees, but they do not have the telescopic sight or 360 degree vision of the Byakugan. The Rinnegan allows the user to share sensory information between his clones, coordinating the bodies with extremely precise planning, even during battles. Due to this effect, unlike the Byakugan, the Rinnegan does not have a blind spot, as long as the bodies are looking in every direction or at least one body is looking at the desired target. Because of this advantage, an opponent must blind one body, or distract all others in order for a blind spot to be opened. The Rinnegan also has the ability to see invisible barriers, allowing Pain to avoid walking into traps or tripping alarms.


3. Genjutsu Resistance: The Rinnegans ability to detect chakra makes Genjutsu less effective against the user thus allowing them to see through the illusion fair easier. Not only is their Genjutsu Resistance one rank higher but when trapped in a Genjutsu, the user's stamina drain is equivalent to one rank below the rank of the Genjutsu used against them because they are able to determine they are trapped in an illusion far faster than a normal ninja.


4. Bijuu Defense: The descendants relation to the original and most powerful host has provided them with a defense against Bijuu chakra. While ordinary shinobi would suffer burns from contact with a chakra cloak, the descendant can freely interact with the Cloak as if it were part of a body. It is said they could even survive within a tailed beast.





Rules:

1.No Paths: There is no ability to create the Six Paths and the Rinnegan is not strong enough to have power over life and death.

2. Stamina Drain: The descendant pays one chakra per post for five posts. Afterwards they must pay two chakra points for every post the Dojutsu is activated.

3. Learning Impairment: The sheer potency of the descendants Nature Manipulation is so powerful that attempting to learn techniques above his/her rank is effectively impossible.



Techniques


Name: Tenjin Koutei [Celestial Flight]
Rank: -
Range: Self//Supplementary
Description: This technique allows the user to affect their own gravity, essentially allowing them to move with lighter than moon conditions. It not only allows the user to levitate and perform gargantuan leaps but once they become Special Jounin they are capable of flight at the same speed that they are currently able to move. This technique can also be used to rapidly increase ones descent, which can create small craters on impact. This technique lasts for five posts.

Name: Geton: Buryoku [Gravity Release: Force]
Rank: D
Range: Self//Supplementary
Description: This technique allows the user to accelerate and give added force to a projectile or attack by changing the gravity within the object to pull more on one end and less on another. By using this technique, it is possible to increase the speed and force of the user’s punches or their thrown projectiles. Certainly, this is perhaps one of the most useful long range jutsu in a user’s arsenal. The more distance a target has the more acceleration and force an object may build. At higher levels, this jutsu allows for a stronger increase of acceleration and force. This technique also allows the user to subconsciously fluctuate their gravity through a number of continuous oscillations in order to lighten and make heavier their Taijutsu techniques. This technique can make the style of the user attack very unpredictable and, because of the automatic fluctuations, the variations will be unbeknownst to the enemy. This technique simply allows the user to unpredictably switch between incredibly fast and lighter attacks and slower but incredibly powerful attacks without warning because the muscles in the body have not given away any indication of a stronger or lighter attack. The effect at Genin is 1.5 times faster/stronger than base level, 2 times at Chuunin, 3 times as Jounin, and 5 times at Jounin.


Name: Geton: Genshukumei [Gravity Release: Command]
Rank: C-A
Range: 30 meters.
Description: This technique allows the user to hold and manipulate an object by gravity alone. By constantly changing the gravity fields around an object and within an object, it is possible for the user to seemingly levitate an object or cause an object to crash heavily to the ground. Multiple objects can be manipulated at once, making projectiles highly ineffective against the user. Additionally, the user will be able to manipulate the object along the axes of an x, y, z plane [up, down, left, right, forward, backward] and even diagonally or make the object(s) perform shapes in the air. The user can only control the direction of the object not the object itself. This technique also allows the user to create a gravity distortion of high density at a single point. The gravity released from this point will be generally very strong and will be able to drag all objects within the vicinity toward it. Projectiles will have altered flight patterns and will most often curve toward the object of high density. Maximum weight that can be fully effected is the users weight; anything higher will result in a strong pulling or tugging force. Inversely the user is able to create a powerful wave of chakra (either directional or omnidirectional) capable of traveling 5 meters awat from the user and destroying/neutralizing barriers and techniques up to B-rank. Opponents struck by this technique are usually suspect to broken bones or fractures and are easily launched away from the user.
Once the user becomes Sp. Jounin rank they will be able to move very large objects such as buildings and even large rock formations. The extent of their control allows the user to grasp multiple people now but holding onto to them is very taxing on the user. Enemies can be blasted several dozen meters away or drawn closer from just as far.

NOTE: Gravity Command is a Dojutsu technique that doesn't require handseals, although gestures can be used for theatrical effect. As an extremely versatile technique, Gravity Command can be used once per post and to great effect but the effects vary according to the amount of chakra used, making the B-ranked version the most versatile as it is allows the user to perform advanced versions of the previously listed forms of Gravity Command. After ranking up the user must learn the technique again but at the rank that they have just achieved. For example once a Chuunin becomes a Sp. Jounin they must learn this technique as if it were a B rank technique.Additionally after using the technique more than twice in a row the the user must pay an additional two stamina points per use for the next use of the technique.

Name: Hungry Ghost Consuming
Rank: B-rank + the Stamina of the technique absorbed
Description: The user is able to forcibly extract the physical and spiritual energy of another ninja and draw it into their body, diffusing the effects by cycling the foreign chakra against the natural flow of his own chakra. This technique extends from the body in the form of the barrier and is able of absorbing multiple techniques, although they only have to pay the stamina cost of the highest ranked technique.

This technique can be used offfensively to draw chakra or stamina from an opponents body, though the amount drawn is equal to half the cost of a technique at the users rank, rounded up. In addition this technique has a three post cooldown and restricts the use of ninjutsu in the following post while the foreign chakra is disassembled, providing the user insight onto the nature of the chakra.

Ten posts after using this technique the user is able to manipulate the foreign chakra and perform the technique used against them, though they only need to pay half the stamina cost. If demonic chakra was absorbed the user is able to utilize ONE trait from the list of skills granted at that Demon Stage the host used against the user

Name: Geton: Sosei Souran [Gravity Release: Compositional Control]
Rank: B
Range: Self//Supplementary
Description:
This technique allows the user to select a single point and maximize the general gravity at that area or decrease it. This technique is most often used to change the gravity within an opponent, especially near fundamental internal organs. General variations of this technique focus upon the heart, increasing pressure there to make breathing difficult and to slightly reduce blood flow. Upper variations of this technique focus upon the brain, creating general nausea within the opponent and making it very difficult to focus and think. This jutsu cannot be used to cause serious and instant damage to an organ




Members Of Kekkei Genkai/Clan

1. ) Enro Sengoku [Martin Spiralwave]
PostPosted: Fri Jul 22, 2011 7:45 am


It would not have been possible for Tumen’s original inhabitants to settle in the first place were it not for the existence of a desert aquifer deep below the base of the Heavenscape. Although it was originally little more than a small, naturally occurring subterranean lake, the Four Pharaohs were able to augment the aquifer with an ancient, squat statue known as the Aqualinth. The Aqualinth was one of 11 unnatural gifts the pharaohs received at the start of their reign from an emissary of the Dark Tapestry, one of the lightless places that lurks between and beyond the stars. Each time the pharaohs or sorcerers under their command infused the Aqualinth with magic, the artifact responded by causing the central pool beneath the city to produce a massive geyser of water. The geyser would blast up through a vertical bore carved into the Heavenscape and then, as gravity took over, descend through a network of aqueducts into each of Tumen’s four districts.

Now devoid of empowering magic, the Aqualinth lies fallow, and with the passing millennia the aquifer has gradually evaporated down to a shadow of what it once was, though if the Aqualinth were to be discovered and reignited with magic, Tumen might once again become capable of sustaining a life-bearing ecosystem. The Aqualinth, however, is more than just a powerful artifact that creates and distributes life-sustaining water. It is also a malevolent entity, one gifted with its own alien sentience. Any pool it inhabits acts as a Mirror of Opposition. Anyone who spies her own ref lection on the water’s surface spawns a duplicate that is fanatically loyal to the Four Pharaohs of Ascension. With their masters no longer among the living, however, any duplicate doppelgangers instead work to further the baleful agenda of the Aqualinth. These duplicates might seek to replace their originals quietly, acting as the Aqualinth’s spies, or might violently assassinate anyone they perceive as a threat to the Aqualinth.

Aura strong (all schools) [evil]; CL 18th
Slot none; Weight —

DescriptionA strange statue of some unknown dark material resembling unnaturally slippery stone, this idol is carved in the shape of something at once unrecognizable and terrifyingly organic, and possesses a number of unique abilities when touching liquid.

Geyser: If four or more levels’ worth of spells are cast upon the Aqualinth, the artifact is capable of causing the water surrounding it to purify and multiply, generating thousands of gallons of water. At the same time, it creates an effect mimicking reverse gravity upon the water, causing it to shoot up in a geyser capable of reaching a thousand feet high. Moments later, the effect passes; the water comes crashing down, and can be captured or diverted in the process, though the water level of the original supply remains unchanged.

Bath of the God-Kings: Bathing in a pool infested by the Aqualinth instantly refreshes the bather, removing any fatigued or exhausted conditions. In addition, the bather is treated as though he were wearing a ring of sustenance for the next 4 months. Regular bathing for 56 days results in a +1 increase to a single ability score of the bather’s choice—a creature can receive this bonus only once, but can continue to receive the other benefits of bathing in the pool.

Liquid Ones: Anyone who spies her own reflection in a pool infested by the Aqualinth and who is not completely loyal to the Four Pharaohs of Ascension is treated as though she had gazed into the reflective surface of a mirror of opposition. The duplicates created by the Aqualinth are not truly identical to their originals. A duplicate has vulnerability to fire, losing any fire resistance or immunity the original may have, and also gains the water subtype. A duplicate can be distinguished from the original with a DC 30 Perception check, as the duplicate has a faint watery texture to its skin.

Whispering Water: Possessed of a malign and alien intellect, the Aqualinth has an unknown agenda of its own, and is capable of casting suggestion (save DC 31) upon anyone who drinks at least half a gallon of water it has touched or produced.





Name of weapon: Juuseiken "Ten Star Sword"

Who owns the weapon: Tengoku Enro

Where it was found/Who made it: Centuries ago a small village in the Whirlpool country was destroyed in a meteor shower, suspected to have been caused by a legendary beast. The part of the islands in the Whirlpool Country sank underwater and when it was discovered, scientists discovered that massive fragments of the meteorites were gone, as if they had just flown up and vanished!

The small amounts that remained could not be safely recovered because the marine life in the local area was extremely hostile and abnormally large. Shinobi from Uzushiogakure were commisioned to obtain the meteorite samples and several specimen for study but during the five month mission, the project was disbanded and on their return the shinobi were ordered to dispose of the meteorite and the specimen.

None of the shinobi ever returned home alive. When their corpses were found by later generations of shinobi, it was obvious that they had turned on each other, but for unknown reasons. One shinobi stumbled across the meteorite fragments and bones of the specimen the dead shinobi once carried. As the daughter of a blacksmith she had a good eye for useful materials and she stored the minerals in her backpack. Once she returned to the villageshe gave them to her father as a gift but he never decided on a good use for them until he was approached by a polite, nobles who requested a unique item. The blacksmith decided he would use the meteorite and bones to begin crafting a new sword. To make the sword even more unique, he sought the blessing of a priestess and imported rare minerals from throughout the ninja world.

Three years later, Juuseiken was the result. The noble was very pleased with the weapon and it travelled for generations through his family, receiving frequent blessings from a priestess until it fell the death of a particular descendant whose heinous actions while living sentenced him to the depths of the Underworld. Juuseiken travelled with him but mysteriousely reappeared decades later in Enro Sengoku's rented apartment within Konohagakure.



The Range of the weapon: Short, Melee

Description/Properties: Juuseiken is an masterwork weapon designed after a tsurigi/jian. The crafting process took many years because of the 'stubborness' of the minerals it was crafted from, but the end result was a very attractive weapon. It features a ten-petaled design guard crafted from the dense bones of an exstinct sea-creature, although coated in a fine, smooth layer of gold ash. The hilt is also made from bone, though it is covered in hide and lengthened to allow one or two handed use. A purple tassel hangs from the heavy, round golden pommel.

The blade was forged from the meteorite and the fangs of the sea monsters in a vat of intense flames capable of melting most metals. The meteorite minerals were capable of absorbing the heat without any sort of damage to the materials, eventually resulting in Juuseiken's pale silver blade. For the most part the narrow blade is translucent, which is why it is very hard to see unless it catches the light at the right angle.


Properties
Malevolent Sentience- The sword is a sentinent artifact of abnormally strong-will, intelligence and cunning. It is capable of psionicly sensing it's surroundings forty feet around it and communicates with it's wielder and those around it through an emphatic link. Mental instrusions are often unsuccessful against the wielder because of the assortment of mental barriers woven by the sword to protect it's wielder from the manipulations of others (as it wants to be the wielders master). Intruders typically suffer blindingly painful headaches and great exhaustion after only moments attempting to breach these formidable defenses and it would take a team of experienced interrogators to breach the barricades.

[The wielder is granted a Mental defense score equal to their stamina. In order to read their thoughts, memories, or perform any kinda of mental instrusion, these stamina points must be reduced to zero. Jutsu specifically designed to attack mental defenses subtrcact points from Juuseiken's mental stamina (the cost equal to chakra cost of the technique]

Even the user is unable to dwelve too deeply into the emphatic link. Most of its previous owners possessed a very strong-will but those that didn't fell under the influence of the sword or, if they were unsuitable hosts, slain through a surge of destructive power. The only way to freely interact with Juuseiken (mentally or physically) without fear of corruption or annihilation is to possess Strong-Will as a Primary Attribute (Those with Strong-Will as a Secondary Attribute also gain some resistance) or wear a specially-crafted gauntlet...however, it is said through training one can freely wield Juuseiken without the gauntlet or a strong will.

Hilt: 8 inches
Blade: 27 inches


Weakness:
Strong Will-



Special Ability:
Onibi- Juuseiken's blade has the ability to absorb light and heat and is able to transfer this ability onto it's current wielder. Flashes of light that would normally blind the shinobi are now less effective, only providing a strong sense of discomfort. The user also acts as if they naturally have the Fireproof technique activated,

Virulent Touch-When contact with Juuseiken is established (no matter how brief), those that do not possess suitable defenses against it WILL begin to suffer from negative affects. The razor-sharp blade radiates tangible malice like a tailed beast and when it strikes an opponent the wounds it leaves, no matter how superficial, begins to fester and

Associated Weapon Style : Under Construction

Martin Spiralwave
Crew


Martin Spiralwave
Crew

PostPosted: Wed Jul 27, 2011 9:45 am


Required Growth: As the foundation of the Ghost Fist, the earliest stages require much training to build the practitioner's body to a point where they can perform their techniques without harming themselves. In order to do this overall strength, stamina, toughness and speed must be built and developed.

[ This stage requires 12 posts of training. Weightlifting, sprinting, and typical fitness building exercises are used until the practitioner is strong enough to begin their real training. ]

Maneuver(s) Learned

Technique(s) Learned




Stage 2:
D Rank-Genin



Required Growth: This stage is designed to enhance the senses until the practitioner is able to detect and predict the movements of their opponent while maintaining high-speed movement. This training develops gyroscopic orientation, balance and the peripheral senses to a point where maintaining high speeds has little affect on their perception of their surroundings.
[ The practitioner encases themselves within a large sphere with multiple wooden posts extending inside. They must the achieve top speeds and manage to strike each post without being struck by the rotating rods that move once the post is struck. Those with the quick mind [Cunning as a Primary or Secondary Attribute] learn a special skill as a result of this training]



Maneuver(s) Learned
Clarity: Normally when a ninja is moving at high speeds their peripheral senses are not developed to the point where they may perceive the surroundings save for a direct line ahead of them. This is known as tunnel vision but as a result of the practioners training and their quick-mind, they experience is dramatically lessened form of tunnel vision which allows them to experience extended glimpses of their surroundings and even detect movement when reaching high speeds.

Looping Phoenix Flight: By achieving blurringly high-speeds the user is able to run literal circles around the enemy. As they move around the enemy they lash out with a limb but maintain their momentum. This produces can affect that makes the opponent feel as if they were being attacked from multiple angles.

Technique(s) Learned





Stage 3:
C Rank-Chuunin


Required Growth: At this stage the practitioner learns to strike with maximum effectiveness. Their training is designed to conserve their energy but deliver as much force as possible to the opponent. On the defensive side, they learn to redirect or intercept an opponents attack rather than block it. As their striking power and strength increases the practioner is also learning to target selective weakpoints within the opponents body [Requires Intelligence Attribute or Medical Class. With both the practioner is able to learn Wraith Wound. With only Medical Class the user can learn the Compressive Lung Technique]




Maneuver(s) Learned
Gyroscope Field: (Auto learned)
The practioner has achieved basic training and is now able to combine their previous training into a very fluid and elusive form of combat. By using virtually undetectable panes of chakra the practioner is able to seemingly push of any surface (even in mid-air) to great effect. Airborne spinning combinations are used to approach the target from multiple directions as if the battlefield were a dome the user could interact with. Due to the practioners speed they can seem to be in multiple places at once and the seemingly random movements are so well-calculated that even the Sharingan is less-effective when predicting their attacks. Without an evasion score exceeding the practioners speed an enemy will be very lucky to dodge such a furious barrage of attacks.

Name: Shippu Hai no Jutsu [Compressed Lung Technique]
Description: By directing their chakra into the opponents body the disciples are able to target the opponents respiratory system and cause the alveoli to constrict upon itself. This technique targets the complex connecting system of the alveoli found deep within the lungs. By using their medical chakra to corrupt the alveoli one strain at a time, the user of this technique can cause the lungs to shrivel up and become inactive. At a Genin level this technique can only be used to make it harder to breath for the victim through a decreased rate of oxygenation of the blood. However, at the higher rank this technique infects more and more of the inner lung, and at a Sannin level this technique can be used to completely shrivel the lungs, almost instantly killing the opponent. When utilized by a Chuunin or higher, this technique can be used as a form of torture, by targeting the bronchus, “wind-pipe”, instead of the alveoli’s in order to constrict the esophagus instead, causing an increased amount of pain and slow suffocation.

All techniques designed to suffocate the target requires to less post and every technique costs 2 more stamina points to use. All breath techniques lose 1/2 rank effectiveness.

Technique(s) Learned
Overflowing Fist [2 stamina points]:
The user is now able to direct the full force of their strength by using the slightest body movements. This particular technique is designed to keep an enemy at a distance or surprise them with a virtually invisible and undetectable blow. By concentrating pent up force into any portion of their body, the practioner is able to transmit raw kinetic force through a non-solid medium (gas or liquid) for five meters. This is effectively the force of a punch in a beam of force moving just as fast as the user and striking with the strength they have stored. A flick of the finger could trigger this technique but after it's use the user must wait three posts and suffer -1 strength reduction in the part of the body use for the next post.
Note: Can be freely used in conjunction with Augument. The beam becomes a wave of destructive force on the same scale as Augument up to 10 meters. Afterwards a seven post cooldown for both skills is put into effect but only the cost of Augument is paid.





Stage 4:
C Rank-Chuunin [Medical Class Required]
Required Growth:The user focuses on building their chakra control and force exertion until they can combine both into a tool of surgical efficiency. This Stage is easier to develop and learn for shinobi within the Medical Class and possessing the Chakra Control Attribute but for other shinobi the training is much harder and the techniques, harder to initiate.

Trainign no focuses on destroying and harming the enemies body systems while delivering a combination of internal and external force. Enemies are often overwhelmed by a great deal of pain.





Maneuver(s) Learned
Wraith Wound: Using the concept of Overflowing Fist but without launching raw force in a ranged attack, Wraith Wound allows the practioner to strike an opponent with highly concentrated traces of chakra and overwhelming force. Wraith Wound leaves a violet mark on the flesh that causes no real damage immediately but inflicts a horrible, pulsating pain that seems to pierce through the body. Most enemies are stopped in their tracks due to this technique because of its ability to ignore a Toughness score. The pain is felt for three posts but the throbbing ache never goes away.

If the area over an organs is struck it is almost as if that organ were strike, usually leaving internal bleeding and even organ failure in advanced cases. The concentrated stream of chakra effectively absorbs the force of the users blow and transfers it through the skin and into the internal body systems. 5 post cooldown and requires 5 chakra points.


Technique(s) Learned
Name: Nenshou Gaihi no Jutsu [Burning Skin Technique]
Description: A powerful punch designed to painfully burn away the flesh of an opponent. The integument system is the easiest system of the body for the disciple to attack, as it is the exposed system, meaning that the users force needs only be exposed to the exterior of the body, without having to be integrated into the blood and bodily system in order to attack other parts of the body. This technique creates a burning effect wherever the strike is exposed to. In the most advanced cases this technique can literally burn away at the skin of the victim, destroying the protection of the skin and exposing the opponent’s muscle tissue.

Name: Sujisen’i Kujo no Jutsu [Muscle Fiber Desctruction Technique]
Description: The disciples are able to target the opponents muscle tissues, weakening the opponent’s amount of force. This technique essentially damages the connecting fibers in the victim’s muscle tissues, causing the victim to gradually lose strength by using principles from Wraith Wound or Chakra Scalpel to ignore the protection of the skin. This technique is most effective when used against Taijutsu users, however, even if the opponent does not use Taijutsu this technique can result in fatigue at a base level. Chuunin users can only use this technique to target a specific ligament, like an arm or a leg. The damage caused by this technique can be counteracted through rebuilding the muscle tissue with training [10 posts].

When struck by this technique the victim is no longer able to increase the strength for the rest of the battle. If struck again, the victim loses 1/2 rank in strength and this will countinue after every blow.



Stage 5
B Rank


Required Growth:


Maneuver(s) Learned
Ryoku Zouka [Strength Enhancement]
Description:. By suffusing their body with medical chakra, disciples of the Eastern Broadstrike are able to turn their chakra energy inwardly upon their own body to increase their own physical strength. This process works through the generation of high-energy molecules (ATP and NADH) as cellular energy by the stimulation of anaerobic respiration. This form of cellular respiration refers to the oxidation of molecules in the absence of oxygen, allowing the disciples to rapidly increase their strength, and even their speed by a stimulated production of energy within their muscular tissue. This process also burns away at the user’s fat cells as a side effect, allowing the user to remain in near perfect physical condition. However, as a negative side effect of this technique, one the technique is finished the user will have an increased amount of lactic acid in their muscle fibers, meaning that they will experience some fatigue and physical strain until normal fermentation again resumes at the cellular level. This enhacement boosts their strength and speed by one rank for two posts but after its use the user suffers from -1 rank in strength and speed for one post and can only perform Taijutsu techniques after every other post for three posts.


Technique(s) Learned
Name: Jintai Mahi no Jutsu [Ligament Paralysis Technique]
Description: By infecting their opponent’s body with medical chakra, the disciples are able to cause the cartilage found within the opponent’s joints to stiffen, decreasing its elastic qualities, and essentially locking an opponent’s ability to move a specific ligament. When used on an opponent’s arm or leg, this technique caused the ligament to become straight, and unbendable until the effects of this jutsu wears off [3 posts]. Furthermore, in more advanced cases the user will be able to target the joints between the opponent’s vertebra, causing a full body paralysis of the skeletal system [2 posts]. Those struck by this blow suffer from -1 to Agility for five posts].




Stage 5
B Rank


Required Growth:


Maneuver(s) Learned
Name: Jiyoubun Kassha no Jutsu [Nutrient Block Technique]
Description: By infecting the opponent’s body with a series of very fast blows to the stomach, and specifically targeting the small intestines, the user of this technique can essentially prevent the absorption of nutrients by the opponent’s body. This technique works in two ways. The first is that it infects the pancreas of the opponent, causing the secretion of pancreatic juice to become corruption, inhibiting the opponent’s ability break down the molecular structure of the nutrients passing through the opponent’s body. The second way this technique stops the absorption of nutrients is by causing subtle paralysis of the peristalsis process, causing the rhythmic contraction of the small intestines to essentially stop, preventing movement thought he digestive system. This is not an offensive move used in combat so much as it is a slow killing technique of the clan, as it causes the opponent to literal starve to death if medical attention is not sought out, making this a move of attrition. As a side effect of this technique, the victim will become constipated.


Technique(s) Learned


Name: Moroikosshi no Jutsu [Brittle Bones Technique]
Description: By directing their chakra into the opponents body the disciples are able to target the opponents skeletal system and weaken its defenses. While the skeletal system is normally a very sturdy structure, this technique makes the bones of the opponent become brittle and more likely to break, by destroying the calcium deposits within the bones and weakening the strength of the opponent’s skeleton. While this technique would prove ineffective against the bone manipulating Kaguya Clan, when used on ordinary opponents that do not possess the ability to strengthen their bones, this is an extremely effective technique. At a Genin level this technique is slow moving[ 2 posts to take effect], and can usually only be targeted to a specific ligament, such as an opponent’s arm or leg. However, at the user’s shinobi rank progresses, so too does the effectiveness of this technique. Theoretically, at a Sannin or Kage level this technique could be used to destroy a few bones, instead of just weakening them.

The victims suffer -1 rank penalty to Durability/Toughness and pushing the limts of their strength [Taijutsu techniques above their rank] will cause instant bone fractures. At Sannin/Kage level the victims bone will break.








Stage 6
A Rank
Required Growth:


Maneuver(s) Learned

Technique(s) Learned

Name: Kairan Rekka no Jutsu [Circulatory Deterioration Technique]
Description: By using their chakra, the disciples are able to target the opponents circulatory system and cause the vessels and veins within the system to slowly deteriorate. This technique causes the vessels of the system to form several small holes, causing interior bleeding to form. This bleeding is hard to stop without medical attention, as the platelets within the blood cannot harden easily with the consent flow of blood and lack of exterior oxygen. At a Special-Jounin level the user can only target one ligament, causing pain and bleeding within an opponents arm, through by no means permanently destroying the system, as it will heal over time. However, in its higher ranks this technique can be used to target more of the system, causing more deadly excessive interior bleeding. In its most advanced form, this technique can be used to target the heart directly, severing the arteries with a direct hit, through such a move is limited to Sannin level manipulation of chakra.





Finale
S Rank
Required Growth:


Maneuver(s) Learned

Technique(s) Learned
Name: Kemikaru Kujo no Jutsu [Metabolic Desctruction]
Description: By directing their chakra into the opponents body through a barrage of lightning-fast strikes the disciples are able to target the opponents digestive system and disrupt the normal composition of enzymes within it. By infecting the opponent’s digestive track, beginning in the oral cavity and proceeding through the large intestines, the user is able to change the molecular structure of enzymes within the system to stimulate there effects, essentially causing the opponent’s metabolism to increase. This will case the opponent to feel hungry, and eventually lead to crippling pain within the digestive track if the opponent does not quench their obsessive need for nutrients, which would be hard to do within a battle situation. At a Special-Jounin level this technique only causes fatigue through slow, painful starvation. However, in its higher-ranking states this technique could be used to increase the metabolic rate of the opponent to the point where the opponent’s body literally starts to eat itself, causing the cells of the opponent’s body to break down in order to perform glycolysis that is not necessary.

Name: Ishuku no Jutsu [Atrophy Technique]
Description: This technique utilizes a series of well-coordinated strikes to rapidly induce carcinogenic effects within the muscle cells of the user’s body. This technique rapidly induces a body-wasting syndrome called cachexia, which decreases muscle mass, causing atrophy to ensue. This technique works like a traveling tumor in the body, beginning to destroy the body’s mass where it is originally formed, but then moving from place to place, destroying the muscles as it moves. One known way of defeating this technique is to sever the ligament that the tumor is located in, through this means the loss of a limb for the opponent. The technique can be coutnered by an appropriate medical technique but the afflicted limb, if not detached, will sufer a -1.5 rank in strenght.

Name: Douippai Kujo no Jutsu [Full Body Destruction Technique]
Description: This is the most advanced techniques known in the Eastern Broadstrike, as it allows the user to gradually shut down almost all of the bodies systems. This technique begins by inducing a large dose of chakra into the opponent’s chest while striking at a very specific point, targeting the area of the heart and lungs. This chakra shots straight through the skin and immediately enters the bloodstream traveling towards the heart without taking time to dilute through the blood. The level of potency contained in this chakra is so potent, methods of chakra purging are catastrophic; unstabilizing the toxic chakra and triggering a surge of lethal chakra into the victims body, often severly damaging their internal organs and leaving fatal burns on vital areas of the body. This technique begins by disabling the right atrium, causing the carbon dioxide rich blood returning from the veins to not enter the heart anymore. This chakra will go on to dry out the tricuspid valve, right ventricle, pulmonary artery, and lungs from the lack of blood flow, thus disabling these functions too. This will stop the heart from beating because lack of oxygenated blood. With the flow of blood halted, arteries, arterioles, and capillaries throughout the body will cease their flow, preventing oxygenated blood from reaching the tissue of the body, thus suffocating the opponent at the cellular level. Carbon Dioxide will build up in all the cells of the body, and cellular respiration will stop altogether. By the point the opponent will not be able to move, and breathing itself will become extremely difficult. About the only way of counteracting this technique and preventing death is for a Jounin or higher medical ninja to deliver a high dose of medical aid within ten posts of a successful hit being landed. This technique is not delivered with an open palm, but requires exact precision in landing a two finger strike of concentrated chakra directly into the right atrium. Costs the equivalent of an A rank jutsu.


PostPosted: Thu Aug 11, 2011 7:43 pm


Rinnegan
Legendary, Revered,

User Image



Name of Kekkei Genkai/Clan:
Rinnegan [Samsara's Eye]


History:
The Rinnegan is characterised by a ripple-like pattern around the pupil, with a light purple iris and sclera. It is said to be the most powerful of Great Three Dōjutsu (大三瞳術, Daisan Dōjutsu; Literally meaning "Great Three Eye Techniques") the user can use all six forms of chakra nature transformation, allowing them to master any technique in a short period of time. Rinnegan is the blood inheritance limit of Rikudou Sennin (Six Realms Sage) and his descendants. Rikudou Sennin was viewed as the original shinobi and his Doujutsu was regarded as the most venerable of the three great Doujutsu. As the original shinobi it was said he created modern Ninjutsu. The Rinnegan was regarded as a god of creation when the world was racked with chaos and as a weapon of destruction which could return everything to nothingness. Usage of the Rinnegan was said to give the user mastery over all six forms of chakra nature manipulation.

The true extent of the Rinnegan abilities are currently unknown. Rain orphan Nagato was an inheritor of the Doujutsu, and used it unconsciously when he was angry and afraid. He entered into a berserk state which allowed him to defeat a much stronger foe. It may be this same ability which allowed him to never lose a battle as "Pain," the leader of the Rain Village rebel faction and Akatsuki. Nagato in the guise of "Pain" also has the ability to control six different bodies, each of which acts as a "Realm". Nagato's ability to utilize these bodies probably gives rise to the "Transmigration" name. This is a cycle of reincarnation and rebirth seen in Hinduism and Buddhism. There are six states of rebirth in the cosmology, representing all the good and bad possibilities of life. Each of Rikudou Pain bodies acts as one of these states.

Nagato could see each individual body's field of vision, coordinating the bodies with extremely precise planning. On its own, the Rinnegan allows the user to see chakra, including otherwise hidden barriers. It can also decipher more of the Sage of the Six Paths' tablet better than the Sharingan and the Mangekyō Sharingan are able to.

The first person to possess the Rinnegan was the Sage of the Six Paths. Because of the Sage's mythical status, many people believed the Rinnegan was only a legend or a mutation. The Rinnegan has yet to publically surface in recent years but this is because it only develops in true descendants of the Sage of Six Paths, a lineage which has almost become non-existant and is very hard to trace. Those who are lucky enough to be born into this venerable bloodline have more than just a pair of legendary dojutsu; they have inherited both the Sages spiritual and physical energy which has granted them a few additional traits.






Rules:

1.Single Host: The possessor of this bloodline may not possess and reanimate bodies with the Rinnegan as Nagato did with his Paths.

2. Learning Impairment: The sheer potency of the descendants Nature Manipulation is so powerful that attempting to learn ninjutsu (Save for their special 'Primary' element) techniques above his/her rank is effectively impossible. In addition, the Paths are very difficult to learn requiring ten posts to learn the first two, fifteen for the next two, and twenty-five for the final two.


Abilities:

1. Nature Manipulation: The descendant has the ability to utilize and master the Six Primary Chakra Natures(Including Yin-Yang Release), a feat normally considered impossible. They also possess the ability to learn 1 additional ninjutsu of each element per rank [6 Jutsu extra jutsu per rank] beyond the normal limits of their Ninja Class.

2. Rinnegan: The Rinnegan is characterized by a ripple-like pattern around the pupil, with a grayish-purple iris and sclera. The Rinnegan is capable of detecting chakra and changes in chakra patterns in an individual, much like the Sharingan, but cannot track movements or learn techniques as they can. Like the Byakugan, the Rinnegan has the ability to see through obstructions such as walls or trees, but they do not have the telescopic sight or 360 degree vision of the Byakugan. The Rinnegan allows the user to share visual sensory information between his clones, coordinating the bodies with extremely precise planning, even during battles. Due to this effect, unlike the Byakugan, the Rinnegan does not have a blind spot, as long as the bodies are looking in every direction or at least one body is looking at the desired target. Because of this advantage, an opponent must blind one body, or distract all others in order for a blind spot to be opened. The Rinnegan also has the ability to see invisible barriers, allowing the user to avoid walking into traps or tripping alarms.

3. Genjutsu Resistance: The Rinnegans ability to detect changes in chakra patterns makes Genjutsu less effective against the user thus allowing them to see through the illusion fair easier. Their Genjutsu Resistance is raised by one rank while the Rinnegan is activated.

4. Inner Path Arts: The treasured techniques of the Rinnegan, very difficult to learn but extremely useful in the heat of battle. There are six Arts, each more difficult to master than a typical S-rank technique but capable of bestowing great tactical advantage in battle. Upon Mastering the final Art it is said the seventh, heretical Art will become available for mastery.




Stage 1:

This is the first of the two stages of the Rinnegan. The Rinnegan is not active at birth but at a time of extreme mental and/or physical stress it becomes active for the first time. It's first activation has a steep cost once it is no longer needed but afterwards the user only needs to pay 3 chakra points to activate it. The descendant is considered proficient in it's use once they achieve the rank of Special Jounin and have mastered all jutsu in the stage and three Inner Path Arts.

Tendo; The Deva Path
This path encompasses the ability to manipulate the forces of gravity in battle.

Name: Geton: Tenjin Koutei [Gravity Release: Celestial Flight]
Rank: N/A
Range: Self//Supplementary
Description: This technique allows the user to affect their own gravity, essentially allowing them to move with lighter than moon conditions. It not only allows the user to levitate and perform gargantuan leaps but once they become Special Jounin they are capable of flight at the same speed that they are currently able to move. This technique can also be used to rapidly increase ones descent, which can create small craters from high enough heights. Finally, this allows them to ignore the effects of any gravitational technique and even alter the pull of gravity on their body.

Name: Geton: Touch [Gravity Release: Touch]
Rank/Cost: D-Rank/ 3 chakra points [Free with Geton: Akkaku active]
Range: 10m
Description: Once the bearer touches an object, it's gravitational field is fully subject to their power without having to activate their sphere of influence at a cost of 3 chakra points. Additionally, if another object/individual comes in contact with with the 'touched' object, it's gravitational field is now also subject to the users power though the effect is somewhat weakened [unless it is an inanimate object, which can be held indefinetly]. Once the individual/object has been 'gravitised', the user can freely manipulate its gravitational field causing any subsequent attack extremely difficult to evade should the victim of this technique be a person. Even energy ninjutsu can be brought under the effect of a 'touched' objects enhanced gravitational pull, though at the cost of personal injury to the user.

Unfortunately, Shinobi equal to the users rank can only have their gravity manipulated for two post, shinobi of greater rank for one post, and shinobi of lesser rank for three posts. Second-hand gravitational manipulations lowers the duration by one post.

Name: Geton: Akkaku [Gravity Release: Latent Pressure Field]
Rank/Cost: C-Rank/ 5 chakra points
Range: 10m
Description:
The bearer of the Rinnegan is born with the ability to manipulate gravitational fields with the use of their chakra. This rare ability requires the erection of a field of chakra where gravity may easily be subject to the descendants whim. At the rank of Chuunin, this field (truly a sphere) extends ten meters away from the bearers current position[to extend the influence the user must pay three chakra points every five meters]. With this sphere activated the Graviton techniques are now available for a reduced cost, though only for six posts. After the sixth post the sphere of influence requires a three post cooldown before it can be activated again.

Name: Geton: Buryoku [Gravity Release: Force]
Rank/ Cost: D-rank/ D-rank [-1 chakra point with Geton: Akkaku]
Description: This technique allows the user to accelerate and give added force to a projectile or attack by changing the gravity within the object to pull more on one end and less on another. By using this technique, it is possible to increase the speed and force of the user’s punches or their thrown projectiles. Certainly, this is perhaps one of the most useful long range jutsu in a user’s arsenal. The more distance a target has the more acceleration and force an object may build. At higher levels, this jutsu allows for a stronger increase of acceleration and force.

Geton: Armor [Gravity Release: Armor]
Rank/Cost: C-rank/C-rank[-2 chakra points with Geton:Akkaku]
Description:
This technique also allows the user to subconsciously fluctuate their gravity through a number of continuous oscillations in order to lighten and make heavier their Taijutsu techniques. This technique can make the style of the user attack very unpredictable and, because of the automatic fluctuations, the variations will be unbeknownst to the enemy. This technique simply allows the user to unpredictably switch between incredibly fast and lighter attacks and slower but incredibly powerful attacks without warning because the muscles in the body have not given away any indication of a stronger or lighter attack. The effect at Genin is 1.5 times faster/stronger than base level, 2 times at Chuunin, 2.5 times as Special-Jounin, and 3 times at Jounin.




Geton: Control [Gravity Release: Control]
Rank/Cost: B-rank/C-rank[-2 chakra points with Geton:Akkaku]
Description:
The user has gained the ability to hold and manipulate an object by gravity alone at a range. By constantly changing the gravity fields around and within an object/person, it is possible for the user to seemingly levitate an object or cause an object to crash heavily to the ground. Multiple objects can be manipulated at once, making projectiles highly ineffective against the user. Additionally, the user will be able to manipulate the object along the axes of an x, y, z plane [up, down, left, right, forward, backward] and even diagonally or make the object(s) perform shapes in the air. The user can only control the direction of the object not the object itself. Lasts indefinetly for objects, 1 post for opponents of greater rank, 3 posts for equal rank, five posts for lesser ranks. Requires Geton: Akkaku to be active

Name: Geton: Genshukumei [Gravity Release: Gravity Command]
Rank/Cost: B-rank/ C-rank
Range: Geton: Akkaku
Description: This technique allows the user to change the gravity affecting an object by a factor of five for every post it is in effect. For this technique to be activated the user extends hand in a general direction and in that area encompassing a 25x25 foot square gravity increases or decreases. The change in gravity will only last for five posts or until the user calls off the effect but mobility within the field of the effect is significantly hampered. In a state of decreased gravity, the now airborne victims will find it extremely difficult to move around in a controlled manner. Trees, boulders, and the earth itself will even be uprooted. When in a state of increased gravity, Agility and Speed are reduced by one rank and objects such as trees and boulders will begin to shatter and crack under the gravitational pressure. After fourth posts trapped in the sphere, bones will fracture. On the fifth posts bones tend to break. Seven post cooldown and requires Geton: Akkaku to be activated.

Name: Geton: Atsuryokuha [Gravity Release: Gravity Wave]
Rank/Cost: A-rank/ 7
Range: 5 meters
Description: Developed on the principles of Geton – Gravity, this technique allows the user to expel a powerful of wave of gravitational force that can either suppress or lighten all of the objects within range. Opponents caught within this wave can feel either a sudden feeling of being lighter or as if an extremely heavy weight is pressing down upon them. Additionally the wave is able to negate the mass of those caught within, and can send them hurtling backwards with enough force to shatter bones at close range. This technique is easily able to deflect projectiles [either carrying them over the user, into the earth, or blasting them away] and can be used to carry off course some more solid Ninjutsu techniques up to B-rank. It acts as if it were one rank of strength above the users current strength but has a two post cooldown.


Path Arts:

Preta Path: Blocking Technique Absorption Seal
Cost/Rank: /A-rank
Description:
A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them.

This technique has a eight post cooldown and restricts the use of chakra in next two following posts while the foreign chakra is systematically disassembled, providing the user insight onto the nature of the chakra. In addition for the duration of the full cooldown, the user may not use any bloodline technique greater than his current rank up to C.The dissassembled chakra can then either be safely transfered into the users own. Within the users body all of the absorbed chakra can be used to restore the users chakra pool or heal them of damage, though this depends on the extent of the damage received.

Naraka Realm - King of Hell:

Human Realm:
Cost/Rank: 10 chakra points/ A-rank
Description:
The Rinnegan allows the descendant to reach to search through the memories and experiences of any subdued enemy by performing a special ritual-like technique. This ability is derived from Pein's use of the Human Realm as it can leave the victim in an comatose state, drained of stamina [Requires a Jounin+ Medical Ninja to restore them]. However, those with Willpower as a Primary or Secondary Attribute will only be left unconscious with temprorary amnesia that returns after a 1 week IN GAME period.

The descendant places their hands on the victim and seems to claw through the victims flesh, digging their fingers into something invisible before pulling out a thick blue rope from the body. This rope symbolizes the information within the victim and the process of extracting is very slow, requiring five posts before everything is completely extracted. Once extracted the length of 'rope' is drawn into the user hand, leaving a peculiar seal on their palm. The information can then be brought up at any time or inscribed onto a scroll or object by merely touching it. Should the enemy be freed during this process automatically ends the ritual and inflicts a drain of 12 stamina points on the user. The technique has a cooldown of ten posts, whether it is performed or not.

Animal Path
Cost:
Description: This Art grants the descendant proficiency in the art of Time/Space Manipulation though in a completely different manner than its traditional use in summoning, providing the ability to shorten or lengthen time and space for themselves and small pockets around them. These small pockets usually apply only to what the particular member is wearing and wielding but in extreme cases it has been noted that people can be transported along with the user through space and time, though this teleportation of objects as large as bodies should only be noted as a last resort as it causes tremendous strain on the user’s body and causes the “passenger” to faint because of the ordeal. This of course leads to a false perception of superhuman speed when in reality all they are doing is shortening the distance between where they are and where they will be.

Slowing time and lengthening distances in the same way allows the clansmen to appear to exist in more then one place at the same time and to attack in more then one direction or place. This base application can also lead to a slowing down of combat and blocking and dodging of attacks that to most would seem impossible.

When using these applications and stepping across large distances the mind becomes distorted just slightly as the brain cannot immediately recognize that change in reality. To prevent disorientation, and in extreme situations of overuse, fainting the user must pause for a moment to get a bearing on their new position. Longer distances and repetitive uses make these pauses noticeably longer and shortening distances of space longer then 10m comes with the risk of injury and even death.

Name: Kuuki Younashou Ryokou - Ethereal Jaunt
Cost/Rank: 3 chakra points/ A-rank
Description: The user can shorten the actual distance between where they are and where they want to travel similar to creating a personalized wormhole. This allows the user, along with anything they are wearing or carrying to appear to teleport small distances over the course of time it would take the average person to take but one step. At Genin level ease of travel is possible from 1-3m extending to 1-5m at Chuunin and 1-8m at Jounin. Any use of this technique beyond a distance of 10m causes bodily harm caused from compression, commonly broken bones, bruises and concussions and a use of over 20m causes the body to hemorrhage resulting in almost instantaneous death.

Cost/Rank: 7 chakra points/ B-rank
Description: The user will lengthen the distance between the user's body and an incoming attack. This results in the user perceiving the attack, even if delivered with a fair amount of speed, as a slow, clumsy attack making it easier to block or dodge. This perception only occurs of the user, however, resulting in the attacker only seeing an opponent flawlessly block even the best attacks with precision.

Shurado:Yūbu no Aragami[ Aura Path: Tempestuous God of Valor]
Cost/Rank: 15 chakra point, 20 stamina points / S-rank
Description:
This technique is vastly different from Nagato's Asura Path, manifesting as a construct of chakra rather than a mechanized structure. Each cell in the body temporarily cuts off the flow of the chakuratory system to the adjacent cell. The user forcibly increases the volume of chakra within each cell of their body, inflicting great physical pain for a brief moment until the mass of chakra is forcibly expelled from the body. At this stage the user forms two one-handed handseals, focusing Yin and Yang chakra simultaneously to grant the mass of chakra form and then life.

The result is a flaming aura that encompasses the user, even separating their feet from the ground. Similar to Susanoo, a skeletal structure forms from the upper-torso up however strangely enough three connected skulls manifest along with three sets of arms bounding by a single spine. The skeleton is highly durable with a Toughness score of +2, allowing it to soak up a considerable deal of damage before the user is injured. At this stage the spiritual entity has no offensive capabilities and anchors the user to their current position.

The next stage introduces the muscles of the entity and grants the construct offensive capabilities [+2 Strength] and the user full mobility. This stage also introduces it's three aspects in combat; Smiling, Neutral, and Warring Demons. Switching an aspect acts a swift action only if the user is on the offensive.
Smiling Demon: This aspects has its hands free but has six, highly dexterous fingers that allow it to perform elaborate handseals. Whenever this aspect is active the user can use it to perform jutsu 3 ranks below himself and can perform a jutsu himself provided it is not S-rank. Smiling demon lowers the Toughness and Strength bonus of the entity by 1 point and has a two post cooldown for every jutsu it uses. Additionally, performing a jutsu subtracts two posts from the techniques duration and doubles the length of time required to reach the next stage.

Neutral Demon: This aspect holds its hand at arms length (and the arms of the other aspects) and distorts the space between them, creating a mirage like effect. Activating this aspects completely negates the Toughness and Strength bonus, making the user most vulnerable at this time. The user may activate a technique which literally alters the battlefield to any terrain of their choosing in one of the most convincing and powerful mass-Genjutsu. Enemies will try to scale mountains that have suddenly erupted from the ground only to meet air and free-fall into what they believe is an abyss before fviolently connecting with the actual ground. The user is free to alter the terrain in this state but is completely immobile and may not perform any other techniques. This Genjutsu has the same effect as an S-ranked Only shinobi immune to Genjutsu have been known to resist its lure but it imparts a destabilizing effect that causes a noticeable dissonance in reality(brief but massive shifts in the terrain every three posts). This action last for six posts and the user may not go up a stage while this is being used. Additionally it can only be used twice per month


It's development varies by the user's rank, requiring three posts to reach the next stage by Sp.Jounin, 2 posts for Jounin, while allowing Sannin to activate any stage they want at will.

Name: Outer Path: Chakra Chains
Cost/Rank: 7 chakra points/ S-rank
Range: 50 meters
Description: This technique moulds the user's chakra into chains which, after materialising, can be used for various purposes such as physically restraining targets. The chains are not actually attached to the users hands, rather they manifest several inches from each finger tip and are able to instantaneously shrink or extend to their appropriate length. The user manipulates their movements through thought alone, while allow them to move with unmatched dexterity and coordination when matched with the user's multiple points of view.

These chains not only physically restrain the user but they suppress and destabilize chakra flow, making escape through ninjutsu and taijutsu extremely difficult. Even entities with extremely large quantities of chakra such as the Bijuu or the Konaga, find their chakra rebelleing against them. Even summons of titanic proportions have been brought to heel with this technique. If any entity has been trapped by these chains for a minimum of three posts [five posts for those with Strong-Willed in a secondary or higher slot], they become subjugated to the users will until the user is dispells the technique. Handseals cannot be performed by a hand occupied with this technique.

Bloodline Jutsu:

Name: Geton: Genshuku Yurai [Gravity Release: Gravity Source]
Rank: B
Range: 15 meters
Description: This technique allows the user to select a maximum of three points and create a distortion of high density there. The gravity released from these objects will be generally very strong and will be able to drag all objects within the vicinity toward it. Projectiles will have altered flight patterns and will most often curve toward the objects of high density. Shinobi Sp. Jounin or lower will be practically dragged towards these points while Jounin and Sannin receive -1 rank penalty to Speed while resisting the pull. Even the ground and anchored objects are drawn towards the point of gravity and concentrations of chakra are swiftly eroded as they draw closer to the point. Even small buildings are torn asunder if within the 15 meter effect radius.

Gravity Technique: Allows the user to select a single point and maximize the general gravity at that area or decrease it. This technique can also be used to change the gravity within an opponent, especially near fundamental internal organs. General variations of this technique focus upon the heart, increasing pressure there to make breathing difficult and reduce blood flow. Upper variations of this technique focus upon the brain, creating general nausea within the opponent and making it very difficult to focus and think [-1 rank Genjutsu Resistance/Strength & negates intelligence bonuses]. This jutsu cannot be used to cause serious and instant damage to an organ and can only be enacted for three posts before a six post cooldown. On an external level this technique is used to change the pull of gravity in a 50x50 foot square.












Members Of Kekkei Genkai/Clan

1. ) Enro Sengoku [Martin Spiralwave]

Martin Spiralwave
Crew


Martin Spiralwave
Crew

PostPosted: Sat Sep 10, 2011 7:26 pm


Enro's Shinobi Garb:
These robes were largely dark grey-blue in color and are parted at the belt and fall along the sides of Enro's legs in double layers before coming to a rounded point a few inches below his knees. The collar of these robes revealed a gray-blue scarf that covered much of Enro's lower face. The collar led to a hood that could easily be thrown over the wearers face and hide much of their face in shadows. Beneath these robes was a sort of 'underarmor', designed to protect the wearer from weapons such as shuriken, senbon, and kunai. While these weapons may peirce the outerobes, they are often thwarted by tough padding and wire-mesh armor.

Two leather belts form a slightly off-center 'X' (intersecting on the upper-right region of his chest). On his right shoulder one of the belts are attached to an armoured series of metal plates forming a sturdy, fur-padded pauldron while his left shoulder held a greyish-white fur padding.

On Enro's right arm, just beneath his shoulder is a curved piece of leather bound to his arm. Then, starting at his elbows and ending at his palm, is a leather vambrace. Wire-mesh armor beneath the leather provide additional protection from harm, making the usual ninja tools all but ineffective. The same vambrace is on his left arm thought it is free of the leather armor beneath his shoulder.

A deep crimson sash is wound around his waist and strapped into place by two thick belts. At the rear intersection of the belt is Enro's horizontally mounted tanto and medical pouch. Two smaller pouches are mounted on his left flank while his right only bears a single pouch. The belts hold thin slots where throwing knives are cleverly concealed. A standard grade katana is usually worn at Enro's right flank while his quiver hangs at his left. His bow is worn over his right shoulder.

Finally simple black boots and dark-blue trousers adorn his lower body.
PostPosted: Sun Oct 23, 2011 12:20 pm


Name:
-pic-
Principles


Ryu Te is another koryu ("ancient art") that has had a strong influence in the development of Kuma-Ryu concepts. It encompasses tuite, or joint manipulation, and kyusho-jitsu, or vital-point fighting.

Traditional Chinese Medicine includes the practice of acupuncture, which balances qi by stimulating or attenuating energy flow at points, or gates, along certain passageways throughout the body known as meridians. These same gates can be used in martial applications to block or flood qi energy as it flows to the various organ systems, causing reactions from weakness or paralysis of limbs, to a sudden catastrophic increase or decrease in blood pressure, to total shutdown of specific organ system


In each form, one is taught to "ride the wind", a phrase which in large part means follow rather than lead. Provide no opening without first letting your opponent open. Unlike Crane, which also relies heavily upon evasion as a tactic, the Dragon evades primarily by rotation of upper or lower torso with little or no stance movements, while the Crane stylist hops frequently to reposition the entire body. Both styles employ pinpoint strikes to vulnerable meridian targets, but dragon also heavily uses tiger-like punches and clawing techniques, snake-like stance shifts, and leopard-like hit and run strikes to weaken a physically superior adversary. Dragon kung fu also regularly employs low sweeping techniques, but these are not unique; most senior stylists of any kung fu system use these on a weakened adversary.

Fen Jin" or "Zhua Jin" (dividing the muscle/tendon, grabbing the muscle/tendon). Fen means "to divide", zhua is "to grab" and jin means "tendon, muscle, sinew". They refer to techniques which tear apart an opponent's muscles or tendons.
"Cuo Gu" (misplacing the bone). Cuo means "wrong, disorder" and gu means "bone". Cuo Gu therefore refer to techniques which put bones in wrong positions and is usually applied specifically to joints.
"Bi Qi" (sealing the breath). Bi means "to close, seal or shut" and qi, or more specifically kong qi, meaning "air". "Bi Qi" is the technique of preventing the opponent from inhaling. This differs from mere strangulation in that it may be applied not only to the windpipe directly but also to muscles surrounding the lungs, supposedly to shock the system in to a contraction which impairs breathing.
"Dian Mai" or "Dian Xue" (sealing the vein/artery or acupressure cavity). Similar to the Cantonese dim mak, these are the technique of sealing or striking blood vessels and chi points.

Looping Dragon: Basically with each step forward, the rear foot moves forward and becomes the forward foot. However, the step is not taken directly forward but basically follows the angle the front foot is turned at (about 33 degrees). This has the effect of moving the disciple forward and off to an angle while offering some protection to the groin from attack. This type of stepping allows him to press his opponent (usually used before the opponent's center has been taken) while launching attacks from angles that are difficult for the opponent to defend. The disciple seems to be constantly moving into an uncomfortable range and at an angle that forces their opponent to reposition their whole body to defend against, or else torque their torso around thus breaking their structure and disconnecting them from the power generation machinery of their lower body.

Rushing Dragon: The second basic type of stepping is Rushing Dragon, or press stepping. In this method the front foot moves forward and the rear foot drags up to get back to the basic position. This stepping generally covers less distance than the dragon stepping, and is used to press the opponent. It will frequently be used once Enro has begun to press their attack in earnest or is exploiting some advantage. There are specific methods for stretching this footwork out addressed in various forms. One of the primary purposes of this footwork is to keep the disciple "on top of" their opponent and in attacking range. Also, this type of stepping is heavily used in various stance breaking methods.


Counter attacking as soon as possible (or attacking preemptively).
Targeting attacks to the body's most vulnerable points such as the eyes, jaw, throat, groin, knee, etc.
Neutralizing the opponent as quickly as possible by responding with an unbroken stream of counter attacks and if necessary a take down/joint break.
Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack and so on.

Southern Dragon is essentially an internal, cultivating method, but initial training is far more like a hard, external style rather than the delicate approach an internal would have. In learning the moves, the disciple will strike hard, block hard and stomp into each position, with the idea of learning the proper place to be once each movement is complete. Eventually, the method of transmitting power is retained, and the physically strengthened body is able to make transitions in the proper, fluid manner. In turn, this dragon like smoothness helps disguise the attack, making it extremely difficult for an adversary to effectively counter. The practitioner stands at a 45 degree angle at the opponent

Rules
Training:
The Training Regime was labor-intensive and taxing on the mind and body, originally holding an 96% mortality rate during training. To prepare the young shinobi for the pain and discipline of a shinobi life, no protective equipment was employed and students were expected and encouraged to use all their force and cunning. It has few prerequisites as it drew from a large selection of students but after Enro's modifications, advanced chakra control was required to develop any advanced skills. Enro also learned that only medical shinobi were able to develop the intuitive understanding of the body to use the techniques at their maximum potential.

Souther Dragon:The southern dragon stylist relies on a variety of fighting techniques that can be employed for a wide range of needs. The style uses techniques that can cripple or kill an opponent if the need arises or it can be used simply to control a minor street fighting situation.

Focuses mainly on powerful, short range attacks. However, the styles' use of gripping and seizing techniques as well as the extensive use of the forearms, knee's, elbows, and head both offensively and defensively are fairly unique to the art. The style was created as an aggressive combat art and operates under the basic assumption that you are trying to either disable your opponent to the point that they are no longer a threat in battle, or kill them, though these are not by any means the only options the disciple has. As such Southern Dragon employs a large number of techniques to damage the opponent's joints either through joint manipulation or direct striking; nullify the opponent's defenses either through breaking their stance or compromising their guard, and thus their ability to defend; and others. It has limited kicks and jumps and consisted mainly of fist, palm and clawing techniques. Power generated from the waist.


Enro typically attacks with powerful and quick movements. For example, when striking with the fist, more power can be exerted when the movement originates from the feet, is guided by the waist, flows through the body, and exits through the fist.

Leg/foot work is characterized by a zig-zag motion that mimics the imagined movement of the mythical dragon. This also allows one to use floating and sinking movements which are very important in generating power and stability, making your body calm and relaxed.




Stage 1
Looping Dragon
Description: To be an efficient fighter one must train the awareness of one's own body movement derived from muscular, tendon, and articular sources. This particulal skill allows for a shinobi to reduce muscle tension and allow their movements to flow without internal resistance; maximum striking speed could not be obtained otherwise. Without internal conflict between muscles, the shinobi may employ one hundred percent power with the minimal amount of energy, making for a far more efficient fighter.

Training
Yin Training: A slow sequence of movements which emphasize a straight spine, abdominal breathing and a natural range of motion. Accurate, repeated practice of the solo routine is said to retrain posture, encourage circulation throughout the students' bodies, maintain flexibility through their joints, and further familiarize students with the martial application sequences implied by the forms. [12 posts]

Manuevers
This technique also allows the user to subconsciously fluctuate their gravity through a number of continuous oscillations in order to lighten and make heavier their Taijutsu techniques. This technique can make the style of the user attack very unpredictable and, because of the automatic fluctuations, the variations will be unbeknownst to the enemy. This technique simply allows the user to unpredictably switch between incredibly fast and lighter attacks and slower but incredibly powerful attacks without warning because the muscles in the body have not given away any indication of a stronger or lighter attack. The effect at Genin is 1.5 times faster/stronger than base level, 2 times at Chuunin, 3 times as Jounin and Sannin.
*Requires the ability to manipulate personal gravitational fields.


Iron Dragon
Description: The early stages of training involves the use iron body training. Hardening the body is considered essential to the style as it makes such extensive use of it. By the time this portion of the training has been completed, the student is able to fully penetrate brick barriers without receiving any sort of damage to themselves. This can be done with their fists, palms, or even the sides of their hand.

Training:
Iron Dragon Conditioning: The disciple must strike bags filled with dense materials [rocks, wood, and bricks] using their forearms, legs, elbows, and knees. With enough practice they move on to striking solid wood and brick planks until their skin has been split and torn, forming the callouses necessary to deter the impact from solid objects. Additionally, they practice breathing techniques and acute muscular control while meditating so as to abrubtly increase their toughness at a moment notice.
[15 posts]

Technique(s):

Sudden Guard:
Rank:E
Description:The disciple seeks to block an incoming attack by intercepting an attack before it reaches full strength, inhaling and flexing their muscles shorly before the point of impact to briefly increase their toughness then exhaling immediately afterwards to reduce the impact.


(Lesser) Iron Scales:
Rank: C
Description:The least protective of all defensive technique, the Iron scales allows the student to make a single limb significantly harder through breathing techniques and the flexing of muscles. The skin will turn red, and then a dark purple before becoming a hard as an iron plate. This technique only lasts for a single post, however and costs three stamina points.


Circling Dragon
Description: A combatant must have form and correct posture if they wish to be truly effective in combat. While some stances are designed for specific combat situations, the Southern Dragon is far too versatile to have a stance for every condition. As a result, a basic multi-purpose stance is employed to deal with the more mundane threats.

Training:
The disciple is taught the correct stance and placed between two poles, each armed with three levels of roating limbs with various lengths. The disciple is then instructed to strike the limbs and immediately defend themselves from the oncoming onslaught. Initially, this is a very difficult task but one that becomes easier with time and experience. Eventually they are able to instantly attack and defend against up to four enemies.

Sanchin Form: The Sanchin routine uses only its namesake stance and is carried out with controlled breathing (ibuki breathing). Inhalation and exhalation are performed in unison with the various blocking and striking movements. In the most commonly taught versions, emphasis is placed on the tension of the practitioners' muscles, and movement of the body as a solid, stable unit. The narrow (shoulder width) upright "pigeon-toed" foot position of the Sanchin stance (Japanese: sanchin dachi) balances stability in two directions (front and side) with the flexible waist rotation needed for strong punches and kicks. The toes attempt to "grip" the floor, attempting to turn the feet outward while actually turned inward, creating a rooted stance, whilst the pelvis remains tilted upward along with the turned-in position of the front knee and the bent back knee help protect the groin from kicks. [+1 evasion and +.5 speed when engaging more than one enemy].

Stage 2

Tuite[Joint Manipulation]
Description: Grappling and throws are one of the lesser known points in the Southern Dragon as shinobi are not known to perform such techniques. This is exactly the reason why they are taught to students; so as to throw enemy shinobi offguard, literally and figuratively. In addition to throwing and grappling, disciples explore the weaknesses in the joints of the body. This is an excellent method of neutralization as these joints often coincide with pressure points. Once proficient, the disciple will be able to quickly disarm and neutralize attackers by damaging their joints and ligaments.

Training:The disciple will perform a variety of maneuvers on a medical dummy specifically designed for this sort of training. By making the joints and limbs far more difficult to move/manipulate and lowering the size and sensitivity of pressure points, this form of training will make it far easier for the disciple to perform tuite on their enemies. However, this method also takes longer to complete, coming to a total of 15 posts to achieve proficiency.

Techniques:

Swift Disarm
Rank: C
Description: Once the enemy launches an attack the disciple will reach out with their hand and grasp the wrist of the offending limb. Through the careful arrangement of their fingers and a sudden brutal twist of their wrist they are able to inflict a great deal of pain and discomfort on the enemy, forcing them to relinquish their hold on their weapon.

Fallen Flag
Rank: C
Description: The disciple strikes directly at a joint, usually with two fingers. The power behind this blow isn't very significant but by targetting specific pressure points near the shoulder, elbows, knees, or hips the disciple is able to temporarily render the limb limp. This type of strike requires a great deal of precision but if accomplished the victims limb is rendered limp for two posts, becomes painfully numb on the third and fourth post, then becomes fully mobile upon the fifth and final post.

Brittle Bones
Rank: B rank cost
Description: By directing their chakra into the opponents body the disciples are able to target the opponents skeletal system and weaken its defenses. While the skeletal system is normally a very sturdy structure, this technique makes the bones of the opponent become brittle and more likely to break, by destroying the calcium deposits within the bones and weakening the strength of the opponent’s skeleton. While this technique would prove ineffective against the bone manipulating Kaguya Clan, when used on ordinary opponents that do not possess the ability to strengthen their bones, this is an extremely effective technique. At a Chuunin level this technique is slow moving[ 2 posts to take effect],reduces Durability and Strength by one rank and can only be targeted to a specific ligament, such as an opponent’s arm or leg. However, at the user’s shinobi rank progresses, so too does the effectiveness of this technique. A strike from a Special Jounin immediately takes effect while at Jounin Durability is reduced by two ranks and strength by 1.5 ranks. In addition when used by a Jounin this technique causes the bones in the utilized limbs after using Pump-Up. However on contact, a S-rank shinobi is able to cause the bones in the limb struck to fragment within the skin, inflicting great internal damage.

Name: Jintai Mahi no Jutsu [Ligament Paralysis Technique]
Rank:B
Description: By infecting their opponent’s body with toxic chakra, the discples are able to cause the cartilage found within the opponent’s joints to stiffen, decreasing its elastic qualities, and essentially locking an opponent’s ability to move a specific ligament. When used on an opponent’s arm or leg, this technique caused the ligament to become straight, and unbendable until the effects of this jutsu wears off [5 posts]. Furthermore, in more advanced cases the user will be able to target the joints between the opponent’s vertebra, causing a full body paralysis of the skeletal system.

Forged Dragon Claw
Description: In this stage of training the disciple learns the basics of the Southern Dragon's most distinct 'calling card'. Rather than pierce the flesh of the target, the masters of the Southern Dragon have learned to keep all damage beneath the flesh so as to be more difficult to heal. In order to do this, they developed a method of force transmission that transfers the kinetic energy of a blow through the flesh and directly into the body; namely blood vessels, pressure points, nerve centers, joints, ligaments, muscles and tendons. At higher stages, the disciple will learn to transfer their force through liquid and gaseous mediums, extending the range of their techniques.

Training: The disciple is given a golden bell and must flick the shell and manage to


Kyushojitsu[Vital Point Striking]
Description: The human body harbors multiple flaws and weaknesses in it's design. Through training these flaws may be targeted and exploited to provide the student leverage needed to disable an enemy. The location of these vital locations are explored, encompassing organs, nerve clusters and pressure points. When combined with the advanced anatomical knowledge and exact precision of a medical shinobi, these vital locations can be used to defeat opponents of greater strength.

Training:
The student must be able to properly stimulate these points which can only be done by conditioning the hands, knees, and feet to become precise medical instruments. The student must spend 10 posts striking at medical dummies with vital points of a reduced size and sensitivity, developing accuracy and strength. Then they must spend 7 posts striking moving targets to develop their own speed and reaction time. Finally, thirteen posts are spent using this new found knowledge to stimulate recovery and enhancement in the user. [30 posts]

The student is able to strike vulnerable locations in the human body with unnerving precision and speed. These strikes are made either by pinching, jabbing, or palm-thrusting the locations so as to stimulate a response. Due to their training, the student is easily able to elicit a response from the pressure points, eliminating the protection granted by the Toughness Attribute.

Techniques:

Helmsplitting
Rank: E [Effort], B [learning]
Description: The cornal structure is an extremely lethal point on the human body. It is located at the top of the head toward the forehead. It is also known as the “soft spot” on babies between the skull bones. It is covered by a membrane that hardens and closes after about 18 months of age, but it remains weaker than the rest of the skull. Beneath the membrane is the sensory portion of the brain and the optic cavity. Striking this point is extremely debilitating to an enemies mental faculties, scattering their thoughts and inflicting crippling pain. If struck at this point the enemy is unable perform or defend against Genjutsu and suffer a penalty to reaction time [-1 to evasion]. Lasts for two posts.

Immobilization Brand
Rank:E [Effort for Paralyzation] | C[Effort for Immobilization] | B[Learning]
Description:The clavicles are bones that support the shoulders, but they are also the point of extremely sensitive nerves. By striking this nerve cluster, the student is able to lower the victims mobility. Once struck, the victim suffers a -2 rank penalty to agility and a great deal of pain that robs them of their post action for the following post. The effects only last for two posts and Willpower as a Primary or Secondary Attribute counteracts the latter effect. If these bones are broken or jolted with great force, it can immobilize a person [1 posts, D rank effort]. The force behind this blow is enough to leave a very ugly bruise.

Torturor's Touch
Rank: E rank[Effort] | B rank [Learning]
Description:Kidneys are located underneath the diaphragm on either side of the body near the lower back. A firm strike to the kidneys will result in a tremendous amount of pain [robbing the victim of their next Post Action] or, in the worst case scenario, internal bleeding which will drain the victim of 3 stamina points per post and double the stamina cost of taijutsu. Because the kidneys are connected to the bladder, it will likely cause the person hit to urinate.

Torso[Mid]: The diaphragm itself is also a major lethal pressure point. It is the solar plexus located at the base of the sternum. Its function is to regulate the intake of oxygen. A minor jab to the diaphragm can result in the inability to breath properly [reducing the effect of breath attacks by one rank, and doubling stamina drain when techniques are used for the next two posts], while a serious strike can cause death due to asphyxiation. Asphyxiation occurs after five posts of no air flow but a serious strike only restricts air flow for a single post.

Torso[Lower]: The liver is located on the right side of the body and extends to the left side in a point. This bottom portion of the liver is unprotected by the ribs making it vulnerable to attack. If it is hit with enough force, it can become punctured by the ribs it rests on. As the function of the liver is to filter the blood, even the smallest opening in it can cause extreme internal blood loss. Blood Loss drains stamina by five points per post until the blood flow is stemmed.


Description:
In order to begin his training, Enro found that he needed a method to create a stronger rapport between his mind and body, freeing himself from the delay between thought and action during training. Eventually after months of research he discovered the concept of Mushin, an absence of discursive thought and judgment, so the person is totally free to act and react towards an opponent without hesitation and without disturbance from such thoughts. At this point, a person relies not on what they think should be the next move, but what is their trained natural reaction or what is felt intuitively. It is not a state of relaxed, near-sleepfulness, however. The mind could be said to be working at a very high speed, but with no intentions, plans or direction. In analogy a clear mind is compared to a still pond, which is able to clearly reflect the moon and trees. But just as waves in the pond will distort the picture of reality, so will the thoughts we hold onto disrupt the true perception of reality.

Training:
The first portion is learning to remain still and balanced. To achieve this Enro must remain undisturbed and focused for six posts. Immediately afterwards Enro will slowly and methodically move through a series of generic katas at an incredibly slow rate [15 posts]. This process will countinue for hours and eventually leads to proficiency in Mushin.

Result:This allows time for combinations of movements and exchanges of techniques to be practiced repetitively many thousands of times, until they can be performed spontaneously, without conscious thought, thus changing Enro's natural reactions to be more effective in combat or whatever else you may be doing. Now in combat, Enro's reaction time is dramatically reduced allowing him to respond to the most abrubt stimuli.

Stage 2

Form
Description: At this point Enro has set about the path of building the foundation of his fighting style. In order to do so, it was necessary to build a set of stances and solidify his form. Rather than completely develop his own stances, Enro chose to modify the stances he detected in fighting styles with specific similarities to his own. The similarities led to the origins of a form that features vigorous, athletic movements with very stable, low stances, extensive hand techniques and vocal articulation. Power is driven from sharp waist movement with special emphasis on fast stance transition to generate power and speed in the arms.

Training: Enro starts with his 'Initia'/Starting Stance', imitating the famous horse stance before slowly moving into an rotating, attack sequence. This process demands precise footwork and muscle control as he must come to sudden, periodic halts and hold his position. [10 posts]


Stance:
Straddled Dragon: With this stance Enro keeps his keeps thighs parallel to the ground and the toes pointing forward or angled slightly out. At least one hand lingers at side, drawn back with the fist closed. The other hand is kept forward with loose grip, prepared to suddenly lash forward at the opponents face. This stance provides the greatest stability in combat and makes it incredibly difficult to be knocked unbalance as long as both feet are firmly planted.

Sense
Description: In order to be a capable combatant, it is necessary to analyze and predict, if possible, the movements of the opponent. To increase his skills of perception, Enro developed a meditation technique of his own that required a very strict level of control to alleviate stress and muscle tension and achieve a state of sensory acuity.

Training: Enro traints by simply meditating while observing combat, learning to anticipate an enemies attacks, detect attack patterns, and notice any muscular movements that may betray the next move. The result of this training will give Enro an edge against opponents whose fighting style he has analyzed or researched, though the process is very lengthy.[10 posts of training]

Skills:
Cunning Dragon's Eye: By spending 30 posts researching, observing, or learning about a specific fighting style, Enro is able to better predict their movements and anticipate their attacks. Enro must spend ten posts analyzing every stage of the fighting style to learn the nuances of that particular stage.


Stage 2.5
Chunin
DescriptionThe previous stage concluded with the knowledge that the muscles can betray the next actions of a combatant. Weary that other combatants may also posess this knowledge led to rigorous training to control the body and medical research so that he may better capitalize on this anatomical flaw and reduce it's presence in his fighting style. Also by covering most of his skin, it becomes difficult for an opponent to read his movements.
TrainingExcrutiatingly lengthy meditation while simultaneously pouring over medical scrolls/observing combat. Every movement is painfully slow but designed to improve his coordination and significantly relieve, if not completely eliminate traitorous muscle twitches. The result of this training is complete control over muscle movement and the ability to better predict an enemies attack.

[40 posts of training]
Skills
The shinobi will have learned to exact precise control over their body, to the point where they can control the direction, rate and speed of blood flow and release surges of adrenaline into their body at will. A combination of daily rigorous training and a strict diet has created a remarkably efficient body, able to take in and process generous amounts of energy and perform strenuous tasks using less amounts of said energy. All unnecessary or unconscious actions will have been omitted, such as excessive muscle contractions that clearly convey the users following actions to an enemy. Because of this particular trait, even the Sharingan will have become significantly less accurate in reading their attacks. In addition, the shinobi have learned to temporarily remove physical limiters in the body, allowing themselves to increase their speed, strength, reaction time, and senses to greater levels. These limiters cannot be removed for long (no more than three posts) and afterwards leave the users feeling exhausted for twice as long as this mode was active. However as long as the mode is active, the shinobi would be able to move at barely conceivable speeds and strike with enough force to leave sizeable dents in metal. They have learned to dull or sharpen their own senses at will.


[Note: This stage is optional and does not need to be completed in order to progress to Stage 3]
Name: Sujisen’i Kujo no Jutsu [Muscle Fiber Desctruction Technique]
Description: The disciples are now able to target the opponents muscle tissues, decreasing the strength of an enemyThis technique essentially damages the connecting fibers in the victim’s muscle tissues, causing the victim to gradually lose strength. This technique is most effective when used against Taijutsu users, however, even if the opponent does not use Taijutsu this technique can result in fatigue at a base level. Chuunin users can only use this technique to target a specific ligament, like an arm or a leg. However, more advanced uses can target the rest of the bodies muscle tissue with their chakra, and create this effect more quickly. The damage caused by this technique can be counteracted through rebuilding the muscle tissue with training.


Stage 3
Chunin
Description: At this point Enro is finally ready to solidify the foundations of his style. Unlike the Striking portion of Stage 2, Enro will not be training at a slow pace. The creation of an initial style has provided a basis for engagement and the means for fast-paced, effective sparring to take place.

Blocking is dispensed with, and parries or simple strikes substituted. At this point, novice and advanced student show very little in common.
Training:
Sparring for a cumulative total of 15 posts.

Manuevers:
Ephemeral Dragon: One of the stealtheir manuvers of the fighting style, Ephemeral Dragon is usually used in tandem with high speed movement and low visiblity. The disciple incorporates the deep hissing sounds to train chakra flow, matching breathing patterns with chakra cycles. Inhaling is silent, but exhalation is deliberate, tense and controlled. Inhaling lightens the body for aerial maneuvers, while exhaling drives power into each technique. Ephemeral Dragon is automatically learned after training for this style has concluded and promotes a higher level of chakra manipulation.

Techniques
Roaring Strike: This is a transference skill; an example of force transmission that teaches one to shift the point and force of impact while striking at a target. At expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium [solid or gas] exists to transmit their power through. This technique forms the basis for many ription:techniques the Southern Dragon has to offer but takes time to learn. It is considered an A-rank Taijutsu for learning purposes and allows Enro to transmits his attack harmlessly through the 'surface/skin' of a target and directly into it. At the rank of Chuunin it costs three stamina points and has a five posts cooldown but once Jounin rank is achieved all strikes are considered a Roaring Strike.

Chuunin
Description: Enro further develops his striking power in this stage but rather than build muscle and further condition his body he has obtained medical scrolls detailing the weak-points of the human body. This portion of training is considered one of the longest but is vital to the development of the Southern Dragon. Nerve clusters, pressure points, joints, and inner organs are all identified after months of training.

Training: The information contained in anatomical medical scrolls identify and detail weak points in the human body that may be identified. As a partial internal style, Southern Dragon will often specifically target these points with the intent to hinder or kill. To make this style so much more deadly, Enro will use practice dummies that perfectly replicate a human body but with special indicators located at the weak points of the human body though they are made smaller and difficult to interact with so as to further develop Enro's skill.

Chakra also plays a major part in this training as varying quantities are required to trigge the indicators on the practice dummies. The quantities are not listed and must be discovered without aid.
[70 posts of training]
Prerequisite: At least 10 shinobi healed. Every five shinobi healed subtracts ten posts from trainining up to 30 subtracted posts.
Techniques

Name: Shippu Hai no Jutsu [Compressed Lung Technique]
Description: By directing their chakra into the opponents body Enro able to target the opponents respiratory system and cause the alveoli to constrict upon itself. This technique targets the complex connecting system of the alveoli found deep within the lungs. By using their radiation to corrupt the alveoli one strain at a time, the user of this technique can cause the lungs to shrivel up and become inactive. At a Genin level this technique can only be used to make it harder to breath for the victim through a decreased rate of oxygenation of the blood. However, at the higher rank this technique infects more and more of the inner lung, and at a Sannin level this technique can be used to completely shrivel the lungs, almost instantly killing the opponent. When utilized by a Chuunin or higher, this technique can be used as a form of torture, by targeting the bronchus, “wind-pipe”, instead of the alveoli’s in order to constrict the esophagus instead, causing an increased amount of pain and slow suffocation

Name: Moroikosshi no Jutsu [Brittle Bones Technique]
Description: By directing their chakra into the opponents body the disciples are able to target the opponents skeletal system and weaken its defenses. While the skeletal system is normally a very sturdy structure, this technique makes the bones of the opponent become brittle and more likely to break, by destroying the calcium deposits within the bones and weakening the strength of the opponent’s skeleton. While this technique would prove ineffective against the bone manipulating Kaguya Clan, when used on ordinary opponents that do not possess the ability to strengthen their bones, this is an extremely effective technique. At a Genin level this technique is slow moving[ 2 posts to take effect], and can usually only be targeted to a specific ligament, such as an opponent’s arm or leg. However, at the user’s shinobi rank progresses, so too does the effectiveness of this technique. Theoretically, at a Sannin or Kage level this technique could be used to destroy a few bones, instead of just weakening them.

Name: Nenshou Gaihi no Jutsu [Burning Skin Technique]
Description: The integument system is the easiest system of the body for the disciple to attack, as it is the most exposed system, meaning that their chakra needs only be exposed to the exterior portion of the body, without having to be integrated into the blood and bodily system in order to attack other parts of the body. This technique, works in combination with the “Radiant Fist” technique, through instead of sending the burst of energy into the opponent’s body, the user needs only to coat the exterior system of the body in chakra. This technique creates a burning effect wherever the chakra is exposed to. In the most advanced cases this technique can literally burn away at the skin of the victim, destroying the protection of the skin and exposing the opponent’s muscle tissue.
Name: Jintai Mahi no Jutsu [Ligament Paralysis Technique]
Description: By infecting their opponent’s body with toxic chakra, the discples are able to cause the cartilage found within the opponent’s joints to stiffen, decreasing its elastic qualities, and essentially locking an opponent’s ability to move a specific ligament. When used on an opponent’s arm or leg, this technique caused the ligament to become straight, and unbendable until the effects of this jutsu wears off [5 posts]. Furthermore, in more advanced cases the user will be able to target the joints between the opponent’s vertebra, causing a full body paralysis of the skeletal system.

Ryoku Zouka [Strength Enhancement]
Description:. By creating less-potent levels of their toxic chakra, disciples of the Eastern Broadstrike are able to turn this energy inwardly upon their own body to increase their own physical strength. This process works through the generation of high-energy molecules (ATP and NADH) as cellular energy by the stimulation of anaerobic respiration. This form of cellular respiration refers to the oxidation of molecules in the absence of oxygen, allowing the disciples to rapidly increase their strength, and even their speed by a stimulated production of energy within their muscular tissue. This process also burns away at the user’s fat cells as a side effect, allowing the userto remain in near perfect physical condition. However, as a negative side effect of this technique, one the technique is finished the user will have an increased amount of lactic acid in their muscle fibers, meaning that they will experience some fatigue and physical strain until normal fermentation again resumes at the cellular level. This enhacement boosts their strength and speed by one rank and leaves they fatigued for twice as long as it is active, halving their affected statistics.

Regular Techniques:
Name: Jiyoubun Kassha no Jutsu [Nutrient Block Technique]
Description: By infecting the opponent’s body with a series of very fast blows to the stomach, and specifically targeting the small intestines, the user of this technique can essentially prevent the absorption of nutrients by the opponent’s body. This technique works in two ways. The first is that it infects the pancreas of the opponent, causing the secretion of pancreatic juice to become corruption, inhibiting the opponent’s ability break down the molecular structure of the nutrients passing through the opponent’s body. The second way this technique stops the absorption of nutrients is by causing subtle paralysis of the peristalsis process, causing the rhythmic contraction of the small intestines to essentially stop, preventing movement thought he digestive system. This is not an offensive move used in combat so much as it is a slow killing technique of the clan, as it causes the opponent to literal starve to death if medical attention is not sought out, making this a move of attrition. As a side effect of this technique, the victim will become constipated.

Name: Kairan Rekka no Jutsu [Circulatory Deterioration Technique]
Description: By using their chakra, the disciples are able to target the opponents circulatory system and cause the vessels and veins within the system to slowly deteriorate. This technique causes the vessels of the system to form several small holes, causing interior bleeding to form. This bleeding is hard to stop without medical attention, as the platelets within the blood cannot harden easily with the consent flow of blood and lack of exterior oxygen. At a Special-Jounin level the user can only target one ligament, causing pain and bleeding within an opponents arm, through by no means permanently destroying the system, as it will heal over time. However, in its higher ranks this technique can be used to target more of the system, causing more deadly excessive interior bleeding. In its most advanced form, this technique can be used to target the heart directly, severing the arteries with a direct hit, through such a move is limited to Sannin level manipulation of chakra.

Stage 8
Jonin
Description: On the highest level, an opponent is allowed to tire himself out, evasion becoming the Dragon's key defense. Chakra control is highly developed, and the degree to which the body must be moved to redirect or avoid impact is under greater control.
Training:

Regular Techniques:
Name: Kemikaru Kujo no Jutsu [Metabolic Desctruction]
Description: By directing their chakra into the opponents body through a barrage of lightning-fast strikes the disciples are able to target the opponents digestive system and disrupt the normal composition of enzymes within it. By infecting the opponent’s digestive track, beginning in the oral cavity and proceeding through the large intestines, the user is able to change the molecular structure of enzymes within the system to stimulate there effects, essentially causing the opponent’s metabolism to increase. This will case the opponent to feel hungry, and eventually lead to crippling pain within the digestive track if the opponent does not quench their obsessive need for nutrients, which would be hard to do within a battle situation. At a Special-Jounin level this technique only causes fatigue through slow, painful starvation. However, in its higher-ranking states this technique could be used to increase the metabolic rate of the opponent to the point where the opponent’s body literally starts to eat itself, causing the cells of the opponent’s body to break down in order to perform glycolysis that is not necessary.

Name: Ishuku no Jutsu [Atrophy Technique]
Description: This technique utilizes a series of well-coordinated strikes to rapidly induce carcinogenic effects within the muscle cells of the user’s body. This technique rapidly induces a body-wasting syndrome called cachexia, which decreases muscle mass, causing atrophy to ensue. This technique works like a traveling tumor in the body, beginning to destroy the body’s mass where it is originally formed, but then moving from place to place, destroying the muscles as it moves. One known way of defeating this technique is to sever the ligament that the tumor is located in, through this means the loss of a limb for the opponent.

Stage 9
S-Rank
Description: At this stage,
Training: .

Special Skills: By learning to exert expert control over their chakra system, they develop the ability to stimulate their body functions further by introducing nearby cells to a high speed flow of chakra through the chakuratory. An example of this would be sending chakra to flood the chakra vessels near one’s eyes and grant an increase in vision over time, allowing the user to pick up on more subtle details or see even farther. Unlike most other similar techniques the user isn’t actively using the chakra to directly increase their natural skills. Instead they are rapidly accelerating the flow in a way that stimulates nearby cells or organs, conserving chakra but also requiring more time to produce an effect. The effect begins to build over time; the longer and faster chakra is directed through the body the greater the effect on the body.

Special Techniques:
Name: Douippai Kujo no Jutsu [Full Body Destruction Technique]
Description: This is the most advanced techniques known in the Eastern Broadstrike, as it allows the user to gradually shut down almost all of the bodies systems. This technique begins by inducing a large dose of chakra into the opponent’s chest while striking at a very specific point, targeting the area of the heart and lungs. This chakra shots straight through the skin and immediately enters the bloodstream traveling towards the heart without taking time to dilute through the blood. The level of potency contained in this chakra is so potent, methods of chakra purging are catastrophic; unstabilizing the toxic chakra and triggering a surge of lethal chakra into the victims body, often severly damaging their internal organs and leaving fatal burns on vital areas of the body. This technique begins by disabling the right atrium, causing the carbon dioxide rich blood returning from the veins to not enter the heart anymore. This chakra will go on to dry out the tricuspid valve, right ventricle, pulmonary artery, and lungs from the lack of blood flow, thus disabling these functions too. This will stop the heart from beating because lack of oxygenated blood. With the flow of blood halted, arteries, arterioles, and capillaries throughout the body will cease their flow, preventing oxygenated blood from reaching the tissue of the body, thus suffocating the opponent at the cellular level. Carbon Dioxide will build up in all the cells of the body, and cellular respiration will stop altogether. By the point the opponent will not be able to move, and breathing itself will become extremely difficult. About the only way of counteracting this technique and preventing death is for a Jounin or higher medical ninja to deliver a high dose of medical aid within ten posts of a successful hit being landed. This technique is not delivered with an open palm, but requires exact precision in landing a two finger strike of concentrated chakra directly into the right atrium. Costs the equivalent of an A rank jutsu.


Name: Genshou Hochou [Reduction Step]
Rank: - B
Range: Close to Far
Jutsu Type: Taijutsu
Cost: 3 chakra points, -2 stamina points to any drain as a result of moving at high speeds.
Description: For Genshou Hochou the user absorbs friction, rather than amplifies it. By running chakra over a certain part of his body, Enro can reduce the friction there by absorbing the heat. The amount of chakra used amounts into how fast he can move. Enro can apply this move to his entire body or only to a certain part. When he reduces the friction, it allows the body to move at much faster speeds. To witnesses, it will almost look like he teleported from one location to another. This jutsu cannot be used in many times in succession because Jiro is absorbing the heat. He can only absorb so much until it will become dangerous. The threshold is 3 'glides' before a five post cooldown.

Name: Magirekomu Ansatsusha [Lost Assassin]
Rank: - B
Range: Self
Jutsu Type: Nintaijutsu
Description: This jutsu does not require handseals. Simply by moving chakra to their skin throughout their entire body, the shinobi will be able to phase into the nearest object, usually a tree or even the ground. They will be able to freely travel through the object as long as they are molding chakra to their skin. Because the user must have excellent chakra control, this jutsu is not incredibly taxing. With proper chakra control, which Enro has obtained through training, he can now Phase a portion of his body through attacks. At Jounin level it can only be physical attacks in a certain area. This includes all Taijutsu. The user will be able to avoid attacks by phasing their body parts so that they attacks pass through them. Five post cooldown.


Name: Kurokaze [Black Wind]
Rank: - [Jounin Level]
Range: Close to Far
Jutsu Type: Ninjutsu
Clan: Unique to Enro
Description: The user can create large clouds of their chemicals instead of just injecting them. This jutsu can be incredibly dangerous for many shinobi, because it is possible to fall victim to one's own cloud of chemicals. After an operation, however, Enro has gained powerful resistance to most poisons and toxins. The clouds can vary in size, depending on the amount of chakra used, by they will most often cover and area of about ten feet by ten feet by ten feet. This jutsu is also dangerous, especially for opponents, because the release of the chemicals is instantaneous, after the appropriate handsigns have been made, and the chemicals will be odorless, colorless, and cannot be distinguished by chakra sensing. The chemicals will also be made of incredibly small particles, which increases the rate at which they can be absorbed (through the lungs or skin). However, this also means that the clouds of chemicals will disperse much faster. The list of available chemicals can be found below included with the clan.


Name: Kinen Souken [Memory Compilation]
Rank: C
Range: Mid
Jutsu Type: Genjutsu
Elemental Affinity: -
Description: This technique's ability is to implant memories on the target. The user has learned to take regular memories from his mind and to use the Kinen Souken to "take the picture" from memory alone. This allows him to use images and experiences from his vast experience and use them. Also, the user is able to compile memories atop of each other, mixing pieces of images from many experiences. This allows him to create a memory that never even existed and yet the target experiences it as if they were absolutely real.

Name: Ketsueki Shikaku [Blood of the Assassin] [Forbidden Technique]
Rank: B [Chuunin Level Only]
Range: Self
Jutsu Type: Ninjutsu // Supplementary
Description: increase their heart rate to beat at an excess of over 400 times per minute. In times of stress, this jutsu can be a great asset. This jutsu will increase the rate the adrenaline flows through an individuals veins and will allows the user to react in mere milliseconds, faster than even those with intense physical training. At its highest level this can even allow shinobi to even snatch projectiles from the air, no matter how small or fast. This jutsu cannot be used in a maximum of three times per battle. If overextension occurs, permanent damage may result. This jutsu takes very little chakra, but can yield rather large results. While in the "Assassin State" one must be very careful not to obtain any cuts or lacerations. Bleeding out is a very large problem, considering how fast and with what pressure the heart is pumping blood. The longterm effects of this jutsu are currently unknown, but caution has been given.

Name: Jaaku Gekai [Wicked Surgeon]
Rank: B
Range: Close
Jutsu Type: Ninjutsu
Description: This technique uses the principle of half-phasing, allowing a shinobi to work through a solid object much like water rather than simply passing through cleanly. Using this principle of half-phasing the user can reach inside of an opponent and pull out ligaments, bones, tissues, organs, etc. This jutsu can be activated without handsigns, and can be deactivated by simply cutting off one's chakra.

Name: Onryou [Revengeful Phantom]
Rank: A
Range: -
Jutsu Type: Ninjutsu
Description: A literal upgrade from Toorima. This technique employs the use of a slow, continually release of chakra over a long period of time rather than a rapid release in a single moment. The overall effect is a sustained ability. Using this principle, the user can perpetually release his/her chakra over a period of time to enhance her speed to inhuman levels. Unlike Toorima, it is not used for quick bursts of speed though it can be used to that extent if the user is willing. Rather, this jutsu allows the shinobi to increase and decrease her air resistance as they see fit allowing them to travel as fast or as slow as they wishe. This jutsu will last for a period of ten posts, at which point it will have to be reactivated.

Name: Doton: Kiretsu Koutai [Earth Release: Fissure Shift]
Rank: A
Range: Close to Mid
Jutsu Type: Taijutsu//Ninjutsu
Elemental Affinity: Doton - Earth
Clan: -
Description: The ultimate culmination of two straight years of training. Pulling information and a foundation from Zatoichi Sadao, Hiro was able to develop this technique. Zatoichi's technique was built upon controlling Fuuton - Wind through base Taijutsu maneuvers and extending his range through Ninjutsu. The result was the direct use of Ninjutsu-like techniques without handsigns and at a far increased range. Zatoichi's technique is built from three different forms, using the position of the hand to develop different power types and accuracy types. Hiro, however, has translated this jutsu to be much more free form. The attacks available to Hiro are, literally, limitless.

Hiro, having used chakra-conducting materials from her suit, allows the girl to push her chakra into the earth. Of course, this is a very controlled procedure. Hiro first picks up on the vibrations naturally moving through the earth by simply interpreting the vibrations with her Doton chakra. Then, Hiro will push her chakra into the earth. Usually, in a specialized and localized area. Hiro will then, with hand motions, move her chakra and the earth that encases her chakra for attacks. This is a form of advanced Doton manipulation and allows Hiro to quickly pull off maneuvers that would otherwise be impossible in a short period of time Obviously, attacks made from a greater distance require the use of more chakra. However, as a small concession, her chakra leaves a small remnant path as it travels toward the target area. This area of remnant chakra, usually quite small, requires no additional chakra to manipulate as the chakra needed is already in place.

Obviously, the amount of earth moved and the distance from the user is directly proportional to the chakra cost. At this point, Enro is quite powerful at a close to medium range and has a high degree of manipulation. This type of manipulation relies heavily on bodily movements and, as such, Enro is rarely ever stationary when using this jutsu. His feet, additionally, are almost always planted. Without his feet planted against the ground, he cannot before this technique. However, he can make use of the aforementioned remnant areas. As a note, the remnant areas only exist for a period of three posts at which point they will disappear and advantage of them cannot be taken.

Name: Hebi Hokou [Serpent's Walk]
Rank: - [Jounin Level]
Range: Self
Jutsu Type: Taijutsu

Description: This technique can be performed without handseals. The only requirement is the exact and precise movement of Medical charka to the target area. By using their Medical chakra, the user can manipulate their bones, ligaments, and muscles which allows them to move in practically impossible. Much like a contortionist, the user will be able to move beyond the realms of the normal human body. This allows the shinobi to both avoid most attacks and to perform movements physically impossible otherwise. In other words, the user will literally be breaking themselves apart. The name of this style comes from the fact that snakes, unlike most animals, can bend and move in any which way because of their structure.

Name: Shintosuru Gekai [Deadly Silent Surgeon]
Rank: - [Jounin Level]
Range: Close
Jutsu Type: Taijutsu
Description: This technique requires the This jutsu can be performed without handseals. By molding Souton chakra into their appendages, usually their hands, the Onoda will be able actually reach inside opponents and cause massive internal damage. This is a very precise jutsu that requires a good amount of concentration. However, for those more wild Onodas, this jutsu is also practical. With this jutsu the Onoda will be able to attack and opponent's internal organs or their joints and other important parts of their body. The damage caused is basically the damage dealt with a chakra powered strike on the outside, but on the inside.

The Shintosuru Gekai also has a second application. By moving Souton chakra into their hands Onoda Clan members can give another object, inanimate or animate, the ability to phase. For example, an explosion tag. By transferring their Souton to the explosion tag, and Onoda Clan member will be able to actually place the tag inside an opponent's body. The Onoda Clan member can also use this ability to turn other objects invisible. By transferring their Souton chakra to a senbon, for example, they can turn it invisible and throw it. However, these objects will not gain the phasing ability indefinitely. For Jounin, twenty five seconds and the objects will once again solidify.



Name: Onoda Clan Secret Taijutsu: Ukiyo Haikiryou [Life's Displacement]
Rank: B
Range: Close
Jutsu Type: Taijutsu
Elemental Affinity: Souton - Phasing
Clan: Onoda
Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at Chuunin Level. The Onoda Clan is famous because of their ability to use Phase Chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but redirects and messes with their blood veins. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the body�s blood veins, and use their fingers to rip them out, pinch them, or cut them from the inside, among other things. Other practices can be used for this technique, such as injecting the opponent's blood stream with chemicals along with displacing their opponent's blood veins, but it's mainly to cause major damage to the opponent's cardiovascular system.

Name: Onoda Clan Secret Taijutsu: Kukkyou Dansou [Muscular Dislocation]
Rank: B
Range: Close
Jutsu Type: Taijutsu
Elemental Affinity: Souton - Phasing
Clan: Onoda
Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at Chuunin Level. The Onoda Clan is famous because of their ability to use Phase Chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but slices and cuts ligaments and joints. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the body�s muscular system, and use their fingers to rip out ligaments and joints, pinch them, or cut them from the inside, among other things. Other practices can be used for this technique, such as injecting the opponent's blood stream with chemicals along with displacing their opponent's muscles and ligaments, but it's mainly to cause major damage to the opponent's muscular system.

Name: Onoda Clan Secret Taijutsu: Koksetsu [Bone Fracture]
Rank: A
Range Close
Jutsu Type: Taijutsu
Clan: Onoda
Elemental Affinity: Souton - Phasing
Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at High Chuunin Level. The Onoda Clan is famous because of their ability to use Souton chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but puts hairline fractures on an opponent's bones. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the bodies bones, and use their fingers to inject Souton chakra into them, effectively creating hairline fractures all over there bodies and, really, at any location hit. The result is immense pain and the almost inability to move.

Name: Onoda Clan Secret Taijutsu: Hando Gunshin [Hand of God]
Rank: S
Range: Close
Jutsu Type: Taijutsu
Elemental Affinity: Souton - Phasing
Clan: Onoda
Description: Souton - Phasing is defined by an element that, "allows for the free passing of person or objects through other matter, by controlling the molecules of substances... through using both Fuuton - Wind and then Doton - Earth chakra together one can control all the particles of matter that make up their surroundings." Through years of research, development, and effort this jutsu is the culmination of the Onoda's studies. They have taken this definition and applied it to the highest level, allowing the Onoda to break, quite literally, almost any substance. This is a dangerous technique, however, and is only taught to the greatest of the Onoda members. Without proper control of knowledge, it is very possible to irreparably hurt oneself. The first portion of this technique calls for the Onoda member to gather a very large of Souton - Phasing chakra directly into their hands. By applying the principle of Fuuton - Wind manipulation, the Onoda Clan member will then shape the Souton - Phasing chakra into a blade. Once complete, the user will charge the remainder of their body with Souton - Phasing chakra, which greatly increases their speed. Once in position, the Onoda member will move forward and strike their target either multiple times or once. Using the high amounts of Souton - Phasing chakra in their hands, the Onoda members will break down the molecular composition of whatever their hands touch and then retract. Even if a single molecular has been broken or displaced, other molecules around it are liable to collapse. A single hit from one of these attacks, for example, can destroy and entire limb of a person, their entire arm or leg molecularly collapsing. The effects of this jutsu are usually the disintegration of the limb or the area hit. The limb will first turn black, the cells dying from the collapse of the molecules, and then simply turn to ash. Using this technique, the Onoda members can destroy almost every substance... even diamond, the hardest element known to man. However, this jutsu does not come without a price. After the use of this jutsu, the Onoda member will be incredibly drained and will lose the use of their arms for about one posts.

Martin Spiralwave
Crew

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