Information User Image

Name: Aceline Chevalier
Actual Age: 5,614
Appearance Age: 30s
Gender: Female
Sexuality: Hetrosexual
Personality: Aceline is a very dedicated woman. Through her long life, she's encountered many different things to shape her into the woman she is today. She is loyal to a fault, but the fault can still be withdrawn from that statement. If the factual truth is shown in front of her, she will quickly chose the wisest decision for herself. While she's not obsessed with beauty, she still keeps a quality to herself and holds herself to a standard. Aceline has been known to be heartless, that is because she is very relentless to achieve her goals. While she is a woman, her feelings do not get the best of her, she refrains from growing found to fellow Aîné, and she sees the Doyen as a figure, and not a Intemporel. However, she still treats the Doyen like a person to his/her face. Aceline has a bad habit of being impatient at times, which leads her to be late for events because she wishes to get things done immediately.
Bio: Aceline was born to a prestige family, her father was enrolled and also ranked as a Aîné. He is well renowned and honored among his people. During her childhood, Aceline was basically pushed towards this life. Her father constantly trained her in hand-to-hand combat, as well as her Puissance abilities. Memories of her mother were the usual: a caring mother who always looked after Aceline and watched over her and her father's training to make sure young Aceline was not pushed to the extreme. During a routine mission, her father was deployed to watch over the overtaking of a planet in the near galaxy; the inhabitants ended up being stronger than expected, forcing a retreat. Aceline's father made sure all of his comrades were able to escape, which he would follow suit after ward. It was considered the biggest humiliation at the time, and Acline's father was taunted and mocked for it. Allowing his pride to get the best of him, Aceline's father took young Aceline with him accompanied by several of his trusted Infanterie. With just their platoon, they were able to take over the planet entirely. But at a cost, Aceline's father had gone into a berserk state during the battle and used all of his Puissance energy which left him in a vegetated state. They brought Aceline's father back to their home planet, but there was nothing for them to do; someone of Aceline's father's caliber who had been reduced to a vegetative state meant it was beyond their abilities. Quickly seeking a replacement for his position, Aceline was given the position of Aîné; which she deserved. At this time, she was the youngest to ever be given that position among the Intemporel.

Theme Song: (Optional)
Rank: Aîné


Appearance

Height: 5'6"
Weight: 136lbs
Hair Color: Dark Brown
Eye Color: Hazel
Usual Clothing: Aceline wields her father's sword, Épée de la Déesse, a sword that has been passed down many generations.

[credit: Nawol]
Reiatsu Color: Silver
Other Appearance: Has long dark brown hair that reaches past her shoulders.
Accessories: Épée de la Déesse, the rapier she carries on her hip.


Signature Abilities

  • Tachyon Phase (Once per fight, last up to 4 posts)
    An avatar state that temporarily converts the Intemporel's body to tachyon particles which can then be used to perform a number of related abilities.This transformation is a heavy stamina drain and can only be maintained for a short period of time. Because tachyons have imaginary mass, they cannot interact directly with normal matter and as such the only way for the Intemporel to attack while in this state is through the Tachyon Burst ability. As for defense, Reiatsu based weapons destabilize the tachyons causing them to instantly accelerate to infinite speed and cease to exist effectively allowing an attacker to still damage the Intemporel. The avatar state has an energy pool and once that reaches 0, the Intemporel dissolves into non-existence due to having completely used up all of the energy that composes their physical form. The energy pool only regenerates after long periods of non use of the Tachyon Phase ability.
    • Tachyon Shift (1x of Use per post)
      Utilizing the superluminal relativistic properties of the Intemporel's tachyon body allows for the creation of up to but no more than 4 temporary instances of the user that can perform 4 different actions simultaneously. These are not copies in any way, but the Intemporel itself. This happens due to the fact that an object moving at superluminal speeds violates causality and thus can travel backward in time allowing an event that would normally occur sequentially to occur simultaneously for a split instant. Once the action is complete, the Intemporel has no need to do the action again, so the copies disappear. Though the action has already been performed so the damage to the target still occurs, though only damage to the first instance of the Intemporel remains since the others no longer exist in the timestream after they perform the action.
    • Tachyon Burst (5x use per post reduces Tachyon Phase by 1 post, but the abilities have to be in different places, otherwise the times of uses only count as one)
      Because tachyons release energy as they accelerate, the Intemporel can generate a variety of energy attacks by artificially accelerating the vibrational speed of the atoms in parts of their body. Depending on which body part used and how much energy is put into the attack, a creative mind can use this ability to generate a wide variety of unorthodox attacks. Each attack is also able to be charged to up the 3X power at the cost of 4X energy use. The downside to this ability is that once a tachyon reaches 0 energy it ceases to exist, so it is possibly to completely quantumly evaporate oneself if this ability is used without caution. As a general guide, here are some examples:
      Fingers: Rapidly fires small bullet-like energy projectiles
      Closed Fist: Fires a small orb of energy
      Open Palm: Fires a beam of energy
      Kick: Fires a crescent wave of energy
      Full body: Fires a spherical explosion centered on user
      There are other ways to utilize this technique as well. The only limit is the creativity of the user, but be wary of energy use less you cease to exist. Also the energy emitted by this technique is normal energy and as such does not move at superluminal speed.
    • Tachyon Warp
      While Tachyon Phase is active, the Intemporel can no longer move normally. Because their body is composed of superluminal matter, they now violate causality with every move they make and thus cease to move from place to place and begin to appear to teleport. While this ability is helpful for evading attacks, the Intemporel's reaction time is still a limiting factor because you cannot dodge faster than you can react.

[Tachyon Skills credited to Virgil_Ex]

  • Épée de la Déesse (Sword of the Goddess)
    A long time ago, when the Intemporel's were still an unknown, the first mother of the Chevalier clan was a renown blacksmith. With the wedding gift of Neutronium, enough to purchase a small planet in their world, she created a sword out of it. By using other rare and unique materials, the mother was able to make the sword have a stable balance, and not be harmful -- unless needed. The sword has a unique makeup; where that if it is frozen, torched, chemically melted, or any other imaginable harmful act, it is immune to because of the neutronium's inert state.

    • Initial Explosion
      At any given time, Épée de la Déesse is able to shed ONLY small particles of neutronium, each of which are naked to the human eye. Due to their unstable affinity, they quickly deteriorate and cause an explosion (equal to the strength of a Gran Rey Cero). Aceline is also able to control the direction in which the explosion travels.



Intemporel Abilities

  • Common
    • Détection (Unlimited Use)
      The ability of the Intemporel to gauge the relative strength of others just by looking at them.


    • Hâte (Unlimited Use)
      The Intemporel equivalent of Shinigami/Vizard's Shunpo and Arrancar's Sonido.


    • Lire-esprit (Unlimited Use)
      A passive ability of the Intemporal to share knowledge by thought. It creates a network between their minds that allows selected information to be transmitted to the others in an instant. It does not share all known knowledge of each Intermporel, but instead only what each chooses to relay to the others. More powerful users like the Doyen, however, are capable of hacking this network to gather the private information, but this is not stealthy, and the targeted Intemporel would be made aware of it.


    • Contre (Unlimited Use)
      The primary non-offense ability of the Intemporel is to reverse damage done to their person by altering their own "time." Each Intemporel exists in its own time-stream separate from others and has full control over it. By changing it, they can make themselves older or younger, and remove or return damage to their bodies.


    • Lévitation (Unlimited Use)
      A technique used by the Intemporel that is similar to flying, but instead utilizes properties of levitation. It allows them to hover above the ground at heights up to 10,000 ft (3,000m) [cloud level] and lets them move around as if they were flying. However, it does not allow for traction in the air, stopping them from instantly moving in mid-air.


  • Uncommon
    • Ruine Nulle (10x of Use)
      The user shoots a blast of voided space, characterized by a swirling dark-blue mass of energy surrounded by a yellow energy shell. This blast is sent towards the target, colliding with significant blunt force.


    • Plume Électrique (3x of Use)
      A technique that consists of a hundred falling feathers which fill the area with lightning to deal damage. Due to it's widespread area of effect, it's rather hard to avoid.


    • Barrière Fleurissante de Salle de Vent (3x of Use)
      A defensive shield ability which surrounds the Intemporel and can stop a 10-ton truck. However, two weaknesses exist in that the effect only lasts an instant, and the spell cannot be used consecutively (recharge of 1 post). Some Intemporel rig it to activate in a delayed manner before a fight.

    • Grandes Transitoires de la Terre (5x of Use)
      By placing their palm flat on the ground, the Intemporel is able to cause the earth to shoot out a multitude of earthen spikes to skewer a target from below. The spikes are random in length and width, shoot out in random directions upon use, and will be sucked back into the ground a few seconds later.

    • Forte-Paume (Unlimited Use)
      Similar to the Gentle Fist (Naruto), this ability allows an Intemporel to channel their energy into their palms, and then transfer this energy into the target upon physical contact. By doing so, the energy that enters the target's body will cause moderate internal damage and induce temporary paralysis.

    • Lame D'air (Unlimited Use)
      By snapping their fingers in the desired direction, a sharp blade of air is sent flying in that direction with enough power behind it to cut through bedrock.

    • Mégaphone (13x of Use)
      A technique used by the Intemporel to amplify their voice using their spiritual energy. It can be used for offense or defense, amplifying a shout to create a large surge of noise that becomes physical in nature. Mégaphone has the potential to cause loss of balance and disorientation in a target, depending on how close the target is in relation to the user.

    • Formation de Méthode de Dôme (7x of Use)
      The user creates a dome-shaped barrier with themselves as the the center, which expands with the user's command, and leaves no stone unturned in scanning the area for lifeforms. The user is able to sense all movement within the barrier while it is active. It only lasts for 1 post.

    • Peau en Acier (4x of Use)
      The Intemporel temporarily hardens their skin to stave off attacks; it has the equivalent of 130 in Hierro. Its effect only has a short duration, and drains its user's stamina in the process.

  • Rare
    • Carnareket (4 of Use)
      A rare ability used by the Intemporel that releases ambient and internal energy in the form of a devastating wave. To use it, the Intemporel must draw in a fair amount of ambient energy (Reishi, Kishi) and draw it into their body, where they mix it with their own internal energy. The mixture of the two energies must be done without error, making this technique unfit for a one-on-one battle if the user has not trained with it for over three years. Once the two energies have been mixed together, they are expelled from the body (usually through the mouth or hands) in the form of a sphere of energy that exponentially grows in size by the time it is a few feet away. Once expanded, the sphere has a pitch-black core with multi-colored beams swirling around it to obliterate everything in it's path.


Powers and Abilities
  • Expert of Mixed Martial Arts
    Due to her rigorous training and position of authority, Aceline has become a formidable CQC fighter when needed.
  • Keen Intellect and Combat Expert
    From her long years of service, Aceline is able to predict the tide of a battle and determine the outcome. Her intelligence stems from her long life and experience
  • Enhanced Strength
    While she may not be the strongest, she is still strong enough.
  • Hâte Expert
    Just like a Shinigami or Arrancar that is an expert with Shunpo or Sonnido, Aceline has equivalent if not better skills with Hâte.
  • Immense Spiritual Pressure
    The level of which her Reiatsu is, corresponds to her hardened looks.

Miscellaneous Information
  • Likes: Winning, coming out on top, her position, her pride, and the heat of battle.
  • Dislikes: Stronger opponents, failure, weakness, ignorance, people who don't listen, and foolishness.
  • Fears: Loosing her power, her pride becoming injured, and death of the Doyen.
  • Trivia: Aceline means noble or highbirth. Chevalier, is the equivalent of knight in English.

Intemporel Point System
  1. Main
    • Damage Reversal: 140/150
    • Weaponry: 110/150


  2. Agility
    • Speed: 150/150
    • Hâte: 150/150


  3. Combat
    • Hakuda: 100/150
    • Fatigue: 100/150


  4. Physical Strength
    • Strength: 100/150
    • Cri du Cœur: 150/150


Total Points Used ~ 1000/1000


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