Aquamancer
[ Mages | of | Water ]

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Description:The Aquamancer are Mages that want to fully use the power of Water. They lose any other element in place of Water.


Rules for the Aquamancer:
  • Must be Adept rank
  • Must of had Water for initial element



Weaknesses:
  • Great Weakness to Fire. Fire skills do +2 rank in damage.
  • Can only use Water
  • Can learn Mage skills up to D rank.


Strengths:
  • Their Water is +2 ranks in power
  • You get the Quest Water skills without going on the Quest


Aquamancer Passive Abilities:



Aquamancer Abilities:

  • Streaming Water
    Rank E
    Note: REQUIRED FOR EVERYTHING!
    Description: It is a move that draws water from a source, that water is moved by elementalists around their bodies.

  • Water Spout
    Rank: D (costs 10 energy per post beyond the 2nd)
    Description: By creating a constant stream of water under them the elementalist may create this mode of transport. Being up to two stories high attacks may come from this spout.

  • Water Whips
    Rank D
    Description: creation of a lashing tendril of water to swipe at an opponent. The sharpness, size, and length are all determined by the amount of energy put into creating it and or the amount of water there is.

    D= meter long blunt
    C= Three meters Blunt
    B= two Three meters sharp as a knife
    A= Five meters sharp as a sword
    S= Two Seven meter long ones sharp as a sword.

  • Water shields
    Rank: C
    Requires: water whips
    Description: Water can be molded into any shape and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes this defense so adaptable. Although it is protecting, the shield needs some type of compression or else the shield won't be effective. Without compression it can only stop blunt force something like a swing from a strong punch. Swords can cut clean through with little effort.

    C= you just make a shield
    B= It will bend around the impact if its blunt trapping that thing that impacted.
    A= is a compressed wall that can take Sword attacks up to B rank
    S= A compressed wall that will bend around the impact blunt or sharp. , trapping the thing that impacte

  • Water Jet
    Rank: C
    Requires: Water whips
    Description: High pressure jets can be used to force opponents back. Being quite high pressure these jets can create knife like cuts on the target and may knock them back several feet.

  • Wave
    Rank: C
    Description: By moving a large mass of water without separating it from its original source, elementalists can create waves of nearly any size. They do this by using an upward movement and after raising the source, they send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the elementalist surfing on the crest of the wave. This same process can be used to propel waterborne crafts.

    C= Three feet high
    B= Meter high
    A= Two meters high
    S= One and a half stories high.

  • Bubble
    Rank: C
    Requirements: Adept rank
    Description: When in need of crossing or hiding under water elementalists are able to create a bubble around themselves, keeping an air supply for them and for others.
    Bubble may burst. Lasts 10 posts -D energy per post after the 10th.

  • Water cloak
    Rank: C
    Requires: Adept Rank:
    Description: An elementalist can use their water as a form of armor with tentacle-like arms. They can use these arms to grab objects, whip enemies, blast enemies with water and freeze them. If an elementalist has less water available, he or she can simply form the arms instead of the entire cloak.

  • Kirigakure
    Rank: C
    Skill description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this does not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound throughout the entire area (thread). Visibility is cut down to three feet. The mist lasts for 3 posts, plus an addition 10 points for every extra post the user wishes to maintain the skill. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques to attempt to see through it.

  • Water Blade
    Rank B
    Requires: Adept rank
    Description: By compressing and thinning a s stream of water you sharpen it to a point that it can easily cut through steel.

  • Tsunamis
    Rank: A
    Requires: Body of water.
    Description: Since they can control larger bodies of water, masters are capable of creating and controlling water bodies of far greater size and scale, including causing massive tsunamis, at will.

  • Water Drill
    Rank: S
    Description: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. Can cut through thick steel.

  • Octopus cloak
    Rank: S
    Requires: water cloak
    Description:A body of water formed around the user into 8 or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration.
    Lasts 10 posts - 75 energy per post past the 10th.

  • Maelstrom
    Rank: SS
    In a large body of water, an elementalist can create a gigantic whirlpool. Should no target be in the water this is useless if they are you may drown the target.