Pryomancer
[ Mages | of | Fire ]

[ Mages | of | Fire ]

Description:The Pryomancers and Mages that want to fully use the power of Fire. They lose any other element in place of Fire.
Rules for the Pryomancers:
Weaknesses:
Strengths:
Pyromancer Passive Abilities:
Pryomancer Abilities:
Rules for the Pryomancers:
- Must be Adept rank
Must of had Fire for initial element
Weaknesses:
- Great Weakness to Water/Ice. Water/Ice skills do +2 rank in damage.
Can only use Fire
Can learn Mage skills up to D rank.
Strengths:
- Their Fire is +2 ranks in power
You get the Quest Fire skills without going on the Quest
Pyromancer Passive Abilities:
Flame Augmentation
Description: You can also control the size and intensity of any nearby flames and can draw them in and manipulate them at will. This powers up your attack using the flames around you dragging them towards the target
Pryomancer Abilities:
Fireball
Rank: E
Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame.
Required for all abilities.
Flame Deflection
Rank: E
Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.
Flame Dagger
Rank: D
Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.
Fire Stream
Rank: D
Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Flame Whip
Rank: D
Requires: Fire stream
Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.
Fire Ball
Rank: D
Description: It is a little bigger than your fist fire ball not really special but it is made directly from the energy of the Pyromancer and it is incredibly hot. Xyurx was able to use one fire ball like this to heat Rolan's sword enough to force him to let go of it. The action to create it is simple you swirl your hand around gathering your energy. Adept ranks and above can create two at once with only using D rank energy.
Blaze
Rank: C
Description: This is more advanced version of Fire ball but it is not that powerful either. With a large circular movement a magical circle once again is created. The Pyromancer will push into this circle and suddenly a stream of fire will burst forth towards the target.
Blaze Arcs
Rank: C
Requirements: Fire Stream
Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.
Fire Bomb
Rank: C
Requires: Fire Stream
Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.
Shield of Flames
Rank: C
Requires: Flame deflection
Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind.
Flame charge
Rank: B (energy usage depends on charge level)
Requires: Sage rank
Description: You hold the fire attack to increase its power. This hold takes an entire post powering it up to B rank if its bellow B if its above you power it up to S rank with only using A rank energy. Cannot be done with Fire shield or deflection. You create the fire first in the body part then charge it for this attack. If its S rank you use up an S + B energy.
Fire lashes= You create several ten meter fires.
Flame Blade= Can cut through steel.
Whip = Gains extra three meters and can be done with two.
Bomb= Can be done at six meter range.
Arcs= Can now cut through rock but only
Dagger= Gains a meter range
Stream= Continues for three posts
Fireball= Becomes a refrigerator sized ball of fire.
Wall of Fire= It grows and rushes away from the creator for ten meters.
Fire Jet= Sustained flight for ten posts
Augmentation = The fire actually grows as its about to hit the target.
Flame Blade
Rank: B
Requirements: Flame Dagger Blaze Arcs
Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock.
Fire Lashes
Rank: B
Requires: Fire whip
Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones.
WALL OF FIRE!
Rank: A
Requirements: fire shield Master rank
Description: One of the fire element's few defensive abilities, either a situated explosion or controlled inferno, this wall concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. It does not absorb attacks but deflects them.
Can be done ON WATER!
Fire Jet
Rank: S
Description: By creating a blast of flames from any limb you propel yourself in a direction with great speed. This may be used as a form of flight but it is not at all continuous.