Ancient Tome
Find the original here.
The first set of a new story unfolds. An old and magical world beneath the Earth has been discovered by the modern age. Majestic knights, colorful fairies, cutthroat pirates, wild beasts and mythic reptiles all wander the land ready for these new explorers to capture and study. How will this ancient world respond to the invasion of modern man?

Color Sprite Red
FIRE/Fairy/4/800/1500
Red Sprites enjoy the company of their other Color Sprite friends, but also have a strong tendency towards practical jokes and mischief.
ANT1-001 Kasi Karra

Peasant of Divinitive
DARK/Warrior/3/0/1200
Citizens of the Kingdom unite. They are not afraid to take up arms to defend their homes.
ANT1-002 Jevan R. H. Divinitive

Color Sprite Blue
WATER/Fairy - Effect/3/1000/1000
Once per turn: You can increase a player's Life Points by 1000; This card's ATK and DEF become 0 until your next Standby Phase.
ANT1-003 Kasi Karra

Color Sprite Cyan
WATER/Fairy - Effect/4/750/1200
Once per turn: You can Special Summon 1 "Color Sprite" monster other than "Color Sprite Rainbow" from your deck. After resolution, you cannot Normal Summon this turn and neither player can Special Summon until your next Standby Phase.
ANT1-004 Kasi Karra

Color Sprite Indigo
DARK/Fairy - Effect/3/700/700
Once per turn: You can pay 2000 Life Points; Send 1 monster in your Extra Deck to the Graveyard or return 1 banished "Color Sprite" monster to your deck.
ANT1-005 Kasi Karra

Color Sprite Magenta
FIRE/Fairy - Effect/5/1000/2000
If you control a face-up "Color Sprite" monster, you can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. Inflict 500 damage to your opponent during the End Phase of your turn.
ANT1-006 Kasi Karra

Color Sprite Painter
LIGHT/Fairy - Tuner/2/100/1000
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Color Sprite" monster with 1000 or less ATK from your Deck in face-up Defense Position. Once per turn: You can remove from play 1 "Color Sprite" monster in your Graveyard; Until the End Phase, this card's name is treated as that monster's name.
ANT1-007 Jevan R. H. Divinitive

Color Sprite Purple
DARK/Fairy - Effect/8/1500/2100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Color Sprite Blue" and 1 "Color Sprite Red". Once per turn during your Main Phase 1: You can inflict damage equal to this cards ATK to your opponent and increase your Life Points by this cards DEF. If you activate this effect, this card cannot attack during this turn.
ANT1-008 Kasi Karra

Color Sprite Yellow
LIGHT/ Fairy - Tuner/2/200/100
If this card is used for a Synchro Summon with non-Fusion Synchro Material Monster(s), its Level is increased by 1.
ANT1-009 Kasi Karra

Cosmic Dragon Asteroid Belt
EARTH/Dragon - Effect/4/1200/2000
If this card attacks or is attacked: Increase this cards Level by 1 and DEF by 100 at the end of the Damage Step.
ANT1-010 axean

Cosmic Dragon Gas Giant
WIND/Dragon - Effect/4/1700/900
Each time a Spell Card is activated: Increase this cards Level by 1 and ATK by 100.
ANT1-011 axean

Cosmic Dragon Ice Ring
WATER/Dragon - Effect/4/1800/1800
Each time a Trap Card is activated: Increase this cards Level by 1 and change its battle position.
ANT1-012 axean

Cosmic Dragon Photon
LIGHT/Dragon - Effect/6/2400/1600
When this card destroys a monster by battle: Target 1 Level 4 "Cosmic Dragon" monster in your Graveyard; Special Summon it.
ANT1-013 axean

Cosmic Dragon Sun Spot
FIRE/Dragon - Effect/4/2100/0
When this card inflicts Battle Damage to your opponent: Increase this cards Level by 1 and decrease it's ATK by 200.
ANT1-014 axean

Assassin of Divinitive
DARK/Warrior - Effect/3/500/500
This monster can attack directly. The card gains an additional effect depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: This card gains 300 ATK. ● 5 or more: This card can attack twice during your battle phase.
ANT1-015 Kasi Karra

Enforcer of Divinitive
DARK/Warrior - Effect/4/1900/1400
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. When this card destroys a monster by battle and sends it to the Graveyard you can activate the following effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: Increase the ATK of this card by 500 until the End Phase. ● 3 or more: Attack once again in a row. ● 5 or more: Once per turn: Special Summon 1 "Divinitive" monster from your Graveyard. That monster's effect (s) is negated and destroy it during the End Phase.
ANT1-016 Sasori00923

Guard of Divinitive
DARK/Warrior - Effect/4/1000/2000
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: This card cannot be destroyed by the effects of Spells, Traps or Effect Monsters. ● 5 or more: This card cannot be destroyed by battle.
ANT1-017 Jevan R. H. Divinitive

Knave of Divinitive
DARK/Warrior - Effect/4/1000/1400
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Divintive" monster with 1500 or less ATK from your Deck in face-up Attack Position. ● 5 or more: You can Special Summon this card from your hand.
ANT1-018 Jevan R. H. Divinitive

Knight of Divinitive
DARK/Warrior - Effect/5/2300/1200
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: When a "Divinitive" monster you control is targeted for attack: You can Special Summon this card from your hand and change the target to this card. ● 5 or more: Once per turn: You can discard 1 card; Destroy 1 card on the field.
ANT1-019 Jevan R. H. Divinitive

Scout of Divinitive
DARK/Warrior - Effect/3/1000/1000
Return this card from the field to your hand: Add 1 "Divinitive" monster from your Deck to your hand. When you have 5 or more "Divinitive" monsters in your Graveyard: You can tribute this card; If you still have 5 or more "Divinitive" monsters in your Graveyard, Special Summon 1 "Divinitive" monster from your hand.
ANT1-020 Jevan R. H. Divinitive

Warrior of Divinitive
DARK/Warrior - Effect/4/1500/1200
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: This card gains 400 ATK. ● 5 or more: If this card attacks a face-down Defense Position monster: Destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
ANT1-021 Jevan R. H. Divinitive

Jevan Unknown
DARK/Zombie - Tuner/3/1200/0
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Divinitive" monster. You can remove from play this card and 2 "Divinitive" monsters in your Graveyard: Draw 1 card.
ANT1-022 Jevan R. H. Divinitive

Blue Fang: Shin
LIGHT/Beast - Effect/7/0/0
When this card is Normal Summoned: You can add 1 "Forest of the Fangs" from your deck to your hand. Other "Fang" monsters you control cannot be destroyed by battle.
ANT1-023 Burakku_Kitsune

Brown Fang: Tei
EARTH/Beast - Effect/1/300/500
When this card is summoned: Pick up cards from the top of your Deck until you pick up a "Fang" monster, add that card to your hand then return the remaining cards to the Deck.
ANT1-024 Burakku_Kitsune

Green Fang: Ko
EARTH/Beast - Effect/2/400/1100
During the End Phase of the turn this card was summoned: Change all "Fang" monsters you control to face-down Defense Position.
ANT1-025 Burakku_Kitsune

Grey Fang: Gi
EARTH/Beast - Effect/4/1300/1400
When this card is summoned: Increase the ATK of all "Fang" monsters you control by 800 until the end of this turn.
ANT1-026 Burakku_Kitsune

Red Fang: Rei
EARTH/Beast - Effect/4/1500/1300
You opponent cannot select "Fang" monsters other than "Red Fang: Rei" as the target of an attack or card effect.
ANT1-027 Burakku_Kitsune

White Fang: Chi
EARTH/Beast - Effect/7/1300/2000
When this card is Normal or Special Summoned: You can discard any number of cards; Special Summon the same number of "Fang" monsters from your Graveyard in face-down Defense Position.
ANT1-028 Burakku_Kitsune

Yellow Fang: Chu
EARTH/Beast/2/1000/1200
Your opponent cannot activate Trap Cards during the turn this card is summoned.
ANT1-029 Burakku_Kitsune

Magical Archer Zio
LIGHT/Spellcaster - Effect/6/1900/1600
This card cannot be Special Summoned from your Hand or Deck. Apply the following effects that match this cards attribute(s): ● LIGHT: If this monster battles a DARK monster: Destroy the monster without applying damage calculation. ● DARK: If this monster battles a LIGHT monster: Destroy the monster without applying damage calculation. ● FIRE: If this monster battles a WATER monster: Destroy the monster without applying damage calculation. ● WATER: If this monster battles a FIRE monster: Destroy the monster without applying damage calculation. ● WIND: If this monster battles a EARTH monster: Destroy the monster without applying damage calculation. ● EARTH: If this monster battles a WIND monster: Destroy the monster without applying damage calculation. ● DIVINE: This monster can attack your opponent's Life Points directly if they don't control a DIVINE monster.
ANT1-030 Legendary Pirate Plasma

Dreaded Pirate Captain - Morgan
WATER/Warrior - Effect/8/2800/2400
This card can only be Special Summoned by the effect of "Pirate First Mate - Gibbs". When this card is Special Summoned: Halve this card’s ATK and DEF until your next Standby Phase. You can remove from play 1 "Pirate" monster in your Graveyard; Destroy 1 Spell or Trap Card on the field.
ANT1-031 Legendary Pirate Plasma

Dreaded Pirate Captain - Roberts
WATER/Warrior - Effect/8/2800/2400
This card can only be Special Summoned by the effect of "Pirate First Mate - Gibbs". When this card is Special Summoned: Halve this card’s ATK and DEF until your next Standby Phase. Tribute 1 "Pirate" monster; Destroy 1 monster your opponent controls.
ANT1-032 Legendary Pirate Plasma

Dreaded Pirate Captain - Teach
WATER/Warrior - Effect/8/2800/2400
This card can only be Special Summoned by the effect of "Pirate First Mate - Gibbs". When this card is Special Summoned: Halve this card’s ATK and DEF until your next Standby Phase. "Pirate" monsters you control cannot be target by Spell, Trap or effects of Effect Monster Cards your opponent control.
ANT1-033 Legendary Pirate Plasma

Pirate Cabin Boy
WATER/Warrior - Tuner/1/500/300
When this card is destroyed and sent to the Graveyard: Special Summon 1 "Pirate" monster from your hand or Deck.
ANT1-034 Legendary Pirate Plasma

Pirate Cannoneer
WATER/Warrior - Effect/5/2100/1800
This card can only attack cards in the same column as itself. Once per turn: You can move this card to a different Monster Card Zone then change this card to Defense Position unless you control a "Pirate Ship" Field Spell Card. When this card attacks: Destroy 1 Spell or Trap Card in the same column.
ANT1-035 Legendary Pirate Plasma

Pirate Cutpurse
WATER/Warrior - Effect/3/1200/800
When this card inflicts Battle Damage to your opponent: Increase your Life Points by the same amount.
ANT1-036 Legendary Pirate Plasma

Pirate First Mate - Gibbs
WATER/Warrior - Effect/7/2600/1400
All "Pirate" monsters gain 200 ATK for each "Pirate" monster you control. If this card would be destroyed by your opponent's card effect you can resolve one of the following effects: ● Destroy another "Pirate" monster you control instead. ● Special Summon 1 "Dreaded Pirate Captain" monster from your hand in Attack Position, then negate and destroy the effect that would destroy this card.
ANT1-037 Legendary Pirate Plasma

Pirate Gunner
WATER/Warrior - Effect/4/1800/1200
If this card targets an opponent’s monster for attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
ANT1-038 Legendary Pirate Plasma

Pirate Swashbuckler
WATER/Warrior - Effect/4/1700/1500
When this card attacks:You can send 1 "Pirate" Equip Spell Card equipped to this card to the Graveyard; This card can attack once again in a row.
ANT1-039 Legendary Pirate Plasma

T. H. Engineer
EARTH/Warrior - Effect/4/1800/1400
When you Normal Summon this card: You can set 1 "Trap Hole" Trap Card from your Deck.
ANT1-040 Legendary Pirate Plasma

T.H. Architect
EARTH/Warrior - Effect/7/2650/2100
If you control 2 or more "T.H." monsters, you can Special Summon this card from your hand. "Trap Hole" cards cannot be negated. Once per turn: You can discard 1 card, pay 500 Life Points, then target 1 “Trap Hole” card in your Graveyard; Add that target to your hand.
ANT1-041 Legendary Pirate Plasma

T.H. Goblin Field Tester
EARTH/Warrior - Effect/1/1300/0
When this card is destroyed by battle and sent to the Graveyard: You can add 1 "T.H." monster from your Deck to your hand.
ANT1-042 Legendary Pirate Plasma

T.H. Shoveler
EARTH/Warrior - Effect/2/700/1200
FLIP: Add 1 "Trap Hole" card from your Deck to your hand.
ANT1-043 Legendary Pirate Plasma

Trench-Coat Spy
DARK/Warrior/4/1900/1600
When this card is Normal Summoned: Give control of this card to your opponent. During your Standby Phase: Reveal your hand.
ANT1-044 Jevan R. H. Divinitive

Color Sprite Green
WIND/Fairy - Synchro - Effect/6/2000/1500
"Color Sprite Yellow" + "Color Sprite Blue"
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
ANT1-045 Kasi Karra

Color Sprite Orange
FIRE/Fairy - Synchro - Effect/7/2500/500
"Color Sprite Yellow" + "Color Sprite Red"
When this card destroys an opponent’s monster by battle: Deal damage to your opponent equal to this card’s ATK and increase your Life Points by this cards DEF.
ANT1-046 Kasi Karra

Agamen, Dragon of Divinitive
DARK/Dragon - Synchro - Effect/7/2600/2200
1 Tuner + 1 or more non-Tuner "Divinitive" monsters
While you have "Divinitive" monster(s) in your Graveyard and this card battles a Synchro monster: Destroy the Synchro monster without applying damage calculation. While you have "Divinitive" monster(s) banished, this card is unaffected by the effects of Trap Cards.
ANT1-047 Jevan R. H. Divinitive

Ladon, Dragon of Divinitive
DARK/Dragon - Synchro - Effect/10/2800/3000
"Jevan Unknown" + 2 or more non-Tuner "Divinitive" monsters
While you have "Divinitive" monster(s) in your Graveyard, if this card is targeted for attack: You can change its battle position. While you have "Divinitive" monster(s) banished, if "Divinitive" monster(s) on the field would be destroyed: You can discard 1 "Divinitive" monster instead.
ANT2-048 Jevan R. H. Divinitive

Famed Pirate Lord - Davy Jones
WATER/Warrior - Synchro - Effect/9/3000/2400
1 "Pirate" Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: Destroy all monsters you control except for "Pirate" monsters. Once per turn, you can pay 500 Life Points: Special Summon 1 "Pirate" monster from your Graveyard in Attack Position. When this card is destroyed and sent to the Graveyard: Banish 1 "Dreaded Pirate Captain" card in your Graveyard; Special Summon this card and treat it as a Zombie-type monster.
ANT3-049 Legendary Pirate Plasma

T.H. Tycoon
EARTH/Warrior - Synchro - Effect/8/2800/3000
1 "T.H." Tuner + 1 or more "T.H." non-Tuner monsters
This card is unaffected by the effects of "Trap Hole" cards. "Trap Hole" Trap Cards can be activated from your hand during your opponent's Main Phase.
ANT4-050 Legendary Pirate Plasma

Color Exchange
Normal Spell Card
Banish 1 "Color Sprite" monster you control; Special Summon 1 "Color Sprite" monster from your hand or deck.
ANT1-051 Kasi Karra

Color Recombination
Normal Spell Card
Target 1 "Color" monster in your Extra Deck and banish the listed Synchro Material Monsters from your Graveyard; Special Summon a "Color" monster from your Extra Deck with the same name as the targeted "Color" monster.
ANT1-052 Kasi Karra

Finger Painting
Normal Spell Card
Gain 300 life points for every "Color" monster in your graveyard.
ANT1-053 Kasi Karra

Fresh Start
Normal Spell Card
Pay 1000 Life Points; Return all "Color Sprite" monsters in your Graveyard to your Deck.
ANT1-054 Kasi Karra

Inspiration
Quick-Play Spell Card
You can only activate this card when you take Battle Damage: Add 1 "Color" monster from your deck to your hand.
ANT1-055 Kasi Karra

Painter's Palette
Equip Spell Card
Pay 2000 Life Points and target 1 "Color" Fusion Monster in your Extra Deck; Banish the Fusion Material Monsters listed on the selected Fusion Monster from your hand and/or deck, Special Summon a monster from your Extra Deck with the same name as the selected "Color" monster and equip this card to it. When this card is destroyed, banish the equipped monster, then return the Fusion Material Monsters to your Deck.
ANT1-056 Kasi Karra

The Universe
Field Spell Card
When a "Cosmic Dragon" monster is destroyed by battle: Special Summon 1 Level 6 or lower Dragon-Type monster from your deck. Its effects are negated. Increase the ATK of all Dragon-Type monsters by 300.
ANT1-057 axean

Kingdom Militia
Normal Spell Card
Activate only while you Control a Face Up Peasant of Divintive: Destroy all monsters your opponent controls and gain 200 Life Points for each card destroyed by this effect.
ANT1-058 axean

Kingdom of Divinitive
Field Spell Card
"Divinitive" monsters gain 100 ATK for each "Divinitive" monster in their controllers Graveyard. Once per turn: You can return one "Divinitive" monster that is banished to the Graveyard. If this card would be destroyed by a card effect, you can banish 5 "Divinitive" monsters in your Graveyard instead.
ANT1-059 Jevan R. H. Divinitive

Magnetic Kingdom Sword
Equip Spell Card
The equipped monster gains 200 ATK and DEF. When a face-up "Divinitive" monster you control is targeted for attack: You can change the equipped cards battle position and change the target to it.
ANT1-060 Jevan R. H. Divinitive

Portal to the Kingdom
Continuous Spell Card
Once per turn: You can Special Summon up to 3 level 4 or lower "Divinitive" Normal Monsters from your deck. If you have 5 or move "Divinitive" monsters in your Graveyard: You can send this card to the Graveyard; Special Summon 1 "Jevan Unknown" from your Deck or Graveyard.
ANT1-061 Jevan R. H. Divinitive

Return to the Kingdom
Normal Spell Card
Target 5 banished "Jevan Unknown" and/or "Divinitive" monsters; Return the targets to your deck, then draw 2 cards.
ANT1-062 Jevan R. H. Divinitive

Alpha Wolf
Equip Spell Card
This card can only be equipped to a "Fang" monster. The equipped monster gains 200 ATK and DEF. If the equipped monster is flipped dace-down, return this card to your hand.
ANT1-063 Burakku_Kitsune

Forest of Fangs
Field Spell Card
If "Black Fang: Zetsubou" is face-up on the field, banish this card. This card gains effects depending on the number of "Fang" monsters face-up on the field. ● 1: When this card would be destroyed, return it to your hand instead. ● 2: Look at 1 card on the top of your Deck during your Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. ● 3: Once per turn: You can reveal any number of face-down "Fang" monsters you control to destroy the same number of opponents cards. ● 4: Once per turn: You can negate the attack of a monster with 2000 or more ATK. ● 5: Once per turn: You can Normal Summon a "Fang" monster you control.
ANT1-064 Burakku_Kitsune

Artemis Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". Discard 2 "Arrow" Equip Spell cards and 1 "Arrow" Trap card to activate this card. The equipped monster gains 1500 ATK and its attribute becomes DIVINE. If the equipped card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
ANT1-065 Legendary Pirate Plasma

Babel Spire
Field Spell Card
This card cannot be destroyed by the effect of a Spell card. Each time a "Magical Archer Zio" is equipped with a "Arrow" Equip Spell card: Add 1 Babel Counter to this card. If "Magical Archer Zio" would be destroyed by battle, you can remove a Babel Counter from this card instead.
ANT1-066 Legendary Pirate Plasma

Blazer Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". The equipped monster gains 500 ATK and its attribute becomes FIRE. When the equipped card inflicts Battle Damage to your opponent: Your opponent discards a card at random. If your opponent discards a Spell card with this effect, inflict 500 damage to your opponent.
ANT1-067 Legendary Pirate Plasma

Cyclonic Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". The equipped monster gains 200 ATK and its attribute becomes WIND. When the equipped card inflicts Battle Damage to your opponent: Select 1 card randomly from your opponent's hand. If it is a Spell card, return it to your opponents Deck and repeat this effect, otherwise your opponent draws 1 card.
ANT1-068 Legendary Pirate Plasma

Entropic Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". The equipped monster gains 500 ATK and its attribute becomes DARK. Once per turn: You can banish 1 DARK monster or 1 "Entropic Arrow" in your Graveyard; Draw 1 card. If you draw a Spell card with this cards effect, you can set it and draw once more.
ANT1-069 Legendary Pirate Plasma

Frigid Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". The equipped monster gains 300 ATK and its attribute becomes WATER. When the equipped card declares an attack: Destroy 1 Spell or Trap Card on the field.
ANT1-070 Legendary Pirate Plasma

Natural Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". The equipped monster gains 1000 DEF and its attribute becomes EARTH. When the equipped card is targeted for attack: You can send this card to the Graveyard; Return the attacking monster to the top of its owner's Deck.
ANT1-071 Legendary Pirate Plasma

Quiver of Versatility
Continuous Spell Card
"Arrow" cards that would be sent to the Graveyard are returned to the Deck instead.
ANT1-072 Legendary Pirate Plasma

Shocker Arrow
Equip Spell Card
This card can only be equipped to "Magical Archer Zio". The equipped monster gains 400 ATK and its attribute becomes LIGHT. Once per turn: You can destroy 1 DARK monster on the field. You cannot conduct your Battle Phase the turn you activate this effect.
ANT1-073 Legendary Pirate Plasma

Jolly Roger
Continuous Spell Card
Once per turn, if you control no monsters: You can Special Summon 1 "Pirate" monster from your hand in Attack Position.
ANT1-074 Legendary Pirate Plasma

Pirate Cutlass
Equip Spell Card
Equip only to a "Pirate" monster. It gains 500 ATK. The equipped monster is unaffected by the effects of Trap Cards.
ANT1-075 Legendary Pirate Plasma

Pirate Flint-Lock
Equip Spell Card
Equip only to a "Pirate" monster. It gains 1200 ATK. At the end of the Battle Phase that the equipped monster attacked: Destroy this card.
ANT1-076 Legendary Pirate Plasma

Pirate Port - New Providence
Field Spell Card
If there is an active "Pirate Ship" Field Spell Card when you activate this card, banish it instead. When this card leaves the field, activate the "Pirate Ship" Field Spell Card banished with this effect. If your opponent has a Field Spell Card when you activate this card, return it to its owner's hand. Cards that would be destroyed when a "Pirate Ship" Field Spell leaves the field are not destroyed. Once per turn: You can discard a Monster Card; Special Summon 1 "Pirate" monster from your hand or Deck in Attack Position. During the End phase, if you have less Life Points than your opponent: Change control of the Special Summoned monster to your opponent.
ANT1-077 Legendary Pirate Plasma

Pirate Port - Tortuga
Field Spell Card
If there is an active "Pirate Ship" Field Spell Card when you activate this card, banish it instead. When this card leaves the field, activate the "Pirate Ship" Field Spell Card banished with this effect. If your opponent has a Field Spell Card when you activate this card, return it to its owner's hand. Cards that would be destroyed when a "Pirate Ship" Field Spell leaves the field are not destroyed. "Pirate" monsters gain 300 ATK and DEF. If a "Pirate" monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
ANT1-078 Legendary Pirate Plasma

Pirate Ship - Adventure
Field Spell Card
Reduce the Level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Teach" in your hand by 2 instead. Once per turn, when a "Pirate" monster would be destroyed by a card effect, it is not destroyed.
ANT1-079 Legendary Pirate Plasma

Pirate Ship - Oxford
Field Spell Card
Reduce the Level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Morgan" in your hand by 2 instead. Once per turn, when a "Pirate" monster is targeted by Spell, Trap or effect of an Effect Monster Card your opponent controls: Negate the effect and destroy the card.
ANT1-080 Legendary Pirate Plasma

Pirate Ship - Royal Fortune
Field Spell Card
Reduce the Level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Roberts" in your hand by 2 instead. Once per turn, when a "Pirate" monster would be destroyed by battle, it is not destroyed.
ANT1-081 Legendary Pirate Plasma

Elaborate Trap Hole
Quick-Play Spell Card
"Trap Hole" cards cannot be negated this turn.
ANT1-082 Legendary Pirate Plasma

Trap Hole Detector
Normal Spell Card
Reveal all Spell and Trap Cards on the field and destroy all "Trap Hole" cards.
ANT1-083 Legendary Pirate Plasma

Flash Fusion
Quick-Play Spell Card
Activate when your opponent declares an attack: Banish Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field, and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Change the attack target to the Fusion Monster. At the end of the Damage Step: Return the Fusion Monster to the Extra Deck and Special Summon 1 monster that was banished by this effect.
ANT1-084 Zero Hiru

Clean Up
Counter Trap Card
Activate when a "Color" monster you control would be destroyed by your opponents card effect: Return all "Color" monsters on the field to their owners' deck.
ANT1-085 Kasi Karra

Color Explosion
Normal Trap Card
Tribute 1 "Color" monster; Inflict damage to both players equal to its ATK.
ANT1-086 Kasi Karra

Color Shield
Normal Trap Card
Discard 1 "Color Sprite" monster; Increase the ATK of 1 "Color Sprite" monster by the discarded cards ATK.
ANT1-087 Kasi Karra

Explosive Printer
Counter Trap Card
Send "Color Sprite Cyan", "Color Sprite Magenta" and "Color Sprite Yellow" from your hand or deck to the Graveyard, then negate the activation of an Effect Monster's effect and destroy that Effect Monster.
ANT1-088 Kasi Karra

Kingdom Decoy
Normal Trap Card
Banish 1 "Divinitive" monster you control; Special summon 1 "Divinitive Token" (Warrior-Type/DARK/Level 1/ATK 0/DEF 100) in Defense Position. During your next End Phase: Special Summon the banished monster in Attack Position.
ANT1-089 Jevan R. H. Divinitive

Kingdom's Judgment
Counter Trap Card
Banish 3 "Divinitive" monsters in your Graveyard; Negate the activation of a Spell Card/Trap Card/Monster Card's Effect and destroy it.
ANT1-090 Jevan R. H. Divinitive

Legendary Kingdom Shield
Normal Trap Card
Activate only when an Attack Position "Divinitive" monster you control is targeted for attack: Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). Once per turn, when the equipped monster is targeted for attack: You can negate the attack.
ANT1-091 axean

Ambush
Counter Trap Card
When a "Fang" monster is targeted for attack: Negate the attack. The targeted "Fang" monster is changed to face-down Defense Position.
ANT1-092 Burakku_Kitsune

Howl at the Moon
Normal Trap Card
Discard 1 card; Special Summon 1 "Fang" monster from your hand.
ANT1-093 Burakku_Kitsune

Arrow Jammer
Counter Trap Card
Send 1 "Arrow" card on the field to the Graveyard; Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it, then activate the appropriate effects, based on the type of card negated: • Spell: Neither player can activate Spell Cards, other than "Arrow" Equip Spell Card, this turn. • Trap: Neither player can activate Spell Cards or set Spell or Trap Cards this turn. • Effect Monster: Neither player can activate the effect(s) of Effect Monsters this turn.
ANT1-094 Legendary Pirate Plasma

Hail of Arrows
Normal Trap Card
Banish any number of "Arrow" Equip Spell Cards in your Graveyard; Destroy cards on your opponent's side of the field equal to the number of cards removed by this effect.
ANT1-095 Legendary Pirate Plasma

Long Range Arrow
Normal Trap Card
When "Magical Archer Zio" is targeted for attack: Send 1 "Arrow" Equip Spell Card on the field to the Graveyard; Double the ATK of 1 "Magical Archer Zio" for this Battle Phase.
ANT1-096 Legendary Pirate Plasma

Port of Safe Passage
Counter Trap Card
Negate the effect of a Spell, Trap or Effect Monster Card that targets a "Pirate Ship" Field Spell and destroy it. Then your opponent can pay 1000 Life Points or send all cards in their hand to the Graveyard.
ANT1-097 Legendary Pirate Plasma

Starboard Cannons
Continuous Trap Card
Activate only when a "Pirate" monster is targeted for attack while you control a "Pirate Ship" Field Spell Card: Destroy the attacking monster. Each time a "Pirate" monster is destroyed by battle and sent to the Graveyard: Add 1 Cannon Counter to this card. When a "Pirate" monster you control is targeted for attack: Remove 1 Cannon Counter from this card; Destroy the attacking monster. If there isn’t a "Pirate Ship" Field Spell Card on the field, destroy this card.
ANT1-098 Legendary Pirate Plasma

Backup Trap Hole
Counter Trap Hole
When a Spell, Trap or Effect Monster's effect is activated that would negate a "Trap Hole" Spell or Trap Card: Negate the activation of the card and destroy it, then you can then destroy 1 monster with 1000 or more ATK.
ANT1-099 Legendary Pirate Plasma

Twin Trap Hole
Normal Trap Card
Banish 1 "Trap Hole" card in your Graveyard; This card's effect becomes that of the banished card.
ANT1-100 Legendary Pirate Plasma