

* Auction Start: June 9th
* Auction End: June 22ed 10:30pm EST
In the chaos that has followed the destruction of Ched Nasad, two figures have managed to cling to each other for safety. A young woman and a Szarkai girl. Who are they? Why are they together when so many others have abandoned their own allies in an attempt to survive? Only you can decide their past and future fates.
* Only Bid what you have. If you retract a Bid, or inform us after you have placed a bid that you 'need time' to get the funds, you will automatically lose your place as the winning bidder and be Barred from future auction events.
* Co-Owning is allowed as there are two drow in this auction. This means you may take one and gift the other to a friend. Under normal circumstances co-owning is not allowed.
* Items may be bid at 90% their Tektek value. No more then 12 items may be used for a bid.
* The Szarkai elf is automatically a Legendary ranked drow. The elder with her is a Common, unless bidding breaches the following:
~ 1 Million: She may be of the Rare Ranking
~ 1.6 Million: She may be of the Legendary Ranking.
* There is a 10 Minute Anti-Snipe Guard. This means that in the final 10 minutes of the auction, only those who have bid at least once sometime earlier in the auction may continue to bid. For every bid beyond that 10 minutes, another 10 minutes will be tacked on to the end time of the auction.
Information about the Szarkai species
((The following information is quoted from the D&D sourcebook 'Drow of the Underdark'))
ALBINO DROW (SZARKAI)
The dark elves are bad enough, but some legends speak of an even more sinister and deadly foe—drow who resemble surface elves and can walk among them undetected. Called szarkai (pronounced zahrk-eye), these enigmatic drow are natural spies.
Szarkai (whose name means “ghost spiders”) are rare mutants in the deep confi nes of drow cities who appear perfectly
natural in other surroundings—especially those on the surface. Thus, albino drow receive intense training in espionage almost from birth.
These albinos appear only rarely, representing one-hundredth of one percent of the drow population. Other drow hold them in some awe, and the birth of one is considered a blessing to the family. They are called “ghost spiders” to signify the boon of Lolth.
Whether through inbreeding or the intentional dabbling of the Spider Queen, szarkai tend to appear more frequently among the noble houses than among the lower castes. Their existence is hidden from all but the highest-ranking drow who have a need to know. Szarkai are largely sequestered from drow life, being are too valuable to risk losing to a casual murder when out among the riffraff. Although they are physically safer than other drow, their lot in life is no less harsh and corrupting. Szarkai receive the personal attentions of the cruelest priestesses and most Machiavellian of nobles.
Typical Physical Characteristics: Other drow often consider szarkai to be a separate race, but the two kinds of elves are genetically identical except for the szarkai’s pale skin and red eyes. This popular opinion has some basis in fact, though: Some szarkai have subtle deformities, such as hairlessness, gnarled, clawlike hands, or small fangs.
Although szarkai are born and nurtured in the underground cities of the drow, they can be found in any setting as befits the nature of their missions. Often an albino drow lives among surface elves or in cities where elves are common. Like many of their kin, albino drow are often neutral evil. Szarkai cultivate cold patience, and few drow are as skilled at subtle and cruel intrigues.
When szarkai have completed their training and have demonstrated the necessary skills to carry out their missions, they are deployed to the surface in deep cover assignments. There, they ingratiate themselves with the surface folk when furthering the agenda of their drow masters and of Lolth. These agents provocateur are always long-term visionaries, since their missions can last for lifetimes among the lesser races. Their assignments might be simple information gathering and relay, reconnaissance of the physical and political landscape, forming a sleeper cell for some future act of sabotage or violence, or quietly manipulating those around them to turn potential allies against one another or to keep surface communities small and weak. Rarely is one of these agents dispatched to perform anything so pedestrian as an assassination; the chance of discovery is too high, and the removal of any specifi c individual among the surface races too insignificant, to be of any real value to the drow. Rather, these master spies weave webs of intrigue that are so thinly stretched across such a span of time as to be virtually invisible. Szarkai studiously avoid liches, since the undying spellcasters are adept at piercing their disguises and guessing their plots.
ALBINO DROW (SZARKAI)
The dark elves are bad enough, but some legends speak of an even more sinister and deadly foe—drow who resemble surface elves and can walk among them undetected. Called szarkai (pronounced zahrk-eye), these enigmatic drow are natural spies.
Szarkai (whose name means “ghost spiders”) are rare mutants in the deep confi nes of drow cities who appear perfectly
natural in other surroundings—especially those on the surface. Thus, albino drow receive intense training in espionage almost from birth.
These albinos appear only rarely, representing one-hundredth of one percent of the drow population. Other drow hold them in some awe, and the birth of one is considered a blessing to the family. They are called “ghost spiders” to signify the boon of Lolth.
Whether through inbreeding or the intentional dabbling of the Spider Queen, szarkai tend to appear more frequently among the noble houses than among the lower castes. Their existence is hidden from all but the highest-ranking drow who have a need to know. Szarkai are largely sequestered from drow life, being are too valuable to risk losing to a casual murder when out among the riffraff. Although they are physically safer than other drow, their lot in life is no less harsh and corrupting. Szarkai receive the personal attentions of the cruelest priestesses and most Machiavellian of nobles.
Typical Physical Characteristics: Other drow often consider szarkai to be a separate race, but the two kinds of elves are genetically identical except for the szarkai’s pale skin and red eyes. This popular opinion has some basis in fact, though: Some szarkai have subtle deformities, such as hairlessness, gnarled, clawlike hands, or small fangs.
Although szarkai are born and nurtured in the underground cities of the drow, they can be found in any setting as befits the nature of their missions. Often an albino drow lives among surface elves or in cities where elves are common. Like many of their kin, albino drow are often neutral evil. Szarkai cultivate cold patience, and few drow are as skilled at subtle and cruel intrigues.
When szarkai have completed their training and have demonstrated the necessary skills to carry out their missions, they are deployed to the surface in deep cover assignments. There, they ingratiate themselves with the surface folk when furthering the agenda of their drow masters and of Lolth. These agents provocateur are always long-term visionaries, since their missions can last for lifetimes among the lesser races. Their assignments might be simple information gathering and relay, reconnaissance of the physical and political landscape, forming a sleeper cell for some future act of sabotage or violence, or quietly manipulating those around them to turn potential allies against one another or to keep surface communities small and weak. Rarely is one of these agents dispatched to perform anything so pedestrian as an assassination; the chance of discovery is too high, and the removal of any specifi c individual among the surface races too insignificant, to be of any real value to the drow. Rather, these master spies weave webs of intrigue that are so thinly stretched across such a span of time as to be virtually invisible. Szarkai studiously avoid liches, since the undying spellcasters are adept at piercing their disguises and guessing their plots.