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smithers456

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PostPosted: Tue Jun 07, 2011 7:03 pm


"Dragon Lance" Dungeon & Dragons:
Character Creation Form #3:

Please use the "Dragon Lance" Dungeon & Dragons RPG Info Topic and the first version of Form #3 below to help create your character.

You may need to write down specific abilities, etc first to help fill out the form. Another form at the end of this Topic's introduction is a cleaned up and final version of form #3. Cut and paste the final form that's in the "Code Box" into a reply of this topic. Then fill it out and post it. I will check out all characters created to see if it's fair and the stats make sense. If you need help please let me know.

Special Note: Every Character will start will a specific amount of Currency listed below on this form.

Character Name -

Age (Including Birthday) -
Note: Start date: Monday, July 9th, 752 AD

Sex (Male, Female, other, or none) -

Regular Character Class:
(Fighter, Cleric, Mage, Thief)

OR

NPC Character Class:
The 4 regular class charcters, town folk, monsters, generic soldiers (in an army), etc.

Level:
Everyone starts at level 1. Add 1 to the level number for each completed quest.

Quests:
Current -
Completed -

Alignment:
Moral stance and beliefs.
(Unaligned, Good, Lawful Good, Evil, and Chaotic Evil)

Race:

Origin:
Each Origin is associated with a plane of existance.
(Aberrant, Elemental, Fey, Immortal, Natural, and Shadow)

Type:
General description of appearance and Behavior.
(Animate, Beast, Humanoid, and Magical Beast)

Physical Description (Including height, weight, eye and hair color) –

Ability Scores:
Due to not having a players guide and trying not to make things too complicated the ability scores will go from 1 to 100. The number can be picked or rolled (add the total of 5 20 sided dice). The ability number won't be modified due to race so treat the number as a generic number. Note: The ability number can be raised due to using a magical item or gem. When the item or gem is no longer being used the ability number goes back to it's original value. See Gem Potential Powers in the "Dragon Lance" Form info topic. Use your imagination as to how the abilities enhanced number effects your character.

1. STR (Strength) -
2. END (Endurance) -
3. INT (Intelligence) -
4. DEX (Dexterity) -
5. CHA (Charisma) -
6. LUC (Luck) -
7. PSI (Psionic Potential) -
8. MAG (Magic Potential) -
9. WIS (Wisdom) -

Hit Points:
(Ability to withstand punishment. Add Strength and Endurance and then times that number by the characters level)

Preferred Setting or Role Play theme -

Profession or Role (List Name) -

Personality -

Ambitions -

Hobbies & Interests -

History -

Armor (If Any) -
(Light Armor: Cloth Armor, Leather Armor, Hide Armor. Heavy Armor: Chainmail,
Scale Armor, Plate Armor. If needed add Description)

Shield (If Any) -
(Light or Heavy. If needed add Description)

Weapons (If Any) -
(Note Category, Group, and Description of each)

Inplements (If Any) -
(Note Group and Description for each Item)

Power source -
(Arcane, Divine, Martial, Primal, Psionic, Shadow)

Power Effect Types, Spells, and Special Abilities:
(Note: See the "Dragon Lance" Form info topic for a basic list. Since a list of specific spells & abilities is vast feel free to add one that is not on the basic list and they will be checked when listed on a created character. Up to 5)

Basic Skills list:
(Note: See the "Dragon Lance" Form info topic for a basic list. Since a list of specific skills is vast feel free to add one that is not on the basic list and they will be checked when listed on a created character. Also add what Basic Ability is used for the skill. Up to 5)

Special Skills or Traits:
(Includes special skills or abilities such as a magical aura, regeneration, the ability to ignore difficult terrain or special senses that are greater than the normal 5 senses. Follow the rules listed for Basic Skills above. Up to 2)

Languages:
(Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Primordial, Supernal, and Abyssal. Pick Common and 1 other language)

Character Carrying Ability:
1. Normal Load = 10 (lbs) x Strength number
2. Heavy load = 2 x normal load
3. Max dragging load = 5 x normal load.

Equipment:
1. Currency -
a. Copper pieces = 50cp
b. Silver pieces = 15sp
c. Gold pieces = 500gp
d. Platinum pieces = None
e. Astral diamond (Rare) = None

2. Gemstones - None
(Amber, amethyst, garnet, moonstone, jade, pearl, peridot, turquoise, aquamarine, black pearl, topaz, emerald, fire opal, sapphire, diamond, jacinth, and ruby. List each type and quantity)

3. Special Equiped Items:
(Item slots or location on character. Typically are in addition
to the general outfit, armor (if any), weapons, or clothing.
Most are magical and either training or knowledge of it's use)
a. Head Slots -
(Helm, Hat, Tiara, Bandana)
b. Arm Slots -
(Shields and Bracers)
c. Feet Slots -
(Boots and greaves)
d. Hand Slots -
(Gloves and Gauntlets)
e. Neck Slot -
(Amulets and cloaks)
f. Rings -
(Can wear one on each hand)
g. Waist Slot -
(Belts, etc)
h. Wondrous Items -
(Doesn't use up a slot)

4. Clothing or Outfit Description (If Needed) -
a. Quest Outfit - Equiped listed above + Armor, Shield,
Weapons, & Implements.
b. Formal Outfit -
c. Casual Outfits -

Backpacks items -
(General provisions, special tools, and any extra items that can be equipped depending on size and weight.)

Carried in purses or bags -

Items at Dragon Lance Inn - Any extra or valuable items that the character doesn’t wish to be equipped with or have in a backpack at the time. Treasure and extra outfits are good examples. The Dragon Lance Inn is considered to be a safe haven. Characters can’t be harmed or robbed while either they are their and or their possessions are their. The list of items can be posted at the Inn.






"Dragon Lance" Dungeon & Dragons:
Character Creation Form #3:

[b]Character Name[/b] -

[b]Age[/b] -

[b]Sex[/b] -

[b]Regular Character Class:[/b]

[b]Level:[/b] 1

[b]Quests: [/b]
[b]Current - [/b]
[b]Completed -[/b]

[b]Alignment[/b]:

[b]Race:[/b]

[b]Origin:[/b]

[b]Type:[/b]

[b]Physical Description –[/b]

[b]Ability Scores: [/b]

1. [i]STR (Strength)[/i] -
2. [i]END (Endurance)[/i] -
3. [i]INT (Intelligence)[/i] -
4. [i]DEX (Dexterity)[/i] -
5. [i]CHA (Charisma)[/i] -
6. [i]LUC (Luck)[/i] -
7. [i]PSI (Psionic Potential)[/i] -
8. [i]MAG (Magic Potential)[/i] -
9. [i]WIS (Wisdom)[/i] -

[b]Hit Points:[/b]

[b]Preferred Setting or Role Play theme[/b] -

[b]Profession or Role[/b] -

[b]Personality[/b] -

[b]Ambitions[/b] -

[b]Hobbies & Interests -[/b]

[b]History[/b] -

[b]Armor[/b] -

[b]Shield[/b] -

[b]Weapons[/b] -

[b]Inplements[/b] -

[b]Power source[/b] -

[b]Power Effect Types, Spells, and Special Abilities:[/b]

[b]Basic Skills list:[/b]

[b]Special Skills or Traits:[/b]

[b]Languages:[/b]

[b]Character Carrying Ability:[/b]
1. Normal Load = 10 (lbs) x Strength number

[b]Equipment:[/b]
1. [u]Currency[/u] -
a. [i]Copper pieces[/i] = 50cp
b. [i]Silver pieces[/i] = 15sp
c. [i]Gold pieces[/i] = 500gp
d. [i]Platinum pieces[/i] = None
e. [i]Astral diamond (Rare)[/i] = None

2. [u]Gemstones[/u] -

3. [u]Special Equiped Items:[/u]
a. [i]Head Slots[/i] -
b. [i]Arm Slots[/i] -
c. [i]Feet Slots[/i] -
d. [i]Hand Slots[/i] -
e. [i]Neck Slot[/i] -
f. [i]Rings[/i] -
g. [i]Waist Slot[/i] -
h. [i]Wondrous Items[/i] -

4. [u]Clothing or Outfit Description[/u] -
a. [i]Quest Outfit[/i] -
b. [i]Formal Outfit[/i] -
c. [i]Casual Outfits[/i] -

[b]Backpacks items[/b] -

[b]Carried in purses or bags[/b] -

[b]Items at Dragon Lance Inn[/b] -

PostPosted: Tue Jun 07, 2011 7:09 pm


"Dragon Lance" Dungeon & Dragons:
Character Creation Form #3:

Note: This is a variation of Chante’s Character. I plan on using her as a regular character in my 4nd RPG - “Dragon Lance” D & D RPG

Character Name - Chante

Age (Including Birthday) - 52, May 17th, 700AD, Emerald Birthstone.

Sex (Male, Female, other, or none) - Female

Regular Character Class: Cleric
(Fighter, Cleric, Mage, Thief)

Level: 1
Everyone starts at level 1. Add 1 to the level number for each completed quest.

Quests: Current -
Completed -

Alignment: Good
Moral stance and beliefs.

Race: Elf
Origin: Fey Plane of Existance.
Type: Humanoid

Physical Description (Including height, weight, eye and hair color) – She is 5 ft 3 inches tall. Has blond hair (long and often in a ponytail) , blue eyes, 110 lbs, and pleasing figure.

Ability Scores: (Enhanced numbers in parentices)
1. STR (Strength) - 47
2. END (Endurance) - 51
3. INT (Intelligence) - 43 (53)
4. DEX (Dexterity) - 54 (64)
5. CHA (Charisma) - 70
6. LUC (Luck) - 79 (89)
7. PSI (Psionic Potential) - 84 (104)
8. MAG (Magic Potential) - 49
9. WIS (Wisdom) - 41 (71)

Hit Points: 98
(Ability to withstand punishment. Add Strength and Endurance and then times that number by the characters level)

Preferred Setting or Role Play theme - Magical Lands, forests, beaches, and mountains.

Profession or Role (List Name) - Group Leader

Personality - Chante is a kind, loyal, and caring Elf to all Fey Folk and humans. She will tolerate other types of races and beings as long as they behave. In a battle she can become a fierce magic fighter and will use all of her strength if necessary to protect her group of friends or companions that she is with and is strongest in the forests or mountains.

Ambitions - To become one of the best Cleric's in Middle Earth.

Hobbies & Interests - History, Nature, Geology, Magic, and Human Cultures

History - Chante though still relatively young has learned a lot of spells quickly and Loves being with kind and considerate humans. She has gone on quests with Thei Syaoran before and has been his sister Gwendy’s companion for most of Gwendy’s life. Chante recently became a Group Quest Leader.

Armor (If Any) - Chainmail: Shirt, leggins, skirt, and a hood.

Shield (If Any) - Heavy magic shield. Conjured - See Spells Below.

Weapons (If Any) - A Special Crossbow used only by Elves (Able to conjure magical arrows at will). Also a Dagger (Light Blade). Usually hidden underneath her chainmail skirt on a belt.

Inplements (If Any) - Staff Covered with Amethyst crystals at the top. Enhances (Wisdom and Intelligence). Can be used as a weapon.

Power source - Divine, Psionic, and Primal. Depending on Situation. (Can use only 1 source at a time.)

Power Effect Types, Spells, and Special Abilities: Healing, Runic, Conjuration (Shield, Magical Arrows, and Force Field), Psionic (Force Beams and Telekinetic Ability) and Illusion.

Basic Skills list: Heal, Nature, Arcana, Religion, and History.

Special Skills or Traits: Empathic and able to easily see in the dark.

Languages: Elven and Common.

Character Carrying Ability:
1. Normal Load = 10 (lbs) x Strength number = 470 lbs.
2. Heavy load = 2 x normal load
3. Max dragging load = 5 x normal load.

Equipment:
1. Currency -
a. Copper pieces = 50cp
b. Silver pieces = 15sp
c. Gold pieces = 500gp
d. Platinum pieces = None
e. Astral diamond (Rare) = None
2. Gemstones - None
(Amber, amethyst, garnet, moonstone, jade, pearl, peridot,
turquoise, aquamarine, black pearl, topaz, emerald, fire opal,
sapphire, diamond, jacinth, and ruby. List each type and
quantity)
3. Special Equiped Items:
a. Head Slots - Helm. No Enhancement.
(Helm, Hat, Tiara, Bandana)
b. Arm Slots - Heavy Magical Shield when Conjured. Handles
like a light shield.
(Shields and Bracers)
c. Feet Slots - Boots. Adds to Speed (Dexterity).
(Boots and greaves)
d. Hand Slots - None.
(Gloves and Gauntlets)
e. Neck Slot - Emerald Amulet. Enhances (Wisdom, Psionic,
and Luck). Also a Cloak when needed for warmth. No
special enhancements.
(Amulets and cloaks)
f. Rings - None.
(Can wear one on each hand)
g. Waist Slot - Belt. Adds to healing (Wisdom), and
resistance (Psionic)
(Belts, etc)
h. Wondrous Items - None.
(Doesn't use up a slot)
4. Clothing or Outfit Description (If Needed) -
a. Quest Outfit - Equiped listed above + Armor, Shield,
Weapons, & Implements.
b. Formal Outfit - Flowing white halter dress that either
sparkles or glitters (knee length, has a green leaf trim
around the waist with yellow beads, and has a pink
flower accent on the left side of her trim), gold shoes
with a slight 2 inch heal with flower accents, and gold
wrist, arm and leg bands with flower accents. Note:
Formal Outfit is at the "Dragon Lance" Inn.
c. Casual Outfits - Sensible & comfortable loafer shoes with
one quarter inch heel, short sleave sensible dresses, calf
length socks, and hair at full length draped around
her shoulders and back (Not in a pony tail). All items in
different colors.

Backpacks items - Food (Rations), Water (3 Full Canteens), Rope and climbing gear (Spikes & hammer), Small 2 person Tent w/ bedrolls, combs, brushes, and extra Clothing Outfits. Healing items: Potions, herbs, cloth, binding material, wood for splints and small pot for mixing new potions. Flint and Steel. Small flat pan and cleaning knives for game or fish that's caught. Fishing pole. Quiver of 20 arrows as backup if magic conjuring ability is failing.

Carried in purses or bags - Purse in backpack if needed to gather items.


smithers456

Captain

Friendly Explorer

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whizard_dragon

Amateur Hunter

PostPosted: Mon Jun 13, 2011 7:08 pm


Character Name - Fyst Fyderron

Age - 29, July 15th, 723AD, Ruby Birthstone

Sex - Male

Regular Character Class: Thief

Level: 1

Quests:
Current -
Completed -

Alignment: Unaligned

Race: Human

Origin: Natural

Type: Humanoid

Physical Description – Fyst stands at five foot five inches tall. He weighs around 145lbs and has short, black hair. His eyes are a vibrant blue, not exactly light colored but not entirely dark either.

Ability Scores:
(I rolled to make this easy for myself. The results are very interesting lolz.)

1. STR (Strength) - 64
2. END (Endurance) - 44
3. INT (Intelligence) - 40
4. DEX (Dexterity) - 41
5. CHA (Charisma) - 49
6. LUC (Luck) - 42
7. PSI (Psionic Potential) - 45
8. MAG (Magic Potential) - 33
9. WIS (Wisdom) - 61

Hit Points: 108

Preferred Setting or Role Play theme - Fantasy, Forests, Hills, Mountains

Profession or Role - Mercenary for Hire/Average Thief

Personality - Fyst is a calm natured guy who looks for the way to make the most out of every situation. Risk is all down his alley. He lives for the heat of the moment (for now... if he dies he cant exactly live for the moment). He is easy to get along with and he trys to be easy natured with everyone.

Ambitions - He aspires to be good enough to be considered a Master Thief. Once he is he will start his own Thieves guild since all the ones he has seen/been in are corrupt and not worth much. The theives in them are all second rate and not up to par with his standards.

Hobbies & Interests - Traveling, Studying Dragon Lore, Taking Risks, Making Friends

History - As one of the street urchins in a rundown town when he was young he learned quickly how to make a quick coin the 'fast' way. As a quick learner he figured out it was in his best interests to not be caught. The first guild he joined did not make much and was too cautious so it was extrememly poor and it did not help your reputation. The next few were run by thieves who only had one good heist and then retired and got fat. Nothing was to Fyst's satisfaction but in order to get people to join a guild he would eventually make he needed to earn a reputation for himself. No one would fight by you or join your cause if you had nothing. The seek of fortune and reputation in Dragon Lance was too much for Fyst to pass up. So he set himself on his way to the most talked about thing since forever.

Armor - Light Armor- Bandana; Leather Armor - Boots, Breastplate, Greaves, Bracers, Gloves, Cloak w/ hood.

Shield - None

Weapons - Longbow(Bow), Daggers(Short blade-3){One in each boot and one hanging on his belt},Throwing Knives(Ranged- 7-10){The knives are hidden in pockets on the inside of his cloak. They are all easily accesible.}

Inplements - None

Power source - Martial, Arcane(When he messes around with a wand and eventually figures out what it does)

Power Effect Types, Spells, and Special Abilities: Poison, Reliable, Stance.

Basic Skills list: Stealth, Thievery, Perception, Dungeoneering, Acrobatics.

Special Skills or Traits: Quick learner

Languages: Common, Draconic

Character Carrying Ability: 640lbs
1. Normal Load = 10 (lbs) x Strength number

Equipment:
1. Currency -
a. Copper pieces = 50cp
b. Silver pieces = 15sp
c. Gold pieces = 500gp
d. Platinum pieces = None
e. Astral diamond (Rare) = None

2. Gemstones - None

3. Special Equiped Items:
a. Head Slots - Bandana. No Enhancement.
b. Arm Slots - Bracers. No Enhancement.
c. Feet Slots - Boots. No Enhancement.
d. Hand Slots - Gloves. No Enhancement.
e. Neck Slot - Cloak w/ hood. No Enhancement.
f. Rings - None
g. Waist Slot - None
h. Wondrous Items - None
(He has no magical items yet..)

4. Clothing or Outfit Description -
a. Quest Outfit - Equiped listed above + Armor, Shield,
Weapons, & Implements.
b. Formal Outfit - A dark blue tunic with a white vest over it and black pants with a sturdy leather belt. He also wears leather boots.
c. Casual Outfits - A plain white tee shirt with a black leather jacket on top. His pants are black and he wears boots. He also has a red bandana tied around his neck that hangs in his front.

Backpacks items - Small one person tent w/ bedroll, Flint and Steel, Rations{food}, two full canteens{water}, small whetstone, one quiver filled with broadstone arrows(I'm guessing on this but they probably hold around 25-30 arrows each, let me know if that is okay or if it is not tell me!), small vial of oil, spare sets of clothing, wood axe(for getting wood lolz)

Carried in purses or bags - Potions/Poultices, Lockpicking kit, Trapmaking kit{includes string and some nails and tacks(kinda basic, Fyst will eventually get better items to make even deadlier traps)}

Items at Dragon Lance Inn - One quiver(filled broadstone arrows).

(Let me know if I did anything wrong and I will correct it. I tried to follow your example and be a bit reasonable on what he should have. I also added a bunch of bolds, underlines, and italicizes to make it easier to read.)
PostPosted: Sun Jul 03, 2011 8:06 pm


"Dragon Lance" Dungeon & Dragons:
Character Creation Form #3:

Note: NPC Character, Variation of Gwendy from Gaia Online and her Character Creation Form #1 Regular Character from the "Hero on a Quest" RPG. I plan on using her as a NPC character in my 4nd RPG - “Dragon Lance”

Character Name - Princess Gwendy Scraymond (Original Adoptive Name), changed to Gwendy Syaoran (New Adoptive Name when Thei Syaoran adopted her)

Age (Including Birthday) - 38, Sept. 23rd, 714AD, Sapphire, September Birthstone..

Sex (Male, Female, other, or none) - Female (prefered). Could be Male if the occasion calls for it

Regular Character Class: Princess / Mage
(Fighter, Cleric, Mage, Thief)

Level: 1
Everyone starts at level 1. Add 1 to the level number for each completed quest.

Quests:
Current - Quest #001 - Rescue
Completed -

Alignment: Good
Moral stance and beliefs.
(Unaligned, Good, Lawful Good, Evil, and Chaotic Evil)

Race: Shapeshifter
Origin: Fey Plane of Existance.
Type: Any (Prefers Humaniod)

Physical Description (Including height, weight, eye and hair color) – 5 ft, 90 lbs, brown hair and eyes. Cute and Charismatic. Note: When in Human Form

Ability Scores:
1. STR (Strength) - 45
2. END (Endurance) - 41 (51)
3. INT (Intelligence) - 73 (93)
4. DEX (Dexterity) - 45 (65)
5. CHA (Charisma) - 77
6. LUC (Luck) - 72 (82)
7. PSI (Psionic Potential) - 39 (49)
8. MAG (Magic Potential) - 55 (65)
9. WIS (Wisdom) - 54 (64)

Hit Points: 86 (96)
(Ability to withstand punishment. Add Strength and Endurance and then times that number by the characters level)

Preferred Setting or Role Play theme - Quiet Town or Country side

Profession or Role (List Name) - Inn Keeper, Tavern Bar Maid

Personality - Outgoing, People Person (When in Human Form). Eager to learn and willing to go on adventures.

Ambitions - None

Hobbies & Interests - Bird watching, reading, magic, music.

History - Even though she is a princess of the Grimstone Castle she keeps that a closely guarded secret. When she was a baby Gwendy was quickly moved to an orphanage so that her adoptive Father King Scraymond Ruler of the Grimstone Castle couldn't take advantage of her natural Shapeshifting abilites. Syaoran found Gwendy at the orphanage and he fell in Love with her right away. He adopted her from the orphanage. Gwendy treats Syaoran like an older brother. As a child she kept to herself. She still can be seen sometimes with her Plushie Cat Jewel. She has gone on quests with her brother Thei Syaoran before. Chante has been a companion for Gwendy most of Gwendy’s life.

Armor (If Any) - Cloth Armor (When in Human Form) - Mantel and magical robe.

Shield (If Any) - Heavy magic shield. Conjured - See Spells Below

Weapons (If Any) - None

Inplements (If Any) - Wand (General use for magical spells and conjuring items)
(Note Group and Description for each Item)

Power source - Arcane & Primal
(Arcane, Divine, Martial, Primal, Psionic, Shadow)

Power Effect Types, Spells, and Special Abilities: Conjuration (Shield, and any item), Full Discipline, Illusion, Rattling, and Summoning (Demons, elementals, etc)

Basic Skills list: Arcana, Dungeoneering, Nature, Perception, Stealth

Special Skills or Traits: Shape shifting (Enhances Dexterity) and Regeneration.

Languages: All

Character Carrying Ability:
1. Normal Load = 450 lbs
2. Heavy load = 2 x normal load
3. Max dragging load = 5 x normal load.

Equipment:
1. Currency -
a. Copper pieces = 50cp
b. Silver pieces = 15sp
c. Gold pieces = 500gp
d. Platinum pieces = None
e. Astral diamond (Rare) = None
2. Gemstones - None
(Amber, amethyst, garnet, moonstone, jade, pearl, peridot, turquoise, aquamarine, black pearl, topaz, emerald, fire opal, sapphire, diamond, jacinth, and ruby. List each type and quantity)

3. Special Equiped Items:
(Item slots or location on character. Typically are in addition
to the general outfit,
armor (if any), weapons, or clothing. Most are magical and
either training or
knowledge of it's use)
a. Head Slots - Helm. No Enhancement - Part of Cloth Armor
(Helm, Hat, Tiara, Bandana)
b. Arm Slots - Heavy Magical Shield when Conjured. Handles
like a light shield.
(Shields and Bracers)
c. Feet Slots - Boots. No Enhancement.
(Boots and greaves)
d. Hand Slots - None
(Gloves and Gauntlets)
e. Neck Slot - Magical robe. Enhances Wisdom. Part of Cloth
Armor.
(Amulets and cloaks)
f. Rings - None
(Can wear one on each hand)
g. Waist Slot - None
(Belts, etc)
h. Wondrous Items - Plushie Cat Jewel (figurine that can be
animated). It has a sapphire in it's left eye and a fire opal
in it's right eye.
(Doesn't use up a slot)

4. Clothing or Outfit Description (If Needed) -
a. Quest Outfit - Equiped listed above + Armor, Shield,
Weapons, & Implements. Also includes one of her casual
outfits hidden underneath. Light cotton red blouse, long
green skirt, light brown leggins, and comfortable boots.
Note: Quest outfit changes in size and becomes invisible
when she changes form.
b. Formal Outfit - None
c. Casual Outfits - Noted above.

Backpacks items - Plushie Cat Jewel. Food (Rations), Water (2 Full Canteens) Small tent. Note: Special magical backpack that can hold any number of items, change in size at will, and becomes invisible when she changes form.

Carried in purses or bags - Currency (Purse In Backpack)

Items at Dragon Lance Inn - Barmaid Outfit.


smithers456

Captain

Friendly Explorer

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