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The Urban Superstition

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PostPosted: Fri Jun 03, 2011 3:49 am


Alright, a while back, I talked to Isis about updating some systems. Specifically, stats. But as it stands, I have a few more ideas. Not revelutionary, but things that would generally make things both better, and easier on everyone.

  • Change the Race/Class System. It would be equal to what it is now, but you'd select race, THEN class (Cause the way we're doing it now, makes me feel like I was retarded or something when I suggested the system...)
  • The Biochemist! One of my babied classes because their the brother of the Mechanist. They shouldn't be made to collect plants to make potions. They should be able to make them whenever they like, even in battle for a cost of X amount of energy. Why? Cause. It seems right.
  • Can we change the name of Berserkers? Maybe to Fighter or Martial Artist? As well as the Swordmaster. Cause they don't use just swords. They use everything. SO how bout' them Raiders?
  • How come there are no Homunculi in this guild?
PostPosted: Fri Jun 03, 2011 4:27 am


Most guilds I've been in it would be weapon masters. Berserkers on the other hand would have been brawlers but the descent into madness skill makes the name work from what I've seen.

wolf4life13

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The Urban Superstition

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PostPosted: Fri Jun 03, 2011 1:06 pm


wolf4life13
Most guilds I've been in it would be weapon masters. Berserkers on the other hand would have been brawlers but the descent into madness skill makes the name work from what I've seen.


Raiders generally sounds better to me.
Weapon master is too long.
PostPosted: Fri Jun 03, 2011 1:11 pm


You need to explain the race/class change to me. I'm retarded so I'm not seeing a difference

Cherry Lovette

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klgirebdnchajdelfianemdke

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PostPosted: Fri Jun 03, 2011 1:15 pm


Isis Delacroix
You need to explain the race/class change to me. I'm retarded so I'm not seeing a difference


Flip it. Races give you your base stats, and classes give you the add ons.
PostPosted: Fri Jun 03, 2011 1:30 pm


Raiders wouldn't work for everybody. That's a generally bad karma name.

Valentine Valtieri

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The Urban Superstition

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PostPosted: Mon Jun 13, 2011 11:10 am


ultimashade
Raiders wouldn't work for everybody. That's a generally bad karma name.


Been playing Fallout have you?
Raiders is a term used with a person who knows how to use most Melee weapons.
PostPosted: Mon Jun 13, 2011 12:35 pm


The Urban Superstition
Alright, a while back, I talked to Isis about updating some systems. Specifically, stats. But as it stands, I have a few more ideas. Not revelutionary, but things that would generally make things both better, and easier on everyone.

  • Change the Race/Class System. It would be equal to what it is now, but you'd select race, THEN class (Cause the way we're doing it now, makes me feel like I was retarded or something when I suggested the system...)
  • The Biochemist! One of my babied classes because their the brother of the Mechanist. They shouldn't be made to collect plants to make potions. They should be able to make them whenever they like, even in battle for a cost of X amount of energy. Why? Cause. It seems right.
  • Can we change the name of Berserkers? Maybe to Fighter or Martial Artist? As well as the Swordmaster. Cause they don't use just swords. They use everything. SO how bout' them Raiders?
  • How come there are no Homunculi in this guild?


Biochemists: sounds good
Berserkers: well, they kind of go wild on their opponent, so it fits
Swordmaster: change it to weaponsmaster
Homunculi: go look in the crew forum, we have a topic about it, but no one else cares about it...

Cute Things In Jars

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The Urban Superstition

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PostPosted: Mon Jun 13, 2011 3:35 pm


Snuff that Muffin
The Urban Superstition
Alright, a while back, I talked to Isis about updating some systems. Specifically, stats. But as it stands, I have a few more ideas. Not revelutionary, but things that would generally make things both better, and easier on everyone.

  • Change the Race/Class System. It would be equal to what it is now, but you'd select race, THEN class (Cause the way we're doing it now, makes me feel like I was retarded or something when I suggested the system...)
  • The Biochemist! One of my babied classes because their the brother of the Mechanist. They shouldn't be made to collect plants to make potions. They should be able to make them whenever they like, even in battle for a cost of X amount of energy. Why? Cause. It seems right.
  • Can we change the name of Berserkers? Maybe to Fighter or Martial Artist? As well as the Swordmaster. Cause they don't use just swords. They use everything. SO how bout' them Raiders?
  • How come there are no Homunculi in this guild?


Biochemists: sounds good
Berserkers: well, they kind of go wild on their opponent, so it fits
Swordmaster: change it to weaponsmaster
Homunculi: go look in the crew forum, we have a topic about it, but no one else cares about it...


I feel if you and me were made VC's, we'd get s**t done. We don't always see eye to eye, and for the most part, both of us maintain a cool demeanor. We should talk to Neko about these changes. As well as our VC positions.
PostPosted: Mon Jun 13, 2011 6:45 pm


The Urban Superstition
Snuff that Muffin
The Urban Superstition
Alright, a while back, I talked to Isis about updating some systems. Specifically, stats. But as it stands, I have a few more ideas. Not revelutionary, but things that would generally make things both better, and easier on everyone.

  • Change the Race/Class System. It would be equal to what it is now, but you'd select race, THEN class (Cause the way we're doing it now, makes me feel like I was retarded or something when I suggested the system...)
  • The Biochemist! One of my babied classes because their the brother of the Mechanist. They shouldn't be made to collect plants to make potions. They should be able to make them whenever they like, even in battle for a cost of X amount of energy. Why? Cause. It seems right.
  • Can we change the name of Berserkers? Maybe to Fighter or Martial Artist? As well as the Swordmaster. Cause they don't use just swords. They use everything. SO how bout' them Raiders?
  • How come there are no Homunculi in this guild?


Biochemists: sounds good
Berserkers: well, they kind of go wild on their opponent, so it fits
Swordmaster: change it to weaponsmaster
Homunculi: go look in the crew forum, we have a topic about it, but no one else cares about it...


I feel if you and me were made VC's, we'd get s**t done. We don't always see eye to eye, and for the most part, both of us maintain a cool demeanor. We should talk to Neko about these changes. As well as our VC positions.


i like the way you think...

Cute Things In Jars

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The Urban Superstition

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PostPosted: Mon Jun 13, 2011 7:00 pm


Snuff that Muffin
The Urban Superstition
Snuff that Muffin
The Urban Superstition
Alright, a while back, I talked to Isis about updating some systems. Specifically, stats. But as it stands, I have a few more ideas. Not revelutionary, but things that would generally make things both better, and easier on everyone.

  • Change the Race/Class System. It would be equal to what it is now, but you'd select race, THEN class (Cause the way we're doing it now, makes me feel like I was retarded or something when I suggested the system...)
  • The Biochemist! One of my babied classes because their the brother of the Mechanist. They shouldn't be made to collect plants to make potions. They should be able to make them whenever they like, even in battle for a cost of X amount of energy. Why? Cause. It seems right.
  • Can we change the name of Berserkers? Maybe to Fighter or Martial Artist? As well as the Swordmaster. Cause they don't use just swords. They use everything. SO how bout' them Raiders?
  • How come there are no Homunculi in this guild?


Biochemists: sounds good
Berserkers: well, they kind of go wild on their opponent, so it fits
Swordmaster: change it to weaponsmaster
Homunculi: go look in the crew forum, we have a topic about it, but no one else cares about it...


I feel if you and me were made VC's, we'd get s**t done. We don't always see eye to eye, and for the most part, both of us maintain a cool demeanor. We should talk to Neko about these changes. As well as our VC positions.


i like the way you think...


There's just so much that's NOT getting done. Many, many choice that need to be decided. And with Neko aiding her Partner, we lack a decider, or rather someone with the final Yay or Nay. Thus, things are sitting at a stand still.

We also need some people to play monsters. Badly. I think all of crew should train in how to RP a monster. Cause honestly, I don't think most our crew can be a monster.
PostPosted: Mon Jun 13, 2011 7:01 pm


The Urban Superstition
Snuff that Muffin
The Urban Superstition
Snuff that Muffin
The Urban Superstition
Alright, a while back, I talked to Isis about updating some systems. Specifically, stats. But as it stands, I have a few more ideas. Not revelutionary, but things that would generally make things both better, and easier on everyone.

  • Change the Race/Class System. It would be equal to what it is now, but you'd select race, THEN class (Cause the way we're doing it now, makes me feel like I was retarded or something when I suggested the system...)
  • The Biochemist! One of my babied classes because their the brother of the Mechanist. They shouldn't be made to collect plants to make potions. They should be able to make them whenever they like, even in battle for a cost of X amount of energy. Why? Cause. It seems right.
  • Can we change the name of Berserkers? Maybe to Fighter or Martial Artist? As well as the Swordmaster. Cause they don't use just swords. They use everything. SO how bout' them Raiders?
  • How come there are no Homunculi in this guild?


Biochemists: sounds good
Berserkers: well, they kind of go wild on their opponent, so it fits
Swordmaster: change it to weaponsmaster
Homunculi: go look in the crew forum, we have a topic about it, but no one else cares about it...


I feel if you and me were made VC's, we'd get s**t done. We don't always see eye to eye, and for the most part, both of us maintain a cool demeanor. We should talk to Neko about these changes. As well as our VC positions.


i like the way you think...


There's just so much that's NOT getting done. Many, many choice that need to be decided. And with Neko aiding her Partner, we lack a decider, or rather someone with the final Yay or Nay. Thus, things are sitting at a stand still.

We also need some people to play monsters. Badly. I think all of crew should train in how to RP a monster. Cause honestly, I don't think most our crew can be a monster.


well, i'm fine where i'm at... i bring ideas tot he table, and that makes me feel good enough....

though if you feel we should be VC... go ahead and ask if ya want

Cute Things In Jars

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