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Robayn
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PostPosted: Sat May 28, 2011 8:17 pm


Boundary of the World
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&---Setting_______________.




They lie on the edge of the province’s collective memory like a dream scarce remembered; mythical and elusive, full of meaning and great beauty, yet incomprehensible to the waking mind.These are the Haida Gwaii, the Queen Charlotte Islands, the ancestral home of the Haida peoples of Canada and the birth place of legends.

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The name Haida Gwaii translates as “islands of the people” in the Haida language. According to Haida legend, Haida Gwaii is the place where time began. There is an older name for this place, a name that comes from the mists of time and seems to be the most appropriate name of all: Xhaaidlagha Gwaayaai – Islands at the Boundary of the World. Certainly it is not hard to miss the spiritual, even mystical nature of the place.


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They are a legion of islands, a mixture of snow-top mountains and fiords that plunge into the sea, mist-enshrouded forests and windswept sandy beaches. They rise as peaks of a submerged mountain chain, with the tallest peaks perpetually capped in snow. Just two or three kilometres offshore, the continental shelf falls away dramatically to the immense depths of the Pacific Ocean.



Crowning the northern tip of the Haida Gwaii is a privately owned island, Yáahl Gántl; Raven Water. The only town on this island is Port Morg'an, a town that branches out from the large harbor and into the land. Much of the eastern coastline is claimed by commercial and private land, a mixture of homes and businesses, and then disappears in the face of the forests that sprawl over the rest of the island. It is considered both a large and a small town, encompassing nearly a quarter of the island in property but only populated by a sparse number of both Haida and non-Haida alike.

Overlooking it all is a manor, or what is better defined as a lodge. It stands on the crest of a large hill on the farthest edge of the town limit, framed and backed by the forest itself. It appears both ancient and regal at the same time, with no sign of decay but neither any trace of modern architecture. The pillar that stand on either side of the double wide doors and stretch up to the top of the three or four story mansion are matched by four more that travel along its lengths and support the decorative roof. Across the exterior walls are carvings that tell a tale of the gods, though what that story translates to is known only by its occupants - the matriarch and patriarch of the island community and the owners of the island.

This manor sees all: the forest border that is patrolled routinely by the strong wilderness officers employed by the family, the harbor that dispatches ferries, fishing boats, and planes - the only means of travelling to the island itself. It is a silent sentinel, watching over one of only seven schools in the entire chain of islands, teaching grades K through twelve, and its eyes are on the library, a novelty in a community of this size. At the edge of its perception is the large Inn and Pub, a place of both retreat and warmth, a protection offered in the loom of the sometimes oppressive eye of the Manor.

Where the Manor cannot see its hands and eyes are carried through the body of its servants, the triad of community leaders - the Mayor, the Police Chief, and the Town Council's president. Port Morg'an is a kingdom, it is Camelot, and the Manor is its castle. However, just like its mythological counter part, this modern day kingdom is also plagued by its share of mystery, intrigue, and marvels beyond the human understanding. Despite its constant vigil, the Manor is also witness to tragedy, crisis of faith, and unexplainable phenomena. It's mystery is a beacon, just like the grail in ancient times was to seekers, and it is this that calls to its heroes. For all its hardship the community of Port Mor'gan knows it can count on one thing; the dedication of brilliant minds to seek out the mysteries and solve them.


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&---Persons of interest_______________.



Sopheerie and Saeroshi Dues:
the unofficial matriarch and patriarch of Port Mor'gan.
Any local knows that nothing happens in the small town, possibly the entire island, without this notorious couple knowing it.
Presiding over the land in a large mansion on the edge of town limits, Sopheerie and Saeroshi are the beings to visit should you need to beg a favor, or seek something seemingly unattainable.




Mayor: Heru Lone

Police Chief: Dickie Maat

Town Council President: Athena Shaet



Inn/Pub Keeper: Hestia Thahor

Librarian/Newspaper Editor: Thomer Hesth

Wildlife Officer: Dege Breet

School Principal: Rheta Mua

PostPosted: Sat May 28, 2011 8:30 pm


___________Story post.



Charles Red-hands was a practical sort. Always a reason behind every action and a logical conclusion to it that always brought, well, reason. Quite often those reasons had to do with his job in town, a light-body mechanic position at the harbor (small boat and motor repairs mostly), and all the rest had to do with the small lodge he was fixing up just outside of town in the lighter part of the island's forest.

So it might have seemed out-of-character to any passerby that Saturday morning, a crisp morning that carried the lingering touch of frost and smelled like the ocean on a western breeze, because Charles Red-hands was behaving bizarrely, at best; impractical.

Perched at a bench in the town square directly below the large, old clock and in front of the municipalities office, Charles sat reading phonebooks. A pile of twelve sat beside him in no particular order and on more lay open in his hands to the 'M' section. Some books were large, belonging to the entire Vancouver area region, some were very distant - one of them being a book for the city of Regina - and all were open to the same page. Though he sat reading calmly, simply reading, there was an undeniably wrong feeling hanging about him.

Perhaps it was something in the air, or maybe it was the chill and gloom of an approaching storm - something Charles seemed oblivious or simply dismissive of - or it could have been both. Whatever it was, there was a reason unspoken and maybe even unknown to the townsfolk that had most, if not all, of them indoors that morning. Charles Red-hands sat alone.

Though it was not uncommon for the island of Yáahl Gántl to be barraged by rain storms, especially in this season, it was uncommon for those stormclouds to be accompanied by lightning or thunder. The conditions required for the manifestation of energy in the atmosphere were simply not present this far north, it was far more common inland or in the south. However, despite that scientific reasoning, the distinct rumble of thunder threatened the horizon. In that moment the town stilled, children at their desks at school stopped to listen as well as their teachers, shoppers at the local market paused to ponder, and even the minuscule traffic on the roads slowed to wonder at what it was they had heard. Fishermen on the waters even delayed in their duties, knowing what they must do to protect their vessels and selves but unable to do so as they stood in disbelief at what they had heard. The only soul that seemed to go on without notice of the dark voice in the sky was Charles, continuing to scan the page he was on in his phone book.

Then it happened, faster than anyone could have predicted: lightning strikes. Six of them simultaneously on the island, three striking in the forest at the tallest of trees, two striking in the harbor (one drawn to a moored boat and another to a buoy), and the final strike in the town square, hitting not the clock tower as would be expected but Charles Red-hands himself. It was over before it had even begun, it seemed, and in the brilliant flash of energy and power from the sky Charles was gone. No charred remains, no blasted body bits scattered in the area, simply gone. In the space of a breath after the lightning struck the thunder dissipated and the clouds birthed an unbelievable gale of rain, drops heavy and thick enough to fill a child's mouth, and the town rushed to cover and protection from the storm without any notice of Charles' disappearance, or so it would seem.

Robayn
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Robayn
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PostPosted: Tue May 31, 2011 1:18 pm


Julie:


Through the rain, slipping on the slick pavement in her once-crips, white sneakers, Julie managed to make it across to the town square where she could see Dickie Maat, the police chief, and Thomer Hesth, her 'boss.' She didn't want to make a scene on her approach and, had it been possible, she would have been as sneaky as possible about it, but between the wet squishing of her quick steps in the wet, soft grass, the slapping sound the bottom of her sodden jeans made every the back of her heels were stuck, and the chattering of her own teeth, she wasn't getting the award for the silent approach anytime fast.

"What's going on?" She called out, despite being close enough to the men that her raised voice wouldn't have been necessary had it not been for the rain. Peering up with big, curious eyes at the both of them from under the make-shift cover she'd made with her wool sweater, she waited for the answer she knew was going to be nothing but ambiguous. It always was.
PostPosted: Tue May 31, 2011 1:21 pm


NPCs



Dickie maat took his rain-slicker off and draped it around Julie's shoulders, unsurprised that the girl had rushed out here without thinking of anything but a story. It looked like she hadn't even combed her hair, and her socks didn't match. "It's raining." He said, in answer to her question.

"Storm has struck a few places in town, but there's nothing to worry about, Julie." Thomer interjected before the girl could complain about Dickie's all-too-obvious answer. "The chief has ordered a few men out to see if there is any danger of fire, but otherwise there's nothing to report on but a little bit of rain."

Robayn
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Survivor

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Robayn
Captain

Survivor

13,900 Points
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  • Jolly Roger 50
  • Party Machine 500
PostPosted: Tue May 31, 2011 1:27 pm


Julie:



Julie rolled her eyes at the police chief's answer, though gratitude for the police-issue rain-slicker curbed any sarcastic comment she might have made otherwise. Nothing to report on? Never! She refrained from speaking her thoughts out loud, but she could tell from the look of worry on Thomer's face, and resignation on Dickie's, that neither of them bought the slow, accepting nod that she gave them.

First thing was first. She'd have to find out where those men had been dispatched. Julie smiled at Dickie, telling him silently that admission that his men had been dispatched was already going to cost him more time with her. "I'll just..." She started, backing up away from the men, "..be at home then!"

They let her go, she knew it, because if either of them truly wanted to keep her from poking her nose in everything in this town then they were capable of stopping her. The fact that they didn't, however, was clearly a sign that they wanted her to investigate! ...clearly.
PostPosted: Tue May 31, 2011 1:30 pm


NPCs



"She's not going home.

"Nope."

Dickie and Thomer watched Julie go, with Dickie's coat, before turning back to the bench. Dickie knelt and placed his hand over it while Thomer watched and both of them raised their eyes to the dark skies.

"Someone will need to tell them." Dickie said.

"They already know," Thomer replied, turning his gaze to the west hill where the Lodge could only be made out in the darkness by the lights that were on inside.

"Will she be enough?" Dickie asked, standing and wiping his hand on his pants.

"No, but she'll find more."

Together, the men left the square empty once more.

Robayn
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