Boundary of the World
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&---Setting_______________.
They lie on the edge of the province’s collective memory like a dream scarce remembered; mythical and elusive, full of meaning and great beauty, yet incomprehensible to the waking mind.These are the Haida Gwaii, the Queen Charlotte Islands, the ancestral home of the Haida peoples of Canada and the birth place of legends.

The name Haida Gwaii translates as “islands of the people” in the Haida language. According to Haida legend, Haida Gwaii is the place where time began. There is an older name for this place, a name that comes from the mists of time and seems to be the most appropriate name of all: Xhaaidlagha Gwaayaai – Islands at the Boundary of the World. Certainly it is not hard to miss the spiritual, even mystical nature of the place.

They are a legion of islands, a mixture of snow-top mountains and fiords that plunge into the sea, mist-enshrouded forests and windswept sandy beaches. They rise as peaks of a submerged mountain chain, with the tallest peaks perpetually capped in snow. Just two or three kilometres offshore, the continental shelf falls away dramatically to the immense depths of the Pacific Ocean.
Crowning the northern tip of the Haida Gwaii is a privately owned island, Yáahl Gántl; Raven Water. The only town on this island is Port Morg'an, a town that branches out from the large harbor and into the land. Much of the eastern coastline is claimed by commercial and private land, a mixture of homes and businesses, and then disappears in the face of the forests that sprawl over the rest of the island. It is considered both a large and a small town, encompassing nearly a quarter of the island in property but only populated by a sparse number of both Haida and non-Haida alike.
Overlooking it all is a manor, or what is better defined as a lodge. It stands on the crest of a large hill on the farthest edge of the town limit, framed and backed by the forest itself. It appears both ancient and regal at the same time, with no sign of decay but neither any trace of modern architecture. The pillar that stand on either side of the double wide doors and stretch up to the top of the three or four story mansion are matched by four more that travel along its lengths and support the decorative roof. Across the exterior walls are carvings that tell a tale of the gods, though what that story translates to is known only by its occupants - the matriarch and patriarch of the island community and the owners of the island.
This manor sees all: the forest border that is patrolled routinely by the strong wilderness officers employed by the family, the harbor that dispatches ferries, fishing boats, and planes - the only means of travelling to the island itself. It is a silent sentinel, watching over one of only seven schools in the entire chain of islands, teaching grades K through twelve, and its eyes are on the library, a novelty in a community of this size. At the edge of its perception is the large Inn and Pub, a place of both retreat and warmth, a protection offered in the loom of the sometimes oppressive eye of the Manor.
Where the Manor cannot see its hands and eyes are carried through the body of its servants, the triad of community leaders - the Mayor, the Police Chief, and the Town Council's president. Port Morg'an is a kingdom, it is Camelot, and the Manor is its castle. However, just like its mythological counter part, this modern day kingdom is also plagued by its share of mystery, intrigue, and marvels beyond the human understanding. Despite its constant vigil, the Manor is also witness to tragedy, crisis of faith, and unexplainable phenomena. It's mystery is a beacon, just like the grail in ancient times was to seekers, and it is this that calls to its heroes. For all its hardship the community of Port Mor'gan knows it can count on one thing; the dedication of brilliant minds to seek out the mysteries and solve them.

________________________

&---Setting_______________.
They lie on the edge of the province’s collective memory like a dream scarce remembered; mythical and elusive, full of meaning and great beauty, yet incomprehensible to the waking mind.These are the Haida Gwaii, the Queen Charlotte Islands, the ancestral home of the Haida peoples of Canada and the birth place of legends.

The name Haida Gwaii translates as “islands of the people” in the Haida language. According to Haida legend, Haida Gwaii is the place where time began. There is an older name for this place, a name that comes from the mists of time and seems to be the most appropriate name of all: Xhaaidlagha Gwaayaai – Islands at the Boundary of the World. Certainly it is not hard to miss the spiritual, even mystical nature of the place.

They are a legion of islands, a mixture of snow-top mountains and fiords that plunge into the sea, mist-enshrouded forests and windswept sandy beaches. They rise as peaks of a submerged mountain chain, with the tallest peaks perpetually capped in snow. Just two or three kilometres offshore, the continental shelf falls away dramatically to the immense depths of the Pacific Ocean.
Crowning the northern tip of the Haida Gwaii is a privately owned island, Yáahl Gántl; Raven Water. The only town on this island is Port Morg'an, a town that branches out from the large harbor and into the land. Much of the eastern coastline is claimed by commercial and private land, a mixture of homes and businesses, and then disappears in the face of the forests that sprawl over the rest of the island. It is considered both a large and a small town, encompassing nearly a quarter of the island in property but only populated by a sparse number of both Haida and non-Haida alike.
Overlooking it all is a manor, or what is better defined as a lodge. It stands on the crest of a large hill on the farthest edge of the town limit, framed and backed by the forest itself. It appears both ancient and regal at the same time, with no sign of decay but neither any trace of modern architecture. The pillar that stand on either side of the double wide doors and stretch up to the top of the three or four story mansion are matched by four more that travel along its lengths and support the decorative roof. Across the exterior walls are carvings that tell a tale of the gods, though what that story translates to is known only by its occupants - the matriarch and patriarch of the island community and the owners of the island.
This manor sees all: the forest border that is patrolled routinely by the strong wilderness officers employed by the family, the harbor that dispatches ferries, fishing boats, and planes - the only means of travelling to the island itself. It is a silent sentinel, watching over one of only seven schools in the entire chain of islands, teaching grades K through twelve, and its eyes are on the library, a novelty in a community of this size. At the edge of its perception is the large Inn and Pub, a place of both retreat and warmth, a protection offered in the loom of the sometimes oppressive eye of the Manor.
Where the Manor cannot see its hands and eyes are carried through the body of its servants, the triad of community leaders - the Mayor, the Police Chief, and the Town Council's president. Port Morg'an is a kingdom, it is Camelot, and the Manor is its castle. However, just like its mythological counter part, this modern day kingdom is also plagued by its share of mystery, intrigue, and marvels beyond the human understanding. Despite its constant vigil, the Manor is also witness to tragedy, crisis of faith, and unexplainable phenomena. It's mystery is a beacon, just like the grail in ancient times was to seekers, and it is this that calls to its heroes. For all its hardship the community of Port Mor'gan knows it can count on one thing; the dedication of brilliant minds to seek out the mysteries and solve them.

&---Persons of interest_______________.
Sopheerie and Saeroshi Dues:
the unofficial matriarch and patriarch of Port Mor'gan.
Any local knows that nothing happens in the small town, possibly the entire island, without this notorious couple knowing it.
Presiding over the land in a large mansion on the edge of town limits, Sopheerie and Saeroshi are the beings to visit should you need to beg a favor, or seek something seemingly unattainable.
Mayor: Heru Lone
Police Chief: Dickie Maat
Town Council President: Athena Shaet
Inn/Pub Keeper: Hestia Thahor
Librarian/Newspaper Editor: Thomer Hesth
Wildlife Officer: Dege Breet
School Principal: Rheta Mua