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This is a Bleach Roleplay guild 

Tags: Bleach, Ichigo, Semi-litterate, Arrancars, Shinigami 

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Guild Rules (Read Here First)

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Ace Brigade

Original Phantom

10,250 Points
  • Invisibility 100
  • The Wolf Within 100
  • Generous 100
PostPosted: Sat May 28, 2011 7:49 pm


Basic Role Play Rules


1. NO CYBERING - If you are seen cybering, stating that you are talking it elsewhere, or even talk about cybering you will be given a warning. If the offense is serve enough, you will be banned from the guild.

2. No Auto Love - This is when a character or characters automatically fall in love with each other. We here at SROTS do promote character infatuation and love as long as it follows the Gaiaonline Guidelines of having no cybering, but as well as making sure they don't have a first meet and instantly fall for each other. If two characters are going to start falling in love, make sure that it is done so over time, and after a number of visits so as to have the characters grow accustom to one another. SROTS has a history of characters that have fallen in love as well as a marriage or two within the guild that each took their sweet time to get to.

3. Cursing is permitted but don't go overboard

4. Respect everyone within this guild. Meaning, treat others the way you want to be treated.

5. If you have a problem with someone, take it to pm between the two of you. If you can not settle the difference then pm a crew member, vice captain or the captain. If the problem boils over to the guild itself, both parties will be given a warning.

6. No God Modding - This is having powers, skills, spells, zanpakuto, weapons, and things alike that are not approved for your character.

7. No auto-kills - unless stated other wise. Meaning that this must be listed within the rules of the rp or area and it must be approved by crew, vice captain, or captain.

8. Killing is not permitted in this guild unless a person gives permission, or if they are kicked out of the guild in which their character may very well be executed. Unless otherwise stated by the person

9. No Auto Hitting - This is for when in combat or to inflict actual pain onto a person without giving them the opportunity to dodge. This is only negated for when in a non-violent term that a person can lightly poke, shove, or even just lightly hit a person that will not cause damage that will stay with a person when they enter combat.

10. No on going dodges/No auto dodging - A person may have the speed to dodge attacks, yes, but they cannot dodge every single attack, a person will eventually get slow in their movements and take on hits.

11. No Auto Knowledge - Auto Knowledge is when a person uses knowledge they have gained in OOC and use it as if their character has somehow gained possession of this knowledge. This would mean some kind of special way of knowing a person's fears, weaknesses, likes, loves, and other things of that sort. If you are given permission to use a select knowledge gained in OOC, then by all means use it, but if a person is just stating it and does not allow you to use it, that post will become void if a complaint is made and research is done correctly to figure out that the knowledge was gained from OOC. Also known as Metagaming.

12. No auto-blocking - You can not automatically block any or all attacks.

13. No invincibility - Everyone can get hurt.

14. Control only your character - You are not allowed for any reason to just take control of another person's actions or character to do with what you wish, which includes having them react, speak, move, attack, or anything like that without first getting their permission.

15. Every post that is made ether in a spar, guild rp, squad rp, or just posting in general 1 post is equal to 1 minute.

16. NO OOC Posts - In any role play within this guild it is a no go for OOC posts, you must make a character post preforming an action if you wish to do so, or you will have to take all OOC posts into an OOC location within your squad, or just the basic guild OOC Thread.

17. When posting anything in the "Quotation Marks" that is Bold that means you are speaking to someone or some people.

18. When posting anything in the "Quotation Marks" that is Italics that means you are ether thinking to yourself, talking to yourself in thoughts, or someone is talking to you telepathically.

19. You are not to make a topic in the main hall unless you have permission from the Council. If such a post is made, then it will be locked. It will stay up for only one day, and then be deleted.

20. Third Person Posts - While role playing in this guild, the basic way and the most wanted way for a post is in third person point of view for your character. A first person can be acceptable, but you must preform it in a none confusing way, if more than three complaints are made, you will be requested to switch into a Third Person posting style.

21. No ranking one liners - Anyone that has a rank of Officer to Captain cannot be a one liner role player. The minimum posting allowed for an Officer is 5 sentences, 10 for a Lieutenant, and at least one paragraph or more to be a captain. Though it is understandable if it becomes difficult to make larger posts.

22. If anyone that is not crew member and that has an RP idea for the guild or ideas to make this guild better, you must post it in the Lt. and Lower hall. If it is not voted on in a timely manner, then Pm one of the Crew members, with the subject being either "Soul Reapers of the Seireitei" or "SRotS."

23. You are not to Role play until your RPC has been approved. If it has not approved in 4 days, Pm any of the crew, and tell them, and they will then go look at it. Please Title the Pm, "SRotS RPC" with a link to the thread.

24. Your RPC MUST be original. No copying from the show.

25. You are only allowed to have one main RPC. It must be stated that it is your main RPC. You may have a secondary RPC, but it must be stated as the secondary RPC, and can not go over the rank of soldier in any squad.

26. If you step down from a Captain position, you are allowed to keep all of your powers (Meaning you are not effected by the change), Vizard Abilities, or Releases. In order for this to count though, you must keep the same Character, and you must have not left the guild.

27. If anyone that is Godmodding, auto-hitting, and ect. in a fight, one of the people in the fight must contact both Vice Captains and Captain of the guild so that it can get checked out but if ether of the Vice Captains and/or Captain is a fight that the problem occurs that person can't check and must find a replacement to check for them but the Vice Captains and Captain has the right to step in if they see any of the rules being broken to much. If there was a lot of errors in the fight, the fight has to restart but if the problem comes up again the fight is automatically over with no winner and the person will be giving a warning.

28. If you do don't have a RPC and you refuse to make one, you will be removed form the guild.

29. If you wish to become a Crew in the guild, you must first have this:
1. a minimum of 350 posts, which will give off that they can be active.
2.They must be able to follow our guild rules and have not been once given a strike against them for breaking our rules by either god modding, or just starting up a fight, with in the last year. This was added 8/11/11 due to a passing of it in the council by Youroka Kage)

30. Your RPC can be part animal or Mythical beast. There are rules for it though. First, you must still have a basic human shape. Second, if it is a Mythical beast, it must be one from common lore, not one you made up (Dragon, Elf, Liger, ect). Third, if you have anymore than normal add ons, they must be small. For example, if you are part Dragon, you can not have wings, tail, or breathe some sort of element.What you could have though is tougher skin, due to the fact that dragons normally have both scales and rough hides. This was added 8/28/11 due to a passing of it in the council by Youroka Kage)
PostPosted: Sat May 28, 2011 7:50 pm


Rules For Squad Abilities


1. If there is already a squad ability in a squad, you must use it. It is usually perfect for the squad and does not need to be changed. Also, the creator of the squad ability moves to a different squad, they are not allowed to take the squad ability with them, for it most likely not fit the squad they are switching to.

2. One person can have up to one Squad Abilities.

3. Once you join a squad, if you want to have the squad's ability you must post asking the Captain to train you so you can have a chance obtain the squad ability and if you pass the training you can use the squad ability.

4. If a person switches to a different Squad and already have a Squad ability they have a choice to ether keep the Squad ability they have already or go for the new Squad ability, but if you choose to learn the new Squad ability you must give up your old Squad ability and post to the Captain of the new Squad to train you to get their Squad ability.

Ace Brigade

Original Phantom

10,250 Points
  • Invisibility 100
  • The Wolf Within 100
  • Generous 100

Ace Brigade

Original Phantom

10,250 Points
  • Invisibility 100
  • The Wolf Within 100
  • Generous 100
PostPosted: Sat May 28, 2011 7:52 pm


Healing Rules


1. You can not heal yourself with your own Reaistu. Whether it be by a Zanpaku spirit, or a power.

2. Only squad 4 is permitted to have Chiyudo without Training. You may Pm the current Captain of squad 4, for training. There are a list of Chiyudo users here.

3. Your Zanpaku can not heal you. Meaning you may have a blade that can heal, but you can not heal yourself with it.

4. For Reference of what I am saying, look here. It will start at 6:18.
PostPosted: Sat May 28, 2011 7:55 pm


Role Play Transition Rules


1. One Place At A Time - This means a person cannot have their character in two squads talking to different people at the exact same time. We follow some physics in this guild that means that your character, like you in real life, can only be in one place at a time. This rule is only void when you are in a Guild Role Play or in a Squad Role Play in which is in it's own zone as well, making it not apart of the time frame in which you move around from squad to squad. Special Role Plays in which play as the general locations people can travel to through transition do not abide by these rules since they play on basic guild time.

2. Traveling - Like the "One Place At A Time" rule, where you can only be at one place at a time, this explains how you can move freely. Either in OOC or in your role playing post, which must be detailed if you are to make a transition while posting it in role play, can you make the transition.
For OOC Example

[Gojiro Transitions from Squad 3 Meditation Gardens to Squad 4 Hospital]

For Role Play Example

After noticing a small thing of poison entering his body from a strange thorn plant, Gojrio stood up and began to leave the Squad 3 Meditation Gardens, and began to head for the Hospital in Squad 4...

Like in the first rule, you cannot travel to two or more places at a time, only one place at a time.

Ace Brigade

Original Phantom

10,250 Points
  • Invisibility 100
  • The Wolf Within 100
  • Generous 100

Ace Brigade

Original Phantom

10,250 Points
  • Invisibility 100
  • The Wolf Within 100
  • Generous 100
PostPosted: Sat May 28, 2011 7:57 pm


Guild Sparing/Combat Rules


1. All Basic Role Play Rules Apply

2. Spar Limitations - Each spar can have a limitation on what skills can be used from the set of releasing shikai to bankai, vizard mask, spells, and even just weapons. The skills allowed must keep things equal if you create limitations. You cannot say the opponent may not use their zanpakuto, while you are allowed to go up and use bankai if you possess it. You also cannot say the other cannot use shikai while you use it. If you limit the spar to only shikai, and the other person has bankai and you only have shikai, that has you both at an equal level in using shikai. Everything must be equal in limitations.

3. The Hit Rule - Thought it may not be liked by many people, the basic hit rule means that the opponent is allowed to choose when they are hit by what attack. However they cannot say that they are able to dodge and block every attack. You also play by the same rule if they attack you, you are able to choose what hits and what doesn't, but make sure it makes sense, and that you are not just doing an Auto Dodging ability.

4. Dice Role or Random Number Hits - This is a special thing that both parties must agree to that allows a person to make an attack while using either random number or dice roll. The person must post in OOC while role playing and stating that they are going to choose a select list of numbers for what is about to happen.

For example of what you could do.

You can choose a random number of 1 to 100, and you select what numbers are what. 1 to 25 is a direct hit while destroying the opponents attack, 26 to 50 is a partial hit in which causes a small amount of damage negating some of the opponents attack and you take on some damage, 51 to 75 negates some of the attack by the opponent and you take on more damage from them, than what you to do the opponent. 76 to 100 your attack misses completely or is completely negated by your opponents attack, and you take on all the damage they throw in their attack.

That of course is only an example, you must keep it fair if you use this system, if you use it to make them get hit from each part of the numbers, you will have abused this privilege and it will be taken away from the abuser for a set amount of time, the battle will also be given to the person who was hit by the attack made with the abused random number/dice roll. Your name will be marked down, and once time comes back that you can use it again and you abuse it once more, you will forever be unable to use this system for yourself, and instead it can only be used against you by an opponent, but they still are not allowed to abuse it either.

5. Number of Sparing Contestants - Of course the minimum needed for a spar is 2 people, but a maximum will have to be posted in the spar if you make one for more than two contestants. This should be common knowledge, but I have seen instances when people keep on joining a spar when they are not allowed to by the maker of that spar.


6. Joining a spar - You must first of course have an approved RCP before you may join one, but the maker of the spar must see your character RCP and approve you to join their spar if they do not have a specific person they wish to battle with. So make sure you give them the url link to your character before you start combat with them.
PostPosted: Sat May 28, 2011 7:59 pm


Rules for Indirect Attacks


In the guild there have been people that have possessed shikai, bankai, or just release effects that cause an instant poisoning, blinding, burning, stunning, and over all just causing an auto hit type move onto a person.

Auto Hit Effects - As stated in rules above, Auto Hits are illegal, this goes with some attacks that indirectly damage as well. This rule only apply to poisoning, paralyzing and illusions.

Now we will be allowing "chance" effects for a small amount of time unless it is viewed as something we do not wish to apply into the guild. This does not apply to any effect in which instantly kills, and or hurts a character instantly. It will mainly revolve around some of the indirect attacks that will be listed.

The way how "chance" work is that, ether a 6-sided Dice or a Random Number from 1-100 must be placed in order that has an exact 50/50 chance. If the number is even that means the person was able to resist or delay it depending on the indirect attack but if it is odd that means the person wasn't able to resist or delay the indirect attack.

Poison - All poisoning that comes from a zanpakuto must be long term meaning that once the poison makes contact it has to take time before the poison can take effect, for example: "Once the poison has entered into a persons body, it will take five minutes before the poison will take effect."

Once the poison takes effect a person is able to use the "chance" rule, if a person gets a even number that means they delay the poison for a minute. The person after once the poison take effect must keep on doing the "chance" rule until they are cured with an antidote or the time limit of the poison has been meet.

Illusion - Unlike the poison, if a person is hit with an illusion the person only has one shot with the "chance" rule meaning that if a person is able to resist and break the illusion the person is unaffected by that illusion attack until another illusion attack hits them and they need to make another "chance" to see if they resist but if a person wasn't able to resist the illusion that person is stuck in the illusion until the illusion has reached its time limit.

Paralysis - Unlike stun that is a weaker version and it only stays in effect for a few seconds, paralysis is very strong indirect attacks that a person can get because it causes the whole body to freeze and shut down so a person is not able to react that is why a person can only be paralyze for only a minute. A person is able to resist paralysis that is why with the "chance" rule if a person is able to resist the paralysis they are not paralyze but if they fail that means the person is paralyze.

Created By: Reddeye Gojiro Kiryu, Ace Brigade, athena2324

Ace Brigade

Original Phantom

10,250 Points
  • Invisibility 100
  • The Wolf Within 100
  • Generous 100
Reply
Universal Hall ~(Crew only)

 
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