Uru'baen
(aka Leowolf Undscarr Wulfe)
Eyes Naturally Yellow, but becomes icy blue or white depending.
Fur Primarily black overcoak, darker shades around ears and paws. Soft white under-fur from muzzle to tip of the tail. Blond highlights along his mane.
Scars Across his muzzle, over his left eye, over each shoulder, and left bi-cept. There is also a cross scar over his chest.
Accessories Golden bands around his ears, a necklace of his Axis Key, and a shackle on his right wrist.
Formes- Prince of Mireidaen / Knight - Silver-slate armor and red cape. Wields Knight's Blade and Glaive of Punishment.
- Original Forme - ordinary form that he appears as outside of his armor. Black shorts and a long, black tattered scarf. Wields Shard Hilt. (Sometimes goes casual)
- Human Illusion - Using demonic illusions to disguise himself as a human mostly to put his kingdom's people at ease.
- Demon: FHM - Becomes the embodiment of the four horsemen. Wields the Dulluhan's Edge as well as the weapons of War, Conquest, and Famine, and protected by Bonicade armor.
Weapons- Cocytus - A physical manifestation of Uru's cyrokinetic powers. Brings about the blue flames and cold temperature that exudes from his presence.
- Dulluhane - A physical manifestation of Uru's over-abundant demonic/dark powers. Brings about the Dulluhane's Edge, a very large scythe that is known to cut through bodies, souls, and structures without leaving evident signs.
- Knight's Blade - A short oriented sword that is sheathed at the waist. Sealing it unseals Dulluhane's power into the Glaive of Punishment. When Knight's Blade is unsealed, it duplicates itself of ice to allow dual-wielding and cyrokinetic powers.
- Glaive of Punishment - A large, double handled buster sword. Sealing it unseals Cocytus' power into the Knight's Blade. When Glaive of Punishment is unsealed, it unleashes ghastly waves of darkness with every swing capable of slashing anything within the vicinity.
- Shard Hilt - a shattered blade that uses darkness infused crystals that moved at the will of the user, capable of infecting, multiplying, slicing, or encasing targets. With War, the results of attacks are more catastrophic but less usage. With Conquest, the attacks are swift and lasting. With Famine, attacks drain target's life to fuel more crystal propagation. Crystals that make up its form can take shape of anything; thin or thick.
- Bonicade - True demon shape given in the form of skeleton-bone like structures around his body which act as shields. They are sentient and able to grow on their own at danger. Further uses is the Phalanx.
Skills ( Shadow manipulation, cyrokinetic, and fire mastery)
- Shadow Mastery - able to travel through shadows, use shadows as weapons, hide among them, look through them to other areas, etc.
- Blue Fire - Cold to the touch, burns to ice. Turns other all other fire into blue.
- Demon's Bane Fire - Demonic fire that spreads and burns quickly. Injuries take longer to heal and the flames only die when the energy put into them extinguishes.
- Dark Reaver - Grasps an orb of demonic energy sending out sporadic waves of power in all directions. (AOE)
- Knight's Repentence - A chain combo attack unsealing Cocytus before unsealing Dulluhane for a final blow with the knight weapons.
- Hell's Gate - a pentagram seal that opens up a portal, releasing a long stream of demonic energy to destroy any within it. (time to set up)
- Phalanx - Shields self in bone armor in a dome shape against the ground, sending out spike-like shadows before spinning to repel.
- Soul's Agony - Literally grasps a soul from a body and severs it. (forbidden)
- Crystal Tomb - Encases target in crystal from the Shard Hilt.
- Shadow Dominion - Releases all reserves into infesting the ground, calling forth his Obliviate Demon (a Xth Headed Shadow Demon) from the ground that ravages absolutely everything until energy depletes.