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Agent Sinistra
Captain

Dangerous Genius

7,100 Points
  • Signature Look 250
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PostPosted: Fri Apr 29, 2011 5:37 pm


For keeping track of who has what powers and what the heck they even do.

PostPosted: Fri Apr 29, 2011 5:40 pm


Kriv


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At Will
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Divine Challenge
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.

At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until
you use this power against another target, or if you fail
to engage the target (see below). A creature can be subject
to only one mark at a time. A new mark supersedes a
mark that was already in place.

While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.

Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn. The
damage increases to 6 + your Charisma modifier at 11th
level, and to 9 + your Charisma modifier at 21st level.

On your turn, you must engage the target you challenged
or challenge a different target. To engage the
target, you must either attack it or end your turn adjacent
to it. If none of these events occur by the end of your turn,
the marked condition ends and you can’t use divine challenge
on your next turn.

You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it
doesn’t rely on the intelligence or language ability of the
target. It’s a magical compulsion that affects the creature’s
behavior, regardless of the creature’s nature. You can’t place
a divine challenge on a creature that is already affected by
your or another character’s divine challenge.


Lay on Hands
Your divine touch instantly heals wounds.
At-Will (Special) ✦ Divine, Healing
Special: You can use this power a number of times per day
equal to your Wisdom modifier (minimum 1), but only once
per round.
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points.
Instead, the target regains hit points as if it had spent a
healing surge. You must have at least one healing surge
remaining to use this power.

Holy Strike
You strike an enemy with your weapon, which ignites with holy
light.

At-Will ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier radiant damage. If you
marked the target, you gain a bonus to the damage roll
equal to your Wisdom modifier.
Increase damage to 2[W] + Strength modifier at 21st level.

Valiant Strike
As you bring your weapon to bear, the odds against you add
strength to your attack.

At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength + 1 per enemy adjacent to you vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

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Encounter
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Second Wind
Once per encounter, you can spend a
healing surge as a standard action.


Dragon Breath
As you open your mouth with a roar, the deadly power of your
draconic kin blasts forth to engulf your foes.

Encounter ✦ Fire
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex
Hit: 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 +
Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength,
Constitution, or Dexterity as the ability score you use
when making attack rolls with this power. You also choose
the power’s damage type: acid, cold, fire, lightning, or
poison. These two choices remain throughout your character’s
life and do not change the power’s other effects.

Radiant Smite
Your weapon glows with a pearly luminescence. Enemies shrink
from its pure light, especially creatures of supernatural evil such
as demons and devils.

Encounter ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Wisdom modifier radiant
damage.

Channel Divinity: Divine Mettle
Your unswerving faith in your deity empowers a nearby creature
to resist a debilitating affliction.

Encounter ✦ Divine
Minor Action Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal
to your Charisma modifier.

Channel Divinity: Divine Strength
You petition your deity for the divine strength to lay low your
enemies.

Encounter ✦ Divine
Minor Action Personal
Effect: Apply your Strength modifier as extra damage on
your next attack this turn.

Invigorating Smite
When you hit an enemy with your weapon, you and your allies
suddenly feel invigorated by the divine power of your faith.

Encounter ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage. If you are bloodied,
you regain hit points equal to 5 + your Wisdom modifier.
Bloodied allies within 5 squares of you also regain hit
points equal to 5 + your Wisdom modifier.

Benign Transposition
You call upon the power of your deity to switch places with an
ally and strike a foe within reach of your new position.

Encounter ✦ Divine, Teleportation, Weapon
Standard Action Melee weapon
Primary Target: One ally within a number of squares equal to
your Wisdom modifier
Effect: You and the target swap places. If an enemy is now
within your melee reach, you can make a secondary attack
against it.
Secondary Target: One enemy
Secondary Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.

Dragon's Wrath
You exhale draconic energy that detonates at a distance.
Encounter ✦ Varies
Standard Action Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Strength + 4 vs. Reflex
Level 21: Strength + 6 vs. Reflex
Hit: 3d6 + Constitution modifier damage.
Special: This power uses the same ability as your dragon
breath racial power, and it uses the same damage type you
initially chose for that power. (Str; Fire)


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Daily
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Paladin's Judgement
Your melee attack punishes your enemy and heals an ally.
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.

Martyr's Retribution
Divine light engulfs your weapon as you sacrifice your ability to
heal in order to strike down your enemy.
Daily ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC, and you must spend a healing surge
without regaining any hit points
Hit: 4[W] + Strength modifier radiant damage.
Miss: Half damage.

Radiant Pulse
You target an enemy with a searing, pulsating light that also
damages enemies adjacent to him and thrusts them back.

Daily ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Primary Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier radiant damage. Make a
secondary attack.
Secondary Target: Each enemy adjacent to the primary
target
Secondary Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier radiant damage, and you
push the target 3 squares.
Sustain Minor: When you sustain this power, you can repeat
the secondary attack (the primary target is the same
each time).
Miss: Half damage, and no secondary attack.

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Utility
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Sacred Circle
You trace a circle around you with your hand, and it quickly
expands into a wide circle of faintly glowing runes that glows
brightly and protects you and your close allies.

Daily ✦ Divine, Implement, Zone
Standard Action Close burst 3
Effect: The burst creates a zone that, until the end of the
encounter, gives you and allies within it a +1 power bonus
to AC.

Wrath of the Gods
A halo of divine light emanates from you, enabling you
and nearby allies to strike down your enemies with greater
determination.

Daily ✦ Divine
Minor Action Close burst 1
Targets: You and each ally in burst
Effect: The targets add your Charisma modifier to damage
rolls until the end of the encounter.

Turn the Tide
You whisper a solemn hymn, and divine light washes gently over
you and nearby allies, potentially negating harmful and debilitating
afflictions.

Daily ✦ Divine
Standard Action Close burst 3
Targets: You and each ally in burst
Effect: The targets make saving throws against every effect
that a save can end.



Agent Sinistra
Captain

Dangerous Genius

7,100 Points
  • Signature Look 250
  • Full closet 200
  • Dressed Up 200

Agent Sinistra
Captain

Dangerous Genius

7,100 Points
  • Signature Look 250
  • Full closet 200
  • Dressed Up 200
PostPosted: Thu May 12, 2011 3:19 pm


JomJom


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At Will
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Acid Orb
You hurl a globe of acid at a distant enemy.
At-Will ✦ Acid, Arcane, Implement
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier acid damage.
Level 21: 2d10 + Charisma modifier acid damage.
Special: This power can be used as a ranged basic attack.

Burning Spray
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.

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Encounter
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Breath of the Dragon Soul
Encounter (Arcane, Implement, Poison)
Standard Action
Close Blast 5
Target: Each Creature in Blast
Attack: CHA vs REF
Hit: 2d8 + CHA poison damage.

Eyebite
Fade Away
Ghost Sound
Infernal Moon Curse
Mage Hand
Poisonous Exhalation
Predigitation
Sudden Scales
Tempest Breath
Unseen Aid

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Daily
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Acidic Implantation
Contagious Curse
Dragonfang Bolt
Invert Resistance

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Utility
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Invert Resistance
Sudden Scales
Unseen Aid


PostPosted: Thu May 12, 2011 3:20 pm


Name


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At Will
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Encounter
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Daily
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Utility
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Agent Sinistra
Captain

Dangerous Genius

7,100 Points
  • Signature Look 250
  • Full closet 200
  • Dressed Up 200

Agent Sinistra
Captain

Dangerous Genius

7,100 Points
  • Signature Look 250
  • Full closet 200
  • Dressed Up 200
PostPosted: Thu May 12, 2011 3:21 pm


Name


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PostPosted: Thu May 12, 2011 3:23 pm


Name


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Agent Sinistra
Captain

Dangerous Genius

7,100 Points
  • Signature Look 250
  • Full closet 200
  • Dressed Up 200
Reply
Tomb of Horrors

 
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