Agent Sinistra

CONGRATULATIONS!
You have been chosen as one of our 10th Anniversary Epic Tour Winners! You and a number of other winners have been selected to take the first of our brand new tour type-
The Epic Tour!
Unlike our previous tour types- the Heroic and Valiant tours- you will get to experience things that could only dream about.
In the past, tourists were only able to partake in battle with the use of heavy weaponry and armor. But now, with the introduction of our new magical amulets, you too can go running into battle armed with potent magical abilities!
With just a simple gesture, you can mow down enemies with a fire ball or magic missile! Tired of having to always walk everywhere? You’ll be able to levitate with ease with only a wave of your hand!
Other new features include companions of new races, new classes and much, much more!
Agent Sinistra

Not familiar with what Fantasyland is? Please sit back as we explain how we bring your high fantasy dreams to life!
Growing up, many people have dreams and fantasies about being rescued by a knight in shining armor or marrying a beautiful princess. Others have spent their youths reading stories and novels where the hero or heroine is given a great destiny and ends up saving the world. Then, once they return to the real world, they wonder “Where’s my great destiny? When will I ever have the chance to save the world?” Yet others still yearn for the chance to experience epic adventure after enduring day in and day out a life filled with drudgery and the mundane.
If you happen to be one of those people, then Fantasyland Tours might be what you’re looking for!
At Fantasyland Tours, we strive to bring you an adventure that you’ll never forget. You and your tour group will be given a noble quest to help save the people of Fantasyland from the evil plot of the Dark Lord. With the help of your mage guide and other companions that you’ll meet along the way, you’ll fight the Dark Lord’s evil army as well as figure out how to thwart his evil plans.
But that’s not all! Early bookers get a chance to ensure that a side quest of their choosing gets implemented as well. Want to rescue a princess or slay a dragon, but worry that they might not be available for the current tour season’s plot? No problem! Just request them when our agents ask you for a subplot request and your mage guide will make sure that you’ll get your chance!
Agent Sinistra

Once upon a time, there was a quiet little world that existed in its own little corner of the universe. It was a magical place, filled with all sorts of mystical creatures and marvelous beings that one could only imagine. It was a place uncorrupted by the taint and ambition of technological progress.
Until some industrious and imaginative billionaire from Earth discovered and bought the place, of course.
That was ten years ago. Since the initial purchase of what we will henceforth refer to as “Fantasyland”, the world has actually changed some. Not a lot though, since too much change would take away from the world’s charm.
The most notable of those changes was that of the Fantasyland Tours.
Almost immediately, Fantasyland Tours was a major hit. People from all over came to forget about their mundane lives as they went on an epic quest to save the world. However, the same could not be said for that of the world’s natives.
It very quickly turned out that the tours began to eat up the lives of the natives. Even during the off season, they were always doing something related to the tours, whether it was training, preparing for the damages that would come in the upcoming tourist season, or simply doing research for the next Dark Lord’s “evil plot”.
At first, the natives didn’t really mind. The first year or two were even fun. But as the tourists began to expect more and more, the quality of life began to go south. Suddenly, things weren’t quite so much “fun” as they had been. Unfortunately, there wasn’t a thing that could be done, as when the world had been bought, the natives had inadvertently signed themselves up for a lengthy contract that they couldn’t easily escape.
As can be guessed, the people quickly grew tired of the tours, but had no way to do anything about it. Many of them grew to resent the tourists, while others sought to gain their sympathy.
In the present, it is Fantasyland Tour’s 10th anniversary. In its honor, a special giveaway took place, with the prize being a small, private tour composed of all the winners. On that tour, the winners will have the chance to experience some new and never before seen features before anyone else does!
Meanwhile, in the hurry to make everything perfect for the anniversary tour, it appears that there’s something not quite right with this year’s Dark Lord. But with everyone being too preoccupied, there’s simply no time to figure out what’s going on or find a replacement.
AND THUS, YOUR JOURNEY BEGINS!
Agent Sinistra

OOC Rules
- Be literate.
Use correct spelling and grammar as much as you can. Little mistakes may occur from time to time, but if its obvious that you aren't trying, or if your posts just don't make sense... This RP isn't for you.
Obey the post size minimum.
Each post should be at least two to three sentences long. Please avoid one-liners at all costs. The occasional one liner will be tolerated, but... If every post is going to be one line... This RP isn't for you.
Obey the post formating rules.
Please feel free to make your posts as pretty as you please. Just note that all posts must 1) use font size 11 or larger and 2) be an easily readable font color.
Obey the rp format.
This RP is written in third person limited and is in prose form. This means that you write your posts as if it were part of a story. You do not use action markers (such as :: action :: or * action *) while writing. When you are writing speech, you use " ", while thoughts should be posted in italics.
Observe the IC and OOC divide
player =/= character. Just because a character hates your character doesn't mean that the character's player hates you. Likewise, if your character hooks up with another... You don't (and likely shouldn't) presume that the player has feelings for you. The Rules' Password is jones.
In Character Actions bring about In Character Consequences.
If your character acts like a jerk... Don't be surprised if other characters don't like him. Don't complain about players being "mean" by having their characters dislike yours because you had your character behave badly.
No God-moding
You are only responsible for playing as your own character. Do not write out other characters responses if you do not have permission to do so. Likewise, if in a fight, be flexible and do not have your character automatically hit other characters or always dodge the attacks of others.
No metagaming.
Please do not use information that you found out OOCly in IC situations. An example would be if the Dark Lord's secret plan was revealed OOCly, but the characters themselves are unaware as to what it is.
If your character suddenly knows the answer, when there's no reason for them to know what it is yet... You are metagaming.
It should also be noted that thoughts should be treated with caution. As there will be no mind readers in this rp, no one will actually know what anyone else's thoughts are unless they are told. Therefore, please do not have your character suddenly know what another character is thinking unless the situation calls for it. Thoughts should be used more as a way to help guide a scene rather than be treated as actual dialogue.
Only use original characters.
This RP is intended for ORIGINAL CHARACTERS ONLY. If you want to play as Cloud/Drizzt/Sailor Moon/*insert character from popular series here*, please find another RP to do so. If it turns out that you do get accepted as a character that is not of your own creation and I find out... You will automatically be booted from the RP.
Romance is ENCOURAGED, not REQUIRED.
Feel free to pair your characters up. However, know that this RP IS NOT intended to be a romance RP. Sexual preference, while asked for on the character application, does not have to be given nor will it be used against you.
PLEASE ASK PERMISSION BEFORE DECIDING TO PAIR UP YOUR CHARACTERS. If the other character's player does not want to pair up, leave them be about it. Do not harass them in an attempt to see if you can "change their mind" or "convince them". If I receive proof that this some how has occurred, you will automatically be booted from the RP.
I, Agent Sinistra, have the right to change the rules at any time.
While I hope to not have to invoke this right, this is listed so that should you disagree with a future rule change... Well... You know that you have already been warned that it might occur.
Have fun!
Does this need explanation? I hope not...
Agent Sinistra

IC Rules
- No modern technology, please.
Upon arrival at Fantasyland, all modern technology will be taken and held in our company vault until you return. As everything you will need will be provided at Fantasyland, you do not even need to pack. All clothing will be magically fitted to you upon arrival.
Be respectful of the local culture.
Once your tour has started, Fantasy Inc. (the owner and creator of Fantasyland Tours) is no longer liable as to what occurs. With that in mind, complying with the local culture will not only make your quest safer; it will also make it much more colorful and memorable.
Any legal documentation is not viable outside of Fantasyland.
On the occasion that you are rewarded by the locals of Fantasyland in some shape or form (be it monetary, estates, titles or hands in marriage), know that such rewards only exist while you are in Fantasyland. Upon leaving, know that all ownership reverts back to the original owners.
Likewise, any marriages that take place in Fantasyland only have legal standing within Fantasyland.*
Follow your Mage Guide's orders to the best of your ability.
For the safety of you and your party, please do as your mage guide requests. Regardless of the situation, you should NEVER leave your group without telling them where you are going or on your own.
Leaving the party by yourself without warning puts you at risk.**
Do not abuse your magical items.
As exciting as it may be to be able to use magic, please refrain from using them often outside of combat. Over usage may result in them breaking. While they can be replaced, it will generally take quite some time to get a replacement out to your mage guide.
**In the event that you become separated from your party and are purposely alone, Fantasyland Inc. is not liable should bodily harm or death occur.
Agent Sinistra

A note about the Wanted Position-
The positions listed here are the ones that I personally would like to see filled. However, if these positions don't fit what you're interested in, but you'd still like to be in the RP... Don't worry. View them as suggestions as to what I'd like to have rather than as an absolute "You can only try out for this!" sort of thing.
Job Openings
- Party Companions
Origins: Locals only.
Race: Any
Gender: No gender preferred.
Desired abilities: Combat experience (In melee or magic)
Personality requirements: None
Password: 7812
Party Openings
- 10th Anniversary Giveaway Winners
Origins: Tourists only.
Race: Humans only.
Gender: No gender preferred
Desired abilities: None
Personality requirements: Must be of sound mind and body. Fantasyland Inc. refuses to allow anyone who is not relatively mentally stable on their tours. If you are not "sane" enough to be able to convince us that you could handle possessing a weapon and not slaughter the rest of your party, then you will not be allowed on the tour and will consequently be handed over to the correct authorities.
Must be willing to interact and work with others. While this is not an absolute requirement, Fantasyland Tours finds that tourists who are willing to interact with their fellows generally make for a much more enjoyable experience for everyone.
Note: This listing is for up to 10 people. As of right now, 5/10 slots have been filled.
The Warlock Class is no longer available.
Password: 9999
Agent Sinistra


Starting Point: Grand Castle
Ainsholl: One of the major cities of Fantasyland. Ainsholl, is considered to be the religious capital of Fantasyland is filled with all sorts of cults and shrines. The people of Ainsholl are known for being incredibly "fad happy". It isn't unusual for the nobles of Ainsholl to switch their religion multiple times over the course of a week.
That isn't to say that there aren't true believers in the city of Ainsholl. They just aren't very prominent.
Arborhurst: A sleepy little village that's near Willowwood.
Bridgemount Peaks: DWARVES! They live here. Unfortunately, they're also better armed than you and refuse to let tourists in without a permit. But don't worry, at least you can still visit the nearby Greater Bridgemount!
Dwarn: A cursed town. Long ago, both the town and the forest that was named after it were turned to stone by an angry sorceress. The towns people were unable to escape in time and can still be found right where they were when they were turned to stone.
Dwarn Forest: A cursed forest. Long ago, the forest and the town it was named after were turned to stone by an angry sorceress. Even now, one can enter the forest without having to worry about being cursed (for the most part). However, so long as one is inside the forest, there is a foreboding feeling that someone or something is watching your every move.
Grand Castle: The largest of the four major cities and paradise for the artistically inclined. Grand Castle is home to Fantasyland's largest theater, as well as a large number of competing drama troupes. Further more, it is not unusual to see performers on the streets and art galleries with doors wide open, as they try to entice you to enter.
Grand Castle is also the only monarchy of Fantasyland that has agreed to allow tourists audiences with the royal family. However, that speaks more towards how... eccentric they are than anything else.
Mage Unversity, one of the leading magic school in Fantasyland as well as Wizard's College's rival, can be found there as well.
Greater Bridgemount: Greater Bridgemount is the only remain Bridgemount settlement. Years ago, at the height of the Dwarven Empire, there were two Bridgemount settlements at the base off Bridgemount Peaks. In the end, Lesser Bridgemount ended up being destroyed in an avalanch, while Greater Bridgemount barely came out intact.
Even now, the city still struggles to compete with the four major cities of Fantasyland. However, the fact that it is home to the greatest weapon and armor smiths is what keeps this city from falling off the map.
The city is known for its Dwarven ale and its annual "Drunken Fighting Tournament".
Harborgate Farms: A settlement not far from Grand Castle. Somewhat surprisingly, this town seems to be rather... supportive of the tours, although there isn't a reason for them to be. Perhaps they're hiding a secret agenda?
Harborgate Woods:Just the deep, dark woods that's near Harborgate Farms. No, there's nothing there. Really. Well, nothing save for the mysterious howling beasts that roam wild at night.
Ivymoor Swamp: A large swamp that appears to be located over a site of rather potent magic. In the past, people have tried to drain the swamp and settle in the area, but every time, the draining fails and most, if not all of the settlers mysteriously disappear.
It has been only recently that Ivymoor Village has sprung up on its outskirts.
Ivymoor Village: Barely on the outskirts of Ivymoor Swamp, Ivymoor Village is home to some very strange folk. During the day, the village appears deserted save for the few shops that are open. However, once the sun sets, the village comes to life. It's rumored that the village's nocturnal life is due to dark magic, but this has yet to be confirmed.
Lake Parkridge: One of the two large lakes that surround Waterstite. This lake originally had a different name, but ended up being renamed after a major Fantasyland Inc investor soon after the world was bought.
Lake Rosecrest: One of the two large lakes that surround Waterstite. This lake originally had a different name, but ended up being renamed after a major Fantasyland Inc investor soon after the world was bought.
Lake Willowgate:The lake north of Grand Castle.
Maidrin: One of the four major cities of Fantasyland. Out of the four majors, Maidrin is the smallest and safest of the cities. It is primarily home to humans, half-elves, and city halflings. While the occasional dwarf or elf can be seen here on business, neither race particularly likes the city due to its size and lack of development.
Maidrin Steppes: One of the few places where "wild" halflings can be found. The area is primarily covered in grassy plains and is full of cattle and other large, wild grazing beasts that wild halflings enjoy hunting and taming. There are no permanent settlements out here, but there are a few friendly halfling tribes that will let you spend the night at their camps.
Miraville: A small farming community outside of Waterstite. Most of the families here are made of old money and tend to also have large estates inside the city as well.
Sanstwan: A small town located right outside the Elvish capital. When on business at Twandol, this is where most- if not all- non-elves spend their nights and days while they wait for their elven companions to take care of business.
Aside from being a non-elven "rest stop", Sanstwan is also known for its elaborately decorated casino.
Springshire: A small farming settlement that consists mainly of halflings from the cities.
Shiredale: The only Half-elf community out there that is almost exclusively made of half elves. Its inhabitants are incredibly friendly and are almost always willing to give hand.
The Dark Lord's Stronghold: Originally the capital city of the long gone Dwarven Empire; the Dark Lord's Stronghold has gone from being a magnificent piece of beauty to a ruined center of chaos and evil.
It is here that the Fantasyland Tours will have to travel to in order to confront the Dark Lord and his evil plot.
The Dark Peaks: A treacherous mountain range that was once home to the mighty Dwarven empire long ago. However, when the Empire fell, so too did most of the Dwarven settlements of the peaks.
Since then, the Dark Peaks are home only to the few barbarians that are out there and the legions of evil. The Dark Lord's Stronghold is also located deep within the peaks as well.
The Forgotten Forest: Long ago, something important happened here. However, no matter how hard people try, whenever they try to find new information or attempt to remember an important clue as to what happened, their mind goes blank. They then forget all about it and move onto to something else. Surprisingly, this only seems to effect locals. Tourist have no trouble at all when it comes to remembering the existance of the Forgotten Forest and Temple.
The Forgotten Temple:Long ago, something important happened here. However, no matter
how hard people try, whenever they try to find new information or attempt to remember an important clue as to what happened, their mind goes blank. They then forget all about it and move onto to something else. Surprisingly, this only seems to effect locals. Tourist have no trouble at all when it comes to remembering the existance of the Forgotten Forest and Temple.
The White Cliffs: An ancient place of power. The dragon gods took stone from this magically charged range to make the White Tower.
The White Tower: A remnant from when the dragon gods roamed Fantasyland. This tower is located in the Wycliffe Forest and can be incredibly difficult to find. The tower was made from stone that came from the White Cliffs and is currently in ruins.
Twandol: The Elven Capital. Only full blooded elven locals are allowed in. All others have to use "the business entrance" if they need something from inside.
Waterstite: The second largest of the major cities and the most dangerous of them all. Waterstite is home to a number of guilds, including the infamous Thief's Guild and the just as deceitful House of Merchants. Both organizations are obviously up to no good and are major forerunners in organized crime. However, because of their political influence, there isn't much that can be done to rein either of them in.
Waterstite is also home to the Wizard's College, the rival magic school of Grand Castle's Mage Unviersity. Wizard's College is much easier to get into and provides a rigorous course of magical study for its students.
Willowwood:An old forest that is home to a large population of elves. While other races are allowed in, they tend to be treated like second hand citizens and require an escort where ever they may go.
Wycliffe Forest: A supposedly enchanted forest that houses the legendary White Tower. The forest is rather choosy as to who it allows to come and go. In the past, it wasn't very unusual for explorers to enter the forest only to end up walking around in circles and having to turn back because they simply couldn't find their way.
These days, the Forest seems to have taken a turn to the cruel side of things. The explorers, should they ever come back out of the forest, tend to escape with a look of terror on their faces. Whatever it is that lurks in the forest, no one knows. Even those who have escaped are too terrified to remember what it looked like.
Agent Sinistra

All fields must have an answer that can be posted to the public, even if it is N/A. Any information that is being kept secret from the party members must be marked with [[ ]] around it.
When you are finished with the application, please PM it to Agent Sinistra. Please use the title Fantasyland Tours: Application as the title so that I don't accidentally delete it.
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Name: What do we call you?
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Age: How old are you? If your character intends on lying about their age, please include both their actual age and claimed age. No character should have an actual age under the age of 16.
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Gender: Male? Female? If your character is pretending to be the opposite sex, be sure to include the actual sex.
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Race: Tourists can only be human. Locals, on the other hand have a number of races they can be. Locals can be one of the following-
- Human
Be it on Earth or in Fantasyland- A human is a human. The only real differences between Fantasyland and Earth humans is that those from Fantasyland are able to do magic without the aid of magical items.
Elf
These fair beings are elegant and rather beautiful to behold. However, despite their graceful appearance, their personalities tend to leave much to be desired.
The typical elf tends to either be rather... xenophobic. Whether it's because they truly are afraid of the influence of other or if they desire to take advantage of the "inferior beings"... The only people that elves truly get along with are other elves.
There are two types of elves that exist- Light Elves and Dark Elves. The only major differences between the two types is where they can be found, their coloration, and whether or not they do work for the tours.
Light elves have extremely pale skin, light blue eyes and pale blond hair. They can be found in either in the elven districts of the the large cities or in their traditional forest homes. They do work for the tours and often come in as mage companions.
The Dark elves, on the other hand are almost the complete opposite. They have extremely dark skin, ranging from dark gray to pitch black, bright red or violet eyes, and white hair. They are hardly ever seen outside of their cities which are deep underground. They do not work for the tours, although they have no qualms with raiding parties of tourists.
When it comes to lifestyle, all elves live incredibly long lives and age rather slowly. The best way to get an idea as to how slowly they age would be to take the age of their human equivalent and then add a zero to the age. Thusly, an elf that is the equivalent of a 12 year old human would be 120 years old.
Culturally, light elves favor brighter colors, the arts, and nature. Dark elves, on the other hand, prefer to darker colors, artifical or manmade creations and technology. Regardless of type, all elves revel in living luxuriously. Any elf who states otherwise is either lying or has something incredibly wrong with them.
When it comes to Light elves, no permission is need to app them. However, I must be PMed if you'd like to play a Dark Elf.
Half-elf
Typically of the half-elf and half-human variety. Half-elves typically have a light elf father, although there are very few occasions where there is a dark elf father. It should be noted that the likelihood of a half-elf having an elven mother is rather rare.
More often than not, half-elf children that are born to elven mothers are abandoned, or (as is the case with dark elves) killed at birth. The rare half-elven child that is raised by their elven parent is generally from the outskirts of Elven society.
Half-elves have a similar life expectancy as their elven parent, but develop at the same rate as humans do.
Among humans, half-elves are well tolerated. While many humans have a hard time dealing with their long lives, the two races get along relatively well.
When it comes to coloration, half-elves typically have their mother hair and their father's skin tone. Regardless of either parents' eye color, they all have dark blue eyes.
Half-elves that have elven mothers/were raised by elves OR have any dark elf heritage AT ALL must PM for permission or they will be rejected.
Gnome
What's incredibly short, filled to the brim with energy and curiosity, brightly colored, and very likely to annoy most of your party's companions? If you guess "A gnome!" then you'd be correct!
No one's quite sure where these tiny menaces to society originally came from, but that's never stopped anyone from trying to find a way to send them back!
All joking aside, despite their short stature and incredibly short attention span, gnomes are brilliant inventors and tinkerers. If it can be broken, chances are that you'll find a gnome who can fix it pretty easily.
Gnomes are roughly between two to three feet tall. While they tend to be incredibly pale in skin tone, their hair runs the gamut from bright blues to shocking hot pink. They dress as they tend to behave- rather whimsically and often in the same manner as a five year old.
However, despite their tendency to annoy, gnomes make for great party companions. With their curiosity and imagination combined, they make for amazing entertainers and bards.
Dwarf
Long, long ago, Fantasyland was ruled by a great Dwarven Empire. Unfortunately for everyone else, they have not forgotten that.
Aside from their pride in their race's noble history, there are two other things that Dwarves are well known for- Their ale and their public drunkenness blacksmithing ability.
Dwarves are roughly between four to five feet tall. They are rather pale, and rather hairy. Their hair color is the typical range that most humans have. Most dwarves take great pride in their facial hair.
Dwarven women are very rarely seen, which has brought about the rumor that there are no women- only "dwarven man-daughters" and that dwarves might spring out of the ground fully grown.
Halfling
Coming in at between three and four feet in height are the halflings. Halflings originally lived in nomadic tribes and wandered the land as they followed wild herd animals.
However, it wasn't long before they were introduced to city life, and settled down. These days, there are very few "wild" halfling tribes that remain, with most notable of those tribes only being found in the Maidrin Steppes.
Halflings are dark skinned and dark haired. They are extreme attracted to gold and wealth but are also extremely family oriented.
City halflings tend to become traveling merchants or members of the Thief's Guild.
Draconic
One of the newer companion races. The Draconic people are believe to have descended from the ancient dragon gods. They excell in magic and are on the rare side.
Appearance wise, they may have any color hair and eyes, although their skin is flesh colored. On their heads as well as various other places on the body, they have fins that are of the same tint or shade of their hair color.
Despite being descended from the dragon gods, the Draconics do not behave as dragons do. They are not shapeshifters, nor can they summon dragons as some rumors say they do.
Very few Draconics actually come out of their hidden villages and interact with the tours.
If you would like to have a draconic character, you will have to PM me first for permission. If you attempt to make a draconic without doing this, you will be automatically rejected.
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Sexual Preference: Heterosexual, Bisexual, Homosexual, Asexual, Pansexual, or simply None of your business.
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Origin:Are you from Fantasyland or are you from Earth? Tourists may only come from Earth, while Locals are from Fantasyland.
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Class: Please post what your class is as well as what your "specialization" is if your class calls for it. With Mages, it would be listing what your chosen element is and with Bards, it would be listing what your character's instrument is.
You may choose from the following classes-
You may choose from the following classes-
- Fighter
A melee oriented class. You typically fight with a sword (or two). You're likely to take a lot of damage in a fight and are one of the few "meat sheild" classes. Your magic amulet, rather than provide you with magical abilities, makes you stronger and faster than you normally might be.
Thief
Dexterous and quick, the role of the thief is that of a spy or scout. You often can go places where your party members can't. You are a melee fighter that prefers to fight with daggers, usually poison tipped ones. Your magic amulet, rather than provide you with magical abilities, allows you to become invisible and increases your speed.
All local thieves are registered with the Thief's Guild in Waterstite.
Archer
Armed with a deadly accurate aim, the archer uses their bow and arrow to snipe out their enemies before they're even aware of the danger they're in. Archers are ranged fighters, and typically use bows and crossbows as their preferred weapons. Your magic amulet increases your aim and provides you with magical arrows should you ever run out of physical ones.
Cleric
While others fight, this class provides the support that they need through healing the injured or providing buffs. This is a magic using class. When you must fight, you prefer to use staves or wands. Your magic amulet allows for you to heal the wounds of yourself and others as well as give them extra defense while in battle.
Paladin
This is a fighting class similar to that of the fighter, but also helps the cleric provide support for the party. You are a melee fighter and your preferred weapon is a b*****d sword. You are also a magic using class. Your magical amulet provides you with the ability to heal yourself and others as well as boosts your strength. However, in order to make it work, it must be recharged at a shrine or in "prayer" at least once a day.
Mage
This is a magic using class. Through harnessing the power of the arcane and the elements, you attack your enemy with magical bolts and blasts. Most mages have only one power base, which may be chosen from Fire, Earth, Ice, Water, Electricity, Wind, or Arcane (energy). Your magic amulet allows for you attack and create force fields out of your chosen element.
Warlock
This is a magic using class. You use the infernal power of demons to fight your enemy, either by using ranged magic attacks or by sic'ing your demonic minions on them. Your preferred weapon are staves and wands. Your magic amulet allows for you to use fire magic and to summon up to two small demonic minions.
Be warned, your minions are not your friends. While they are magically compelled to do as you request, they will do whatever they can to make your life miserable. The longer they are kept summoned in Fantasyland; the stronger they become. However, with that increased strength comes an increased possibility that they will turn on you and the party.
Fantasyland Tours is currently unaware that this untested class has accidentally been brought into play.
If you would like to play as a warlock, you must PM for permission FIRST. Only ONE warlock will be allowed, and said warlock must be a tourist character.This class is no longer available.
Bard
This is a supporting, magic using class. Through the use of magical music, bards are able to improve the morale of the party and improve their abilities or demoralize the enemy and make them less like to succeed when they attack. The chosen weapon is that of a musical instrument. Your magical amulet increases your charisma and charm, which allows for you to better employ your craft.
It is suggested that all bards have some sort of musical or performance experience. However, for those who are interested in the class but do not have the experience, Fantasyland Tours is willing to provide you with the simplest of instruments such as... The magical triangle, kazoo, or cow bell.
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Abilities: Do you have any special abilities? This does not cover magic for tourists.
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Personality: Provide at least three sentences as to how your character typically behaves
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Likes: Please list at least three.
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Fears: Please list at least three.
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Appearance: You may use an image OR provide a physical description of at least three sentences.
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Bio: Tell us a bit about yourself. This should be at least three sentences. This should cover what your character normally does when not on tour. If a tourist, this should cover why you entered the anniversy contest and whether you've been on a fantasyland tour before. If a local, this should cover what your thoughts are on working on the tours.
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Special Equipment: This only applies to non-magic using classes. Sorry, Casters! Please be reasonable when it comes to your equipment. If your equipment is deemed inappropriate, you'll be asked to either rewrite the weapon. No "automatically kills whatever it touches" or the like.
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Sub-plot requests: Have something that you'd like to try to do? List it here and we'll try to fit it in for you. Please limit this to ONLY ONE and be reasonable when it comes to scale. This is supposed to be a SUBPLOT, so if this goes along the lines of possibly overrunning the main plot, your suggestion probably won't be considered.
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Character Password: This is the password from the Wanted post.
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Rules Password: This is the password from the Rules post.
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Sign Waiver here: Your user name, please!
Agent Sinistra

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Sexual Preference:[/b]
[b]Origin:[/b]
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[b]Personality:[/b]
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[b]Appearance:[/b]
[b]Bio:[/b]
[b]Special Equipment:[/b]
[b]Sub-plot requests:[/b]
[b]Character Password:[/b] This is the password from the Wanted post.
[b]Rules Password:[/b] This is the password from the Rules post.
[b]Sign Waiver here:[/b]