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Silent Hill: [Welcome Home . . .]

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Welcome back to Hell . . . This is a Silent Hill RP guild based after the events of SH 3, but other activities also take place in here. 

Tags: Silent Hill, Pyramid Head, Konami, Horror, Alessa 

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So Zetta SIow
Crew

Dangerous Trafficker

11,450 Points
  • Pie For All! 300
  • Elocutionist 200
  • Prayer Circle 200
PostPosted: Fri Apr 22, 2011 2:56 pm


Rankings:

Ranking defines your character/s level of skills, with each ranking, one's skills are set higher, this still doesn't give one the grounds to claim superiority over another as is the case with using limitations. Everyone starts out as a Rookie and gradually ranks up depending on their level of ability within the guild of using T1 Roleplay. Being descriptive helps to define one's ranking, you can rank up by both posting in the roleplay, and taking a Ranking Test or participating in Survivor Roleplay.

NPCs automatically are at the highest rank, however you will still have your created characters at their appropriate rank and not the highest.

Do not carry over penalties to your skill chart when you rank up, do not carry over previous level bonuses either.

Ranking works like this: (Take the Survivor Ranks as an example.)

Rookie (Lv. 1)

The lonely Rookie winces when he/she hears the word monster, he/she lacks direction, and is often taken by surprise by the smallest of enemies, most monsters make them cower, or at least are fought with much resistance, the small critters still tend to die faster though, the Rookie is severely inexperienced however and lacks much understanding. (Ability - 2, Strength - 1, Intelligence -1)

Stats: 450 pts

-Is not as strong against certain monsters that are more powerful, has less agile movements(agility -2) and meets a boss monster in battle with heavy challenge, though they aren't necessarily weaker, just not as prepared.

-Can use a firearm with challenge, can use a melee weapon to some extent.

Skills at level:

((-Adaptable Eye-))

-The Rookie Survivor is aware of their surroundings within Silent Hill, while not prepared for many of its dangers, they can grow more competent over time.

Hardened Fighter (Lv. 2)

Stats: 620 pts

After being exposed to the elements within Silent Hill, the Rookie has become hardened in combat to survive, they are more careful of their own surroundings and thus have a boost to their ability trait and intelligence, as well, they are a lot stronger. (Ability +5 Intelligence + 2 Strength + 2)

-Has less trouble against large monsters, but still struggles to survive larger ones and bosses, they are more prepared and have less penalties then Rookies.


Skills at level:


((-Adaptable Eye Lv. 2-))

-The Hardened Fighter is far more aware of their surroundings within Silent Hill, they are more prepared for many of its dangers, they can grow more competent over time, but are still new to the town and lack perspective on many dangers.

((-Trigger Finger-))

-The Hardened Fighter has become better at using a firearm, they are able to unleash over five bullets on their opponent in one turn, this can take a heavy toll on ammunition if done excessively.

((-Greed-))

-The Hardened Fighter can now carry a grand total of 300 Bullets depending on what weapon they are using, they can can carry up
to 10 First Aid Kits, and 20 Health Drinks, they can find new weapons or items every 20 posts instead of 30, and have a sharp eye for items in their surroundings.

Master Survivor (Lv.
)

The Survivor has grown into a Veteran in terms of combat, he/she has learned how to protect his/her-self, and have learned how to bandage him/her-self nicely. They seem lack fear of the town now and as a result, laugh death in the face, lesser monsters cower in fear, while more powerful ones still have trouble, the Survivor has become as hardened as a Marine in order to survive. (Strength + 12, Endurance + 5, Intelligence + 4)

((-Adaptable Eye Lv.
-))

-The Master Survivor is far more aware of their surroundings within Silent Hill, they are more prepared for nearly any threat coming their way, they pay severe attention to their environment, they often tend to encounter things that most would commonly overlook. The town has some threat towards them, but they usually shake it off by putting a bullet into an enemy's skull.

((-Trigger Finger
-))

-The Master Survivor has become quick on the draw to survive and can now shoot up to 15 rounds in one turn, doing critical damage to most enemies.

((-Greed
-))

-The Master Survivor has an eye for important equipment and can now carry a grand total of 500 Bullet, they can can carry up
to 15 First Aid Kits, and 30 Health Drinks, they can find new weapons or items every 15 posts instead of 20, and have a sharp eye for items in their surroundings.

((- Lack of Fear
-))

-The Master Survivor expresses little fear of the town, few things can shock him/her, and even fewer things can stand against the Master Survivors boldness.


((- Master of Arms
-))

-The Master Survivor can now use any kind of weapon with little hardship, they are quick to learn how and what does what on a weapon, this includes Melee Weapons.


 
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