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Posted: Sat Apr 16, 2011 11:05 pm
Skarmory-Keen Eye-Impish-Shed Shell 252HP,240Def, 16Spd -Stealth Rock, Roost, Brave Bird, Whirlwind This is my lead. Set up entry hazard, then whirlwind other pokes out to get injured or scout my opponent. Brave bird otherwise and then roost if HP gets low.ROLE-Entry hazard/Tank
Blissey-Natural Cure-Bold-Leftovers 252HP,252Def,4Spd -Aromatherapy, Softboiled, Flamethrower, Toxic I was thinking about using a skar-blis combo deal but its really risky. ROLE-SpDef Wall/status effect
Infernape-Blaze-Jolly-Choice Scarf?(looking for something else) 252Atk,252Spd,4SpDef -Close Combat, U-turn, Stone Edge, Flare Blitz ROLE-A quick physical sweeper. Meant for strike and then run when it runs into something scary.
Starmie-Natural Cure-TImid-Life Orb 252SpAtk,252Spd,4HP -Recover, Surf, Ice Beam, Thunderbolt ROLE-Special attack sweeper. Again going for speed here and a little diversity.
Scizor-Technician-Adamant-Choice Band 252Atk,248HP,8Spd -Bullet Punch, Pursuit, X-scissor/U-turn, Brick Break ROLE-A physical Tank. He will also be able to break Light screen and reflect.
Duskanoir-Pressure-Impish-Leftovers 252HP,28Atk, 228Def -Will-O-Wisp, Pain split, Earthquake, Thunderpunch ROLE-Another tank with status giving abilities as well as the ability to significantly weaken with pain split if he survives long enough.
Any feedback is welcome as well as criticism. Thank you
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Posted: Sun Apr 17, 2011 1:17 am
Seems pretty good to say the least, but you should try to raise up Duskanoir's atk by just alittle.
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Posted: Sun Apr 17, 2011 3:03 pm
You Silly Wanker Seems pretty good to say the least, but you should try to raise up Duskanoir's atk by just alittle. Reason being?
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