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Action Replay DSi killed by 3DS

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Brand Suncircle

PostPosted: Tue Mar 29, 2011 8:06 pm


Well, it seems despite Code Junkies putting out codes already for Pokemon Black and White, it seems the 3DS's OS has killed the Action Replay DSi already. Even though the AR DSi was recognized by the DSi and DSi XL, it seems the new 3DS OS is hack proof.....for now. Until Datel decides to make a 3DS AR.

Thoughts and comments? (
PostPosted: Tue Mar 29, 2011 8:34 pm


Shade NightWolf
Well, it seems despite Code Junkies putting out codes already for Pokemon Black and White, it seems the 3DS's OS has killed the Action Replay DSi already. Even though the AR DSi was recognized by the DSi and DSi XL, it seems the new 3DS OS is hack proof.....for now. Until Datel decides to make a 3DS AR.

Thoughts and comments? (


Really? but yes its a matter of time before they release a Action Replay for 3DS.

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PostPosted: Tue Mar 29, 2011 9:17 pm


Maxmel
Shade NightWolf
Well, it seems despite Code Junkies putting out codes already for Pokemon Black and White, it seems the 3DS's OS has killed the Action Replay DSi already. Even though the AR DSi was recognized by the DSi and DSi XL, it seems the new 3DS OS is hack proof.....for now. Until Datel decides to make a 3DS AR.

Thoughts and comments? (


Really? but yes its a matter of time before they release a Action Replay for 3DS.

Yeah, I don't think Nintendo cares if people cheat in thier games or on their systems... unless that cheat tampers with online play... :[
PostPosted: Fri Apr 01, 2011 2:20 pm


Action Replay is totally unnecessary as is.
Kudos to Nintendo for not making it compatible.

Darzeth Tensei


NIEM0

PostPosted: Mon Apr 04, 2011 7:09 pm


Well it's a good thing I didn't trade in my DSiXL. I just recently bought a DSi Action Replay for Pokesav. Don't have time to do all that EV training like you whippersnappers.
PostPosted: Tue Apr 05, 2011 6:04 pm


Pokemon Master Travis
Action Replay is totally unnecessary as is.
Kudos to Nintendo for not making it compatible.


I agree. Only people who have no interest in story or accomplishing something on their own use codes. That's why my friend and I compared using codes to drugs. Once you start, you just can't stop!
One example: Dad: You doin' codes, boy??
Kid: N-no dad... (while using Game Genie on SMB)
However, codes already built in, such as the infamous Konami Code on some NES games made by Konami, are perfectly fine by my standards.

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PostPosted: Tue Apr 05, 2011 8:59 pm


axle_magnum
Pokemon Master Travis
Action Replay is totally unnecessary as is.
Kudos to Nintendo for not making it compatible.


I agree. Only people who have no interest in story or accomplishing something on their own use codes. That's why my friend and I compared using codes to drugs. Once you start, you just can't stop!
One example: Dad: You doin' codes, boy??
Kid: N-no dad... (while using Game Genie on SMB)
However, codes already built in, such as the infamous Konami Code on some NES games made by Konami, are perfectly fine by my standards.

I disagree. What if you've already beaten the game to death? Say, Pokemon, for example, and you wanted to see what would happen if you got your first Pokemon after you got a pokeball and caught a wild Pokemon? Or if you wanted to see the exterior of the map? My point isn't that exterior cheats are good, it's just that exploring the unknown of a game, especially if you've experienced it's pleasures more than enough to get bored, can add extra playability.

Like, when I got Kingdom Hearts 2, I played it until I knew ever y trick and it got boring and pointless to play it normally, so I got a gameshark and used a Riku code, a Mickey code, a Keyblade modifier, etc... And I was so amused by these ways that the game could have been played, I got less and less bored. Granted the game broke a couple times, but it was a fun experience, and it showed me a different way the game could have been made, with a bit more coding.

All I'm saying is that cheating isn't bad. If it affects online play, just do a cheat search and kick the cheaters. But, if it's for personal enjoyment, just let the cheaters be.
PostPosted: Wed Apr 06, 2011 1:43 pm


Idyr of the dead
axle_magnum
Pokemon Master Travis
Action Replay is totally unnecessary as is.
Kudos to Nintendo for not making it compatible.


I agree. Only people who have no interest in story or accomplishing something on their own use codes. That's why my friend and I compared using codes to drugs. Once you start, you just can't stop!
One example: Dad: You doin' codes, boy??
Kid: N-no dad... (while using Game Genie on SMB)
However, codes already built in, such as the infamous Konami Code on some NES games made by Konami, are perfectly fine by my standards.

I disagree. What if you've already beaten the game to death? Say, Pokemon, for example, and you wanted to see what would happen if you got your first Pokemon after you got a pokeball and caught a wild Pokemon? Or if you wanted to see the exterior of the map? My point isn't that exterior cheats are good, it's just that exploring the unknown of a game, especially if you've experienced it's pleasures more than enough to get bored, can add extra playability.

Like, when I got Kingdom Hearts 2, I played it until I knew ever y trick and it got boring and pointless to play it normally, so I got a gameshark and used a Riku code, a Mickey code, a Keyblade modifier, etc... And I was so amused by these ways that the game could have been played, I got less and less bored. Granted the game broke a couple times, but it was a fun experience, and it showed me a different way the game could have been made, with a bit more coding.

All I'm saying is that cheating isn't bad. If it affects online play, just do a cheat search and kick the cheaters. But, if it's for personal enjoyment, just let the cheaters be.


I guess that would be fine, as long as you've beaten it, like you said, and no other reason for using the codes.

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