Berzerker Skills
Armour Skin Passive
The skin of the berserker has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armour equipped. The stronger the Berzerker gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the Berserker the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are(Only B ranked and below).
Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you.
Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.
Ki Barrage D
A weaker version of the Ki Assault skill. However, what it lacks for the same power it makes up with the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and are ranged. At Expert rank, they can send double the amount. Each blow feels like a punch or an actual kick from the user.
Ki Assault D-A
You throw a punch that is purely energy that deals additional damage dependent on the rank of energy. If A rank energy is used, the user's punches nearly double in speed, feeling as though when one punch already hits, another has already followed it quickly. This enhancement only lasts for 3 posts total out of all spent energy,
Mind over Matter C
A non combat skill, this is useful after battle. You slowly heal your wounds during this meditation period. Though it cannot heal a removed limb, it can heal anything that did not kill you will be healed over time. The C rank energy usage is constant until the wounds heal. The amount of time for a wound to heal varies due to the wound's seriousness.
- Light cuts and even deep ones as long as no muscle tissue is torn is one post.
- Torn muscles and fractured bones take two posts.
- Major Burns take three posts due to their nature.
- Light burns would take two posts.
- Punctured organs would take ten posts.
If you are disturbed you must start over since it is a form of meditation. Note if the wound is that serious you may die as you try to heal it this way. Poisons wont be cured.
Force Breaker C
Requires Novice Rank
A skill that can devestate those struck by it. By focusing energy into one of the user's arms, it'll grow slightly and begin streaming with energy. The strength in that arm grows by +2 ranks. Upon punching an object or another with the charged up arm, all the energy will be let loose in one point at once, resulting in a explosive, destructive punch. This can easily shatter concreate and even steel walls should your strength already be 9 or higher. After usage, this skill cannot be used for another three posts and the strength returns to normal in the arm. The only negative side to this skill is upon striking the target, when the energy explodes the bone in your arm becomes fractured from the sudden release of concentrated energy. Using this skill again without medical attention will result in the bone shattering, requiring master rank cleric to heal the injury. Until then, that arm will be useless.
Fighting Spirit C
A skill that gets the user pumped up, the user will be coated in a firey red energy of their fighting spirit, their will power. The user's strength and speed temperarily increases by one rank. At master rank it'll raise by two ranks. This lasts for 10 posts, and can only be used once in battle, or prior to battle.
Dark Ascent to Madness C
Requires Adept, Berserker and must do the mission required for this skill
This skill allows the berserker to transform into their true state (All berserker states will be different). This skill ups the speed and the strength of the user by 1 extra point. All skills for the beserker form must be approved in the custom forum. However, while in this state your friend and foe become the same. You cannot tell which is which and are likely to attack anything that comes near you. All you will know in this state is blood and death. However, due to the nature of this beast, it is strongly recommended that you find yourself a TAMER. The Tamer will be the one person able to calm down the berserker form. It is the one person they trust more than anyone else and the one person they confide in. Tamers are the only people who can calm down the person in this berserker state.
RULES for the skill:
1)When a berserker goes into this state, since they loose their rational thinking they'd get this stat boost. I take this from the Anime Record of Lodoss war: Chronicles of the Heroic Knight, since one of the side chars becomes berserker and looses all reasoning. He also seems to have some added power.
2) Berserkers using this skill MUST have a Tamer. A Tamer is someone who knows the berserker personally and can "soothe the savage beast". If a person has this skill and uses it without their tamer, they will fight until their opponent dies, they die, or they get knocked out. Even after the battle is over, if there is no tamer they can't transform back.
3) All skills for the berserker must be custom made and approved. Each berserker is going to be unique afterall. :3
This skill will last until your energy is depleted, you are knocked out, or your Tamer calms you down.
Note on the mission: The mission will consist of the berserker adept heading up the coldest mountain where a mirror lies within one of the caves. The trainee will need to step through this mirror. Once through they will witness all the horrible events in their lives over and over. Once the person finally snaps, their berserker form will manifest itself and assimilate with them, giving the promise of strength and speed while taking away knowledge of right and wrong.
Gentle Strike B
Requires Master rank
The gentle strike is a single attack meant to cripple the target. This is a series of weak punches, one behind the elbow one behind the knee below the ribs and one at the back of the neck. These strikes have a certain amount of energy from the Berzerker and upon impact will be released. This energy is made to disrupt the flow of the target's energy thus making the target unable to use his skills for ten posts even out of battle.
Havoc Palm B
A quick and powerful strike of the palm this can cause massive damage. You first take whatever stance feels comfortable and then energy is focused into your palm. You take one step at the target turn 360 then hit the target with your palm the force you will exert is equivalent to an explosion that can blow up a boulder. You can be dodged when doing this and it can be prematurely detonated if it hits something other than the target. You may choose to use this on buildings to knock them down, use your imagination.
Awakening A
Every berserker can attain Inner Peace, but you can go further by using that inner peace to your advantage. The berserker will gain two strength and two speed for the duration of 10 post, however, when the fifteen post are done, all of the skills the berserker uses will cost one more rank in energy cost. Hand to Hand/Weapon skills will now cost energy for 10 post. Cool down of 10 post.
Armour Skin Passive
The skin of the berserker has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armour equipped. The stronger the Berzerker gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the Berserker the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are(Only B ranked and below).
Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you.
Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.
Ki Barrage D
A weaker version of the Ki Assault skill. However, what it lacks for the same power it makes up with the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and are ranged. At Expert rank, they can send double the amount. Each blow feels like a punch or an actual kick from the user.
Ki Assault D-A
You throw a punch that is purely energy that deals additional damage dependent on the rank of energy. If A rank energy is used, the user's punches nearly double in speed, feeling as though when one punch already hits, another has already followed it quickly. This enhancement only lasts for 3 posts total out of all spent energy,
Mind over Matter C
A non combat skill, this is useful after battle. You slowly heal your wounds during this meditation period. Though it cannot heal a removed limb, it can heal anything that did not kill you will be healed over time. The C rank energy usage is constant until the wounds heal. The amount of time for a wound to heal varies due to the wound's seriousness.
- Light cuts and even deep ones as long as no muscle tissue is torn is one post.
- Torn muscles and fractured bones take two posts.
- Major Burns take three posts due to their nature.
- Light burns would take two posts.
- Punctured organs would take ten posts.
If you are disturbed you must start over since it is a form of meditation. Note if the wound is that serious you may die as you try to heal it this way. Poisons wont be cured.
Force Breaker C
Requires Novice Rank
A skill that can devestate those struck by it. By focusing energy into one of the user's arms, it'll grow slightly and begin streaming with energy. The strength in that arm grows by +2 ranks. Upon punching an object or another with the charged up arm, all the energy will be let loose in one point at once, resulting in a explosive, destructive punch. This can easily shatter concreate and even steel walls should your strength already be 9 or higher. After usage, this skill cannot be used for another three posts and the strength returns to normal in the arm. The only negative side to this skill is upon striking the target, when the energy explodes the bone in your arm becomes fractured from the sudden release of concentrated energy. Using this skill again without medical attention will result in the bone shattering, requiring master rank cleric to heal the injury. Until then, that arm will be useless.
Fighting Spirit C
A skill that gets the user pumped up, the user will be coated in a firey red energy of their fighting spirit, their will power. The user's strength and speed temperarily increases by one rank. At master rank it'll raise by two ranks. This lasts for 10 posts, and can only be used once in battle, or prior to battle.
Dark Ascent to Madness C
Requires Adept, Berserker and must do the mission required for this skill
This skill allows the berserker to transform into their true state (All berserker states will be different). This skill ups the speed and the strength of the user by 1 extra point. All skills for the beserker form must be approved in the custom forum. However, while in this state your friend and foe become the same. You cannot tell which is which and are likely to attack anything that comes near you. All you will know in this state is blood and death. However, due to the nature of this beast, it is strongly recommended that you find yourself a TAMER. The Tamer will be the one person able to calm down the berserker form. It is the one person they trust more than anyone else and the one person they confide in. Tamers are the only people who can calm down the person in this berserker state.
RULES for the skill:
1)When a berserker goes into this state, since they loose their rational thinking they'd get this stat boost. I take this from the Anime Record of Lodoss war: Chronicles of the Heroic Knight, since one of the side chars becomes berserker and looses all reasoning. He also seems to have some added power.
2) Berserkers using this skill MUST have a Tamer. A Tamer is someone who knows the berserker personally and can "soothe the savage beast". If a person has this skill and uses it without their tamer, they will fight until their opponent dies, they die, or they get knocked out. Even after the battle is over, if there is no tamer they can't transform back.
3) All skills for the berserker must be custom made and approved. Each berserker is going to be unique afterall. :3
This skill will last until your energy is depleted, you are knocked out, or your Tamer calms you down.
Note on the mission: The mission will consist of the berserker adept heading up the coldest mountain where a mirror lies within one of the caves. The trainee will need to step through this mirror. Once through they will witness all the horrible events in their lives over and over. Once the person finally snaps, their berserker form will manifest itself and assimilate with them, giving the promise of strength and speed while taking away knowledge of right and wrong.
Gentle Strike B
Requires Master rank
The gentle strike is a single attack meant to cripple the target. This is a series of weak punches, one behind the elbow one behind the knee below the ribs and one at the back of the neck. These strikes have a certain amount of energy from the Berzerker and upon impact will be released. This energy is made to disrupt the flow of the target's energy thus making the target unable to use his skills for ten posts even out of battle.
Havoc Palm B
A quick and powerful strike of the palm this can cause massive damage. You first take whatever stance feels comfortable and then energy is focused into your palm. You take one step at the target turn 360 then hit the target with your palm the force you will exert is equivalent to an explosion that can blow up a boulder. You can be dodged when doing this and it can be prematurely detonated if it hits something other than the target. You may choose to use this on buildings to knock them down, use your imagination.
Awakening A
Every berserker can attain Inner Peace, but you can go further by using that inner peace to your advantage. The berserker will gain two strength and two speed for the duration of 10 post, however, when the fifteen post are done, all of the skills the berserker uses will cost one more rank in energy cost. Hand to Hand/Weapon skills will now cost energy for 10 post. Cool down of 10 post.