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Organoids

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Ryu teh Ryu
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O.G. Elder

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PostPosted: Wed Mar 23, 2011 10:56 pm


A few things first!

Organoids ARE NOT available for everyone. There's an allowance limit as well as an "entitlement" per character. Organoids are not distributed. They are not bought. It is a privilege to have an organoid, and they are not transferable.

There is an application process before your character is allowed an organoid. A few tips to pass this process would be to express responsibility and common sense. You do not have to be a zoid pilot to partner with an organoid.

Organoids "grow." There is a three day period where an organoid egg is partnered with a pilot and develops its color, personality, abilities, etc. In this period an organoid is unable to fuze with a zoid core, and cannot leave its partner's side.

Organoids develop abilities much like people develop skills. Organoids can specialize itself or be multi-purpose depending on its partner.

Organoids are genderless. They tend to act like their partners, which makes them "seem" like one gender over the other.

OKAY! Here's your application. GOOD LUCK!
[b]Character's name:[/b]
[b]Roleplayer:[/b]
[b]Occupation:[/b]
[b]Organoid Breed:[/b] (type of animal)

Applications can be posted in the main forum until a thread or forum is created for them.

After this application is approved, you can include your organoid in your character's profile! Yay! Here's a form to help you get started:
[b]Name:[/b]
[b]Breed:[/b]
[b]Appearance:[/b] (color, form, physical attributes)
[b]Personality:[/b]
[b]Abilities:[/b]
PostPosted: Wed Mar 23, 2011 11:17 pm


Let's exasperate our knowledge of animals. This is the post of breeds.

I won't list all known animal types in the real world. If you have a mind about you, you can probably do the research yourself, which isn't hard. Breeds are a preference of appearance and don't necessarily have to coincide with abilities.

All I can give you is that the organoids from Chaotic Century and Guardian Force were tyrannosaurus types. The one organoid from that zoids game... saga I think... was a cat of some sort. SURELY you can think of something you want your organoid to resemble! If you can't think of anything, just go with tyrannosaurus. Everybody else does.

That's all I've got. No animal is off limits, but don't choose something to prove me wrong 'cause all I'll do is laugh.

Ryu teh Ryu
Captain

O.G. Elder

13,800 Points
  • Beta Explorer 0
  • Conventioneer 300
  • Bunny Hoarder 150

Ryu teh Ryu
Captain

O.G. Elder

13,800 Points
  • Beta Explorer 0
  • Conventioneer 300
  • Bunny Hoarder 150
PostPosted: Wed Mar 23, 2011 11:28 pm


Abilities These are just some of the "common" ones.

Healing. Generally, this is the most important ability of any organoid. They come standard with it.

Resurrection. The revival of expended zoids. Can only be used once, and is possessed by every organoid.

Ability Increases. Can increase the capabilities of a zoid based on the zoids original stats (prior to fusing with the organoid). One or multiple attributes can be increased, but the bigger the variety the smaller each will increase.

Camouflage. Typically optical. This ability can "mask" or terminate an opponents ability to find your zoid. Camouflage from heat would be temperate, radar would be sonic/sonar, and infrared can just be infrared.

Interference Array. Creates interference around a zoid to mask itself OR creates a field of interference to disrupt the equipment of all zoids. Not very effective if you rely on your tracking equipment for everything, or if your zoid utilizes optical relays in its cockpit.

Interference Defense. Prevents interference from affecting your equipment.

Coolant. Keeps a zoid cooler even when it's working overtime on the field. Overheated zoids can suffer from systems freezing, becoming unresponsive to commands from their pilot.

Fire Breath. Not recommended for zoids that overheat easily. This gives cooler zoids a method for keeping enemies away... from your front. if successful, this can potentially melt armor - and not just theirs! Use with caution.

Tracking. Grants additional tracking equipment to a zoid that wouldn't normally have it. Radar, infrared, heat, night; you name it, go take it.

High Power. Shortens the recoup time for high energy attacks: Blade Attacks, Charged Particle Cannons, and Shields.

In Progress...
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