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dragonheartzam

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PostPosted: Tue Mar 22, 2011 6:19 pm


User Image

Honestly, I only think I need to work on the mouth and the hands, but that's my opinion. What do you people think?
PostPosted: Tue Mar 22, 2011 9:59 pm


You're right, you should. The body looks a little stiff too,and you can't really tell where the character is looking. Otherwise, it's quite okay. smile

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xena91388

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PostPosted: Wed Mar 23, 2011 3:10 am


Overall it's not that bad and the mouth and hands are passable but the arm/leg proportions are waaaay off. First, the bent leg and the forearm of the arm against the wall are too short. Now the hand holding the scythe, too long. Because of it's length and lack of shadows, it looks like it's coming out of her chest rather than attached to her shoulder.

I'll add some red lines to show what I mean:

User Image - Blocked by "Display Image" Settings. Click to show.

And remember shading is your friend. It's helps add depth.
PostPosted: Wed Mar 23, 2011 6:49 am


Shading would be my friend if I could figure it out, but until then my pictures lack it. But thanks for the proportions. I was actually wondering about the bent leg, but... Eh, I'll see if I can fix it now. =^_^=

dragonheartzam

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PostPosted: Mon May 09, 2011 6:56 pm


The limbs are what you need to work on.
I bet you were trying to use proportion and depth but I think you went a bit overboard as there really isn't much depth needed. 3nodding
If you compare them, one arm and one leg are shorter than the other.
And the back foot is a bit too small.
The front hand is smaller than the back hand (closer it is the larger!) and if you look at the back hand, the angle its holding the scythe at is a bit unnatural.

I think it looks really nice other than those points!
PostPosted: Mon May 09, 2011 8:13 pm


Arisen
The limbs are what you need to work on.
I bet you were trying to use proportion and depth but I think you went a bit overboard as there really isn't much depth needed. 3nodding
If you compare them, one arm and one leg are shorter than the other.
And the back foot is a bit too small.
The front hand is smaller than the back hand (closer it is the larger!) and if you look at the back hand, the angle its holding the scythe at is a bit unnatural.

I think it looks really nice other than those points!

Actually, no. I wasn't working with depth. Just proportions.

And that angle isn't unnatural at all. I hold stuff like that all the time, and since it's of my old avi, it works perfectly. sweatdrop

dragonheartzam

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Thaliat Everwood
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PostPosted: Tue May 10, 2011 4:09 pm


dragonheartzam
Arisen
The limbs are what you need to work on.
I bet you were trying to use proportion and depth but I think you went a bit overboard as there really isn't much depth needed. 3nodding
If you compare them, one arm and one leg are shorter than the other.
And the back foot is a bit too small.
The front hand is smaller than the back hand (closer it is the larger!) and if you look at the back hand, the angle its holding the scythe at is a bit unnatural.

I think it looks really nice other than those points!

Actually, no. I wasn't working with depth. Just proportions.

And that angle isn't unnatural at all. I hold stuff like that all the time, and since it's of my old avi, it works perfectly. sweatdrop


It is just the current position of the wrist looks a bit uncomfortable, not impossible. The current wrist looks like it dips down just a little. Most people tend to not hold things with their wrist like that in posed art because it looks aesthetically pleasing to have a straight wrist in such a pose, but, as you pointed out, it is perfectly plausible that one might hold something in that manner.

I'm not good enough with my tablet to attempt red lines, so I won't, but I do agree that some of the proportions are off kilter. But the red lines someone else gave look about right. In my experience hands should be about the size as the space from the character's chin to forehead. Her forearm (front arm) needs more definition. Her neck could be a little slimmer (she's got a manly neck) as females tend to be less muscular than males unless they are on steroids or something.

Also, her eyes seem to be looking in two different directions. That should probably be addressed. And maybe her jawline could be better defined, right now it seems to abrupt as if she doesn't have an ear there. It looks a little weird that way.

Over all this is a good solid start, and it just needs a few tweaks to make it a more solid character drawing. She is an interesting looking character. Good work!
PostPosted: Thu May 19, 2011 1:49 am


Thaliat Everwood
dragonheartzam
Arisen
The limbs are what you need to work on.
I bet you were trying to use proportion and depth but I think you went a bit overboard as there really isn't much depth needed. 3nodding
If you compare them, one arm and one leg are shorter than the other.
And the back foot is a bit too small.
The front hand is smaller than the back hand (closer it is the larger!) and if you look at the back hand, the angle its holding the scythe at is a bit unnatural.

I think it looks really nice other than those points!

Actually, no. I wasn't working with depth. Just proportions.

And that angle isn't unnatural at all. I hold stuff like that all the time, and since it's of my old avi, it works perfectly. sweatdrop


It is just the current position of the wrist looks a bit uncomfortable, not impossible.

Haha, much better put. smile That is exactly what I meant.

Arisen

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