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Dungeoneering – General
~As mentioned in the news, Dungeoneering prestige has been rewritten, so that when completing an already completed floor, a different floor from the same theme will be crossed off instead.
~The Kal'Ger cutscene will no longer be skipped in certain circumstances.
~Trying to quick-switch a non-customised ring of kinship will no longer complain about teleporting.
~Entering a dungeon will now give information about the dungeon floor entered in the chat window.
~The lower-levelled Dungeoneering floors have had their XP rates increased.
~Resources in Dungeoneering will appear more frequently on lower complexity settings.
~Access to Daemonheim has been made easier from Lumbridge. (As this effectively makes the nearby crossbow shortcut obsolete, anyone who had built a hidey-hole here before today’s update should check the hidey-hole to have some teak planks reimbursed. Anyone who chooses to build a hidey-hole here from now on, say for the Construction XP, does so knowing about this bridge, so will not receive such compensation.)
~The end of dungeon interface (the ‘Winterface’) will now display the time that was taken to complete the floor.
~Low-levelled enemies in the frozen theme have had their stats lowered.
~Dungeoneering coins are now easier to pick up.
~Several objects, such as the toolkit, have been made tradable, to allow them to appear to all players when dropped.
Dungeoneering – Skills
~Dungeoneering altars will now bury all bones.
~Dungeoneering Runecrafting now uses Make-10/50/100 (instead of Make-1/5/10).
~Several Dungeoneering skills, such as cooking in a dungeon, have had their speeds increased.
~It is now possible to downgrade Summoning charms to lower-levelled versions by using them on a Summoning obelisk.
~Lit cooking ranges will now last three times as long.
Dungeoneering – Bosses
~The smuggler will now explain boss tactics better.
~The divine skinweaver in the skeletal horde boss room has been updated to also display what she is saying in the chat window.
~Astea Frostweb’s magic attack has been lowered on low-tiered versions.
~Plane-freezer Lakhrahnaz’s shove attack now has a cooldown to prevent him using it too often.
~Lexicus Runewright will spawn fewer books on low-levelled versions of the boss.
~Night-gazer Khighorahk’s torches will stay alight for longer in solo dungeons.
~Sagittare will now teleport closer to the player to prevent excessive running.
~Stomp will now drop fewer rocks, and more will be removed each time rocks disappear.
~The gluttonous behemoth now has less health, and will only eat to full health once per dungeon.
Dungeoneering – Challenge Rooms
~Dungeoneering challenge room failure rates have been lowered for low-levelled players.
~Failing in challenge rooms will no longer drain stats.
~’Mercenary Leader’ has been rewritten to more accurately reflect the level of the Dungeoneering party, as the calculation was setting it to be a bit too harsh.
~The ‘Sliding Statues’ challenge room has been rewritten to fix occurrences of the room being impossible to complete. It is also possible to pull statues now.
~The ‘Monolith’ challenge room has been changed to stop the shades from taking too much energy from the monolith, and the monolith will reach fully charged faster.
~The ‘Flower Roots’ challenge room will now not fail if you have the correct skill requirements, if you pull the plant at the right time.
~The ‘Ten Statue Weapon’ challenge room (five with weapons, five without) will now have fewer statues in smaller parties.
~It is no longer possible to fail to repair the walls in the ‘Collapsing Room’ challenge room.
~The ‘Toxin Maze’ challenge room will now remove the obstacles on completing the room.