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Tags: Roleplay, Elementals, Gods 

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The Gods we need to begin GOTNW

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Soul Discerner
Captain

PostPosted: Wed Mar 09, 2011 9:06 pm


So we need some more physical Gods like:
*God of Fire

Those are just examples if you want to make an abstract character go right ahead.

Gods we have so far:
*God of Language, Lore, and Storytelling
*God of Gravity/Pressure/Force
*God of Magic - Phase and Protezion
*God of flesh and its desires, mortality
*God of Wind/Air, Weather
*God of Water, moons, music
*God of Earth/Nature
*God of Time
PostPosted: Thu Mar 10, 2011 7:23 am


I agree. So far the only tangible god is, well, me, and it would be weird to have an entire world made of skin gonk

But hey, this is our RP, not mine. If that's how we roll, I'm cool with it.

Ossis Captus
Vice Captain


Jamesbond2011
Vice Captain

PostPosted: Thu Mar 10, 2011 1:39 pm


I can understand how this would be a problem, and I am all for getting more gods to join us. However, I have a suggestion that might help if we really want to move on into the RP.

When I was first trying planning the magic system, I thought of having elemental lords that monitored the elements and non-elemental lords monitored arcane knowledge or "god" knowledge. I have since moved on from that idea to something with more lore and unique flair to it. However, I can still use elemental lords as a kind of "god." In a sense, they can be the gods of the elements to create the world, and can become interactive creatures once the world is created.

What would need to happen is that once the elemental lords are created lore-wise, a Council of the gods would need to be created so that decisions could be made concerning the elemental lords actions. After a decision is reached, I would simply RP their actions based on the Council's decision.

The upside is that we can get started and all of us would have a chance to affect the world and the elements. Plus, if we get a god of a certain element later on, then we can simply let the elemental lord be controlled by the god. Then the new god can choose to do anything with the crystal (besides destroy it...I don't want my babies dying *tear*.)

The downside is that if we never get a god to fill in those spots, then the elemental lords would simply be on auto-run for what choices those elements would make. On top of that, they would be heavily based on the magic system I am wanting to implement, instead of lore to be built around how they discovered their element through the magic system.

As I said, I would much rather have gods of those elements present rather than use the elemental lords. However, this is an option once we get enough people but not all the right elements.
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