
Note: All spells are copyright Wizards of the Coast, and from the Dungeons and Dragons 3rd Edition Sourcebooks.
Spell Name: Spell Description
Alter Self: Changes your appearance and equipment.
Animate Objects: Makes nearby objects move by themselves.
Atonement:
Blink: Subject blinks in and out of existence at will.
Calm Emotions: Calms high emotion in nearby target(s).
Change Self: Changes one's appearance.
Charm Monster:
Command: One subject obeys one-word command for 5 minutes.
Comprehend Languages: Understands all spoken and written languages.
Cone of Cold: Deals significant freezing damage to all within 30 ft. cone.
Continual Flame: Makes a permanent, heatless torch.
Control Weather: Changes the weather in local area.
Create Food and Water: Nourishes three humans or one horse per Wisdom score.
Create Water: Creates two gallons of water per Wisdom attribute score (does not create container)
Darkness: Casts a cloud of darkness over the area, obscuring sight.
Daylight: Creates an area that, in the darkest of night, illuminates into noon-day.
Detect Scrying: Alerts you of magical eavesdropping.
Divination: Provides useful advice for specific, proposed actions.
Dominate Person: Removes will of target and forces your demands on them for a short period of time.
Entangle: Calls roots and vines from the ground to grasp and bind your victims.
Enthrall: Captivates all within a large area.
False Vision: Fools scrying with an illusion.
Fire Seeds: Acorns and berries become grenades and bombs.
Flame Strike: Does significant fire damage to an area.
Flaming Arrow: Shoots flaming projectiles for greater damage.
Forbiddance: Denies area to creatures of another alignment.
Forceful Hand: Creates a large, disembodied hand to push opponents away.
Greater Scrying: Spies on enemies from farther away with faster results.
Heal: Cures most damage, diseases, and mental conditions.
Heat Metal: Warm metal until it damages those who touch it.
Hero's Feast: Magical food cures and blesses.
Icestorm: Hail deals significant damage in a cylinder 40 feet across.
Interposing Hand: Creates a large, disembodied hand between you and your opponent.
Invisibility: Subject is invisible until it attacks.
Legend Lore: Call to mind tales about a person, place or thing.
Leomund's Secure Shelter: Creates a sturdy cottage for one day.
Lightning Bolt: A bolt of electricity deals damage to target.
Magnificent Mansion: Extra dimensional mansion with any floorplan you desire, a staff near-invisible, liveried & obedient servants, and enough food to serve a 9-course banquet to 12 people/CHA
Make Whole: Fully repairs a non-living, non-magic object.
Miracle: Requests a deity's intercession.
Nightmare: Sends a horrific vision to another's dreams that causes fatigue and pain.
Pass Without Trace: Allows you to pass over any terrain without leaving marks.
Programmed Image: An image including sight, smell, sound, and thermal energy triggered by an action or event.
Rainbow Pattern: Lights prevent up to 24 others from attacking or moving away.
Refuge: Alters item to transport its possessor to you on command word.
Righteous Might: Increase size by 50% and add +4 to Strength for 20 minutes. (Gear grows proportionally.)
Sanctuary:
Sculpt Sound: Create new sound or change existing sound
Secret Page: Hide the contents of one page.
Stone Shape: Sculpts stone into any form within the user's imagination.
Summon Monster IV: Calls an outsider to fight for you.
Sunburst: Temporarily blinds all within a 10 foot radius, potential permanent blinding.
Tasha's Hideous Laughter: Makes subject laugh uncontrollably for up to 5 minutes.
Telekinesis: Allows caster to pick up small objects and manipulate them from far away.
Teleport: Allows the user to teleport himself and others to a nearby area.
Tongues: Speak any language.
Wall of Force: Creates an invisible wall of force.
Whispering Branches: Listen to trees and bushes to learn the events of the past 72 hours.
Wind Walk: You and your allies turn vaporous and travel fast.