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Posted: Mon Feb 28, 2011 11:02 pm
Aburame Clan- Overview - History - Restrictions - Clan Rituals - Ritual Jutsu - Clan Jutsu
Overview
The Aburame Clan is a group of Shinobi that specialize in the use of unique bugs, called kikaichu “Destruction Bugs” (or kikai for short), in their attacks. At birth, they are given a set of bugs, which, over the growth of the individual, will grow into a large-scale colony. These bugs produce more bugs, who work together with the user in order to devour the opponent’s chakra. However, they do not only eat off of an opponent’s chakra. Part of the pact between the Aburame and their kikai is that the bugs will have the ability to feed off the of the Aburame shinobi’s chakra. This creates a special bond between the bugs and the shinobi that often disturbs other individuals, but grants some significant advantages in battle to them, as well.
The first advantage granted to these shinobi is a fast acting, refined chakra system. They have the ability to reproduce chakra at an amazing rate. This is due to the fact that they have to be able to constantly feed their ever-hungry kikai in order to keep their loyalty. This also works to dramatically increase their total chakra reserves, because in order to feed their bugs and maintain a normal shinobi level of chakra their total amount would be forced to be higher.
The second advantage comes from the Aburame’s near immunity to poison. This immunity to poison is created by the way the kikai eat their way through the user’s chakra, which in turn forces their system to be processing at a higher rate, creating a system that actively purges poison from the body. The stronger the poison, the more difficult and taxing it is for the user to combat it; however, that being said, users who use poison on an Aburame will be surprised at the lessened effect that they receive.
By the time the Aburame reaches the level of a Genin, they already have a very active, refined chakra system. They have also been feeding their bugs for years, creating the special bond mentioned earlier. This is a near telepathic ability that allows the Aburame to force the bugs to understand what he or she wants done without actually having to say. Some direction is still needed, like the extension of arms; however, the user and the bugs understand each other at a level that exceeds the normal levels of human companionship. This allows the Aburame to perform most of their jutsu without performing handseals, although any technique that actually expends some of the users chakra (i.e. elemental techniques, techniques that don’t use the bugs) still require handseals.
When the Aburame attacks with the Kikaichu, they themselves are extremely weak against the elements of fire, water, ice, and earth. The elements of wind, wood, and lightning, however, have little effect due to their ability to effectively scatter. When the Aburame is defending, however, the use of the wind element is particularly effective, used to scatter the bugs. The Kikai also have the ability to move into robotic or other structure’s joints, making them difficult to move and eventually making them impossible to move at all. They can easily jam small airways, too.
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Posted: Mon Feb 28, 2011 11:03 pm
History
The Aburame, like all the storied clans of the world, are a group of shinobi rich with history. Their beginnings predate that of even the founding of the great ninja villages. It was a time of lawless violence, where ninja fought unorganized wars against others, only sparing those of their families. One such ninja who lived in this harsh environment was a man by the name of Aburi Aburame. He was for all intents and purposes a weakling in this world, resigning himself to scouting for his family of true warriors. This was technically a noble position, being the bearer of information which allowed his families fights to be less costly, but few saw it as such. Aburi and his clansmen always saw him as a coward. He gathered information through scouting, but never assisted in battle, never helped wounded, nothing. He would just move back after his primary mission was done. This was a cowardly existence, but a healthy one. At least for a time. Aburi continued with his efforts through most of his life, until one fateful day.
Aburi was scouting through the forest much like he did on any other mission. But something unexpected happened on this eventful day. The man known as coward was thrust into his first solo fight, and it was against what would come to be known as the scourge to his people. Aburi did his best to evade the barrage of attacks launched his way from the scourge, but his lack of skill was his undoing. Documentation of the scourges appearance is slim, the only person to survive an encounter with him was Aburi, and the only description he could give was that is was a beast with many arms. Regardless of this scourges origin, he was soon to meet his demise.
It was in fact true that the scourge was easily able to overtake Aburi, but how is it he survived. Details are at best sketchy, but suffice it to say, lady luck was with him. As the Scourge caught Aburi with a crushing blow, Aburi went careening down to the ground, and the lights began to fade. Aburi had no way of knowing how long he had been out of commission when he awoke, all he knew was that he shouldn’t be waking up. The ferocious scourge should have killed him, but why hadn’t he? As Aburi oriented himself he began to see the fate of the many limbed scourged. During the fight he couldn’t get a clear image of him, but now he was in the open, but something unusual was happening. Yes his six armed form was standing there, but he seemed almost covered in a shadow, and the shadow seemed to be harming him. Aburi couldn’t even fathom what was happening until it was over. Soon the scourge fell to the ground limp, and the shadow fell from its person revealing nothing but the bones that had once been hidden under the Scourges skin. And with that the shadow began flowing towards Aburi over the ground.
As the impossible creation began to move forward, Aburi tried to move, but he was unable. His body felt stiff, almost as if it was full of some sort of stuffing. He was helpless against the quick moving dark mass, as he too was enveloped by its form. But what was to become of him? Even in his fear, Aburi was able to notice that it wasn’t in fact a shadow, but a mass of beetles so large they filled in the entire area around them. He was unsure of what was happening, but as the insects covered him in their fear causing terror, he realized they didn’t seem to be harming him. It was more so that they were holding him down. He had no understanding of what was going on, that is until a voice sprang up around him. He tried to figure out where the noise came from, but he couldn’t see around him. He couldn’t see anything. It was then the second time he heard the nearly indecipherable whisper that he realized, it wasn’t coming from outside of him, but from within.
He laid there in motionless terror, as he tried listening to what he could only assume was the cracking of his sanity. The voice continued to become louder until finally he was able to understand it. The voice continued to repeat the same phrase over and over. “You are in danger. May we cleanse you?” It was asking him permission? But why would something within his mind ask him permission? Even an insane man wouldn’t think of himself as a separate entity. The only explanation was that it came from the only other living creatures in the area, the beetles. It took him several minutes, but finally he was able to respond by moving his mouth and forming the necessary words. “Who are you, what do u want?” The words merged together almost intangibly due to his body’s lack of control. He hoped they found his meaning. “You have been fouled by the creature. Allow us to proceed or you shall perish. May we cleanse you?” As the voices words touched him a sharp pain emanated from his mid section. He had no way of defending himself, and with them seemingly not wishing to harm him anymore then he allowed, combined with their foreboding warning of his apparent demise, Aburi had little choice. He muttered what could only be considered as a yes.
Soon after his consent more pain then he ever could imagine sparked within him, and once again he blacked out. When he once again awoke, the beetles were gone, and only the fleshless mass of the scourge lay ahead of him to show it wasn’t a dream. “What happened to me?”, asked Aburi as he glanced himself over to try finding something different, or some sign of the bugs, but before he finished his question was answered. “You were cleansed. That beast had laid its offspring inside you, so that when they awoke they would be able to feast. We ended them before their furry could be unleashed upon the world. We unfortunately didn’t end them in time to save you.” It was the voice from before, but had it just told him he was dead? How? The voice continued its flow as Aburi was rendered speechless. “I am the queen of this group of kikai who have defeated that foul vermin. It is us who are able to keep your destroyed organs alive long enough to let you pass on your heroic sacrifice to your clansmen. We were once a group of creature summoned to this world to assist in peoples battles, and though our summoning scrolls has been lost to this world, we have other gifts to present.”
With that a second swarm of the insects who called themselves Kikai presented a scroll to the apparently sacrificed ninja. He took it and with the life sustaining help of the kikai headed to his village. There he presented them with a scroll detailing the ritual to give them the kikai’s power as we see it today. Soon after his tale was told to them, the kikai inside Aburi could no longer sustain him and he collapsed. His life had ended in an unintentionally heroic manner. The clan heralds him as a hero, not only for his thwarting of the Scourge, but because of his presentation of the techniques that made them the clan they are today. Many follow in his footsteps of being scouts, in fact their scouting prowess assisted them in being one of the founding clans of the village hidden in the leaves at its conception. Since then they have branched out, always keeping their kikai techniques within the clan. The ultimate scouts, coming from the fearful, unlikely, and unwilling hero.
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Posted: Mon Feb 28, 2011 11:05 pm
Restrictions
Members of the Aburame Clan are born into the Aburame Clan; their secrets are pure and their jutsu are theirs. Other clans who do use bugs as well have been seen to want the techniques of the Aburame, who will not share them.
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Posted: Mon Feb 28, 2011 11:23 pm
Clan Rituals
Kikaichu Ishoku Rank: C Effects: Implants kikaichu in the user’s body. Special: A pair of mating kikaichu, a medic of B rank or higher, a medic of C rank or higher, one Aburame clan member of sixteen or older. Description: This ritual is relatively simple, but also an incredibly painful one. To begin, the weaker medic will first calm the recipient, using medical ninjutsu to dull the pain that could otherwise kill the recipient. The stronger medic will then make use of a chakra scalpel to incise a number of holes in the user’s body, from which the kikaichu will emerge. As the weaker medic keeps the recipient steady, the Aburame will implant the kikaichu in one of the newly created holes, telepathically informing them of their new master. The stronger medic will now join the weaker medic, as both keep the recipient from feeling too much pain. The kikaichu will rapidly begin to multiply and tunnel through the body, taking several hours to complete the highly painful process of forming a colony within the recipient. The medics keep the user stabilized whilst the Aburame clan member watches over the kikaichu. When the process is complete, the user will hold the destruction bugs of the Aburame Clan within them. Drawback: The process requires eight hours to complete. This takes up one technique slot if starting out with as a clan member, or three slots if not a clan member. Placement Requirements: Must have a B ranked medic, C ranked medic, Aburame clan member of sixteen or older, must have a pair of mating kikaichu.
Ritual Jutsus
* Kikaichu no Jutsu (Destruction Bug Host Technique) Rank: D Skill: Ninjutsu Effect: Allows the user to control the kikaichu given to him by the Kikaichu Ishoku ritual. Special: N/A Drawback: The kikaichu feed from the shinobi’s chakra. Description: This allows the user the control the kikaichu in the use for their techniques. he bugs feed and live off the Chakra which the body stores and in return the Ninja gets to control and command the bugs, using them as their primary fighting technique. These bugs have the ability to drain chakra through physical contact with the enemy (and possibly consume a fraction of the host's chakra as well.) Limit: Must have Kikaichu Ishoku
Clan Jutsus
D rank Jutsu
* Kikaichu Tracking (Destruction Bug Tracking) Rank: D Skill: Ninjutsu Effect: Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra. Special: Tiger handseal to cover the bug in chakra; then launching the bug at the opponent without their knowledge. Drawback: If the opponent discovers the bug, they can remove it, giving off a false information to the person using it as a tracking device. Description: The user performs the Tiger handseal to cover the female kikaichu in chakra. The bug then flies off towards the opponent, moving stealthily to avoid detection. It is very small and difficult to see. Once it has landed on the opponent, the user can use both the chakra and the scent that it excretes to the males of its kind to allow the user to always be able to track the opponent. Limit: Kikaichu no Jutsu
* Poison Reduction Rank: D Skill: Ninjutsu Effect: Decreases the effect of poisons on the body. Special: Kikaichu feeding on the body. Drawback: Does not effect poisons higher ranking than D. Description: Slows the effect of poisons ranked D or lower. The user trains this technique by taking small, non-lethal amounts of different poisons. The Kikaichu then eat the poison. Limit: Kikaichu no Jutsu
* Mushitate no Jutsu (Bug Shield) Rank: D Skill: Ninjutsu Effect: Creates a small buckler-type object of bugs in front of the user’s extended arm. Special: Tiger, Ram Drawback: Is easily pierced by almost any rank jutsu. Description: The user creates a small shield of bugs in front of their extended arm, mostly used to block projectiles. Limit: Kikaichu no Jutsu
* Mushihenge no Jutsu(Bug Transformation Technique) Rank: D Skill: Ninjutsu Effect: Transforms a mass of bugs into a solid object. Special: Tiger handseal Drawback: One solid hit forces the bugs to scatter, breaking the transformation. Requires the same amount of mass in bugs as the object that it is being transformed into. Description: The user takes a mass of bugs and by performing the Tiger handseal is capable of using the Henge no Jutsu on them to create a single solid object. Limit: Kikaichu no Jutsu
* Mushikawarimi no Jutsu (Bug Replacement Technique) Rank: D Skill: Ninjutsu Effect: Allows the user to switch places with a mass of bugs pre-placed in an area in combat. Special: Ram handseal Drawback: There must be the same mass of bugs in the point of transfer as the user. Cannot use if legs are being held too tightly to physically escape. Description: The user performs the Kawarimi no Jutsu using bugs pre-placed in a battle, allowing them to switch places rapidly. Limit: Kikaichu no Jutsu
* Tandokunonarabi Mushi Ryuuki (Single Line Bug Projection) Rank: D Skill: Ninjutsu Effect: The user extends a solid line of kikai towards an opponent. Special: Extension of the Aburame shinobi’s arm. Drawback: Doesn’t move very fast, so it is easy to dodge. Description: The user extends a single arm, sending out one solid wave of bugs that attempt to attack the enemy. It doesn’t move very fast nor can it turn with any real efficiency, meaning this attack has difficulty keeping up with anyone that is moving. Limit: Kikaichu no Jutsu
* Bug Grappling Rank: D Skill: Ninjutsu Effect: The user extends both arms, sending out a small wave of bugs that wrap themselves around an object, preventing the user from falling. Special: Extension of both arms. Drawback: Can only extend up to five feet past the arms. Description: The user extends both arms, sending bugs out rapidly, at a maximum of five feet from their arm, in an attempt to grapple onto something to prevent them from falling. Limit: Kikaichu no Jutsu
* Tsukideta Engai Gihou (Projecting Dome Technique) Rank: D, C, B, A, S Skill: NinJutsu, Offensive Effect: Using the Mushihenge no Jutsu (Bug Transformation Technique) in conjunction with the Muchikame no Jutsu (Bug Jar Technique), the user can propel several small weapons such as kunai, senbon, or shuriken made of Kikaichu in all directions at high speeds. Special: “Hand Seals” Drawback: Many of the user’s Kikaichu can be shot and miss the opponent, propelling them far from the user. This means that if too many Kikaichu are lost, it will take time for them to return to the user so that they can use more Aburame techniques. Description: Upon using the Muchikame no Jutsu (Bug Jar Technique), the user can begin to gather chakra within their body. Forming the Tiger hand seal, the chakra can be projected forth into the spinning dome around them. Bugs within the dome will begin to change using the Mishuhenge no Jutsu (Bug Transformation Technique). The weapons will be hidden within the dome wall. When the user wills it, the weapons will be expelled from the dome at high speeds in all directions. How many weapons that can be shot from the dome depends on the rank trained. o D Rank: At D rank, the user can create up to ten weapons. This can be trained ten times at D rank for a total of one hundred weapons. At D rank the weapons can be projected ten meters. o C Rank: At C rank, the user can create ten more weapons each time trained. It can be trained ten times bringing the total weapons up to two hundred. At C rank the weapons can be projected twenty meters. o B Rank: At B rank, the user can create ten more weapons each time trained. It can be trained ten times for a total of three hundred weapons. At B rank the weapons can be projected thirty meters. Using the B rank technique will cause fatigue and slower movements due to chakra drain. o A Rank: At A rank, the user can create ten more weapons each time trained. It can be trained ten times for a total of four hundred weapons. At A rank the weapons can be projected forty meters. Using the A rank technique will cause more fatigue and even slower movements due to chakra drain. o S Rank: At S rank, the user can create ten more weapons each time trained. It can be trained ten times for a total of five hundred weapons. At S rank the weapons can be projected fifty meters. Using the S rank technique will most likely cause the user to pass out from chakra drain. This also means that the dome collapses and the Kikaichu begin to return to the user.
Limit: Kikaichu no Jutsu, Mushihenge no Jutsu, Muchikame no Jutsu. Must be a Weapon Specialist.
C Rank Jutsu
* Yoroi no Mushi no Jutsu (Armor of Bugs Technique) Rank: C Skill: Ninjutsu Effect: The user covers themselves with a thick layer of bugs in order to help prevent damage done to them. Special: Dragon, Horse, Tiger Drawback: Too weak to block techniques stronger than C rank. If the opponent scores a hit, the area hit will fall. Description: The user performs the handseals, coating his or her entire body in a thick layer of kikaichu in an attempt to reduce incoming damage. Does not work against higher level jutsu, however, which will puncture right through it. Limit: Kikaichu no Jutsu, Mushitate no Jutsu
* Nibainarabi Mushi Ryuuki (Double Line Bug Projection) Rank: C Skill: Ninjutsu Effect: The user sends two waves of solid bugs at an opponent through extending both arms. Special: The extension of both arms. Drawback: Both are fairly slow moving, meaning they have trouble keeping up with moving targets. Description: The user extends both arms, sending out two solid waves of bugs at their opponent. Limit: Kikaichu no Jutsu, Tandokunonarabi Mushi Ryuuki
* Mushi Yose no Jutsu (Bug Gathering Technique) Rank: C Skill: Ninjutsu Effect: Calls bugs to the user. Special: Tiger, Ram, Dragon, Horse, Tiger Drawback: If no bugs are in the area, none will answer the call. Description: The user performs the handseals and then extends both arms. Any bug within 20 meters begins to make their way to the user as fast as they can. They will then use those bugs with their kikaichu to attack the opponent. Limit: Aburame Secret Jutsu
* Mushi Bunshin no Jutsu Rank: C Skill: Ninjutsu Effect: Creates a clone made out of bugs. Special: Rat, Dragon, Ram, Horse, Monkey, Dog Drawback: Will dissipate after one solid hit. Description: The user performs the handseals, creating a clone of bugs. This clone will dissipate after one solid hit. When the user first learns this jutsu, they are capable of only creating one Mushi Bunshin. However, with B ranked training, they may increase that number by one. This training may be performed a maximum of 9 times, allowing for a maximum ten bug clones. Limit: Kikaichu no Jutsu
* Mushikabe no Jutsu (Bug Wall Technique) Rank: C Skill: Ninjutsu Effect: Creates a wall of bugs from the user’s extended hands. Special: Dog, Monkey, Rabbit, Tiger Drawback: Techniques stronger than C pierce through with ease. Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles. Limit: Kikaichu no Jutsu, Yoroi no Mushi no Jutsu
* Mishi Nijuurasen no Jutsu (Bug Double Helix Technique) Rank: C Skill: Ninjutsu Effect: The user extends both arms, then crosses them, then shooting out bugs that begin to form a double helix type attack. This double helix then splits, allowing the user to attack two opponents at once. Special: Rat, Horse, Tiger, Dragon, Ram Drawback: The bugs have trouble keeping up with a moving ninja when in this solid form. Description: The user performs the handseals and then extends both arms before cross thing suddenly across their chest. Bugs then rush out of the user’s arms and move upwards before they start crisscrossing, forming a double-helix. The helixes then split apart, each one chasing down a different opponent. This can be used on a single ninja to attack him from two directions at once as well. Limit: Kikaichu no Jutsu, Nibainarabi Mushi Ryuuki
* Bug Grapple Extension Rank: C Skill: Ninjutsu Effect: Same as Bug Grapple, except that it can extend 10 feet. Special: Same as Bug Grapple Drawback: Same as Bug Grapple Description: Same as Bug Grapple, except that it can extend to 10 feet instead of just 5. Limit: Kikaichu no Jutsu, Bug Grapple Technique
* Advanced Poison Reduction Rank: C Skill: Ninjutsu Effect: Decreases the effect of poison on the body. Special: Kikaichu insects. Drawback: Does not effect poison stronger than C Rank. Description: Slows the effects of poisons of C Rank, and greatly weakens the effects of poisons of D Rank. The user trains this skill by taking more potent poisons in small, non lethal doses, then allowing the Kikaichu to consume it. Limit: Kikaichu no Jutsu, Poison Reduction.
* Genwaku Mushiheki no Jutsu (Blinding Bug Burst Technique) Rank: C Skill: Ninjutsu Effect: Blinds the opponent with a swarm of Kikaichu for two posts. Special: Tiger, Rat Drawback: Easily deflected with a Fire or Wind technique. Description: The user extends their hand, shooting a small swarm of kikaichu at the opponent. It flies as fast as a kunai. If struck, the kikaichu swarm over the opponent's face, blinding them and leeching chakra from their eyes. The kikaichu will scatter after two posts. The ball can easily be deflected with a C Rank Technique. Limit: Kikaichu no Jutsu
* Mushi Ame no Jutsu (Bug Rain Technique) Rank: C Rank Skill: Ninjutsu Effect: Creates a cloud of kikai far above the battle ground that will be left alone. When the user wills it, it will begin to slowly drop the kikai contained within the cloud, causing it to "rain" the bugs, whom, if they fall near or onto the opponent, will begin to attack. Special: None. Drawback: None. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
* Mishu Kouchisho no Jutsu (Bug Prison Technique) Rank: C Rank Skill: Ninjutsu Effect Causes kikai to sorround the enemy, without touching them, and encloses them. The shape of the prison may be changed and fitted to the user's liking. Special None. Drawback: Must concetrate to hold the prison up, however, this may be used in conjunction with another low concentration technique, such as Mushi Funshutsu no Jutsu, however, both techniques will be significantly weaker if used together. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
Bug Gurney Rank: C-Rank Skill:Clan, Ninjutsu Effect: If knocked out or unable to move, an Aburame's kikai will form a swirling cloud around the user and will carry the user to safety. Special: Once learned, is automatic if the user is unconscious. Can be triggered by a mental order from the Aburame user if he is still conscious. Drawback: The kikai transport the user at an extremely slow rate, about one meter every six seconds. No other jutsu involving Kikai may be used because the majority of them are required to support the user's weight and form the distraction. The surrounding cloud of kikai may be dispelled easily by any chakra attacks such as suiton, fuuton, katon, etc, and strong taijutsu techniques. The user if still conscious can not attack at all while this jutsu is in effect. Description: If the Aburame user is knocked unconscious or rendered immobile, a large swarm of the users kikai will buzz around the users body, creating a swirling cloud around him. Any enemy who attempts to step into this will be covered in them. With this distraction made the remainder of his kikai will crawl under him and, using the combined strength of all kikai involved, lift their master off of the ground and attempt to carry him away from the opponent. The kikai by themselves can not distinguish who is an enemy and who isn't, they instinctively carry their master in the opposite direction of a large chakra source. However if the user is conscious he can direct them in any direction he wants. The swirling cloud only lasts for six turns before it dissipates automatically. Limit: Must be an Aburame
B Rank Jutsu
* Muchikame no Jutsu (Bug Jar Technique) Rank: B Skill: Ninjutsu Effect: The user uses the Kikaichu (Destruction Bugs) living in his body to surround him and fly at a high speed, forming a protective vortex. The vortex shell is strong enough to destroy incoming attacks. However, the technique can be disrupted from sufficient explosive force. Special: Dog, Monkey, Horse, Rabbit, Rat Drawback: B rank techniques contain enough force to nullify the jutsu. Description: The kikaichu bugs form a solid dome around you, spinning rapidly and containing the ability to attack small beings moving towards it. The dome spins around rapidly, giving it more deflection power against projectiles and jutsu. However, it is not impenetrable by far and a B rank technique contains enough force to destroy the section of the dome that it hit. Limit: Kikaichu no Jutsu, Muchikabe no Jutsu
* Mushisoukou Endan no Jutsu (Bug Traveling Platform) Rank: B Skill: Ninjutsu Effect: The user creates a platform out of bugs, then adds their chakra and forces the bugs to fly about, making a moving, flying platform. Special: Monkey, Rabbit, Rat, Dog, Rat, Tiger, Ram Drawback: Requires constant amount of chakra to the bugs creating the platform. If the user loses his concentration, then the platform will break into a mass of bugs. Description: The user performs the handseals and then extends their arms. Bugs swarm out of the arms and down towards the legs. The user then jumps into the air and applies chakra to their feet. When they land, it is not on the ground, but on a solid platform of bugs. The user then directs the bugs using their telepathy as to where he wants to go, and the bugs do so, dragging the user along with them. Limit: Kikaichu no Jutsu
* Mushi Shussan Kyoubou (Bug Birth Frenzy) Rank: B Skill: Ninjutsu Effect: Causes female bugs to rapidly give birth to new kikaichu. Special: Every handseal once. Drawback: May only use once per thread. Multiple use of this technique will cause the bugs to die at a rapid pace instead of birthing new ones. Description: The user performs the handseals and then extends their hands forward. Chakra is released, causing all the female bugs that the chakra comes into contact with to reproduce at a massive scale, creating a new swarm of bugs. Limit: Kikaichu no Jutsu
* Tajuu Mushi Bunshin no Jutsu (Mass Bug Replication Technique) Rank: B Skill: Ninjutsu Effect: Allows the user to create more than 10 Mushi Bunshins. Special: Same as Mushi Bunshin Drawback: Additional chakra spent per every mushi bunshin created. Description:This technique allows the creation of up to 15 Mushi Bunshin. Limit: Kikaichu no Jutsu, knowledge of 10 Mushin Bunshin
* Kyojin Mushi Ishuu (Giant Bug Swarm) Rank: B Skill: Ninjutsu Effect: The user sends out a giant swarm of insects, in a solid mass, that creates a visible screen between the user and the opponent. This allows both sides to reposition themselves. Special: Hold Snake handseal while the bugs burst from the user’s body. Drawback: The user cannot see the opponent as well. Description: The user holds the Snake handseal, which causes an explosion of bugs all around him, which move in the direction of the opponent and create a large screen that blocks vision of both individuals from both sides. Once the user is in his hiding place, he releases the jutsu by releasing the Snake handseal and the bugs dissipate from the solid wall and instead hover about, awaiting their next order. Limit: Kikaichu no Jutsu
* Hitoshirezu Mushiryuudan (Hidden Bug Dragon Projectile) Rank: B, A, S Skill: Ninjutsu Effect: The user creates a dragon made of kikaichu. Special: Tiger, Dragon, Ram, Boar, Snake, Monkey, Dog, Ox Drawback: The A and S rank version use most of the user's kikaichu, requiring them to be reclaimed to the body before any other Aburame Techniques can be used. Description: The user forms the hand seals, launching out a dragon shaped blast of kikaichu at the opponent. At the B rank level of this technique, the dragon blasts forth, striking the opponent with considerable force and consuming their chakra as per normal kikaichu. The A rank version forms a serpentine kikaichu burst, which strikes the opponent violently and traps them within the 'mouth', surrounding them with kikaichu. The S rank version releases a massive dragon of kikaichu, which lasts for twelve seconds (two posts) and can be directed by the user. The dragon has incredible force behind it and can trap foes within it's 'stomach' after striking them. No other techniques can be used when this technique is active. Limit: Kikaichu no Jutsu.
* Mushi Ryuusei no Jutsu (Bug Meteor Technique) Rank: B Rank Skill: Ninjutsu Effect: As the user raises his or her hand to the sky, a large amount of kikai will begin to gather and compress into a large, compact sphere, around thirty meters in diameter. When the user lowers his or her hand so that it is pointed towards the target, the large "meteor" will begin to fall towards the target. As the kikai hit the ground, they will send a circular wave of kikai around as the rest of the "meteor" makes contact with the ground. Special: None. Drawback: Requires much concentration and a bit of time to gather the bugs into a ball (one post to prepare the ball), so the enemy must be unable to inturuppt the user. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
* Mushi Funshutsu no Jutsu (Bug Eruption Technique) Rank: B Rank Skill: Ninjutsu Effect: After sending kikai into the ground, when the user wills it, the bugs will erupt like a geyser from underneath the opponent. The ground will rumble a bit before this happens, taking about three seconds before eruption after the rumbling starts. Once the bugs come out, they will come out with the pressure of a geyser, and afterwards begin to cover the opponent and attack. Special: None. Drawback: Needs to send bugs into the ground, creating a hole. Depending on the rate of how you send the bugs under and how much you want to come, the hole may be large and make the technique potentially obvious. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique), and will also need to know Earth release.
A Rank Jutsu
* Souseki Mushiishuu (Bug Swarm Genisis) Rank: A Skill: Ninjutsu Effect: Replicates the kikaichu on a massive scale, allowing the creation of thousands of kikaichu. Special: Every handseal once. Drawback: Huge chakra drain, only lasts three turns, then the replicated bugs disappear. The user is exhausted at the three turns, in which case they will normally collapse into a deep sleep. Description: The user performs the handseals, causing all of the bugs under his control to replicate exactly fifty times. This creates a giant wave of kikaichu that rush towards the opponent. The user can perform whatever jutsu they wish to with these kikaichu, so long as it involves the kikaichu, and at the end of three turns Limit: Kikaichu no Jutsu
* Mushi Kachuu no Jutsu (Bug Vortex Technique) Rank: A Rank Skill: Ninjutsu Effect: With the wave of the users hand, kikai begin to gather around the target and swirl, creating a vortex which closes in on the victim, entrapping them in a type of "bug tornado", from which the bugs will attack from all directions as the target is enclosed. Special: None. Drawback: User must concentrate on the target and not deal with other things while performing hte jutsu, or the bugs will disperse. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
* Mushi Pitto no Jutsu (Bug Pit Technique) Rank: A Rank Skill: Ninjutsu Effect: Sends kikai into the ground, from where they will, at the users command, eat away at the ground and create a pit from which the bugs will rest, and attack whatever may fall in that is considered an enemy. Usually not used in combat, but it still possible. Special: None. Drawback: Takes time for the bugs to eat away and create the pit. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique) and Mushi Funshutsu no Jutsu (Bug Eruption Technique) and Earth Release.
* Yuuen Mushinami no Jutsu (Grand Bug Wave Technique) Rank: A Rank Skill: Ninjutsu Effect: After using Mushi Kabe no Jutsu (Bug Wall Technique), the user uses the large wall, sending it forward as a large "tidal wave" of kikai. The wave will casue a blunt type damage, like that of a wave, however, the pitch-black kikai of the wave will also begin to eat the target's chakra. Special: None. Drawback: Lots of kikai are used, thus leaving the user open to attacks more. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique) and Mushi Kabe no Jutsu (Bug Wall Technique).
S Rank Jutsu
* Mishu Arano no Jutsu (Bug Wasteland Technique) Rank: S Rank Skill: Ninjutsu Effect: Causes kikai to burst from teh user in all directions, covering the landscape within a twenty meter radius. Special: None. Drawback: The initial burst may also hurt allies since it is in all directions. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
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