-TIMELINE-
Long before the realm of earth in fact long before any other realm the first dawn started on the surface of Tonachk, with the first dawn were the Astral Dragons. From the start they were intelligent and mystical creatures far beyond the capacity of any other living being at that time. They were the first to discover the dirty child, and so the Astral Dragons named them Haim meaning "people".
For many ages the Haim served the Astral Dragons revering them as both Lords and Gods. As the ages of great peace went on the Astral Dragons increased in wisdom and power soon they longed to create a realm made in their own image, and so they left the surface of Tonachk and their first mountain of Tel Hai.
Venturing almost endlessly into the starless sky they ripped a hole in between mass and time, knowing that if they did not venture far enough that the wave of energy would destroy their beloved planet. Luckily they did venture far enough, and so in the heavens above Tonachk was born the second star.
The deep magic that they used to pierce through reality had a chain reaction, and soon other realms were born from the event. This is the creation of all realms, at the very dawn of time. As each realm was born a star was created in the heavens, so unlike our realm in the eldest realm stars are windows in to each realm.
-THE FIRST PLANET-
Tonachk is a planet that revolves around an ageless star, it has one moon like Earth but is nearly five times the size of Earth. Before the Astral Dragons wave of energy hit the planet the skies were clear, but afterward the only region that has a clear sky is Tel Hai because it is located at the top of a volcano roughly the size of the continent containing Russia, Europe, and Asia.
-THE GREAT SHAKING-
The Great Shaking is the event that changed the surface of Tonachk forever, it happened when the wave of magical energy that the Astral Dragons created to break into another realm hit the surface of Tonachk actually moving the planet three inches closer towards their ageless star. This caused the atmosphere to change drastically and humidity to rise to a point that the surface of the planet became covered in a fairly dense cloud cover.
-THE HILL OF LIFE-
Tel Hai meaning "The hill of life" is exactly that, it is a giant mountain that the first Astral Dragons "awoke" atop of. To call it a mountain wouldn't be entirely correct because it is in fact a long dead volcano, in the shallow creator of the volcano lays the actual region of Tel Hai, including it's vast southern seas. It is the only region of Tonachk that is above the dense cloud cover and has a regular weather climate. (i.e. rain, snow, etc.)
-THE BIRTH OF SILVERWOOD-
The 'birth' of silverwood happened during the great shaking, when the seed of a Tarnis tree which grew at the peak of Mt. Mourn (the highest point of Tonachk) was detached from the tree because of the great earthquake, while it drifted in the atmosphere it was heavily charged by the magical wave causing it to mutate. When it finally found it's way to the ground it produced a small sprout that was silver, after only a week the tree was nearly the size of a great oak. At first no one knew why the tree grew so fast, but upon further inspection everything that touched the tree would die. The magic had made it so the tree would draw the base energy of all things into itself so the tree would produce seeds at dusk nightly. The base energy of all things was later named Prana or Prana Energy meaning "vital life". When silverwood draws prana energy it will begin to glow; the more prana energy it is exposed to the faster it will charge, when it is fully charged silverwood will glow vibrantly. At that point a silverwood tree will use all extra prana energy to grow in width and height.
-THE FALSE TRUTH-
The False Truth is the misconception that the world of Tonachk ends at the boarders of Tel Hai, it is a common belief that all of the Haim share. They are not able to explore past their boarders because of the vast silverwood forests that surround Tel Hai, the forests eventually get so dense that it would be impossible to venture onward without serious harm or in some cases death. If one were to sail to the edge of the sea they would find that waves splash over the edge falling into the unknown cloud cover below, they named this edge "The Fringe"
-THE REALIZATION OF PRANA-
The realization of Prana also know as Prana Energy was accredited to professor Silas Vilar of the Third Era of the Haim. He devoted his lifes work to the study of Silverwood in the pursuit to harness the energy it gathered for the betterment of the Haim society. He perished at the age of eighty seven in an experiment that required to much contact with silverwood.
However great the discovery it wasn't until nearly a hundred years later that it was fully realized when professor Lark Xalivi a student of Silas discovered that Prana Energy could be stored in Lithos (six different variety of precious gemstones) which would begin the era in Haim history known as the Historic Prana Era. In this era the Haim used Lithos as a sort of battery which spawned all sorts of inventions.
It wasn't until three hundred years later that the era known as the "Prana Revolution" actually started. It was when a miner by the name of Elias Thane not a professor that discovered an abundant mineral He named Aphesis meaning "release". He called it that because when it made contact with a charged Lithos it would cause the release of Prana Energy from the stone at a rapid rate depending on the pressure that the mineral makes with the stone. The release works like that of an explosion, it billows outward taking the path of least resistance, it causes a field of prana energy in a ball around the lithos. What is astounding is that depending on how the light reacts with the stone (in other words its color) depends on what type of energy is dispersed. There are seven different type of lithos they are as follows (Ruby, Sapphire, Topaz, Emerald, Amber, Diamond, and Onyx)
This discovery ushered in a renaissance of technological breakthrough that changed the face of Tel Hai, for nearly fifty years new inventions, weapons, gadgets, armor poured into the industries. In a way Tel hai became modernized but it's style was unlike that of earth except in a few royal families. Its fashion and trends stayed closer to their roots closer to the Victorian era that that of modern day earth. (the style and architecture are comparable to neo-victorian and/or Steampunk.)
The Discovery that made the century was that of the art of Prana Energy Grinding, it is a process that takes place when lithos and aphesis make contact while the lithos is in contact with silverwood. What happens is the prana energy is no longer dispersed in a spherical form but will follow along the silverwood because silverwood draws in the energy. This caused inventions such as prana generators and gravitators to come about. Also because of this Silverwood sabers were introduced into society as the new elemental standard of weaponry.
Long before the realm of earth in fact long before any other realm the first dawn started on the surface of Tonachk, with the first dawn were the Astral Dragons. From the start they were intelligent and mystical creatures far beyond the capacity of any other living being at that time. They were the first to discover the dirty child, and so the Astral Dragons named them Haim meaning "people".
For many ages the Haim served the Astral Dragons revering them as both Lords and Gods. As the ages of great peace went on the Astral Dragons increased in wisdom and power soon they longed to create a realm made in their own image, and so they left the surface of Tonachk and their first mountain of Tel Hai.
Venturing almost endlessly into the starless sky they ripped a hole in between mass and time, knowing that if they did not venture far enough that the wave of energy would destroy their beloved planet. Luckily they did venture far enough, and so in the heavens above Tonachk was born the second star.
The deep magic that they used to pierce through reality had a chain reaction, and soon other realms were born from the event. This is the creation of all realms, at the very dawn of time. As each realm was born a star was created in the heavens, so unlike our realm in the eldest realm stars are windows in to each realm.
-THE FIRST PLANET-
Tonachk is a planet that revolves around an ageless star, it has one moon like Earth but is nearly five times the size of Earth. Before the Astral Dragons wave of energy hit the planet the skies were clear, but afterward the only region that has a clear sky is Tel Hai because it is located at the top of a volcano roughly the size of the continent containing Russia, Europe, and Asia.
-THE GREAT SHAKING-
The Great Shaking is the event that changed the surface of Tonachk forever, it happened when the wave of magical energy that the Astral Dragons created to break into another realm hit the surface of Tonachk actually moving the planet three inches closer towards their ageless star. This caused the atmosphere to change drastically and humidity to rise to a point that the surface of the planet became covered in a fairly dense cloud cover.
-THE HILL OF LIFE-
Tel Hai meaning "The hill of life" is exactly that, it is a giant mountain that the first Astral Dragons "awoke" atop of. To call it a mountain wouldn't be entirely correct because it is in fact a long dead volcano, in the shallow creator of the volcano lays the actual region of Tel Hai, including it's vast southern seas. It is the only region of Tonachk that is above the dense cloud cover and has a regular weather climate. (i.e. rain, snow, etc.)
-THE BIRTH OF SILVERWOOD-
The 'birth' of silverwood happened during the great shaking, when the seed of a Tarnis tree which grew at the peak of Mt. Mourn (the highest point of Tonachk) was detached from the tree because of the great earthquake, while it drifted in the atmosphere it was heavily charged by the magical wave causing it to mutate. When it finally found it's way to the ground it produced a small sprout that was silver, after only a week the tree was nearly the size of a great oak. At first no one knew why the tree grew so fast, but upon further inspection everything that touched the tree would die. The magic had made it so the tree would draw the base energy of all things into itself so the tree would produce seeds at dusk nightly. The base energy of all things was later named Prana or Prana Energy meaning "vital life". When silverwood draws prana energy it will begin to glow; the more prana energy it is exposed to the faster it will charge, when it is fully charged silverwood will glow vibrantly. At that point a silverwood tree will use all extra prana energy to grow in width and height.
-THE FALSE TRUTH-
The False Truth is the misconception that the world of Tonachk ends at the boarders of Tel Hai, it is a common belief that all of the Haim share. They are not able to explore past their boarders because of the vast silverwood forests that surround Tel Hai, the forests eventually get so dense that it would be impossible to venture onward without serious harm or in some cases death. If one were to sail to the edge of the sea they would find that waves splash over the edge falling into the unknown cloud cover below, they named this edge "The Fringe"
-THE REALIZATION OF PRANA-
The realization of Prana also know as Prana Energy was accredited to professor Silas Vilar of the Third Era of the Haim. He devoted his lifes work to the study of Silverwood in the pursuit to harness the energy it gathered for the betterment of the Haim society. He perished at the age of eighty seven in an experiment that required to much contact with silverwood.
However great the discovery it wasn't until nearly a hundred years later that it was fully realized when professor Lark Xalivi a student of Silas discovered that Prana Energy could be stored in Lithos (six different variety of precious gemstones) which would begin the era in Haim history known as the Historic Prana Era. In this era the Haim used Lithos as a sort of battery which spawned all sorts of inventions.
It wasn't until three hundred years later that the era known as the "Prana Revolution" actually started. It was when a miner by the name of Elias Thane not a professor that discovered an abundant mineral He named Aphesis meaning "release". He called it that because when it made contact with a charged Lithos it would cause the release of Prana Energy from the stone at a rapid rate depending on the pressure that the mineral makes with the stone. The release works like that of an explosion, it billows outward taking the path of least resistance, it causes a field of prana energy in a ball around the lithos. What is astounding is that depending on how the light reacts with the stone (in other words its color) depends on what type of energy is dispersed. There are seven different type of lithos they are as follows (Ruby, Sapphire, Topaz, Emerald, Amber, Diamond, and Onyx)
This discovery ushered in a renaissance of technological breakthrough that changed the face of Tel Hai, for nearly fifty years new inventions, weapons, gadgets, armor poured into the industries. In a way Tel hai became modernized but it's style was unlike that of earth except in a few royal families. Its fashion and trends stayed closer to their roots closer to the Victorian era that that of modern day earth. (the style and architecture are comparable to neo-victorian and/or Steampunk.)
The Discovery that made the century was that of the art of Prana Energy Grinding, it is a process that takes place when lithos and aphesis make contact while the lithos is in contact with silverwood. What happens is the prana energy is no longer dispersed in a spherical form but will follow along the silverwood because silverwood draws in the energy. This caused inventions such as prana generators and gravitators to come about. Also because of this Silverwood sabers were introduced into society as the new elemental standard of weaponry.
-THE WORLD ITSELF-

-THE ASCENSION-
The event known as The Ascension was the decision of the nobles to depart from the surface building satellites which essentially were an advanced network of personalized heavens and floating cities powered by silverwood generators and large amounts of emeralds. The way it worked out was that the further away your satellite was from the surface the more wealthy your family was, the wealthier your family was usually meant the more noble you were. So in essence the higher your floating isle was away from the surface the more noble they were.
-THE RIFT BETWEEN -
The Surface Below: since the Ascencion most of the cities have become homes for dominant gangs, and though you may enter a city without being a member it wouldn't be very safe. The three cities that did not follow this path were Moor, Kar, and Ilitha, these cities at a time were overpopulated with the mass amounts of refugees that sought shelter there, but as in recent years resettlement projects have built hundreds of thousands of homes and have even cultivated the starting of small settlements and towns close but not actually in the city limits. Large neutral territories between the cities have been specified for the purpose of trade, these zones have also produced a lot of small towns. There is a strict "No Silverwood" policy in these trade zones, if a person is found to have silverwood on him (which happens frequently) they are usually overwhelmed by the territory enforcers (who are permitted to have PE sabers) and captured, then are forced into slavery in one of the many mines to help mine lithos.
The Floating Isles; There are currently two-hundred-eighty-seven Noble Satellites suspended in air above the skies of Tel Hai though they seem to expand almost yearly. They vary in both size and style as do the nobles that live on them. There are five great cities amongst them the first and largest is the floating Metropolis of Skrie, the second is Celina, followed by Tarturis, Rithe, and Quil. These floating cities house the vast majority of both assassins and detectives but also those who have gained the status of fame by nobles, and by law they are to be treated like one.
-THE LAWS OF SOCIETY-
Before The Ascension the surface of Tel Hai flourished, they were united and had relative peace. On occasion there were a few outbreaks of clan wars but after time Tel Hai would unite again. However, the nobles became so proud that they thought with this new power they should depart from the common lowly man and distinguish themselves to live among the heavens.
When the final isle drifted into the sky powered by the Lithos of air, they left their people abandoning them. The surface below erupted as different factions fought for control of the huge cities, the meager law enforcement that the nobles left behind were soon outnumbered and overwhelmed. Not long afterward the most of the cities became under the control of organized crime organizations (OCO's) and mafias. So the people joined these groups, and those who didn't either fled to the dangerous wilderness or were killed.
After the gangs took control a skewed sense of order took over most of the cities leaving only Ilitha, Kar, and Moor to be refuges of the weak and lawful. Though order was skewed it was better than the anarchy then ensued right after the nobles lifted to the sky, many people died those few months and many are still mourned to this day. Realizing that the isolated cities would parish the OCOs established neutral zones and strict trade routes where trade would take place.
As all of this happened the nobles realized that they too must establish a strict code if they were to survive, for all of the noble families strove for power and were competitive. So each of the families signed a pact that they were not to commit the crime of murder and if one of them were to kill another noble in cold blood, that the murderer would be brought to a council of which the family of the person he killed would lead. They would either kill the murderer, or exile him to the world below, stripping them of their title, and possessions. If a family did not produce the murderer after it was proven that they were in fact the culprit, then that whole family would be killed by the rest of the nobles. Their possessions would be divided between the rest of the families and their names would blotted out of all history books so that the family might wouldn't be remembered at all.
So because of this law, on the surface the floating isles and cities are a place of excess, of parties, balls, masquerades, and euphoria. If one were to search deeper they would find locked doors filled with back room politics, assassinations, intrigue, murder, seductions, and plot. With all of this in play, it is said that there are more assassins and detectives on any one floating isle then in an entire city on the surface. The way to make money on the isles is to be a great detective or an even better assassin.
-UNIQUE FLORA & FAUNA-
Hyena-Bat: These creatures are the size of a large lion, they run in packs usually found in the wastes, but they can also be found in the forests of Tel Hai. They have large wings attached to their forearms by an extra bone and ligament, they can run for twenty miles at speeds of 30mph but can sprint for short distances at 55mhp. They can open their wings to glide across the air but they cannot actually fly. They have serrated teeth that they use to tear flesh off of the bone, and their jaws are strong enough to snap bones like twigs. It is not recommended that The Haim engage these beasts alone, for they are never usually far away from their pack.
Elephant Turtle: These massive beasts are hatched the size of a full grown elephant from eggs the size of a large boulder, at birth they weigh nearly 10 tons. Elephant Turtles life span is well over 50,000 Haim years, during that lifetime an elephant turtle will never stop growing. They are vegetarians but also thrive off of minerals that are found in the stones and crags of the Wastes. Elephant turtles have large sacs on the underside of their shell that hold hundreds of thousands of gallons of water, because of this they can sustain themselves for nearly Two Haim years in the wastes before they have to migrate back to get water. They live in complex patriarchal communities that follow a nomadic route through the Wastes. elephant turtles are not aggressive unless they are continually provoked or in life threatening danger. The largest Elephant Turtle is known as the Turtle King, he along with his community have been tamed by the nomadic tribes of Xalivi, in most cases these Haim carve their villages into the thick stone like shells of the Elephant Turtles, they are careful not to hurt the elephant turtles.
The Turtle King however is slightly different, since his shell was so large the Xalivi were permitted to climb up under his shell and construct what is now their greatest city named Burn. The City now covers a large portion of The elephant turtles shell, housing towering spires that house building as tall as some sky-scrapers. The city of burn itself is currently roughly the size of Manhattan but as construction continues they expect it to grow eventually to the size of Los Angles, covering the entirety of the Elephant Turtles shell.
Spider Snake: Spider snakes are dangerous creatures some species can grow up to 120ft long and 13ft wide, they are the natural predators of Tel Hai. Able to silently slither at speeds exceeding 40mph these creatures are at the top of the food chain. Many Spider snakes launch a thick net of sticky venom that they use to ensnare their prey, (the larger species can accurately shoot prey from ten yards away) the venom usually paralyzes the victim in a matter of moments but in rare species the venom causes different ailments combustion (sets the prey on fire). Once the prey is successfully caught the spidersnake will lay as flat as it can expanding in width as it prepares to swallow its catch whole, it uses its scaled legs which are situated on its head to reel the catch in. Once swallowed the pray is stuck with hallow spines that are on the inside running along its ribs and spine, these spines inject digestive fluids into the meal quickly liquefying the internal organs, muscles, bones and fat. After the insides are a nice thin consistency, muscles located at the base of each spine flex creating suction, the spines then suck up the liquefied meal and then the spidersnake regurgitates the remains (skin and hair).
Skry: These dragon-like serpents are the largest known flying species in the sky, they usually grow up to fifteen feet in length, but in some cases males can get as large as thirty-five feet. They thrive on a diet of fruit, but are also known to eat lithos as a snack (yes they do not eat meat) because of this many of the haim have tamed them for travel. They can fly harnessed at speeds exceeding one-hundred-forty mph and maintain this speed for almost two weeks before tiring. They are intelligent creatures and because of this many Haim keep some of the smaller species as pets and companions. They are very loyal, in fact a skry will choose only one mate in a lifetime (which is about 3000 Haim years), though they are not usually aggressive wild skry are extremely territorial and will attack anything that it sees as a threat.
Silvian Snake: Also known as venom eaters these snakes, through generations of heavy exposure to silverwood have mutated on a genetic level. They can grow up to 5ft in length, and live for 300 Haim years. They are called venom eaters because of their diet which consists of venomous toads, snakes, spiders, skuds, leeches, fish, reptiles, and because they have hallow syringe-like teeth that herbalists use extract deadly venom from venomous bites. The venom from these snakes will not only numb the bitten area but also clean any open wound (much like hydrogen peroxide). These snakes are very reclusive, but because of their medicinal attributes, they are collected and treasured by all herbalists.
Silvian Butterfly:
Fire Breather: these flora have two separate glands that when combined react as a liquid napalm, most of this species of plant grows within the confines of Dark pine but some wild encounters have been reported elsewhere. These flora are carnivores, and they prey on small animals mostly, but in some rare cases when the species grew large enough Haim fatalities have been reported.
Silverwood: A metallic-like Flora that draws in PE from the world around, or from a life source. Therefore what ever touches it will surrender it's life force and with continuous exposure die. It grows as a mature tree in about a month, drawing in PE from dusk to dusk, as it consumes PE, the tree will begin to glow to a luminescent brilliance. As the last rays of light leave the sky the tree blossoms for a period of about a half hour, while it is in this stage, it releases it's seeds which take the form of silvery helicopter like pods that are spread to the seven winds. After the twilight has passes the process beings again from the start, and the cycle of life repeats.
-ON MAGIC IN THE REALM-
Because Tel Hai existed before all of the other realms, and in the beginning of Tel hai the only magic that existed was that of the Astral Dragons known as Astral Magic, all other forms of magic are null and void in the realm of Tel Hai. What this means is that any enchantments, abilities, or powers that rely on a form of magic will not be active in Tel Hai. The only species able to use magic are those of The Astral Dragon Species, and the only form of magic they can use is that of Astral Magic.
-SKY SHIPS-

-THE ASCENSION-
The event known as The Ascension was the decision of the nobles to depart from the surface building satellites which essentially were an advanced network of personalized heavens and floating cities powered by silverwood generators and large amounts of emeralds. The way it worked out was that the further away your satellite was from the surface the more wealthy your family was, the wealthier your family was usually meant the more noble you were. So in essence the higher your floating isle was away from the surface the more noble they were.
-THE RIFT BETWEEN -
The Surface Below: since the Ascencion most of the cities have become homes for dominant gangs, and though you may enter a city without being a member it wouldn't be very safe. The three cities that did not follow this path were Moor, Kar, and Ilitha, these cities at a time were overpopulated with the mass amounts of refugees that sought shelter there, but as in recent years resettlement projects have built hundreds of thousands of homes and have even cultivated the starting of small settlements and towns close but not actually in the city limits. Large neutral territories between the cities have been specified for the purpose of trade, these zones have also produced a lot of small towns. There is a strict "No Silverwood" policy in these trade zones, if a person is found to have silverwood on him (which happens frequently) they are usually overwhelmed by the territory enforcers (who are permitted to have PE sabers) and captured, then are forced into slavery in one of the many mines to help mine lithos.
The Floating Isles; There are currently two-hundred-eighty-seven Noble Satellites suspended in air above the skies of Tel Hai though they seem to expand almost yearly. They vary in both size and style as do the nobles that live on them. There are five great cities amongst them the first and largest is the floating Metropolis of Skrie, the second is Celina, followed by Tarturis, Rithe, and Quil. These floating cities house the vast majority of both assassins and detectives but also those who have gained the status of fame by nobles, and by law they are to be treated like one.
-THE LAWS OF SOCIETY-
Before The Ascension the surface of Tel Hai flourished, they were united and had relative peace. On occasion there were a few outbreaks of clan wars but after time Tel Hai would unite again. However, the nobles became so proud that they thought with this new power they should depart from the common lowly man and distinguish themselves to live among the heavens.
When the final isle drifted into the sky powered by the Lithos of air, they left their people abandoning them. The surface below erupted as different factions fought for control of the huge cities, the meager law enforcement that the nobles left behind were soon outnumbered and overwhelmed. Not long afterward the most of the cities became under the control of organized crime organizations (OCO's) and mafias. So the people joined these groups, and those who didn't either fled to the dangerous wilderness or were killed.
After the gangs took control a skewed sense of order took over most of the cities leaving only Ilitha, Kar, and Moor to be refuges of the weak and lawful. Though order was skewed it was better than the anarchy then ensued right after the nobles lifted to the sky, many people died those few months and many are still mourned to this day. Realizing that the isolated cities would parish the OCOs established neutral zones and strict trade routes where trade would take place.
As all of this happened the nobles realized that they too must establish a strict code if they were to survive, for all of the noble families strove for power and were competitive. So each of the families signed a pact that they were not to commit the crime of murder and if one of them were to kill another noble in cold blood, that the murderer would be brought to a council of which the family of the person he killed would lead. They would either kill the murderer, or exile him to the world below, stripping them of their title, and possessions. If a family did not produce the murderer after it was proven that they were in fact the culprit, then that whole family would be killed by the rest of the nobles. Their possessions would be divided between the rest of the families and their names would blotted out of all history books so that the family might wouldn't be remembered at all.
So because of this law, on the surface the floating isles and cities are a place of excess, of parties, balls, masquerades, and euphoria. If one were to search deeper they would find locked doors filled with back room politics, assassinations, intrigue, murder, seductions, and plot. With all of this in play, it is said that there are more assassins and detectives on any one floating isle then in an entire city on the surface. The way to make money on the isles is to be a great detective or an even better assassin.
-UNIQUE FLORA & FAUNA-
Hyena-Bat: These creatures are the size of a large lion, they run in packs usually found in the wastes, but they can also be found in the forests of Tel Hai. They have large wings attached to their forearms by an extra bone and ligament, they can run for twenty miles at speeds of 30mph but can sprint for short distances at 55mhp. They can open their wings to glide across the air but they cannot actually fly. They have serrated teeth that they use to tear flesh off of the bone, and their jaws are strong enough to snap bones like twigs. It is not recommended that The Haim engage these beasts alone, for they are never usually far away from their pack.
Elephant Turtle: These massive beasts are hatched the size of a full grown elephant from eggs the size of a large boulder, at birth they weigh nearly 10 tons. Elephant Turtles life span is well over 50,000 Haim years, during that lifetime an elephant turtle will never stop growing. They are vegetarians but also thrive off of minerals that are found in the stones and crags of the Wastes. Elephant turtles have large sacs on the underside of their shell that hold hundreds of thousands of gallons of water, because of this they can sustain themselves for nearly Two Haim years in the wastes before they have to migrate back to get water. They live in complex patriarchal communities that follow a nomadic route through the Wastes. elephant turtles are not aggressive unless they are continually provoked or in life threatening danger. The largest Elephant Turtle is known as the Turtle King, he along with his community have been tamed by the nomadic tribes of Xalivi, in most cases these Haim carve their villages into the thick stone like shells of the Elephant Turtles, they are careful not to hurt the elephant turtles.
The Turtle King however is slightly different, since his shell was so large the Xalivi were permitted to climb up under his shell and construct what is now their greatest city named Burn. The City now covers a large portion of The elephant turtles shell, housing towering spires that house building as tall as some sky-scrapers. The city of burn itself is currently roughly the size of Manhattan but as construction continues they expect it to grow eventually to the size of Los Angles, covering the entirety of the Elephant Turtles shell.
Spider Snake: Spider snakes are dangerous creatures some species can grow up to 120ft long and 13ft wide, they are the natural predators of Tel Hai. Able to silently slither at speeds exceeding 40mph these creatures are at the top of the food chain. Many Spider snakes launch a thick net of sticky venom that they use to ensnare their prey, (the larger species can accurately shoot prey from ten yards away) the venom usually paralyzes the victim in a matter of moments but in rare species the venom causes different ailments combustion (sets the prey on fire). Once the prey is successfully caught the spidersnake will lay as flat as it can expanding in width as it prepares to swallow its catch whole, it uses its scaled legs which are situated on its head to reel the catch in. Once swallowed the pray is stuck with hallow spines that are on the inside running along its ribs and spine, these spines inject digestive fluids into the meal quickly liquefying the internal organs, muscles, bones and fat. After the insides are a nice thin consistency, muscles located at the base of each spine flex creating suction, the spines then suck up the liquefied meal and then the spidersnake regurgitates the remains (skin and hair).
Skry: These dragon-like serpents are the largest known flying species in the sky, they usually grow up to fifteen feet in length, but in some cases males can get as large as thirty-five feet. They thrive on a diet of fruit, but are also known to eat lithos as a snack (yes they do not eat meat) because of this many of the haim have tamed them for travel. They can fly harnessed at speeds exceeding one-hundred-forty mph and maintain this speed for almost two weeks before tiring. They are intelligent creatures and because of this many Haim keep some of the smaller species as pets and companions. They are very loyal, in fact a skry will choose only one mate in a lifetime (which is about 3000 Haim years), though they are not usually aggressive wild skry are extremely territorial and will attack anything that it sees as a threat.
Silvian Snake: Also known as venom eaters these snakes, through generations of heavy exposure to silverwood have mutated on a genetic level. They can grow up to 5ft in length, and live for 300 Haim years. They are called venom eaters because of their diet which consists of venomous toads, snakes, spiders, skuds, leeches, fish, reptiles, and because they have hallow syringe-like teeth that herbalists use extract deadly venom from venomous bites. The venom from these snakes will not only numb the bitten area but also clean any open wound (much like hydrogen peroxide). These snakes are very reclusive, but because of their medicinal attributes, they are collected and treasured by all herbalists.
Silvian Butterfly:
Fire Breather: these flora have two separate glands that when combined react as a liquid napalm, most of this species of plant grows within the confines of Dark pine but some wild encounters have been reported elsewhere. These flora are carnivores, and they prey on small animals mostly, but in some rare cases when the species grew large enough Haim fatalities have been reported.
Silverwood: A metallic-like Flora that draws in PE from the world around, or from a life source. Therefore what ever touches it will surrender it's life force and with continuous exposure die. It grows as a mature tree in about a month, drawing in PE from dusk to dusk, as it consumes PE, the tree will begin to glow to a luminescent brilliance. As the last rays of light leave the sky the tree blossoms for a period of about a half hour, while it is in this stage, it releases it's seeds which take the form of silvery helicopter like pods that are spread to the seven winds. After the twilight has passes the process beings again from the start, and the cycle of life repeats.
-ON MAGIC IN THE REALM-
Because Tel Hai existed before all of the other realms, and in the beginning of Tel hai the only magic that existed was that of the Astral Dragons known as Astral Magic, all other forms of magic are null and void in the realm of Tel Hai. What this means is that any enchantments, abilities, or powers that rely on a form of magic will not be active in Tel Hai. The only species able to use magic are those of The Astral Dragon Species, and the only form of magic they can use is that of Astral Magic.
-SKY SHIPS-