UPDATE 5/5/24
Guild Rules:
1. No godmodding.
2. Do not piss off other people, especially the crew.
3. Don't razz other people, especially about touchy or stupid subjects. (Trolling)
4. NO REAL WRESTLERS (I don't want to see ANYBODY roleplaying as John Cena, Randy Orton or ANY REAL PRO-WRESTLER. You can be yourself, regardless if you are a real wrestler... If real, show proof!) Created Wrestlers ONLY!
5. 2-Day Auto Hits - For those who are new, if you attempted a move and your opponent whom you attempted it on hasn't replied in exactly 48 hours... You may automatically hit that move. Auto-Hits are 24 hours from initial post.
6. 2+Day Auto-Wins - This can only be done after your last 2 Day Auto-Hit, and if they still haven't posted in exactly 48 hours... You may claim an automatic win. 3-Day Auto-Wins. You're free to take another auto-hit after 48 hours but you don't have to in order to call your 72 hour auto-win.
7. Have fun, don't be afraid to communicate with your fellow RP'ers (or in wrestling terms, partners) to put on matches, spots, or tag teams.
General Match Rules (This goes for both shows)
ONE v.s. ONE:
1. NO DQ's (Meaning, weapons, cheap shots, dirty tactics etc, are allowed. Ref won't do s**t.)
2. NO COUNTOUTS (Other guilds have NO DQ, but 10 Count-Out... Lame)
3. Pinfalls will always be a 3 count, submissions can be used to win or not be a factor at all (Some people do submissions and never seem to let them go until a whole page later, seems a bit unfair).
4. Rope-Breaks are allowed (Surprisingly)... Unless its a No-Rope Barbed Wire Match where there are no ropes to even get a rope break, though submissions will NOT determine a win.
TWO v.s. TWO:
1. NO DQ's, NO Countouts, Falls Count Anywhere.
2. Since there are NO DQ's, no Tagging in and out either. (Tornado Tag Rules)
3. Elimination Rules. Pinning one opponent does NOT give you the win. You MUST pin both members. Last Team Standing WINS!
4. Depending on Specialty Matches, both teams must compete under those rules. Tornado Tag, NO DQ & NO Countouts still apply.
5. Of course, Pinfalls and submissions still apply.
6. Rope-Breaks are not allowed when your teammate is there. Ex, if your teammate is still with you, you cannot get a rope break, you must rely on your partner to save you, or find a way to escape the hold. If you don't have a teammate to help you, rope break will save you. Therefore, if it boils down to the last two opponents, it seems like a normal one on one.
ONE v.s. ONE v.s. ONE: (Three-Way Dance)
1. Same NO DQ's, NO COUNTOUTS, FCA...
2. Unlike other guilds, (and what you see on TV.) Instead of just pinning one person to get the victory, both of your opponents must be pinned (eliminated). Once you are eliminated, you must make your last post to leave the ring. Sell an injury (show something of your body hurting), get mad at the fans (heel), or thank the fans for supporting you(face).
3. Rope breaks are allowed.
ONE v.s. ONE v.s. ONE v.s. ONE (Four-Way Dance)
1. All rules as above apply.
TWO/(or THREE) v.s. ONE (or TWO)(Basically, when teams are uneven) (Handicap)
1. Still NO DQ's, COUNTOUTS and FCA. Tornado Tag Rules still apply.
2. The smaller team gets a bit of advantage, rope-breaks are allowed with them.
3. Elimination Rules still apply.
The Lethal Wrestling League
This is the Lethal Wrestling League