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Posted: Wed Feb 16, 2011 3:18 pm
A apparently forgotten developer suggestion. Was from the time of Revive's release.
On use: arrow Cures you of all Debuffs and CC effects. While in effect, you have 90% resistance against Debuffs and 30 x CL more Willpower.
Alternatively, separate the Debuff and CC healing powerups into two.
Why was this forgotten? Is this good from a gameplay standpoint, or needs work? Poke devs about it, yes or no?
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Posted: Wed Feb 16, 2011 3:35 pm
Willpower makes your Crowd Control more effective, too, doesn't it? Not sure I'd like to see a powerup doing all that.
Also, Root is the only Crowd Control you can respond to - everything else rends control from the user (actually, are powerups included in that - anyone wanna try a Supercharger while they're Sleeping? sweatdrop ). I can't imagine that being worth making the extra powerup for - and furthermore, is it even worth including at all?
Personally, I'd like to see more Debuff Resistance in the game, on its own; and that would really hurt the effectiveness of these, unless they stepped up debuffs considerably, as well (which, I admit, is fine by me). If Debuff Resistance were reasonably common (I'd like to see it used as the add-on for Teflon Spray), do you think these would still be useful?
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Posted: Wed Feb 16, 2011 4:33 pm
Red Kutai Willpower makes your Crowd Control more effective, too, doesn't it? Not sure I'd like to see a powerup doing all that.
Also, Root is the only Crowd Control you can respond to - everything else rends control from the user
Damn I knew there were some issues. Good thing I brought it forth. The original idea was to make something to prevent adverse effects. Relying on Willpower for that is a bad idea. Also, with other Debuff Resistance Sources: Possibly not useful. Debuffs, they have complete penetrance (100%) on each attack carrying it. It's just... Bad. But then again, debuffs are rarely that much of an issue at all. The highest requests and favor for this suggestion went towards completely preventing fear and sleep in particular - so using them as a debuff protection would not be something we'd commonly see. Your Teflon mod would just further decrease the likelihood. As for the prevention of CC - ignoring Willpower as the source of protection, pretend I said 90% non-stat protection on those - is this really all that worthless? I know I wouldn't use it, as I find Iron Will enough to my needs, and a crew a proper backup plan considering how hate works. But what about other people? I don't want to base such a decision on personal opinion. And while Power ups do indeed not work while under effect of Sleep and Fear... They used not to work under the effects of Daze, that was changed to fit Revive, so why not here as well? Another effect Cure can help with would be is DoT. I'm a bit short on memory, but does anything other than the Laceback Bootsnakes even do that? I have a faint recollection of at least one more enemy doing it as well... And why doesn't anything else do? It's an horrible effect that can make person crouch thinking they're safe, making them die faster.
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Posted: Wed Feb 16, 2011 9:03 pm
Between Willpower buffs and a lot of proposed debuff removal rings (either cc specific, debuff specific, certain to remove debuffs or with percent chances, only curing one at a time or all...), along with the points Red Kutai mentioned, I'd be a bit wary of the ring. Debuffs, and especially CCs, are supposed to be pretty hampering, and I wouldn't want too many ways around them.
Root might be an exception, although some ideas for later animated utilize it more importantly (so that an easy way to remove it would be a bit troublesome).
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Atrash the Squidmonger Vice Captain
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Posted: Thu Feb 17, 2011 7:27 am
Atrash the Squidmonger I'd be a bit wary of the ring. Debuffs, and especially CCs, are supposed to be pretty hampering, and I wouldn't want too many ways around them. Root might be an exception, although some ideas for later animated utilize it more importantly (so that an easy way to remove it would be a bit troublesome). That's... Kind of the point of what Cash Shop item do. They are supposed to give you an additional edge over normal gameplay, even if tad a bit unfair. This was a reason why the zOMG! Olympics did not allow the use of any Power Up at all during the competition. I don't want the effects to be completely removed either, specially since there's not much variety on these effects. But if the game developed to a point where they become of greater deal more common, that would only give the Power Up more of a reason to be. Maybe it's 90% that is a lot. We already got Revive which is quite an addition in itself if you think about it, at least given the user isn't stupid enough to waste 20 in a row (I've seen this happen). Before it was added, I would comment on the sketchiness of the power up myself. (I didn't because its addition was a surprise to me) If I do now, I just look like a weird person.
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Posted: Thu Feb 17, 2011 7:45 am
Quintafeira12 Atrash the Squidmonger I'd be a bit wary of the ring. Debuffs, and especially CCs, are supposed to be pretty hampering, and I wouldn't want too many ways around them. Root might be an exception, although some ideas for later animated utilize it more importantly (so that an easy way to remove it would be a bit troublesome). That's... Kind of the point of what Cash Shop item do. They are supposed to give you an additional edge over normal gameplay, even if tad a bit unfair. This was a reason why the zOMG! Olympics did not allow the use of any Power Up at all during the competition. I don't want the effects to be completely removed either, specially since there's not much variety on these effects. But if the game developed to a point where they become of greater deal more common, that would only give the Power Up more of a reason to be. Maybe it's 90% that is a lot. We already got Revive which is quite an addition in itself if you think about it, at least given the user isn't stupid enough to waste 20 in a row (I've seen this happen). Before it was added, I would comment on the sketchiness of the power up myself. (I didn't because its addition was a surprise to me) If I do now, I just look like a weird person. Revive's a pretty rare usage powerup, though (against only one ring which has limited usage). There's actually not too much use of coming back alive again. Usually, this doesn't really change animated tactics at all (it's not bypassing the fight - it's just keeping longer fights [and usually, if you're reviving, the animated are winning even after you revive], or as a convenience measure outside of fights). Crowd control removal (and debuff removal if certain debuff tactics were implemented) would have a lot of use in particular fights, more conveniently than a wide variety of possible willpower buffs and rings with the power (rather than just defib). It would really hurt the strategic force of certain animated (think of stuff like Masks for example), diminishing the variety of tactics in certain cases. I think an alternative would be a powerup that would just clear cc or debuffs, without a bonus to resistance or willpower or anything (there's enough potential buffs for that - I'd want the powerup to be a tool to use when fighting debuff and cc heavy animated, not just basically a buff to ignore them), and only working when out of combat (maybe a time limit from the last hit - but probably the best way would just be to have it only activate when kneeling). This would still provide a great bonus to players who bought it, avoiding the hassle and danger of debuffs that stick for awhile, clearing out of CC's faster, and having the ability to try to remove such things at the cost of kneeling and getting more damage. It provides the ability to go around faster and more conveniently, to stay stronger past certain weaknesses, and to have more options strategically when faced with CC and debuffs.
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Atrash the Squidmonger Vice Captain
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Posted: Sat Feb 19, 2011 12:23 pm
Red Kutai Willpower makes your Crowd Control more effective, too, doesn't it? Not sure I'd like to see a powerup doing all that.
Willpower no longer works offensively. That aspect was removed.
It was planned to be replaced, but never was.
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Posted: Sat Feb 19, 2011 12:29 pm
SykoCaster Red Kutai Willpower makes your Crowd Control more effective, too, doesn't it? Not sure I'd like to see a powerup doing all that.
Willpower no longer works offensively. That aspect was removed.
It was planned to be replaced, but never was.
Shows you how often I use Crowd Control, eh? sweatdrop
Not that I was being utterly relevant with that, anyway. What he was clearly implying was "CC Resistance", and I could've assumed as much without the (apparently ineffectual) correction... 
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