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Posted: Sat Feb 05, 2011 3:49 pm
Allegro badtzmaru Okay, sorry. eek ;; For the inactive rule, is a player considered inactive if s/he only posts once a day or does s/he have to contribute something (e.g. a FOS/vote) to be considered active? caps were in jest. :p You raise a great point, though. It'll probably be like a three strike basis. Instead of saying 'you have to post x times every day or you're eliminated', the inactivity will have had to a) have been preventable and b) affect the game in a way that changed the outcome, ie not using your role or consistently failing to vote. I will check last logins and stuff to see if they had an opportunity to play but didn't.
No one can be at the keyboard all the time, that's understandable. But I notice a lot of the 'inactivity' isn't from not being able to get to a computer; it's from getting distracted in the Rec Room, or on Facebook, or on /b/, or even forgetting one was playing entirely. That's the kind of inactivity I want to cut back on; not people who are unable to be around, but people who are around and just don't care.
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Posted: Sat Feb 05, 2011 3:55 pm
That sounds like a really good policy, but it seems like it will be hard to enforce. gonk
Actually, never mind. 3nodding
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Posted: Sat Feb 05, 2011 3:58 pm
badtzmaru Ah yeah, I love it so much!! whee I got it from Pugnacious Banana in my Draw the Avi Above You topic. 3nodding About the metagaming immunity, I don't think it would help prevent metagaming--just protect the strong players from it every other game. Maybe some people rely on metakilling because they don't know what else to do. If we just encourage everyone to pick a random player (through dice-rolling or something) maybe people will catch on to it and make it a tradition, like our first day no lynch. smile The difference between encouraging something and mandating it is that people will still do it if it's possible. We've been trying to "encourage" picking based on the current game and not past games for as long as I can remember and apparently it's not working.
I don't want to cramp anyone's play style and I don't think that taking out the biggest threats first is a bad tactic, but it's not fair to those players who are consistently unable to play because of it. The reason they are such strong players is because they are enthusiastic about the game, and killing them on the first day is insanely frustrating when you've been waiting for a week or more for the game to even start, especially when it's the second or third time in a row. It's just a douchey thing to make a habit of, and we shouldn't have to make a rule against it at all, but I'm really sick of seeing the same three or four names turn up in EVERY end-of-day-one post.
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Posted: Sat Feb 05, 2011 4:03 pm
badtzmaru That sounds like a really good policy, but it seems like it will be hard to enforce. gonk Not really. It'd be employing the same strategy the town uses when a role doesn't act to figure out who it could have been. xd
The only problem I could foresee is that the 'game-altering' criteria will be subjective and the strikes might be contested a lot. I might just bring up inactivity I think changed the course of the game at the end of each one, and let the players decide through a majority vote who gets a strike and who doesn't - you know, give people a sense of responsibility to their team or something.
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Posted: Sat Feb 05, 2011 4:10 pm
Well, I know for me that when I started playing, I had no idea what 'metagaming' was and it took me a few games to understand it. I don't think it would hurt to make it a rule that the mafia should kill a random player the first night, unless they found a role.
I just think that giving first day immunity to a player makes each game start off unfairly. But I don't really mind much what you guys end up doing. smile
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Posted: Sat Feb 05, 2011 4:17 pm
Cabron the Swan badtzmaru Ah yeah, I love it so much!! whee I got it from Pugnacious Banana in my Draw the Avi Above You topic. 3nodding About the metagaming immunity, I don't think it would help prevent metagaming--just protect the strong players from it every other game. Maybe some people rely on metakilling because they don't know what else to do. If we just encourage everyone to pick a random player (through dice-rolling or something) maybe people will catch on to it and make it a tradition, like our first day no lynch. smile The difference between encouraging something and mandating it is that people will still do it if it's possible. We've been trying to "encourage" picking based on the current game and not past games for as long as I can remember and apparently it's not working.
I don't want to cramp anyone's play style and I don't think that taking out the biggest threats first is a bad tactic, but it's not fair to those players who are consistently unable to play because of it. The reason they are such strong players is because they are enthusiastic about the game, and killing them on the first day is insanely frustrating when you've been waiting for a week or more for the game to even start, especially when it's the second or third time in a row. It's just a douchey thing to make a habit of, and we shouldn't have to make a rule against it at all, but I'm really sick of seeing the same three or four names turn up in EVERY end-of-day-one post. I totally agree with this. I could understand if they manipulated the town into killing them somehow, but mafia killing the same person every time isn't fair. I'm sure it would step on some toes, but there isn't a time when everyone is happy. I really do hate when people refer to previous games though.
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Posted: Sat Feb 05, 2011 4:20 pm
Cabron the Swan badtzmaru That sounds like a really good policy, but it seems like it will be hard to enforce. gonk Not really. It'd be employing the same strategy the town uses when a role doesn't act to figure out who it could have been. xd That's the part I thought would be hard to enforce, but maybe it's because I'm lazy. xd
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Posted: Sat Feb 05, 2011 5:01 pm
Strong players aren't always the ones to be picked off first day though. :U In a couple games in the past, I'd go after the inactive and the new players when I'm in the Mafia. Or at least convince the mob boss to do so.
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problematic briefcase Crew
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Eloquent Conversationalist
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Posted: Sat Feb 05, 2011 8:26 pm
l-Kathulu-l I didn't choose the first night kill. Then I killed Kuzo for knowing ******** EVERYTHING. Then masterminded everything else. ;D
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Posted: Sat Feb 05, 2011 9:02 pm
Shiny Gligar Strong players aren't always the ones to be picked off first day though. :U In a couple games in the past, I'd go after the inactive and the new players when I'm in the Mafia. Or at least convince the mob boss to do so. Shiny Gligar I love metagaming her. Puts her back in ******** perspective that anyone can go. smile
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problematic briefcase Crew
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Posted: Sat Feb 05, 2011 9:11 pm
Cabron the Swan Shiny Gligar Strong players aren't always the ones to be picked off first day though. :U In a couple games in the past, I'd go after the inactive and the new players when I'm in the Mafia. Or at least convince the mob boss to do so. Shiny Gligar I love metagaming her. Puts her back in ******** perspective that anyone can go. smile Hey, never said I didn't metagame. blaugh
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Posted: Sat Feb 05, 2011 9:12 pm
Cabron the Swan Shiny Gligar Strong players aren't always the ones to be picked off first day though. :U In a couple games in the past, I'd go after the inactive and the new players when I'm in the Mafia. Or at least convince the mob boss to do so. Shiny Gligar I love metagaming her. Puts her back in ******** perspective that anyone can go. smile haha
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