Welcome to Gaia! ::

Naruto: The Unknown Path

Back to Guilds

A Naruto-based Role Play 

Tags: ninja, naruto, roleplay, shinobi, literate 

Reply [Archives] Sandbox
Kagetsukiko's Sandbox

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Wed Jan 26, 2011 8:41 pm


Erm, hello? Don't know what I'll put here yet but... who knows? I might find that I'll need it someday sweatdrop ?  
PostPosted: Sun Mar 20, 2011 2:58 pm


Found something to put up, random summons that I'm working on. Well, here goes....


Requesting

Kitsune Summons
User Image


Description: Kitsune (aka: foxes) are known for their trickery, cunning, and supernatural abilites. Some are known as the messengers of Inari while others appear in various other folk stories. Even in this world, there exists a famed nine-tailed fox, the Kyuubi. Although none of the regular summons come even close to matching the Kyuubi in power, each is still useful in their own right, especially with the ability of most of the stronger summons to blend in flawlessly as humans by retracting their ears and tails in their demi-forms. While most kitsune don't excel in physical combat, they have a wide variety of skills and talents in other areas.
As a result of their variety, their trials for new summoners does not involve the head-on fights that other summons have. Instead, new summoners must survive/endure an entire week of being surrounded by foxes that are known for their cunning and often painful/humiliating, sense of humor. Whether it's through just sheer tolerance or smart come-backs, only those would-be summoners that survive a week-long sleepover (two weeks in real life and at least 10 posts) with hosts as hazardous as the kitsune can have the honor of summoning them. Even after enduring this trial, each summon must be learned separately by gaining their respect in some form or another.
To reach their home, which is situated in a place that cannot be reached physically, at least not with known methods, either the head summoner/sage or the scroll for kitsune summons must be found.
All kitsunes are able to use their own unique kitsune-bi (fox fire). Despite the differences, though, all kitsune-bi share certain traits:
Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it.

Rules:
-Chakra required for the jutsus of specific summons are deducted from the chakra reservoirs of the summons themselves.
-Foxes have half the amount of chakra as high chakra shinobis of their rank.
-All kitsune have the Shadow's Shroud and Shadow's Sight benefit of assassins and the Kai Resistant Genjutsu and Mind Mastery benefits of genjutsu-users.
-All kitsune have the Weak-Bodied weakness.
- While creating Kitsune-bi costs chakra, it does not cost chakra to maintain it or move it. When a kitsune summon disappears, all of the fox-fire that he/she used disappears with him/her.
-All summons can instinctively sense the location of their fox-fire no matter how far away it is.
-Kitsune-bi, while it is referred to as fox-fire, has no elemental affinity. It does not burn or spread when touched by anything flammable, but it can be controlled to make it seem as if it does.
-The kitsune-bi of the various summons and even the summoner all look alike and cannot be distinguished from each other unless a skilled chakra sensor is present.
- All foxes are able to understand any form of communication related to either humans or foxes, be it morse-code or sign language or just regular speaking.
- Unless it says otherwise, all foxes above rank C are able to talk in both human and fox.
-All foxes can use Kai (Release), Kawarimi no Jutsu (Body Switch Technique), Henge no Jutsu (Transformation Technique), and Bunshin no Jutsu (Clone Technique).
-Foxes have a natural resistance to genjutsu, fire jutsu, and fox-fire but--unless it is stated otherwise--are not physically strong.


__________________________________________________________________________________________________________________________

Related Jutsus:


Kitsune-bi (normal)
Rank: D
Description: Fox summoner's are able to utilize this will-o-wisp blue fire in its most basic functions with just D-rank chakra: provide warmth, provide a light that can only be seen by a select few, and provide a momentary distraction. This kitsune-bi also has the additional perk of being seen only by those who the summoner wishes it to be seen by.

Kitsune-bi (summon)
Rank: D-S
Description: By summoning the Kitsune-bi of certain summons, a summoner can utilize all of the effects of that version of fox-fire without having to summon the fox that the fire belongs to. This summon does not require a blood tribute and can be used with a single hand seal and announcing (or thinking in the case of those shinobi who don't need to say the name of their technique) the name of the fox that the fire belongs to.

Kitsune shop
Rank: C
Description: This jutsu summons up a replica kitsune udon cart of the B-rank kitsune udon shop summon. Anyone who sees the shop or comes close enough to smell the udon from it immediately falls into a genjutsu that makes the cart appear as a completely normal food cart with a completely normal cook and his assistant son. The illusion appears real in every sense, even chakra-wise, and completely hides the user from detection as he/she listens in on the conversation between the genjutsu created servers and the people that fall into the trap.

Fox fur
Rank: C
Description: Fox fur is what protects foxes from fire jutsus and their own fire in particular. By summoning a cloak or some other form of this fox fur (ex: arm guards, etc.), the summoner gains the same resistance to fire as the fox summons. This technique is often used in preparation for attacks with the offensive version of the summoner's kitsune-bi.

Kitsune-bi (attack)
Rank: A
Description: By putting more chakra into their fox-fire, summoners can increase the destructive power of the attack. Being a flame of purgatory that is belongs more to the realm of the spirits than to the realm of the physical, aggressive kitsune-bi, which is the only kind that summoners can make themselves, burns away chakra as well as flesh. For every post (even if it's just an instant) that the flame touches something/someone, 7 points of their chakra will burn away. While this fire can easily be shot out from the mouth like any other fire technique with absolutely no harm on the user seeing how the flame is created outside of the mouth, touching it after it is made will harm even fox summoners. This becomes a problem to those who prefer to use it as a stationary flame-blade of shorts, and is often fixed by covering whatever part of the body that will touch the flame with fox fur. Other than its chakra-draining properties, this skill acts just like any other B-rank fire skill in terms of how the fire acts and how much damage it does.

Kitsune-bi (illusion)
Rank: A
Description: The summoner can choose who gets to see this fire and who is affected with its genjutsu. As soon as the opponent notices the Kitsune-bi in any way with any sense, the illusion activates. The illusion can be anything, affecting any sense(s). The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark.

Imprisonment
Rank: S
Description: A sealing technique that can be used to trap and contain any shinobis for later questioning, Imprisonment is more of an extremely forceful reverse summoning than an actual sealing technique, which allows any kitsune summoner to learn the jutsu. After inscribing a complicated but incomplete seal on a scroll, the summoner will then surround his/her target with the scroll in one way or another and perform a series of hand signs. The scroll and hand signs will take one post to prepare, during which the seal that was on the scroll will appear on the ground below the scroll along with the missing center part. During the second post, as the seal gains power, a wall of kitsune-bi and chakra will completely surround the target in a sphere that prevents any underground escape. Only an S-ranked jutsu or technique is capable of breaking these walls and, even then, taking too long will still result in the target successfully being summoned to and restrained completely in the realm of the kitsunes by the third post of the jutsu. Unless the scroll is destroyed before the hand signs are formed--which takes only a second or two for the average jounin--destroying the source of the seal will do nothing to stop Imprisonment. As another element of surprise, the range of the seal is not what it seems either. While it only affects the target, no matter who else happens to be in the range of the seal, the target has to be at least 20 meters away from the center of the seal before he/she is free of the jutsu. After the seal is complete, the target can be brought back to the human realm in a location of the user's choosing, restrained in such a way that they are unable to do anything other than talk, by summoning him/her as if he/she was any other summon.

_________________________________________________________________________________________________________________________

Summonings:


User Image
Name: Fox
Rank: D
[Training rank: C]
Description: The basic summon, these foxes resemble normal foxes and have the basic skills of kitsune.
Special Properties/Abilities: Understands writing, sign language, morse code, human speech, and animal speech. Cannot speak in human speech or use sign language. Can write, talk in fox, and tap out morse code.


Related Jutsus

Kitsune-bi (Fox-fire)
Rank: D
Description: Regular foxes can use their fox-fire to light up areas, provide warmth, and provide a distraction.



User Image
Name: Inari's messengers
Rank: C
[Training rank: B]
Description: Like the regular foxes, there are multiple Inari's messengers. However, these foxes are much stronger and larger than regular foxes. With their white fur, they don't exactly blend in with other foxes either. Inari's messengers are all about as large as a medium-sized horse and can travel by ground, air, and water. Behavior-wise the messengers tend to be extremely loyal and slightly humble, but there are a few that do not act the norm.
Special Properties/Abilities: While Inari's messengers are fairly useful in combat and espionage, they are mainly used for transportation and escapes. With their Zone Diving abilities, these foxes are probably one of the fastest and sneakiest ways to travel or hide. In Zone Diving, all a passenger has to do to travel with the summon is to be touching the fox and be chosen by the fox to be their passenger. At any time, Inari's messengers are allowed to get rid of their passenger, effectively tossing them out of whatever material it is that they are zone-diving in. Zone Diving drains an E-rank amount of chakra on every other post it's held after it's activation.

Related Jutsus

Zone Diver
Rank: D
Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present.
Solid- When inside of a solid object, neither the messenger nor passenger can move. However, they can see and hear anything that is going around them as well as talk verbally with each other without being heard. Once the object that is being used for the technique is severely damaged, the technique will end. The technique will also end when the summon and the passenger split up or when Inari's messenger runs out of chakra.
Liquid- When inside of a liquid, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a liquid allows both the passenger and Inari's messenger to hear and see what is going on outside, but they are unable to talk to each other. The technique will end either when Inari's messenger runs out of chakra or if all of the liquid that had been used for the technique is drained away or made inaccessible in some other manner.
Gas- When inside of a gas, only the messenger can move freely and no passengers are allowed. Zone Diving into a gas allows Inari's messenger to move at impossible speeds, but they are unable to sense anything from the outside world. Zone Diving into a gas doesn't cause the summon to dissolve into the object seamlessly; it causes thesummon to become a ball of bright, will-o-wisp blue light that shoots off with enormous speed to the general area of a specified location. The location must be a place that the summoner or current summon had gone to before.

Kitsune-bi (Fox-fire)
Rank: C
Description: Like Kitsu's fire, the fox-fire of Inari's messengers have the added option of being seen only by those that the summon wants it to be seen by. The kitsune-bi of Inari's messengers can be used to store items and move them with little effort on the part of the summons. The items stored within the fire of Inari's messengers can also Zone Dive without any additional chakra into any object with the same restrictions as a regular Zone Dive. Only inanimate objects (ex: dead bodies, rocks, scrolls) can be stored in this fire.



User Image
Name: Aki and Haru
Rank: C
[Training rank: B]
Description: A pair of tricksters, Aki and Haru are extremely identical fraternal twins, with Aki being a girl and Haru being a boy. The younger siblings of Akira, the two of them look very much like her while in their fox form but have polar opposite personalities. As much as Akira is calm and serious, Aki and Haru are hyperactive and happy-go-lucky. The two are constantly setting up traps on others and would even do it to each other if their telepathic connection wouldn't have given away the prank to the other. However, setting up pranks requires cunning and the ability to analyze a situation quickly, two things that the pair of them have lots of, just like their older sister.
Special Properties/Abilities: Aki and Haru are both extremely fast (speed on par with a speed ninja) and do extremely well at confusing the enemy all while dodging the attacks that are thrown at them. One of the few combat kitsune summons despite their fox forms being fairly small, about a foot tall. While they don't have the keen senses that Akira does, they do have the reflexes, agility, dexterity, and other traits that Akira uses to predict and dodge the opponent's moves. Their constant telepathic connection to each other lets the two of them move as if they shared one mind. Like the other summons, Aki and Haru only have half of the chakra of a shinobi of their rank while in the physical world. However, because there are two of them, they end up being able to use just as much chakra as a shinobi of their rank by pooling their chakra together, an ability unique to these two twins. Aki and Haru, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. The two of them are also fairly good at understanding and breaking codes.

Related Jutsus

Kai - Dispel
Rank: C
Description: Thanks to the fact that they are twins who share a telepathic link to each other, Aki and Haru are able to kai themselves out of a genjutsu with much more ease, making their dispel one rank higher than their current rank.

All universal and katon genjutsu techniques up to D-rank
Rank: E to D (same chakra cost as the jutsu's rank)
Description: Varies. No hand signs required.

Morph
Rank: D
Description: Being combat foxes, Aki and Haru are also able to transform parts of their bodies to become weapons. Aki can turn her claws and teeth into knife-like blades and have the fur of her tail bristle so that it shreds whatever it brushes against. Additionally, she can shoot out the blade-like bristles of fur at her target with pin-point precision as a long-range attack with a sweep of her tail. Haru can turn her tail into a chain and sickle that she is able to control as she wills. Being part of their body, these weapons are immune to both fox-fire and regular fire. No chakra is required to revert the transformation.

Synchronize
Rank: D
Description: A genjutsu that does not require any more chakra after being activated, Aki's and Haru's synchronize is very different from Kimi's synchronize. Once this illusion has been activated, any damage inflicted to one of the twins will appear on the other twin, as if they too had been hit. However, no physical damage or pain will be felt by the other twin other than what he/she feels through the connection that the two share.

Support
Rank: D
Description: By using up a D-rank amount of chakra, either one of the twins can support and increase the strength of the other twin's attack, raising the rank of said attack up by one.

Kitsune-bi (both)
Rank: C
Description: Haru and Aki's kitsune-bi are both extremely distracting with screeching noises, obnoxious smells, the formation of weird shapes, random flashes of bright light, the habit of around extremely fast while causing slight sensations of being burnt whenever it touches the target, and anything else that causes a distraction emanating from it. Luckily, the effects of their fox-fire only affects those that they want it to affect, sparing their allies of the annoyance.

Kitsune-bi (Haru)
Rank: C
Description:While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Haru's fox-fire creates a soothing sensation in those that he wants to show it to. The soothing nature of his fire causes his targets to significantly lower their guard, weakening their resistance to genjutsu by one rank and causing them to focus less on the fight while slowing down their reflexes, making them easier to hit.

Kitsune-bi (Aki)
Rank: C
Description: While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Aki's fire is aggressive and, to put it shortly, explosive. With the ability to hide her fox-fire from detection until the moment they explode, Aki's dangerous ability is similar to mines, with one big difference: Aki can set her kitsune-bi anywhere she pleases within a 100 meters of herself without making any signs that she is setting up the mines. If she wants to, she can even have it stick to either her weapons or Haru's weapons and have them explode once the weapons come in contact with the target. However, the fox-fire mines are not instantaneous and take one post to set up before they can be detonated at will. After they are set up, though, the time between detonation and explosion is nothing more than a split second. Fox-fire mines can damage anything within a 1 meter radius, a distance that can be extended by fusing mines, but they do not blast away like normal mines. All they leave after detonation is a severely burned area that abruptly ends at the end of the blast-radius. The cause for this is while the mines do explode, they do not explode with force, it's just a sudden release of highly compressed fire that causes extremely bad burns at the slightest touch.



User Image
Name: Mugetsu- Pipe Fox
Rank: C
[Training rank: C]
Description: A slightly more advanced summoning than a regular fox, the tube fox is actually only the first form of Mugetsu. As the form's name implies, as a tube fox, Mugetsu looks like a long, fuzzy mix between a snake and a fox. He is about the size of a small snake in this form. Mugetsu, in either of his forms, is extremely loyal to his summoner and will do anything to protect him/her. This protectiveness is often translated into clinginess, as the fox is always seen wrapped around his summoner whenever the two are near each other. Mugetsu also has a tendency to get fairly jealous whenever the summoner shows favor to other summons, animals, or even humans.
Special Properties/Abilities: Extremely intelligent and understands any form of communication. Can send general ideas to his summoner through telepathy (must be in the same subforum), write, and tap out morse code. Does not make any sounds. Moves by levitating.


Related Jutsus

Kitsune-bi (Fox-fire)
Rank: C
Description: As a tube fox, Mugetsu can use his fox-fire to provide warmth and provide a distraction. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. Tube-fox -fire can also be used to heal minor wounds such as cuts and scratches in one post, heal deeper wounds such as gashes in two posts, and completely burn away any poisons in the body of the target in three posts.



User Image
Name: Akira
Rank: B
[Training rank: B]
Description: A docile and analytical fox, Akira has the gift of always being able to think clearly, no matter what the situation is. This trait of hers makes her an excellent tracker. Like most of the stronger foxes, Akira has both a human form and a fox form, even though the colorations are slightly different. She is just as cunning as any other fox, maybe even more so, it's just that she chooses not to go overboard with pranks like her younger siblings do. Like them, her fox form is fairly small, at about one or two inches larger than either Haru's or Aki's fox form, and she carries around a weapon that is resistant to both regular fire and fox-fire while in human form: iron knuckles that end in sharp, blade-like spikes that resemble short claws.
Special Properties/Abilities: Her specialty lies in tracking, a specialization that stems from a number of unique talents. Out of all of the foxes, Akira is the fastest and sneakiest, with the ability to even hide her physical and spiritual presence along with her chakra. Akira also has the best senses, with her nose and ears being able to pick up and specifically note anything within a 500 meter radius; she can hold on to a specific scent as long as it's within 1500 meters of her position. Her ability to sense chakra and track with that is also a huge help. However, that ability can only locate specific chakra signatures within 250 meter radius, track a chakra signature within 1000 meters of her current position, and sense general masses of chakra within 1500 meters of her current position. Akira, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. She is also extremely adept at understanding and breaking codes.

Related Jutsus

Kai - Dispel
Rank: C
Description: Akira's dispel is one rank higher than her current rank thanks to her constant focus. She is also able to figure out when she is under a genjutsu 50% of the time (for every post that she is under a genjutsu, use a random number generator to figure out whether or not she has noticed the genjutsu before posting what she does). Akira is also able to use kai on her allies without having to touch them. However, this long-distance kai is only as strong as a normal Kai.

Chakra bullets
Rank: D
Description: By concentrating her chakra into the tips of the claws on her weapon, Aki is able to shoot out bullets of chakra with deadly accuracy. Every four bullets (there are four claws on each knuckle) takes up as much chakra as a D-rank jutsu. This price cannot be divided (ex: two bullets do not take only half the chakra cost). The bullets are as strong and as fast as the bone bullets used by the Kaguya clan, with the added effect of exploding with half the force of an exploding tag on contact.

Hoshi no tama
Rank: B
Description: After some concentration (1 post), Akira creates a will-o-wisp that melts away to reveal a small white pearl-like object at its center. The object, known as a Hoshi no tama (star ball) can be used even after she disappears. Only one Hoshi no tama can be created at a time. While it can be used as a long-distance communication device with Akira, the pearl can also be crushed and sprinkled onto someone to heal the target of most major injuries (anything really serious will need medical jutsu).

Kitsune-bi
Rank: C
Description: Akira's kitsune-bi can only be seen and sensed by those she chooses to see and sense it. Using her fox-fire, she is able to make herself completely invisible, soundless, and scentless--even more so than she naturally is. This aspect of her fox-fire makes it near-impossible to find her when she is simultaneously hiding her chakra and keeping absolutely still. Akira's fox-fire can also be used to follow after and automatically track numerous targets, extending the range at which she is able to keep track of her objectives. If her target were to use a clone jutsu or perform some other trick to evade the fox-fire, then the kitsune-bi would either choose the object that is most likely to be the target or Akira can create more kitsune-bi by using chakra (the same amount that was used to create the original one) to split the one fox-fire that was following the objective into multiple fox-fires that follow all of the diversion along with the real target. This particular characteristic of kitsune-bi can be executed by Akira with much more ease and precision by using her iron claws to shoot out the fox-fire at high speeds with her deadly accuracy.



User Image
Name: Hagoromo Kitsune (aka: Kimi)
Rank: B
[Training rank: A]
Description: Usually appearing as a normal fox simply because it is the easiest to blend in with, Kimi doesn't really have an actual form thanks to her ability to transform physically. Slightly flirty, Kimi, nevertheless, knows when to change from her usual carefree attitude to a more serious one. However, she isn't exactly the best fighter and often trips herself up, making her more of a support summon, like the majority of fox summons, then a combat summon. Contrary to this passive position, Kimi also has the secondary ability of transforming herself, whether partially or entirely, into an object, including weapons.
Special Properties/Abilities: Hagoromo Kitsune specializes in disguises and is a flawless actor in every aspect. If she wants to, she can physically morph her body into other forms, be it human, animal, object, or demon. Because the change is physical, it cannot be dispelled by techniques, like kai, and has all the traces of the actual subject that is being copied. However, also because it is simply physical, Kimi cannot copy the jutsus/skills of her target.

Related Jutsus

Henge no Jutsu (Transformation Technique)
Rank: C
Description: A much more complex transformation technique than that learned by academy students. Kimi's transformation technique involves physically shifting and changing the body, not just covering it in an illusion. The physical change creates the perfect disguise and copies perfectly any physical and sometimes mental properties of the target (if Kimi manages to touch the target while transforming, she gains their mental properties). Mental properties include behavior patterns, memories, personality, etc. and are only known for as long as the transformation is held.

Reflect
Rank: C
Description: While Kimi is some sort of reflective object, she can user herself to block off genjutsu. By twirling the reflective part in whatever direction the genjutsu is coming from, the fox can reflect any genjutsu that she has the ability to kai out of back at the opponent in a much more condensed form that ups the rank of the illusion by one.

Trance
Rank: B
Description: Trance is performed in the same method as Reflect and can even be used while using Reflect. However, it creates a genjutsu instead of simply sending it back. As the blade or whatever reflective object Kimi transforms herself into spins in a circular motion, light is reflected off of it. When the target catches sight of this light, he/she is caught in the genjutsu. Kimi can choose when to activate the illusion. Trance causes the target to go into a momentary trance in which his/her mind drifts off to things completely opposite of what he/she was focusing on. This mindless state leaves the opponent defenseless for a split second, during which an attack can be launched at the distracted target.

Kitsune-bi
Rank: B
Description: Hagoromo Kitsune's kitsune-bi reflects the thoughts of whoever it surrounds. It can also be released in smaller sizes and placed into the bodies of allies to enable voluntary telepathy between those with the fire within them. Kimi's fox-fire is one of the easiest, if not the easiest, to negate. While used for telepathy, the targets have the choice of letting their thoughts be known or not known and it is made obvious to the target by a slight burning sensation that something has just invaded their mind, giving them the chance to kai out of it. While it is used to interrogate others, it is slightly harder to negate its effects. While Kimi's kitsune-bi cannot be kaied out of or stopped in any other way in its huge interrogation form, it is also stationary, and can be simply walked out of if need be. As a result, the forced interrogation aspect of the Hagoromo Kitsune's kitsune-bi is often used while the target is restrained.



User Image
Name: Mugetsu- demon
Rank: A
[Training rank: A]
Description: The only things that haven't changed about Mugetsu in this stage is his dominant fur color and his absolute adoration and loyalty to his summoner, with the last trait bordering on and over-protectiveness that can leak out into jealousy. However, unlike in his pipe fox form, Mugetsu is now more terrifying than cute when he gets jealous. Unlike most foxes, he still cannot transform into a human or even a demi-human and can only alternate between his demon form and his tube form. However, such a hindrance isn't much of a disadvantage to Mugetsu, seeing how he is the only fox that is oriented around damage-dealing combat. The few other fox summons that are focused on combat all deal with distracting the enemy long enough to get in a good hit. However, Mugetsu goes in directly for the attack and is probably the best guardian out of the regular summmons.
Special Properties/Abilities: While Mugetsu is still unable to talk, the telepathic link that he shares with his summoner (and others if he chooses to) is now stronger than ever and can be used to send things as varied as emotions, specific messages, images, and memories to each other. His ability to levitate in the first stage is now gone but he doesn't need it now that his legs can take him faster and farther than any levitation would. Unlike other foxes, Mugetsu is able to hold up to and knock off physical attacks of his rank fairly easily and is, overall, much more suited to direct battle then trickery. As if to prove this point, Mugetsu's demon form is the size of an extremely large wolf, but he is more than able to take down summons of his rank that are much larger than him.

Related Jutsus

Henge no Jutsu (Transformation Technique)
Rank: E
Description: Mugetsu, when summoned in his demon form, can change back into his pipe fox form to use the abilities of his first stage. The same amount of chakra is required for Mugetsu to change back into his demon form.

Faithful Guardian
Rank: C
Description: Always the faithful guardian, Mugetsu is able to teleport directly back to his summoner no matter what hindrances are set up.

Kitsune no yomeiri
Rank: B
Description: Kitsune no yomeiri (fox wedding) temporarily opens up a portal into the world that the kitsune come from. While it is impossible to go through the portal, it does cause the two worlds to mix in a circular area with a ten meter radius around Mugetsu, the effect being shown by how sunlight and rain will stream into the circle. Because it is a mix of worlds in this area, the people inside the circle cannot go outside and the people outside cannot come in, creating a barrier of sorts. The move can only be used twice a day and can only last for a maximum of five posts. To mark the boundaries and provide additional defense, the area is often surrounded by a ring of fox fire that will severely burn anyone who touches it. This barrier will break after three consecutive B-rank attacks or two consecutive A-rank attacks.

Tail-scythe
Rank: B
Description: By concentrating his chakra into each of his nine tails, Mugetsu is able to harden and shape the fur on the tip of each tail into a scythe-like blade. The blades are as strong as diamond in terms of being sliced and as a strong as steel in terms of being crushed. Surrounding these blades with kistune-bi makes Mugetsu even deadlier.

Flame Reincarnation
Rank: A
Description: By using up an A-rank amount of chakra, Mugetsu can turn into a variant of his kitsune-bi and vice-versa. With the same aggressive properties of his kitsune-bi, Mugetsu's extreme loyalty manifests in this special variant with the effect that his flame form does absolutely no harm to his user. With this attribute of Flame Reincarnation and the telepathic link that this summon and his summoner share, Mugetsu 's flame form can be used in a variety of ways.

Kitsune-bi
Rank: A
Description: Amongst the strongest fox-fires in terms of damage done, Mugetsu's kitsune-bi is extremely persistent and will continue to burn like a real, A-rank fire jutsu despite the lack of any fuel or base. Possibly the fox with the fastest fox-fire, Mugetsu's kistune-bi is as fast as an assassin of his rank. In addition, Mugetsu has the most control over his fire, being able to form objects as simple as wall or as complex as intricate weapons should they be needed. In terms of strength, the fire has the heat of a completely blue flame and can spread as quickly as one if he want it to.

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Sat Apr 09, 2011 10:37 am


Woah, I actually found another thing to put up mrgreen . I'm just editing this so... yeah. Not my work <_< ....

Kyuubi



User Image


Host Of The Demon:Kagetsukiko

User Image


Nine Tails (Kyuubi)

Description:
The Nine-Tailed Demon Fox is one of, if not the, most powerful of the tailed beasts. Its power is such that it is regarded as an age-old natural disaster, as a single swipe of one of its nine tails is enough to raise tsunamis and flatten mountains. The demon fox's attacks were seemingly random, the only apparent reason for its appearances being its attraction to places of human malice. It attacked Konohagakure twelve years before the start of the series.

Restrictions:

Levels of Demon:

Stage 1 [Genin]
At this stage the host will have three distinguishing marks on each cheek that look like whiskers, but are simply discolorations of the skin. In addition Kyuubi’s charka causes the host’s wounds to heal rather rapidly. Bruises and cuts heal overnight, and worse wounds such as broken bones and punctures can heal in a matter of days.

Bonuses:
Kyuubi gives the host five temporary charka points every post to use in techniques. These charka points only last for one post, so they do
not accumulate over time. The amount of temporary charka points the host gets increases every stage, but the totals do not stack. This means for example that you do not get eleven temporary charka points next stage, but only six.


Stage 2 [Genin]
User Image
This stage does not release any tails, but instead causes an increased leak of charka into the host’s system and increases the user’s physical abilites. The user’s eyes turn red (see picture above), the facial marking grow in thickness by a little bit, and the user’s nails grow into sharpened points.

Bonuses:
The user gets six temporary charka points every post instead of the five points from the previous stage.
+1 rank to speed.


Stage 3 [Genin]
User Image
The user is now able to release one of the charka tails of Kyuubi. This tail cannot be used as an extention of the body, but it does reflect upon the fact that the user has started to release Kyuubi and can cause burns on contact. This charka tail is 1 meter long and emerges from the spine of the host.

Bonuses:
Temporary charka bonus is now eight points per post.
+1 rank to toughness


Stage 4 [Chuunin]
The user now has two charka tails released, and can start using tails as arms. These arms have a maximum range of ten meters until stage six, and will increase in number every stage until stage six. Manipulating the chakra arms costs 5 chakra points during the post per arm. This is also the last stage that the host can use normal (as in not bijuu custom) techniques. Also, shallow cuts and bruising attacks will heal in two posts, and more serious wounds such as punctures and broken bones will heal in five posts.

Bonuses:
The user gets forty chakra points every four posts. These points only last four posts and do not rollover into the next forty points.
+1 rank toughness
+1 rank endurance


Stage 5 [Chuunin]
User Image
The user now has three charka tails to use as arms, but can no longer perform intricate jutsu. The user must rely on taijutsu and the chakra coat to deal damage in addition to the custom techniques created by the host for usage in such a stage as this.

Bonuses:
Fourty-four points every four posts
+ 1 rank to speed


Stage 6 [Special Jounin]
User Image
The user has now reached the last stage in which the charka tails can be used as arms, and they now have a 20 meter range. The user’s body transforms into a pure charka human-fox hybrid. Four charka tails are now
present on the host’s charka coat. The host is no longer able to tell friend from foe, and only seeks to destroy anbody it sees. If the host is able to control the demon because he/she is of the proper rank and has won the
fight against this form, the user is simply able to keep more stages from activation. The user has no sense of who is friend or foe despite any amount of control. The host now has 4 chakra tails.

Bonuses:
50 chakra points every 4 posts
+1 rank to endurance


Stage 7 [Jounin]
User Image
The user still has the human-fox hybrid charka form, but now has a set of bones forming the Kyuubi’s skeleton. The host can no longer use the charka tails as arms, but can still swing them around and has a 5 meter
range.

Bonuses:
70 chakra points every 4 posts
+1 rank to speed
+1 use of the “combat ability” for every physical attribute the user has.


Stage 8 [Sannin/Kage]
User Image
This is the final stage before Kyuubi becomes fully manifested. Kyuubi’s muscles now appear on the outside of the skeleton and make the host incredibly strong. The host is now able to heal any wound that does not
completely destroy a part of the body in one post, but the host’s charka coat now only covers the tails of the host.

Bonuses:
120 chakra points every 4 posts
+2 ranks to strength


Stage 9 [Sannin/Kage] (requires strong willed attribute to undo in addition to the normal circumstances, and the user MUST be a sannin)
User Image
The user has now fully transformed into Kyuubi, and Kyuubi now becomes the host instead of the user. Only the most strong willed person would be able to undo this transformation, otherwise Kyuubi would have to be sealed into someone else or killed. Also, unless an organ is completely removed from the body, the wound will heal in 2 posts. All minor to moderate wounds heal in one post.

Bonus:
200 chakra points every 4 post
+1 use to every physical combat ability, even the ones the user does not have.

Fighting Style
This bijuu specializes in the manifestation of pure charka. As such, the bijuu grants the host unlimited charka, but the host can only access so much of it at a time. This bijuu also allows the greatest use of charka tails out of any bijuu. The host can create custom pure charka attacks for the stages where normal techniques cannot be used, but these techniques have an abnormally high cost. This side effect is a small thing compared to the fact that pure charka attacks are not weak against any element, but also don’t have any special bonuses of any one of them.
PostPosted: Tue Apr 12, 2011 7:06 pm


Finished up the canon summons for slugs.


Slug Summon

User Image


Description: While slugs may not be the fastest summons or the strongest summons, they are definitely one of the toughest and sneakiest despite their appearances. With their gelatinous bodies, most slugs are able to absorb hits easily and slip through reasonably sized crevices and cracks. Some are even built for such abilities. Others, of course, branch off from these abilities and use their other attributes, such as their slime, to surprise their opponents with abilities that were never expected of them.


Rules:
-Unless stated otherwise, all slugs have the toughness attribute.
-While slugs can squish their body together to slip through cracks and crevices that summons of their size usually wouldn't be able to go through, be reasonable (ex: Katsuya will not be able to slip through a 2 inch crack in the floor no matter how hard she tries).
-Other than tackling, most slugs do not have any way to physically attack unless it is stated otherwise. Even with tackling, slugs cannot do much direct damage because of their gelatinous bodies.
-Slugs are able to stick to a large variety of surfaces (ex: walls) thanks to their slime.
-All slugs are able to converse freely with humans.


____________________________________________________________________________________________________________

Related Jutsus:


Name: Sticky Slime
Rank: C
Description: As the name implies, Sticky Slime is a gooey substance that sticks to just about anything (enough to hang from a wall, but not enough that it's impossible ). This slime is shot from the mouth with a C-rank amount of chakra and can be caused to disappear with a C-rank amount of chakra. However, if left out in the open for 5 posts, the slime will harden to the point that a B-rank attack is needed to break out of it.

Name: Smooth Slime
Rank: C
Description: As the name implies, Smooth Slime is a friction-less gooey substance that is incredibly slippery. This slime is shot from the mouth with a C-rank amount of chakra and can be caused to disappear with no chakra cost.

Name: Invisible Slime
Rank: B
Description: Invisible Slime, unlike Smooth Slime and Sticky Slime, makes extensive use of chakra to create a property that isn't normally found in slime. As with the other slime techniques, Invisible Slime is spewed from the mouth. Anything that is covered with Invisible Slime becomes, as the name implies, invisible. Even the chakra of those covered by it is blocked to the point that only a B-rank sensor or above can sense the hidden chakra. However, what the slime doesn't hide are the sounds created by those hidden within the slime and the effects they have on the area outside of the slime (ex: shadows, depressions in the grass).

____________________________________________________________________________________________________________


Summonings:


User Image

Name: Slug
Rank: D
[Training rank: D]
Description: The generic slug, these slugs are the beginner summon for all slug summoners. They are like ordinary slugs in every way and have nothing special about them at all other than their ability to talk to humans and understand human speech.

Related Jutsus

n/a



User Image

Name: Mizu
Rank: C
[Training rank: C]
Description: A quiet and apathetic slug, Mizu will do anything that her summoner orders her to do. With her ability to shift her body into a water-like state and her unwavering loyalty, she is the perfect slug summon for stealth missions. Additionally, she is the slug who can maneuver the best in water, with the ability to breathe and travel at the speed of a regular chuunin when underwater. She is fairly small for a slug summon, and is only about the size of a small dog. The trail of slime she leaves is invisible and scentless, completing her aptitude for stealth.

Related Jutsus

Name: Liquify
Rank: D
Description: Mizu is able to basically turn her body into water at will, allowing her to slip in through the slightest crack. Liquify only requires chakra to activate and deactivate. While it does not turn Mizu into water, Liquify will allow the slug to blend in flawlessly with any surrounding water.

Name: Store
Rank: D
Description: Although her see-through body isn't the best place to hide an item, it is still more efficient for Mizu to store an item within her body, safe from prying hands until she is defeated, than for her to carry it through any other method. While in her body, even the most fragile item will remain undamaged. Store only requires chakra to activate and deactivate.

Name: Water Globe
Rank: C
Description: By surrounding the head of her target completely, shaping herself into a globe-like shape, Mizu can effectively suffocate her target. If she can hold on to the target for up to five posts, Water Globe will succeed in killing the target. By the fourth post, the target will definitely be unconscious. Despite its name, Water Globe does not involve any water, so it is impossible to breathe through it even if the target is able to breathe through water.



User Image

Name: Nightshade (aka: Night)
Rank: B
[Training rank: B]
Description: Nightshades are poisonous plants and Nightshade, the slug, can be just as poisonous. Amongst the slugs, he is considered a specialist in not only poisons but also antidotes. Immune to most if not all poisons and able to cause his slime to mimic both their antidotes and the poisons themselves once exposed to it, Night is definitely a master of poisons even amongst summons that aren't slugs. About as large as two horses, he is also able to release copious amounts of the poison through his slime should he wish to. Despite his affinity for poisons, Nightshade has a very gentle and caring character and is always willing to help his summoner without complaint.

Related Jutsus

Name: Absorb
Rank: D
Description: By using absorb, Nightshade is able to absorb and store the information of whatever poison he is currently in contact with. Night is able to store up to three different poisons, with his poison stock emptied out whenever he is returned to his home. Once he has absorbed a poison, he is able to figure out its ingredients and contents within one post and tell his summoner about them. Absorb will also work on any other poison-like material (ex: potions, antidotes, chicken noodle soup, meat buns).

Name: Vacuum
Rank: C
Description: A much stronger version of Absorb, Vacuum allows Nightshade to suck in any type of airborne poison into his body, preventing it from reaching his allies. This can also be used to attract up to C-rank wind, fire, and electric jutsu and up to D-rank earth and water jutsu. However, sucking up these jutsu does not nullify them, causing Nightshade to be harmed by them.

Name: Mimic
Rank: B
Description: After learning the make-up of a poison, Nightshade is able to create the poison and ooze it out from his skin after one post of preparation. Liquid poisons will simply ooze out as slime while gaseous poisons will start to ooze out as slime and then quickly evaporate into their gas forms once they touch the air. Note that Mimic can also be used on substances that aren't poisons (ex: medicine, porridge) but the material being copied must be either gaseous or liquid.

Name: Cure
Rank: B
Description: If a poison has been absorbed, Nightshade can create an antidote for it after one post of preparation and one post of creation. Creating an antidote will take up one of the three available slots. After the preparation post, Night is able to tell the make-up of the antidote to whoever he chooses to tell. It is also possible for the slug to do the opposite and create a poison that will be cured by an antidote that he had absorbed.



User Image

Name: Kiba
Rank: A
[Training rank: A]
Description: Aggressive and violent, Kiba is the most feral of the slug summons and will bite anything on sight, including his summoner, if he is not controlled. However, his fangs have a dual effect of causing regular harm and actually healing or even buffing and when he does bite his summoner, it is often more in concern than in an actual attack. In terms of size, Kiba is about as big as a large dog.

Related Jutsus

Name: Rabid Bite
Rank: D
Description: Despite the name, Rabid Bite is a beneficial skill that ups a random stat (speed, strength, defense, agility, ninjutsu/genjutsu) by one rank. To determine the boost, roll a six-sided dice: 1=speed, 2=strength, 3=defense, 4=agility, 5=ninjutsu/genjutsu, 6=summoner's choice.

Name: Healing Saliva
Rank: C
Description: Kiba's bite can heal when he starts producing a special type of saliva that mimics the effects of Chiyute no Jutsu (Healing Hands Technique). As expected, even the wound caused by the bite is healed.

Name: Drain
Rank: B
Description: Offensively, Kiba can use his fangs to drain chakra from those he bites should he choose to. Each time someone is bitten, chakra equivalent to a C-rank skill is drained. Should Kiba manage to hold on for one entire post, that amount is upped to B-rank. However, because of the differences in chakra and the inability to process foreign chakra into his own, Kiba cannot add the drained chakra to his own chakra pool. Additionally, this drained chakra stands out from Kiba's regular chakra, causing him to glow steadily.

Name: Healing Fangs
Rank: B
Description: While the energy gained from Drain cannot be mixed in with Kiba's usual store of chakra, it can be used for stronger techniques. After using Drain on an opponent for one entire post or using Drain twice, Kiba can combine it with his own energy to power up Healing Saliva, creating Healing Fangs. This stronger skill mimics the effects of Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major). As expected, even the wound caused by the bite is healed. After using this skill, the Drain count is sent back to 0.

Name: Fang Explosion
Rank: A
Description: After using Drain once, Kiba can use the collected energy to create a powerful explosion that equals the force of six exploding tags and covers a 5 meter radius not including his body. However, because this skill causes damage to even himself, Kiba disappears from the battle after using it. Before disappearing, though, a number of black balls explode from his body, with at least one attaching anyone within a 10 meter radius and giving only a 50% chance of not being hit to those within a 15 meter radius. These black balls, upon contact with anything that has chakra will begin to swell. While starting out at approximated the size of a baseball, they'll begin to expand to the size of a basketball after one post and then continue expanding at a constant until they've reached the size of a shopping cart by the fifth post. As the black balls grow in size, their weight also increases proportionately. It is possible to be suffocated by these spheres. They can be destroyed by



User Image

Name: Katsuyu
Rank: S
[Training rank: S]
Description: She's the slug queen summoned by Tsunade. The name Katsuyu apparently comes from Slug in on'yomi. Compared to Gamabunta and Manda, Katsuyu is rather slow yet quite subtle. With her Slug Great Division, Katsuyu can divide herself into smaller slugs to evade attacks or to serve small scale functions and is able to quickly reform herself if need be. These smaller slugs are also able to attach themselves to injured people, allowing Tsunade to channel healing chakra through Katsuyu to the injured person. Unlike other types of clones, though, Katsuyu's divisions can share information without having to be dispelled. She can also spit acid for her Tongue Tooth Sticky Acid, which is strong enough to melt through rock with ease.

Related Jutsus

Name: Chakra Transfer Technique
Rank: D
Description: The Summoners can summon Katsuyu to transfer chakra to others.

Name: Slug Great Division
Rank: C
Description: This is a technique that Katsuyu uses to divide herself into smaller slugs to evade attacks or to serve small scale functions; she is able to quickly reform herself if need be. Also, Katsuyu can use a more controlled version of this to release just a few small slugs from her body for various purposes. Katsuyu using this jutsu to avoid Manda's crushing strength.

Name: Tongue Tooth Sticky Acid
Rank: C
Description: This is a technique where Katsuyu spits acid, which is strong enough to melt through anything with ease. However, it is quite slow and can be dodged, as seen when Manda dodged it.

___________________________________________________________________________________________________________

Sage Mode:


Description:

Abilities/Bonuses:
-
-
-

How to achieve:


-------------------------------------------------------------------------------
Current Sage:

Summoners:
-
-
-

{Formated by White Water Lilly and havikthecold}
{Info gathered at leafninja.com/naruto.wiki.com}

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Wed Jun 15, 2011 11:01 am


And now I'm working on stuff for Mizu no Kuni.

First up is a location I created in another guild and decided to bring here.


Charybdis Trench


User Image

By far the deepest point in the ocean, Charybdis Trench has yet to be completely explored as even the deepest dives into it have yet to glimpse the bottom. Its location far from any civilization and/or dry land also makes it expensive for such extensive explorations to be undertaken frequently, adding even more mystery to it. However, other than the time needed to travel to it, there are few obstacles as the stretch of ocean the trench is in is relatively calm while simultaneously flourishing with wildlife.
PostPosted: Wed Jun 15, 2011 11:05 am


And then the generic ocean.
....
What? The oceans pretty big. It'll be a waste of time to make a thread for every little thing one could possibly find there sweatdrop .

The Ocean


User Image

The ocean in general. A large portion of Mizu no Kuni is the open ocean. As such, the sheer size of this area and its ever-changing nature prevent a specific description for this prominent portion of the Water Country.

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Wed Jun 15, 2011 11:07 am


While I'm working on generic stuff. Since there's an ocean there has to be...
*drum roll*
ISLANDS blaugh !!!


Unnamed Islands


User Image

The ocean that comprises the majority of Mizu no Kuni is filled by numerous islands, both deserted and inhabited. They vary widely in environment, wildlife, size, shape, culture, and whatever other traits one can think of. There are far too many to name and label on a map. As a reason, these islands are known collectively as Unnamed Islands, not because they have no name, for many of them do, but because they are not named on most maps.
PostPosted: Thu Jun 16, 2011 12:20 pm


Right, now on to something else... again sweatdrop .... This time, it's clans. Up first is the Aburame clan 4laugh .
Erm.... Yeah, things in red are questions. As always, I'm unsure about ranks so feel free to complain about those. The descriptions are taken straight from Narutopedia so they might be too vague. Oh, and I still need to do pictures so... yeah, not exactly a finished product gonk .

Aburame Clan
Hidden, Insects, Control


Aburame Clan History
The Aburame clan is perhaps the most mysterious clan of Konoha. Not much is known about this clan, except that they use insects as weapons. One defining trait of the Aburame clan is that all of its (known) members wear dark sunglasses that hide their eyes. 

The insects live in symbiosis within the body of the ninja. The bugs reside just under their host's skin and can leave and enter through various pores, apparently by eating their way through the skin. The insects are called "kikaichu" or "kikai mushi", meaning "destruction bugs." In the American dub they are called "parasitic beetles." They feed on chakra as a food source. The relationship between the shinobi and the insects is mutually beneficial. The host grants the bugs shelter and allows them to feed off their chakra, their body becoming a living hive, and in return the bugs do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion. A female bug can be left on a target and then they can be tracked by smell, or scout bugs can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage (they can communicate with the insects) and stealth (because they make no noise or motion during combat). 

Aburame Clan Jutsu

Kikaichuu no Jutsu
Rank: -
Range: Self, Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive, Defensive, Supplementary
The Parasitic Destruction Insect Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Most Aburame are inhabited by kikaichū, but some members of the clan instead have nano-sized, venomous insects, a rare type of insect even within the Aburame clan. These rare insects must be found and gathered if the Aburame wishes to use them.

Human Cocoon Technique
Rank: D
Range: Self
Type: Supplementary
The user creates a cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag". The cocoon is waterproof.

Mushi Bunshin no Jutsu (Insect Clone Technique)
Rank: D
Range: Self
Type: Supplementary
A secret technique exclusive to the Aburame clan, where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. The clone falls apart into its component bugs when struck. Because it's made of bugs, it can reform almost instantly.

Mushiyose no Jutsu (Insect Gathering Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since Aburame ninja can communicate with insects, it can be useful to gain information by gathering local insects.

Mushi Kame no Jutsu (Bug Jar Technique) or should this be called Mushi Kabe no Jutsu (Insect Wall Technique)?
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
This technique uses kikaichū bugs as a shield by having them fly in a dome shape at high speed, similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin after the user ends the hand signs. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.

Spindle Formation
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
The user has his bugs attack the target in a spiralling motion in order to stop the enemy from retaliating.

Mushi Jamingu no Jutsu (Insect Jamming Technique)
Rank: B
Range: Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's actual location.

Mushi Dama (Insect Sphere)
Rank: B
Range: Offensive
Type: Close (0m~5m), Mid (5m ~ 10m), Far (10m+)
By using the bugs inside their body, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victim's body prevent movement, but if they escape, the bugs will follow them.

The Aburame Clan




HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Tue Jun 21, 2011 10:19 am


Right, as with the other edits, this was mainly just a copy-paste thing. I'm not sure if the S-rank Ink Tag Clone should be allowed and I think rather than "Blood Art" it should rather just be "Ink Art." Regardless, I didn't know so I just left it as it is for now sweatdrop .

Kuri Blood Art Manipulation
Art, Versatility, Ink


Kuri Clan History
The Kuris are gifted with the amazing ability to manipulate the art and make it come to life by adding their own chakra into the ink.They can also deliver a variety of other attacks that are Ink based.Although the ink creations are easily destroyed they are useful in battle but overuse of them can cause major strain in the body.

Kuri Clan Jutsu

Kuri Bushin No Jutsu (Ink Clone Jutsu)
Rank: D
Range: Self
Type: Supplementary
The User draws himself/herself on a piece of paper and implants chakra into it. The painting then comes to life and springs of the page. The clone looks exactly like the user and is completely lifesize. It will turn back into ink once it is damaged. 

Kuri Gasimikiri No Jutsu (Ink Mist Jutsu)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Kuri Gasimikiri No Jutsu is a Jutsu that utilizesiInk in a mist form to hide an escape or surprise an enemy. The user puts the ink into his/her mouth and then spits it out form a very large and very thick mist. If someone runs into the mist the ink in the mist will stick to them, weighing them down. 

Troku Ena(Beast Art Imitation Technique)
Rank: B
Range: Close (0m~5m), Mid (5m~10m), Far (10m+)
Type: Offensive/Supplementary
Troku Ena is a technique in which the user paints any animal they wish on a piece of paper then, after doing hand signs, brings the animal to life. The creature can take a few hits before dispersing. The creature completely obeys the user. 

Kuri Fokuso No Jutsu(Ink Consumption Jutsu)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Kuri Fokuso No Jutsu is a jutsu in which the user throws some of their ink unto the enemy. This can be done a variety of ways, and after doing some hand signs, the ink starts to spread around the enemy, immobilizing them and weighing them down. The ink weighs about a half ton.

Living ink Color me Crazy
Rank: B
Range: Close (0m~5m), Mid (5m~10m)
Type: Supplementary
This adds a new element for Brashugan users. Color. The Brashugan user draws up a ball ink forcing a single emotion into it. The emotion turns the ink into a certain color. Now here is the kicker the color ball must hit it's intended target the target must act in the fashion of that color. This is due to the ink being alive when the ink comes into contact with the target the ink begins to corrupt the target's chakra flow. This jutsu only last for five post, if the target is hit. If the jutsu fails the ink is only alive for seven post. The user begins a post countdown if the user is able to land any of the ink on the opponent. If the ink came in contact with the target after the initial post, the user keeps going from the number he/she is on, and then that is how long the effect will last. (For instance, if I was on post 4 and hit the target they are affected for 3 post.)
Red= Anger 
Blue= Sad 
Yellow= Scared 
Green= Jealous 
Orange= Goofy 

Kuri Giga No Jutsu(Ink Hail Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m~10m)
Type: Supplementary
Kuri Giga No Jutsu is a jutsu in which the user puts the ink into his/her mouth and does some hand signs. After completing the hand signs, the user spits out the ink, which rises to form a cloud. After one post, the cloud then starts to rain ink that will stick to the everyone in the area but the user. This ink is very heavy and will immobilize anyone caught within it. 

Kuri Notousu Risu No Jutsu(Ink Tag Clone Jutsu)
Rank: S
Range: ???
Type: Supplementary
Kuri Notousu Risu no Jutsu is a jutsu in which the user places a few drops of ink on an unsuspecting person. These drops contain chakra that can later be used by the user to create a clone of the person that the ink was placed on. This clone knows all of the target's techniques and can withstand between 7 to 15 hits. The user cannot move while controlling this clone. If they do move, the clone will disperse back into ink. The person that the clone copies must be within range.
Notes: 
-If you are in a different village then the person that is copied, you cannot create a clone of them. 
-You cannot create a clone of someone with a higher rank than yourself. 
-The clone does not have the ability to use the original persons Kekkai Genkai. 

The Kuri Clan



PostPosted: Fri Dec 30, 2011 6:45 pm


Missions


Trash Collection
Mission Rank: D
Information: There has been trash everywhere in (insert area here). We need you to pick up the trash.
How-To-Do: Post at least 3 times in the certain area what you picked up and how you picked it up.

Picking Weeds
Mission Rank: D
Information: A client needs his/her weeds picked but she/he doesn't have enough time to do it. He/She ordered a shinobi to do the job for her.
How-To-Do: Post at least 4 times on what you picked, weeds or anything else.  

HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
Reply
[Archives] Sandbox

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum