Infernape
The Flame Pokemon

Infernape is a Fire/Fighting Pokemon. It is the evolved form of Monferno, and the final form of Chimchar. It is one of the starter Pokemon in the Generation IV games: Diamond, Pearl and Platinum. As a Monferno evolves, one can immediately tell the differences caused by evolution. The blue markings that were once atop Monferno’s forehead are now blood red in color. Infernape has gold shoulder pads, kneepads, and wristbands. The flame on its head, unlike its prevolutions, never goes out. Its name is made up of the two words “inferno” and “ape.”
Competitively, Infernape is an OU Pokemon. Compared to its rival, Blaziken, the other Fire/Fighting Pokemon, it can be seen that Infernape has more speed, while Blaziken holds more power. Defensively, they’re almost identical (Infernape’s base Def 71, while Blaziken’s is 70). Unlike the giant, fire chicken we grew to love in Generation III, Infernape’s got the speed and equal distribution of its attacking stats, allowing it to become an effective sweeper or lead.
HP: 76
Attack: 104
Defense: 71
Special Attack: 104
Special Defense: 71
Speed: 108
These are some fairly nice stats. Average defenses and HP means that, unlike other fast sweepers such as Alakazam or Gengar, Infernape can survive a bit longer. The excellent attacking and speed stats allow it to perform many offensive roles, and your opponent will need to predict wisely to know which kind of Infernape you’re playing with. Here’s a few moves that the flaming monkey can learn that are a great asset.
Close Combat: The staple Fighting move, allowing Infernape to hit those Steel and Ice types harder than it already could (thanks to being a Fire type), but also eliminating the pesky Rock types that Fire types fear. Also allows Infernape to pack a punch against Water types.
Fire Blast/Flamethrower: Excellent Fire moves that no Fire type can go without. Both are great moves, and receiving STAB is always a good thing. Either move is good, it’s just your preference of accuracy or power.
Fake Out: Ah yes, Fake Out, the piss offy move that allows Infernape to flinch you, with no set backs (long as the target doesn’t run Inner Focus, or is a Ghost). This move allows Infernape to gain the lead in battle, and is a great way to set the battle in motion.
Stealth Rock: Yes, the monkey set up the devastating rocks that Scyther, Charizard, and Yanmega don’t like. This’ll make it hard for Flying types, who can hit Infernape with STAB Brave Bird to continuously switch in, so long as their name isn’t Skarmory (which shouldn’t be in on an Infernape anyways).
U-Turn: What’s more fun that almost smacking your opponent’s Pokemon in the face and causing them to flinch? Hitting them again afterwards and then hiding behind a Gyarados, that’s what. U-Turn allows Infernape to hit those nasty Psychic types like Gardevoir and Hypno for super effective damage, while allowing a counter to show up, such as a Weavile.
Infernape can learn a whole plethora of moves, like Focus Blast, Stone Edge and Mach Punch, and when paired with either a Choice Band, Specs, or Life Orb, it’s attacks will indeed hurt your opponent.
If you need help getting rid of these pesky, fiery monkeys of Hell, head down to the main office and pick up either a Cresselia or a Togekiss. Both do fine jobs in eliminating Infernape with STAB Psychic or Air Slash. Togekiss may have to be careful of Stone Edge, however.
The Flame Pokemon

Infernape is a Fire/Fighting Pokemon. It is the evolved form of Monferno, and the final form of Chimchar. It is one of the starter Pokemon in the Generation IV games: Diamond, Pearl and Platinum. As a Monferno evolves, one can immediately tell the differences caused by evolution. The blue markings that were once atop Monferno’s forehead are now blood red in color. Infernape has gold shoulder pads, kneepads, and wristbands. The flame on its head, unlike its prevolutions, never goes out. Its name is made up of the two words “inferno” and “ape.”
Competitively, Infernape is an OU Pokemon. Compared to its rival, Blaziken, the other Fire/Fighting Pokemon, it can be seen that Infernape has more speed, while Blaziken holds more power. Defensively, they’re almost identical (Infernape’s base Def 71, while Blaziken’s is 70). Unlike the giant, fire chicken we grew to love in Generation III, Infernape’s got the speed and equal distribution of its attacking stats, allowing it to become an effective sweeper or lead.
HP: 76
Attack: 104
Defense: 71
Special Attack: 104
Special Defense: 71
Speed: 108
These are some fairly nice stats. Average defenses and HP means that, unlike other fast sweepers such as Alakazam or Gengar, Infernape can survive a bit longer. The excellent attacking and speed stats allow it to perform many offensive roles, and your opponent will need to predict wisely to know which kind of Infernape you’re playing with. Here’s a few moves that the flaming monkey can learn that are a great asset.
Close Combat: The staple Fighting move, allowing Infernape to hit those Steel and Ice types harder than it already could (thanks to being a Fire type), but also eliminating the pesky Rock types that Fire types fear. Also allows Infernape to pack a punch against Water types.
Fire Blast/Flamethrower: Excellent Fire moves that no Fire type can go without. Both are great moves, and receiving STAB is always a good thing. Either move is good, it’s just your preference of accuracy or power.
Fake Out: Ah yes, Fake Out, the piss offy move that allows Infernape to flinch you, with no set backs (long as the target doesn’t run Inner Focus, or is a Ghost). This move allows Infernape to gain the lead in battle, and is a great way to set the battle in motion.
Stealth Rock: Yes, the monkey set up the devastating rocks that Scyther, Charizard, and Yanmega don’t like. This’ll make it hard for Flying types, who can hit Infernape with STAB Brave Bird to continuously switch in, so long as their name isn’t Skarmory (which shouldn’t be in on an Infernape anyways).
U-Turn: What’s more fun that almost smacking your opponent’s Pokemon in the face and causing them to flinch? Hitting them again afterwards and then hiding behind a Gyarados, that’s what. U-Turn allows Infernape to hit those nasty Psychic types like Gardevoir and Hypno for super effective damage, while allowing a counter to show up, such as a Weavile.
Infernape can learn a whole plethora of moves, like Focus Blast, Stone Edge and Mach Punch, and when paired with either a Choice Band, Specs, or Life Orb, it’s attacks will indeed hurt your opponent.
If you need help getting rid of these pesky, fiery monkeys of Hell, head down to the main office and pick up either a Cresselia or a Togekiss. Both do fine jobs in eliminating Infernape with STAB Psychic or Air Slash. Togekiss may have to be careful of Stone Edge, however.