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Anna Walker
Captain

PostPosted: Sun Jan 09, 2011 11:28 am


Below you can find an example of a completed profile of a Shinigami at Lieutenant rank. Please feel free to refer to it as needed.
PostPosted: Sun Jan 09, 2011 11:29 am


User ImageInformation

Name: Nanashi (ナナシ, nameless)
Actual Age: Unknown
Appearance Age: 23
Gender: Male
Sexuality: Heterosexual
Personality:
Nanashi is ever happy and optimistic, and is rarely ever seen without a smile or wide grin on his face. Being extremely energetic, Nanashi often gives off the image of being ADHD, but without the inability to be attentive. He believes that things will eventually work out, despite however bad things seem. Nanashi is also very playful, and commonly teases other members of the Soul Society. Nanashi can find fun out of anything if he tries hard enough. Despite his happy and go-getter point of view, Nanashi is at times very serious and almost dark.

He refuses to forgive anyone who hurts his friends or comrades. In battle, Nanashi is shown as a serious and strong-minded fighter, rarely letting his emotions get in the way of his battle, or rather, at least with male enemies. Nanashi, however, can still find enjoyment out of fighting as well. Nanashi is also quite the lady's man. Nanashi doesn't particularly like using Shikai or Bankai, and usually prefers to either goof off and run around, smack people with his Zanpakutō or otherwise use his overwhelming physical strength when the need to fight arises.

Bio:
Nanashi has no idea where he came from, or who he used to be. He was found by a throng of female Shinigami in the middle of the Seireitei, face down in an alley, dressed in his normal attire, covered in severe wounds and clutching his sealed Zanpakutō. He awoke for only a few seconds to their screaming before he passed out again. He was taken to the hospital to be treated, and it was here that he gave himself the name "Nanashi" to reflect his nameless status. Despite his condition, hospital staff noted him as ever happy and cheerful, never really blaming anyone for his state or complaining about the pain he was in. Nanashi notes that his rehabilitation was the single most painful thing he has ever gone through, which includes the feeling he felt when he awoke briefly while still wounded and in the middle of the Seireitei. There exist no records of him prior to his admittance into the hospital and no traces of him living anywhere in the Soul Society have been reported, including witnesses from all districts of the Rukongai, which implies he never lived there to begin, leaving the circumstances surrounding his sudden appearance all the more baffling.

During his time in the Shinōreijutsuin, he refused to wear their uniform and students of his time would often see him being chased around the building and courtyard by several teachers trying to force him into the uniform. The closest anyone ever got him into a uniform of any sorts was the Kōchō and he only managed a single tabi, due in part to Nanashi waking up while he was trying. He would constantly fall asleep in the middle of a lesson, even sometimes while walking between classes, thus earning him a slacker reputation, something he never attempted to deny. He made decent enough grades however, doing poorly in Kidō as he viewed the spells as a 'baby's way out of situations' and thus never bothered to practice such a skill. He never did too well in Hōhō either, but this was due in part to the fact he's pretty lazy so he never bothered to show his skills in the classroom, thus preventing his proper speed from being gauged; he claims to be quite good at it though. There were two fields he excelled in, however; Physical Strength and Hakuda. He was well known across the Seireitei even before he graduated as the student who could over power the teacher.

Theme Song: N/A
Division: 11th
Rank: Lieutenant


Appearance

Height: 6'7½"
Weight: 198 lbs
Hair Color: Olive Drab
Eye Color: Goldenrod
Usual Clothing: A sleeveless Shihakushō.
Reiatsu Color: Light Green
Zanpakutō Position: Back mounted and upside down such that the handle is on the bottom left.
Other Appearance: He's well-built, though pretty slim which in the human world, would hide his physical strength well. Nanashi sports pointy canines that often show themselves when he grins or smiles, adding to the expression. As a result of his accident and delayed healing, Nanashi's body is ravaged and scarred up to the point that he won't let women see him even half-naked as he's sure they will just run away in fear. His wounds have long since healed, but the scars are ever present.
Accessories: Leather gloves, a long headband that doubles as a blindfold, and a ring on his left pointer finger that he has yet to determine the significance of.

Anna Walker
Captain


Anna Walker
Captain

PostPosted: Sun Jan 09, 2011 11:30 am


Zanpakutō

User Image

  • Name: Sōshinome (送信お目, Transmitting Eye)
    • Zanpakutō Element: Space/Time
    • Sealed Appearance: A pretty standard katana in terms of appearance. It boasts a gold-tinted, steel tsuba and habaki, golden tsuka-ito, a blade length of 23.9 inches and a tsuka length of 9.7 inches. Sōshinome is made of Tamahagane (玉鋼:たまはがね, jewel steel) which is made from black sand, and focuses on movement more than attack and defense.
    • Zanpakutō Spirit: Sōshinome, nicknamed Sōshi by Nanashi, is a young man with long, dark hair pulled back into a ponytail. He wears a blindfold and sports a mantle with a large collar, a long black undershirt with a gauntlet on his left forearm, and semi-loose fit pants and top. Personality-wise, he's usually quiet and is more reserved than Nanashi, though he shares qualities with him, such his optimistic outlook and general reserves of energy. Sōshinome is well aware of Nanashi's past, his real name, and the circumstances lead to him being found in the middle of the Seireitei, but he refuses to reveal this to him for now and has not told Nanashi that he is aware.

  • Shikai:
    • Release Command: Uōsaō (右往左往, move about in confusion)
    • Physical Changes: Upon release, the katana distorts, growing in size as it changes into an ornate, titanium trident with an eye in the middle of the top. It's main colors are light and dark purple. The kanji for Idō (異動, change) appears on the palm of his right hand and the kanji for Ichiduke (位置付け, location) appears on the palm of his left hand. As the trident is quite heavy, it hinders the speed of his movements by foot, though Nanashi can abandon it and still use it's abilities.
    • Shikai Special Ability: Sōshinome's shikai grants Nanashi to teleport anything he designates to any location by direct contact. Once the object is touched, it vanishes instantly. This alone has the following effects; an heavy object moving towards him loses it's momentum once it has any sort of contact with him and disappears, this lessens the force granted by the object's motion so he does not die when struck by heavy objects, but does not remove it. Once the object is displaced, it's momentum and direction of movement is determined by it's former direction of movement and momentum, then gravity and follows that path until it strikes the ground or is acted upon by an outside force. The second effect generated by teleportation is the displacement of air; air rushes in to fill the void left by the disappearance, and is forced outward accommodate for sudden addition of matter. There exists a fundamental law for his Zanpakutō; Law of Conservation of Self. It states that whenever he is teleported, his body's structural integrity is not compromised and that potential objects placed where he may reappear are forced away by his Zanpakutō's ability.
      • Shikai Abilities
        • Hyōtekiheni (標的変位, Target Displacement)
          Nanashi's primary Shikai ability is to teleport himself to any desired location in an instant, provided he can visualize it, if only for a second. This ability also works on others, but as with Shinkūidō, he must touch them first. Essentially, he could use this technique on someone else where a landed punch could be the contact required to send them to another location. Nanashi has been known to use this side of Hyōtekiheni quite craftily, such as using the technique to send a hollow past the gravitational pull of the planet so that it dies via suffocation or by teleporting an enemy underground.
        • Shinkūidō (真空移動, Hollow Movement)
          Nanashi's secondary ability is to teleport anything he touches to any desired location, whether he can visualize it or not. This technique coupled with his Coordinate Mapping ability enables him to flawlessly move anything anywhere he wants, provided he can touch it. Upon perfecting this technique, he could teleport something into a field of barbed wire and still keep the object in question untouched until outside forces like gravity begin to affect the object. There is a limit to the size of the objects he can move and it's proportional to how powerful he is; that is to say, large objects become increasingly difficult to navigate due to the concentration of matter that must be displaced. For example, a skyscraper or a large building could not be teleported by his will, but if it were broken apart first, he could then move it one piece at a time.
        • Daikōshōshin (代行送信, Delayed Delivery)
          This technique is useless if not combined with either Hyōtekiheni or Shinkūidō. It essentially places a delay-timer on any target such that it is possible that the object may not teleport instantly, but instead a few seconds later to several days later.

    • Obtained?: Yes

  • Bankai
    • Extended Name: Taishaku Kaiten Sōshinome (帝釈廻天送信お目, Emperor's Domain; Transmitting Eye)
    • Physical Changes: At the eye's pupil, a cosmic energy begins crackling, creating a barely visible orb that is about as big as Nanashi. The cosmic energy takes on the appearance of lightning, crackling and racing across the surface of the orb before the orb expands outwards, vanishing from sight as soon as it grows a foot larger. The orb creates a spherical space, it's boundaries accentuated by an ethereal barrier visible only to Nanashi himself or anyone touching his trident. It can be anchored to one point in space as it's center, but by default it's exact center is Nanashi himself. Currently, the Bankai sphere can stretch out to 430 feet in diameter, but Sōshinome implies that it can be expanded indefinitely with the proper training.
    • Bankai Special Ability: Anything within his space can be moved around indefinitely and without limit or time-delay between movements. Anything within his space can be located by thought, meaning that he does not have to directly see, hear, or smell it to know it is there. This is a useful tool to prevent fatal wounds coming from places he cannot watch at all times. This is not to say he could completely avoid an attack from his blind spot, but he could certainly tell when someone has moved.
      • Bankai Abilities:
        • Mugen Shinkūidō (無限 真空移動, Infinite Hollow Movement)
          Within his territory, Nanashi is capable of separating and spatially displacing anything and everything inside. This is achieved by generating opaque bubbles of varying size in accordance to his will, that envelop the object and transport the matter within. These bubbles can be generated without limit and pop after they are used. By choosing an object, he can designate which parts he wishes to move, meaning he can pick out a rock and spatially displace it's entire core while leaving the rest intact. There is a limit to the size of the objects he can move and it's proportional to how powerful he is; that is to say, large objects become increasingly difficult to navigate due to the concentration of matter that must be displaced. For example, a skyscraper or a large building could not be teleported by his will, but if it were broken apart first, he could then move it one piece at a time.
        • Birokeeshon (ビロケーション, Bilocation)
          Simply put, this is Nanashi's ability to be in two places at once within his area. To be more precise, this ability does not create a clone like Hideki's Rampu Bunshin, it does not create an afterimage like Utsusemi, and it does not create a solid second body with a limited life-span like Hei's Wakemi. It literally creates, through his teleportation ability, a second self that shares his consciousness, mind, soul and abilities, enabling him to operate both bodies flawlessly and at the same time. Nanashi admits to not fully understanding the mechanics of this ability, and it is something he accomplishes with the help of Sōshin.
        • Henidenryū (変位電流, Displacement Current)
          A technique that creates a current around his body that when active, constantly displaces any matter that enters the current. This can be applied to elemental attacks and the like, and as such, these things will not reach his body. It can, however, be overloaded if too much matter is throw his way at once since there is a certain speed at which the matter is displaced. Displaced matter passes towards the other side of his body, giving the appearance that the matter is literally going through him.

    • Obtained?: Yes
PostPosted: Sun Jan 09, 2011 11:31 am


Powers and Abilities
  • Immense Durability
    Nanashi's stamina and durability is such that he can block sealed Zanpakutō with his bare hands due to the Reiryoku concentration on his body, sustain heavy injuries and survive, and fight for long periods of time without tiring.
  • Immense Strength
    Nanashi can effortlessly lift a man bigger than him and wields his super-heavy trident with one hand. Even things that are quite heavy or substantially bigger than himself can be stopped with the proper amount of effort. He has been known to hurl large boulders at people instead of using the Zankensoki arts during a fight. He accomplishes this ridiculous strength by focusing Reiryoku into whatever body part is being used for the current task, thus amplifying his strength. This is essentially a form of steroids, but on a more temporary level. Directional limitations that are present with wielding a heavy weapon simply don't exist for this man. Sideways and upward swings have been perfected to such a point that they are the same as his downward swings, though the downward, by default, is a slightly more powerful.
  • Master Swordsmanship Specialist
    Nanashi is deceptively skilled with a blade and is capable of launching attacks at the target in rapid succession. Not only are his movements fluid, but he is skilled in both Nito Kendo and Iai and can often draw, attack, and sheath before the opponent notices what has hit them.
  • Master Hand-to-Hand Combatant
    Even without his Zanpakutō, Nanashi is a fairly deadly opponent. Not only is he well versed in Kung Fu, but he often uses unorthodox methods of attack that he combines with his Shikai to launch attacks from all directions.
  • Enhanced Speed
    Nanashi is deceptively quick, and prefers to stay closer to the ground to reduce wind resistance in order to move quicker. He is quite agile and moves swiftly while dealing blows from either his katana or his own limbs.

Unique Abilities
  • Advance Coordinate Mapping
    An innate ability he developed due to his Shikai is that he can pick out a point in space and gain the exact coordinates of it, this data just automatically popping into his head. In addition to the Geographic coordinate system, what he learns is further broken down into smaller units of measure, and also includes the Z axis, rather than just the X and Y. He can also use this to gauge distance, as it functions just as well as a measuring tape for his brain. Aside from being a master of this, he isn't particularly bright inside or outside of battle.
  • Blind Fighter
    Nanashi prides himself in his ability to fight with his closed, relying on his other senses to place people and objects. He often trains with a blindfold to increase his other senses, but switches every other day so his eyesight does not dwindle away.
  • Stupidity
    Because he is not that bright, he can often use it to his advantage, relying on instinct to fight rather than carefully though out plans. It is for this reason that his movements are difficult to predict as he has no real set pattern of doing things. He's also pretty decent at feigning ignorance, which is often actually true, he may legitimately not know something. Ergo, when he does know something important, he's coy enough to pretend he doesn't, and as his idiot reputation is commonly accepted, it's pretty quickly believed he doesn't know it. Even with his low level of intelligence, this does not mean he is incapable of retaining information or knowing how to do things, he's simply incapable of thinking things through, being smart about a situation or figuring things out rapidly. However, he is pretty bright when it comes to his Zanpakutō and his own abilities, but nothing outside of that.

Miscellaneous Information
  • Likes: Goofing off, women.
  • Dislikes: People who take everything seriously.
  • Fears: None have presented themselves at the moment.
  • Trivia: N/A

Shinigami Point System

  • Zanjutsu 11/10
    • Zanpakutō - 11/10
      The Shinigami is able to maintain Bankai for long periods of time as opposed to others and Shikai can be maintained indefinitely.
    • Swordsmanship - 11/10
      The Shinigami's Swordsmanship is fluid and refined.

  • Kidō 0/10
    • Hadō - 0/10
      The user's knowledge of Hadō is zero and they are unable to perform any sort of Hadō.
    • Bakudō - 0/10
      The user's knowledge of Hadō is zero and they are unable to perform any sort of Hadō.

  • Agility 10/10
    • Speed - 10/10
      The user's movement allows for them to quickly execute high-speed attacks with both Hakuda and Swordsmanship. Dashes now reach speeds of up to 75mph, as fast as a cheetah.
    • Hohō - 10/10
      Shunpo speed is further increased.

  • Hakuda 8/10
    • Offense - 8/10
      The Shinigami's offensive Hakuda is beginning to develop into a visible style of fighting.
    • Defense - 8/10
      The Shinigami's defensive Hakuda is beginning to develop into a visible style of fighting. Alongside blocking and parrying, they are able to move around an opponent's strike and then use their weight against them and throw them.

  • Physical Strength 13/10
    • Strength - 13/10
      The Shinigami has immense strength. The Shinigami can bypass 11/10 in Armor/Hierro without the aid of a weapon and harm those with 12/10 with a weapon. The Shinigami can cut a building in half with the aid of a 10/10 in Swordsmanship.
    • Endurance - 13/10
      The Shinigami's endurance is immense, allowing them to survive bifurcation, but only for a short period of time.

  • Reiatsu 5/10
    • Pressure - 0/10
      The Shinigami has no Reiatsu pressure.
    • Armor - 10/10
      The Shinigami's Reiryoku defense is immense. The Shinigami's Armor reduces damage of melee attacks from those with 9/10 in Strength and eliminates damage from those with a 5/10.


Total Points ~ 47

Anna Walker
Captain

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