
Who owns the weapon: Kurosawa Shinji
Where it was found/Who made it: Having seen the weapon design years ago in a dojo, Shinji had the weapon commissioned after he was signed to the Red Brand. He designed the properties of the weapon himself, saying that he always wanted to drown his opponents in his attacks. This weapon seemed to be the best way for him to accomplish this.
The Range of the weapon: The weapon, from point to point is 6 feet long. Wielded normally (held from the center) at about arms length, the average reach of an attack would extend out to about 5 feet from the wielder. However, depending on where it's held and swung from, it could be as long of a range as 8 feet from the wielder.
Weakness: As a 2-handed weapon, it is very difficult, if not nigh-impossible to wield this weapon and use ninjutsu at the same time unless specially trained. Also, although made extremely durable and chakra-reinforced in order to stand against energy-jutsu weapons and chakra-enhanced custom weapons, Sorrowborn itself has no extra cutting power beyond it's sharpened edges.
Description: Exceptionally strong and well crafted, this weapon was created to last the test of time and to be Shinji's signature weapon and constant companion in the XRP arena. Obsessed with the idea that his weapon and he be one entity on the field of battle, Shinji had a hand in every part of the weapon's construction and even insisted that it be his chakra which helped to forge and reinforce it's alloy's frame. His obsession proved worthwhile as the final product was a weapon which made Shinji's spine tingle whenever he grasped it, the weapon seeming to always be delightfully cool to the touch, and which resonated with his soul.
Surprisingly light for it's size, the dual-bladed poleaxe is still rather heavy, but with Shinji's build and the fact that it was forged from his own chakra, it never really seemed as heavy to him as he thought it should. Chakra-reinforced for stability, the weapon's alloy was designed to stand up to anything... energy attacks, chakra-enhanced cutting edges, or even chakra-based weapons themselves, such as the Water and Air Sword jutsu. This reinforced frame however makes it impossible to utilize chakra in any form to enhance the cutting power of the blade, making it lack somewhat in it's physical offensive cutting ability, but still the blades on either end are razor sharp and are more then capable of inflicting deadly slices and thrusts to any opponent foolish enough to get in it's way.
However, the true capabilities of the blade and it's greatest power come from it's elemental nature. Being more or less, from Shinji himself, the weapon is an extension of his abilities and has taken on the form of a weapon aligned with the Water Element. Always cool to the touch, if one were to truly concentrate on the feel of the blade, they would feel as if the metal fibers themselves were moving, like the slow flow of a small forest stream. It's elemental affinity gives it a fluid motion through the air, gliding through it in waves of impressive speed and crushing force. The weapon was forged and weighted to be in constant motion flowing through the air in constant strikes and slices, each pass of the weapon's edge sending off a cooling sensation through the air as it performs it's windmill like attacks at the whim of it's user. Some even say they can feel sprays of mist coming off of the blade, even when no water or condensation is seen. Along with these qualities, the blade also seems to have developed several powers, which no doubt came from the resonance between the weapon itself and Shinji's inner being and elemental affinity.
Absorb: Spinning the blade around in the air, chakra can be pushed into the weapon, making it a magnet for all of the water around it. Absorbing moisture from the air, the chakra works to enhance and amplify the water as it seems to grow and collect in layers of flowing water around the entirety of the weapon and over Shinji's forearms. This collected water is ideal for performing water jutsu when there is no other source of water in the immediate area. As Shinji's rank and ability increases, the amount of water gathered increases exponentially, allowing him to use the necessary water for his various ninjutsu. Cost of chakra required increases as the amount of water increases.
Genin --> 2 chakra point cost, collects water needed for a C-rank jutsu
Chuunin --> 3 chakra point cost, collects water needed for a B-rank jutsu
Sp. Jounin --> 4 chakra point cost, collects water needed for a A-rank jutsu
Jounin --> 5 chakra point cost, collects water needed for a S-rank jutsu
Sannin --> 6 chakra point cost, collects water needed for a SS-rank jutsu
...the weapon's ability to absorb also makes it capable of absorbing enemy Suiton ninjutsu used against it's wielder. This requires an amount of chakra equal to the offensive ninjutsu's rank, but it's limitation is that it can only absorb ninjutsu one rank lower then the user's current rank. When absorbed however, the water used in that attack is collected around the blade and amplified, allowing the wielder to utilize a suiton ninjutsu of one rank higher then the suiton ninjutsu absorbed. It is worth noting that using this ability, even at it's lowest level dries the user off completely.
Flow: After gathering water to the blade via the Absorb ability, Shinji is capable of expelling the gathered water in a concentrated stream of water meant to soak, knock down, or even drown his opponent. Spinning the blade in front of him in a circle and pumping chakra into the technique, the blade begins to twirl faster and faster until it moves on it's own, hovering in the air, it's directional facing guided by Shinji's outstretched arm. Using his arm to aim, the spinning blade will move as he guides it, and on his command will blast a column of water forward at his enemy. The size and distance the column of water travels is relative to the amount of water collected on the blade.
C-rank amount of water --> Costs 5 chakra to expel --> 3 foot diameter, max distance = 25 feet.
B-rank amount of water --> Costs 7 chakra to expel --> 5 foot diameter, max distance = 50 feet.
A-rank amount of water --> Costs 9 chakra to expel --> 7 foot diameter, max distance = 75 feet.
S-rank amount of water --> Costs 15 chakra to expel --> 10 foot diameter, max distance = 100 feet.
...this water shoots out FAST and bursts forth like a jet stream. The water strikes an enemy with blunt force, but it has been known to bruise and very heavily injure an opponent in the higher levels due tot eh weight of the water behind the attack.
Drown: Both Offensive and Defensive, this unique ability creates a solid sphere of water with a 7 foot diameter, which encases either the wielder or an opponent and drown them. Breaking out of the sphere is exceedingly difficult, but can be down with effort, requiring at least a C-ranked taijutsu strike to escape.
Ninjutsu can be used to break free of the sphere as well, but to varying degrees based on the element of the ninjutsu used. A Suiton or Fuuton ninjutsu of B-rank or higher will break the user free of the sphere, due to the chakra disrupting the cohesion of the water in the sphere. For Doton however, only a C-rank technique or higher is required. To produce the same effect with a Katon ninjutsu requires an A-rank technique to break free, but doing so harms both parties. Raiton techniques used also harm both parties and additionally acts as if they were one rank higher in strength then the ninjutsu used. (Still requires a B-rank Raiton technique to destabilize the sphere)
If stuck within the sphere for longer then 3 minutes however, anyone caught inside could potential drown. Creating the sphere requires a B-rank amount of water, a C-rank of chakra to maintain per post, and can only be made within the weapon's normal range... the sphere's outer edge forming from the tip of the weapon and encasing it's opponent very quickly.
Used Defensively, this technique can encase the wielder of Sorrowborn as well, protecting them from offensive jutsu. This ability negates all Katon ninjutsu A-rank and below and deflects C-rank and below taijutsu strikes without losing it's shape.
Though protecting against B-ranked Fuuton techniques and below, as well as B-ranked taijutsu strikes... the force behind these attacks destroys the sphere's cohesion and dissipates the sphere. It's weakness is against Raiton and Doton. A C-ranked Doton technique will pass through the sphere like it wasn't even there and disrupt it's cohesion, destroying it. Also, any Raiton technique used against the sphere will still strike the one encased in it, not only destabilizing the sphere's cohesion, but striking the user across his entire body. Creating the sphere defensively costs a B-rank of chakra, requires a B-rank of water, and requires a B-rank of chakra per post to maintain (max three posts).
Geyser: Pulling from sources unseen, such as hidden ground water and watermain pipes, this technique sends channeled chakra through the blade and into the ground, calling forth plumes of water to assault the enemy. Using an amount of chakra equal to one rank above the user's current rank, the wielder channels energy into Sorrowborn and then strikes the group with the tip of the blade. Then, lifting the weapon once more, the user thrusts the front edge forward in the direction of the enemy he wishes to strike. Once the thrust occurs, after a brief rumbling of the ground below them, geysers of water burst forth from the ground, tearing apart rock and stone in craters as a 7x7 foot spout of water erupts near the user.
The water explosion's force is enough to lift an enemy in the air and cause large amounts of blunt force trauma, consequently soaking them in water as well. The number of geysers which erupt depends on the user's rank (Genin - 1 , Chuunin - 3, Sp. Jounin - 5, Jounin - 7). Each explosion is the same size, regardless of rank, but with multiple geysers, only one erupts at a time. However, they do so almost immediately following each other, and all in the same area/along the same path. Sorrowborn's wielder is capable of moving the front blade's direction to change the location of the geysers, which helps in tracking a retreating/approaching enemy.
Rp Sample: I'm hoping that XRP customs don't require this.
