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Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200
PostPosted: Sat Feb 12, 2011 2:50 pm


Aburame Clan
Hosts, Insects, Powerful

User Image


Aburame

The Aburame clan ( Aburame Ichizoku?, "Aburame family") is perhaps the most mysterious clan of Konoha. Not much is known about this clan, except that they use insects as weapons. One defining trait of the Aburame clan is that all of its (known) members wear dark sunglasses that hide their eyes.

The insects live in symbiosis within the body of the ninja. The bugs reside just under their host's skin and can leave and enter through various pores, apparently by eating their way through the skin. The insects are called "kikaichu" or "kikai mushi", meaning "destruction bugs." In the American dub they are called "parasitic beetles." They feed on chakra as a food source. The relationship between the shinobi and the insects is mutually beneficial. The host grants the bugs shelter and allows them to feed off their chakra, their body becoming a living hive, and in return the bugs do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion. A female bug can be left on a target and then they can be tracked by smell, or scout bugs can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage (they can communicate with the insects) and stealth (because they make no noise or motion during combat).

"Aburame" means "oil woman", and it is similar to "aburamushi" (油虫), the word for cockroach.



Traits:
• The Aburame train their own to be observant and silent, leading to a somewhat 'antisocial' attitude.
• The Aburame typically have dark colored hair, always wear shades and generally clothing that hides their true appearance.
• They do not need to form hand signs to perform the lower level techniques or supplementary ones due to connecting to their insects easier.
• The Aburame have an affinity for bugs and various insects thus knowing and gaining a rare knowledge of antidotes and poisons.

Rules:
•Members must veil their eyes in some way.
•Members must establish bond and breed new insects to counter weaknesses.
•Must "Never take anyone lightly" or face dishonoring their clan.
•To weed out a weakness to an element it requires, five training posts against said element.

Clan Jutsu:
Hijutsu: Mushiyose (Secret Technique: Insect Gathering)
• Rank - D
• The user proceeds to unleash a web of their chakra. This particular charka draws insects towards their location. Making it great for gathering information from them or adding new scouts to your army. Very good for calling the "Destruction Bugs" to come back from an attack too.

Mushi Bunshin no Jutsu (Insect Clone Technique)
• Rank - D
• Mushi Bunshin no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of themselves to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

Mushi Kabe no Jutsu (Insect Wall Technique)
• Rank - C
• Mushi Kabe no Jutsu is a Ninjutsu technique utilized by the Aburame clan. Using the destruction bugs living in their body, the clan host call fourth a reasonable amount the bugs to form a thick wall. The size of this wall is only limited to the number of insects the user chooses to carry and call fourth at that time. This is a very useful and powerful defensive jutsu.

Hijutsu: Mushimayu (Secret Technique: Insect Cocoon)
• Rank - C
• This unique jutsu is a secret technique that allows the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. With this jutsu the user can replenish their little army in almost no time.

Mushi Kame no Jutsu (Insect Jar Technique)
• Rank - C
• This jutsu uses the Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed, similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin after the user ends the hand signs. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.

Kikaichū Drill (Destruction Bug Drill)
• Rank - B
• The Aburame Clan member summons fourth thousands of destruction bugs combine into two spear-like forms that spiral towards the enemy and carries them into the air, where they brutally feast upon their chakra, before dropping them into the ground. This technique requires quite bit of focus.

Kikaichū no Jutsu (Destruction Bug Host Technique)
• Rank - B
• The Destruction Bug Host Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the hiden jutsu of the clan, and learn how the insects may serve them in combat. The jutsu is fairly basic and grows with the user as they rank up so doe this jutsu.

Hijutsu: Mushidama (Secret Technique: Insect Sphere)
• Rank - A
• By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim in a torrent of pain. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.

Aburame Clan Nano-Scale Poisonous Insects
• Rank - S
• This unnamed Ninjutsu technique is hidden technique known by select members of the Aburame Clan. These members carry microscopic size poisonous bugs through their body which they can pass on to other through skin contact. Upon infecting their target, the cells attacked by the bugs in that area will be destroyed and cause great pain to the victim. The clan members who use the jutsu also possess the necessary antibodies to heal their victims. Should a comrade become infected, they can touch the damaged area and remove the poisonous bugs. Because the bugs spread through skin contact, the Clan members can remove clothing and disburse the bugs throughout their body, greatly increasing the surface area for possible infection



Clan Head:

Members:





 
PostPosted: Sat Feb 12, 2011 2:51 pm


Inuzuka Clan
Tamers, Rugged, Animals

User Image
Inuzuka

The Inuzuka clan ( Inuzuka ke?, "Inuzuka family") is known for their use of dogs as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the shinobi and his/her dog(s) are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth.

The name "Inuzuka", meaning "house of dogs", belongs to a clan which was one of the most powerful in the Chiba Prefecture in Japan during the Edo period. They were known as "dog warriors" and worshipped Inu ("Dog"), a deity representing the zodiac sign of the dog. The name "Inuzuka" also originates from Hakkenden, a novel about a dog samurai.

The (known) Inuzuka members are all named after a part of the body of a dog (nose, claw, fang), while their dogs are named after colors (red, gray, black).


Traits:

• Those of the Inuzuka Clan are given their Partner at a certain age. There is also a limit to where their Partner can begin to speak English. Once the member of the Clan has reached Jounin their Partner will gain the ability to speak in Human Tongue.

Rules:

• You Have Inherited The Ability Of Obtaining Dog/Wolf Like Senses And Attributes.
• Using Howling Mode Does Not Put Any Mental Or Physical Strain On Your Body.
• Your Sense Of Smell Is Above All Others Except Dogs/Wolves Themselves.
• Your Overall Instinct Gives You Heightened Reflexes And Speed.


Greatest Achievement:

• Houkou Mo-Do [ Howling Mode ] - Howling Mode is a new modern technique that was developed by the younger generation of Inuzuka's. It is how the Clan was beginning to gain a much more fierce name around Konoha. After gaining complete synchronization with their Partner they will be able to learn Howling Mode. Which fuses the Inuzuka Clan member and their Partner together bringing them to their peak of performance. The Inuzuka gain the full potential of Dog/Wolf attributes as well as new techniques that were developed during this Mode. This Mode can only be sustained for a short amount of time depending on the Chakra Output as well as Rank of the Inuzuka Member.

• Note : The Howling Mode still has it's backfire to the Technique. After your said time has run out the Inuzuka Member they will separate from their Partner and need to restore their own Chakra since it was evenly distributed between each other. Which takes a total of Two Minutes to be restored back to normal [ Two Post ]

• Those of Genin Level are new to the Mode and can barely handle the surge of new power. It may have come to them without control or notice. With that they can only keep their synchronization intact for Three Minutes [ Three Post ]

• Chuunin have gained a bit of understanding and focus for the new found power. After training from the first experience of using the Mode. With that they still have a limit to their synchronization for only Five Post [Five Post]

• Jounin have become use to using the new Generation technique that was developed and are known to use this technique often. Which is how the Clan becomes more infamous around the Shinobi World. Being able to keep the synchronization intact for Seven Minutes [ Seven Post ]

• Those that have reached the level of Kage have honed their skills and brought pride to the Inuzuka Clan. They have become use to using the Mode as if it is another Technique. Being able to hold the synchronization intact for Ten Minutes [ Ten Post ] is just enough for them.

Jutsu:

Shikyaku no Jutsu [ Four-Legged Technique ]
• E - Rank Technique
• Shikyaku no Jutsu is a Ninjutsu technique utilized by the Inuzuka clan. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.

Dainamikku Maakingu [ Dynamic Marking ]
• E - Rank Technique
• Dynamic Marking is a technique used by the Inuzuka clan. When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities.This technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble.

Juujin Bunshin [ Beast-Man Clone ]
• D - Rank Technique
• Juujin Bunshin is a Ninjutsu technique utilized by the Inuzuka clan. First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.

Tsuuga [ Piercing Fang ]
• D - Rank Technique
• Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles.

Gatsuuga [ Dual Piercing Fang ]
• C - Rank Technique
• Gatsuuga is a supreme Taijutsu technique of the Juujin Bunshin style of combat. After the familiar transforms into a copy of the clan member, both the familiar and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles.

Inuzuka Ryuu Chinjuu Konbi Henge : Soutou Rou [ Inuzuka Style Rare Beast Transformation : Double-Headed Wolf ]
• C - Rank Technique
• Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou is a Ninjutsu technique utilized by the Inuzuka Clan. This unique Konbi Henge is used by the clan member and their familiar, transforming them into a large mystical double headed-wolf. In this form the clan members can utilize the Garouga Taijutsu technique.

Garouga [ Dual Wolf Fang ]
• B - Rank Technique
• Garouga is one of the ultimate Taijutsu techniques of the Inuzuka Clan. The technique is a super-spin and it uses up a massive amount of chakra, rendering the ninja and his dog almost helpless should the technique fail.

The clan member familiar will first mark their target with the Dainamikku Maakingu technique. Then by using Inuzuka Ryuu Chinjuu Konbi Henge, the clan member and his partner will transform into the Soutou Rou, "Two-Headed Wolf." This huge beast has several advantages, the saliva it emits will make it difficult for their opponent to find footing in the surrounding area. The large size of the beast also causes large amounts of penetrating damage when it begins its spin. Unfortunately they spin so fast they are unable to keep track of their vision. So they must entirely rely on their nose and the urine marking. If Garouga connects with the target, the opponent is ripped to pieces. Also even if they do not connect directly, the surrounding shock waves will slice into the enemy.

Howling Mode Jutsu:

Ryuuga [ Slashing Fang ]
• C - Rank Technique
• Using great speed the user will feint front right to left which his basically moving swiftly from left to right at an angle towards your opponent. Then after your break the feint formation you will sprint towards your target and finish by bringing your speed to the breaking point and move so fast that it looks as if you ran straight through your foe. Then they will have a "X" formation sliced into the next second later.

Unari Shidou [ Roar Of Guidance ]
• C - Rank Technique
• The user will store and mix their Chakra into their vocal linings. After the Chakra has reached the point to go nowhere but out. The user will "Roar/Shout" releasing a Chakra based sound wave to negate and defend against oncoming attacks. This can also be used offensively once the sound waves have reached the opponent they will of course feel its force. Once it has set in the force of the sound waves will send the foe flying off of his/her feet with the highest estimate of being thrown several feet away from the user.

Garyuuga [ Slashing Wolf Fang ]
• B - Rank Technique
• The user gathers Chakra in both his hands and feet then releases it all at once giving him a great up rise in speed and hand quickness as the user vanishes and appears behind you he has already done exactly twelve slashes that could not been seen by the normal eye and each slash is hitting a vital organ or tendon which will result in sudden shock or paralysis.

Yajuu Shinsei [ Beast True Intent ]
• B - Rank Technique
• By allowing the Chakra to spread and mix throughout the users entire body. They will then begin to release or emit the Chakra in small waves that will unknowingly hit their opponent. Then the user will give their a powerful glare that will cause that Chakra to spike around the user which creates a strong enough killer intent that will leave the opponent in shock and paralyze them for a total of sixty seconds (One Post).

Sousui Meiyaku [ Leader Of The Pact ]
• A - Rank Technique
• The user will gather and store a great amount of Chakra throughout their body. Most of it will go to both their "Hands" and their "Feet". This technique is known to leave it's user physical drained and tends to break the synchronization of Howling Mode. Leaving both the user and their partner open for any attack if the opponent is not weakened from the attack.

Once the Chakra is gathered it will then become tangible around the user and they will burst off with great speed towards their opening taking no time. They will then use their claws to slash their opponent a total of seven times which each slash the user leaves behind the remnants of their Chakra that forms the shape of a "Heptagon" while the both user and opponent is still in the air the user will jump high above the opponent and then come down with a powerful impaling open palm strike to the opponents stomach area. Until they both collide with the ground the user will not release it's grip. This creates a large crater in ground leaving the enemy mainly damaged.



Clan Head:
• Shirui Inuzuka [Qastor Sugino Sakada]
Members:
• Lexi Inuzuka [Flitter]




 

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200
PostPosted: Sat Feb 12, 2011 2:52 pm


Nara clan
Masters Of Darkness

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Nara


The Nara clan ( Nara Ichizoku?, "Nara clan") is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations. Among the medicine described in this book are the secret pills used by the Akimichi clan. The men from this family are very lazy and tend to be attracted to overbearing women. The Nara members are the Shika in the "Ino-Shika-Cho" trio.

The name "Nara" is from the real city of Nara, Japan, and is a famous place for the number of deer ("Shika") that live there. The deer there are said to bow whenever they are given treats yet also said to be very aggressive.


Rules:
• You need shadows to preform your jutsu at all times
• Shadows cannot be attacked with elements and have there traits transferred to the user of the attacks.
Ex. using electricity on shadow to stun the shadow user

Clan Jutsu

• Kageton: Naitobijon
• Passive
• This passive ability allows the Nara clan user to see just as well when in a dark place as during the day.
Restrictions: They can see ONLY as good as during the day. Ergo, should their eyesight be poor, or should the Nara be blind or have a vision impairment, that is how good they will see at night.

• Kageton: Shadoo yugami
• D
• The members of the nara clan can manipulate their shadows along the ground at will. They cannot lift their shadows off the ground with this technique alone, though, she can connect with other shadows. When connected to another person's shadow, they can telepathically share information, whether the other person is of the clan or not.
Restrictions: Can only go as far as the Nara's shadow can reach. This includes merging with other shadows along their path to increase their distance.

• Extending Shadow Hands (Hari Kage Te)
•Rank - D
• A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks.

Shadow Pool (Kage Gouben)
•Rank - C
• A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground.

• Kage Kubi Shibari no Jutsu [ Shadow Neck Bind Technique ]
• C
• After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Shadow Imitation Technique isn't making the opponent copy their movements, this can be used to bind the opponent's body in a restraining fashion. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute.

• Kagemane no Jutsu [ Shadow Imitation Technique ]
• C
• The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area and shade. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction.
The major downside of the Shadow Imitation is that it is tiring to use repeatedly; Hidan notes that the ability is subject to some form of diminishing return and decreases in potency after repeated use (Shikamaru can only maintain it for 5 minutes per use). If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation.

Shadow Blade (Kage no Yaiba)
•Rank - C
•A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect.

Shadow Needle Barrage (Kage Senbon Rendan)
•Rank - B
•A skill where the user channeling there chakra through the shadows, launch needles of shadow towards the opponent. These needles do not have alot of piercing power, however can be utilizing with another shadow jutsu making this the first of a deadly combination.

• Kagemane Shuriken no Jutsu [ Shadow Imitation Shuriken Technique ]
• B
• The user will entrust a projectile weapon with a sufficient amount of chakra. They will then fling the enhanced projectile at the opponent's shadow in an attempt to make any contact. If the projectile pierces the shadow and sticks into a surface, the afflicted opponent will be overcome by the Shadow Imitation technique

Shadow Strand Binding (Kage Oriito Soutei)
•Rank - B
•A skill that is used after the Shadow Needle Barrage Jutsu. The shadow needles that are stuck within the opponent, quickly stretch out towards the ground and stab into the ground. Becoming stiffened to make sure the opponent cannot move from that particular spot. Giving an opening for attack.

Shadow Armor (Kage Yoroi)
•Rank - B
•A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm.

Shadow Sewing (Kage Nui)
•Rank - B
•Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.

Shadow Gathering Technique (Kage Yose no Jutsu)
•Rank - A
•Kage Yose no Jutsu is a Ninjutsu technique developed by the Nara clan. This technique uses the Kage Nui threads to extend from a Kage Kubi Shibari bound on the body. These threads can then pull an object back towards the one bound. In this case, the shadow thread was used to pull in wire and explosive tags which were surrounding the target. The Kage Nui then sewed the wire into the target, binding them with the wire and lacing them with explosive tags.

• Kageton: Kage no Gugen [ Shadow Release: Embodiment of Shadow ]
• A
• The user draws up their entire shadow around their body, channeling chakra through it in order to mold it into some form of beast ( user's choice. ) This shadow shell operates as both a defense and an offense, as it grants the wearer improved physical strength and defense, while weighing literally nothing. Additionally, because the Nara are capable of controlling shadows, the shell can be manipulated to perform other techniques, or as simple limb transformations. Unfortunately, this also means that light sources can dispel the shell.
• Lasts 10 posts

• Kageyose no Jutsu [ Shadow Endgame Technique ]
• A
• This technique places emphasis on the minute control of the shadow's movements. It is even accurate enough to make the tentacles it forms go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and so forth. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin


Shadow Dragon Attack (Kageryuudan no Jutsu)
•Rank - A
•A skill where the user utilizes their entire shadow, converting it to a large incarnation of shadow. The shadow itself takes the form of a dragon, which in turn flies off and attacks the opponent. The downside of this jutsu is the user is connected to the dragon and must travel with it.

Shadow Passage (Kage no Keika)
•Rank - S
•A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent.


Members
• Kira Katonami [wolfbain001]




 
PostPosted: Sat Feb 12, 2011 2:53 pm


Kei Clan
Masters of the Gates


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Kei Clan

A clan that seemingly originated from nothingness.
While training himself in the ways of the Eight Gates release, a certain shinobi realized that the release of these Gates. . .they did not do for him what they did for others. Though the effects of the Gate release was lessened, so too was the damage it placed on his body.
After just three short months of training, he had managed to achieve the ability to unlock the final, Eighth, Gate.
When the time came, and his dearest friends fell into grave danger, he unleashed the full power of the Eight Gates style of fighting, obliterating the ones who dared harm his friends.
He had saved them. . .but at the same time. . .he sentenced himself to death. . .
The breaking of the Eighth Gate meant sure death. . .or did it?
For one reason or another, the young man lived, and no one understood why.
It was not until after the event that his ability was heavily looked into. After roughly three years of physical research on him, it was discovered that he lacked the ability to completely open the Gates. A malformation in his genetic code prevented the Gates from completely bursting open, instead, they were opened roughly half way, yet their effects still poured throughout the body.
It was thought that this method of Gate usage could be copied, and even mass produced. And as such, a handful of the strongest taijutsu using shinobi were gathered to attempt such feats. Another two years had passed, and even with the guidance of the man and the wisdom of the medical shinobi, the act of half opening the Gates could not be done. . .
The people sighed, and set the project aside. They couldn't figure it out so why waste any more time?
With his life regained, the man went back to doing what he did best. Training.
As time went on, the man grew old, he settled down, and he had children. One of his many children learned of their father's glory days, and wanted to as thus be like his father. Agreeing, father and son trained and trained and trained. And just like his father, the boy was a master of the Eight Gates style of combat.
Time went on, and just like his father, the boy became an excellent fighter. And just like his father, the things he cared oh so deeply for fell into harm's way. Against his father's wishes, the boy unlocked the final Gate, protecting that which he loved.
But, just as his father, he too lived. . .
It was then that it became all too apparent, that the ability to half open Gates was a special ability passed down in the Kei Household.


User ImageTraits:
User Image• Strength increased by 1 rank (Gen ► Chu, Chu ► Jou, ect.)
User Image• Time needed to learn 'Eight Gates' taijutsu is halved
User Image• 'Eight Gates' taijutsu style does not count against your style limit
User Image• Can learn all stages of 'Eight Gates' taijutsu regardless of rank. But until Gate represents the rank the character is, the damage done by higher gates is doubled.
User Image• Gates of the 'Eight Gates' taijutsu style last 2 posts longer

User ImageRules:
User Image• Must be of the Taijutsu class (or one of its branches)
User Image• Must learn the 'Eight Gates' taijutsu before proceeding to other taijutsu styles



Naibu Teikou [Internal Resistance]
Passive
The ancestral strength of the Kei Clan is seen from birth, and never seems to falter... Those of the clan have the unique ability to withstand some internal damage caused by the usage of the gates, but without training this is minor
• Skill learned after bloodline application is accepted

Naibu Seichuu [Internal Restriction]
Passive
Unfortunately, so too, has the Kei Clan weakness been seen in every child... Those of the clan receive only half of the effects granted by an open gate
• Skill learned after 10 posts of meditation.

Ko Naibu Teikou [Great Internal Resistance]
Passive
After training the body, the user is capable of withstanding most of any damage recoiled from the use of the 'Eight Gates' taijutsu style
• Requires 20 posts of meditation to learn
- Note: Although, opening the gates above the five gate, adds one week of being unable to utilize any form of chakra. [ I.E: You went to the eight gate. That will be three weeks of being unable to utilize chakra.]

Special Note: These will count and fill up one of your attribute slots upon being accepted into the Clan.
--

Ko Kobushi Kyouran [Great Fist Fury]
Rank C
The user will take a hard step forward, to assume better footing, and unleash a flurry of fifteen punches in a second or two. Although no stronger than typical punches on their own, the technique is effected by the Gates and other enhancing techniques

Ko Ashi [Great Foot]
Rank C
The user will momentarily unleash residue power from the Gates in a single foot, and release an extremely powerful side kick

Nokori Kaimon [Residue Unlocking Gate]
Rank B
A false Gate Unlocking technique developed through constant use of the 'Eight Gates'. The user will tap into their inner chakras and pump what remains from previous usage of the Gates out of their body. This result is a momentary burst of power and speed (roughly 25%), and ends in the body feeling somewhat refreshed
• Lasts 2 posts



Members:





 

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200
PostPosted: Sat Feb 12, 2011 2:54 pm


Yaen Clan
Pygathrix roxellana

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Yaen Clan
Believed to have originated from the Country of Fire, the Yaen Clan is formed of folk commonly known as Kin-ke, or Gold-Hair, as most of their body (or in the least, just the face) are coated with a thin layer of rough yellow fur. It is not truly clear how the Yaen Clan formed, but it has been rather apparent through the past few years that the Clan are adept in Shinobi methods. Though they show no signs of extraordinary abilities that would set them apart from normal humans, it must be noted that their tail functions as if an additional hand. With this, they are able to perform tasks such as hanging upside down, holding weaponry, and even grasping enemies while keeping their actual hands free.
As the Clan is rarely spotted dwelling in high northern countries it can be assumed that they have a need to be in warmer climates and make any effort to avoid
cold areas of the world such as Yukigakure.
They never truly died out or thrived, but for awhile the Yaen Clan had been operating in the shadows. Nothing out of the ordinary, but as of recent it seems they have greatly increased their efforts to train shinobi. For what reason is unknown currently, but one thing that is for certain is the quality of these new ninja.


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Traits:
• The Yaen Are Born With A Tail
• The Yaen Have Gold Fur On At Least Their Face (Male Only)
• The Bushel Of The Tail Sprouts Out Like Feathers (Female Only)


Rules: :
The Yaen Have A Natural Weakness To Suiton (Water) •
The Yaen Have A Natural Weakness To Hyouton (Ice) •
Must Have Fear Of 'Cold' •
Race Must Be 'Kin-ke' •




Jutsu:


Kin Ashi [Gold Foot]
Shiobi Special Skill
A special trait unlocked simply by living the life of the monkey. Due to their agile build, the Kin-ke are particularly faster than most shinobi up until the Jounin level.

• Speed Increased By 1 Level Up To Jounin (Gen ► Chu, Chu ► Jou)

Saru Kibou [Monkey Trick]
Rank D
A simplistic technique taught, if not discovered in infancy. The user will curl up his tail allowing him to latch around things like tree branches, sword hilts, or kunai

Nibai Hira [Double Palm]
Taijutsu
Rank C
By first patting his hands together, the user will gather a light aura of chakra around their palms, they will then proceed by forcing both open palms at once at an opponent. The actual damage caused is not the main aim of this technique, rather, because the chakra is released on contact, it normally forces targets off balance.

Mi Ten Kikku [Three Point Kick]
Taijutsu
Rank C
The user will attain a desired and comfortable position, either suspended by the arms or tail, or merely standing on one foot, and then unleash a trio of hasty feet to the target.

Hina Mozou Tsuba [Doll Mimic Spit]
Ninjutsu
Rank B
The user will form an 'O' with their fingers then place them to their lips. After taking in a deep breath, the user can than let loose a quartet of hand sized wooden dolls carved into the shape of various monkeys. These wooden dolls explode on contact unleashing senbon sized wood splinters.

Nimbus Sochi [Nimbus Step]
Ninjutsu
Rank B
First, the user will channel a moderate amount of chakra, via handsign, around his body, however this chakra will be a light gold, regardless of original chakra color. He will then pull apart his hands, causing the aura to spread out, and almost as if in the same moment, sink into the user. From then on, the user will create afterimages while he runs, and has the option of creating a pair of solid clones during this time.
• Afterimages Are Broken After Three Hits Or After Duration
• Lasts Six Posts


Gufuu Ashi ken Bibu Danketsu [Typhoon Foot and Tail Combination]
Taijutsu
Rank A
The user will harness a vast amount of chakra into his legs, and using their speed, attempt to close distance with their target. Whenever the moment arises, the user will strike hard with either foot, causing their target to flinch. He will then proceed by smacking the target high up with the opposite foot, and follow by catching their foot with their own tail. Whence caught, the user will throw the target onto the ground. It may seem rather simple, but the technique due to chakra infusion is incredibly powerful and fast.

Bibu Heki no Jutsu [Tail Split Technique]
Rank A
A rather odd technique. Out of sheer concentration, the user will force his tail to split apart into five finger like appendages. Though it takes some time (2 Post Of No Tail Use) the rewards of this technique are immense: allowing the user an additional hand to hold weapons or perform ninjutsu with. Unfortunately, however, this morph cannot be held for all too long.
• Lasts Eight Posts


Kurushiitokinokamidanomi Iki [God Forgotten Breath]
Ninjutsu
Rank S
A sacred technique not often seen in this world. The user will begin by gathering their chakra into the hands, a heavy aura surrounding as it manifests. He will then bring his fingers, in an 'O' formation, to his lips and take in a deep breath. Upon exhaling, a mighty gust of fire, water, wind, lightning, and earth spews out like a typhoon. Upon direct impact this technique ravages not only flesh, but the very soul. However, direct impact is hardly ever made, and the blocked result of this attack is merely full elemental spread damage.
• Not Effected By Resistances Or Weaknesses
• Can Only Be Used Once Per Battle



Clan Head:
• Takumi Yaen [little mintchan]
Members:
• Alexander Yaen [Kunesume2]




 
PostPosted: Sat Feb 12, 2011 2:55 pm


Umi Clan
Carcharodon carcharias


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Umi Clan
The Umi Clan have been long time natives of the mist village and sea country. It is because of their ancient residence with in the sea country that they were known as the sea people, otherwise known as the Umi Clan. Even before the dawn of the mist village itself, this clan thrived in suiton based ninjutsu as well as Umi Ninjutsu, hidden sea techniques they developed themselves as a people. Their crest: a dolphin surrounded by waves, was even renown in the sea country at a point and the clan thrived on it's own for years, centuries even...until the mist village began to weed out all the bloodlines for disposal. Despite the fact the Umi People were a clan, their skills said otherwise and they were supposedly destroyed all together. Later in history certain members of this clan seemed to prove otherwise of the fact the clan was destroyed, including: Kisame and Suigetsu. The two showed distinct traits of the clan, including Kisame's appearance as a shark and affinity to the sharkskin sword, as well as Suigetsu's ability to reduce his form to water, a form induced by Orochimaru's experiments. Centuries later, though, the clan is now becoming even more popular as it's members are growing in number.




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Rules:
● Must Have Suiton Element
● All Suiton Techniques Are Salt Water Based
● Clan Members Must Have Umi Crest Somewhere On Their Person
● Clan Members Are Naturally Weak To Doton Techniques
● Clan Members Must Learn Their Clan Techniques
● Clan Members Need To Be Hydrated Constantly (Need Water Bottle)
● Can Summon Any Sea Creature With Out Summoning Contract Once Chuunin
● Clan Members Are Immune To All Sea Based Poisons
● Clan Members Are Able To Communicate With All Sea Animals
• Race Must Be 'Toto'



Umi Jutsu:

Name: Tako Heiki no Jutsu (Octopus Arms Technique)
Character Use: Umi Clan
Rank: D
Usage: Offense, Defense, Supplementary
Range: Close (0 meters ~ 5 meters)

With out so much as a single handsign, the user can partially transform their body, usually their arm region, into octopus tentacles for greater range, offensive purposes, and defensive purposes. The number of arms varies, however, a total of eight tentacles can emerge from the user's body at a single time.


Name: Sakana Kibo no Jutsu (Fish Scale Technique)
Character Use: Umi Clan, Kisame
Rank: C
Usage: Defense
Duration: 2 Posts
Range: Close (0 meters ~ 5 meters)

By forming just three simple handsigns: Boar, Dog, and Boar, the Umi Clan Member can cause their skin to suddenly erupt into fish scales. The fish scales provide a defense capable of protecting against all taijutsu, while also harming the taijutsu user with the scales' rough surfaces, as well as against all C rank jutsu and D rank, and lower, doton (earth) jutsu. It lasts roughly two minutes (2 Posts). Kisame used this technique specifically, constantly inducing it for a greater defense.


Name: Sakana Bou no Jutsu (Fish Net Technique)
Character Use: Umi Clan
Rank: C
Usage: Offense, Supplementary, Defense
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters)

Forming just two simple handsigns: Boar and Ram, the Umi Clan member can create a fish net of varying sizes from their chakra. This fish net is strong enough to contain a ninja, or even a technique, of chuunin (C Rank) or lower for two minutes (2 Posts if Ninja Unless Chakra Continually Fed Into Net). The net is produced from the user's palm, sprawling out from the user's hand to allow them to throw it, which every Umi Clan is extremely skilled at.


Name: Umi Ikimono Kuchiyose no Jutsu (Sea Creature Summon)
Character Use: Umi Clan
Rank: C
Usage: Supplementary
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters)

Every member of this clan naturally possesses an affinity for sea creatures, thus they all have the ability to summon forth sea creatures and are can also communicate with them, too. So, once chuunin, a clan member can learn this jutsu by simply contacting the clan head for the scroll to sign. There is no list for the summons, however, as they are not ninja animals but simply sea creatures which will do as commanded through communicating with them.


Name: Umi Genjutsu (Sea Illusion)
Character Use: Umi Clan
Rank: C-B
Usage: Offensive, Supplementary
Duration: 2 Posts
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters)

Using this jutsu the Umi Clan member can create a genjutsu revolving around the sea. First off the user will either form handsigns, create a thick smell of salty water, create a spray of mist directly infront of an opponent, or create the crashing sound of waves to start it. From then on, the user can craft any sort of genjutsu so long as it revolves around the sea. A common basis for this jutsu is drowning or being eaten by sharks, however it is not limited to just that, but anything the user can imagine as long as it revolves around the sea. Usually it leads to unconsciousness.


Name: Mizu Shigai no Jutsu (Water Body Technique)
Character Use: Umi Clan, Suigetsu
Rank: B
Usage: Supplementary, Offense, Defensee
Duration: 5 Posts -Used Twice per Battle Max-
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters)

This is the same technique Orochimaru experimentally induced upon Suigetsu on a permanent time base, where as the normal Umi Clan technique only lasted for a total of five minutes (5 Posts) per usage. By preforming the required handsigns: boar, dog, bird, and monkey, the user reduces their make up to water, allowing them to manipulate their body in ways they normally could not by extending body parts, enlarging them, replacing them by exchanging the water of that certain body part for more water, there by healing it (Can Only Be Used 3 Times), and also join with more water to manipulate it on a greater magnitude. An example of that would be the occasion where Suigetsu joined with water to become a water mass equivalent to the eight tails.


Name: Fuzen Umi Ikimono Henge (Partial Sea Creature Transformation)
Character Use: Umi Clan
Rank: B
Usage: Offense, Defense, Supplementary
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters)

This jutsu expands on the Tako Heiki no Jutsu (Octopus Arms Technique) by allowing the user the ability to partially transform their body into different sea creatures. The technique itself has a variety of uses and the list of sea creatures that the user can partially transform into is incredibly long. For instance, the user could partially transform their back into the shell of a sea turtle, and because the technique is B ranked it will defend against B ranked attacks and below, excluding doton which it can only defend against C ranked and below. Another example could be a shark head, which they can transform any part of their body into in order to take a chomp at an opponent. Only two partial transformations can be done at a time, like a turtle shell for a back and crab claw for an arm is as much as a Clan Member can maintain.


Name: Hari Umi Chame no Jutsu (Sea Urchin Needles Technique)
Character Use: Umi Clan
Rank: A
Usage: Defense, Offense
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters)

By clapping their hands together, the user can release hundreds of poisonous sea urchin needles from every one of their pores. The needles extend a good two meters from the user them self, allowing an optimal defense that can protect against any taijutsu attack and weapon. The second effect of the jutsu is the user's ability to fire off the poisonous sea urchin needles at a very rapid rate that, if struck, can poison the opponent that will leave them sickly and immobile in just four minutes (4 Posts) and even kill them if they dont receive medical attention with in the next 15 minutes (15 Posts). The needles alone, however, are long and sharp enough to cause a great deal of damage through impaling anything they come in contact with, as well.
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Name: Kou Zeriuo Mizunami no Jutsu (Box Jellyfish Water Wave Technique)
Character Use: Umi Clan
Rank: S
Usage: Offense
Range: Close (0 meters ~ 5 meters) Medium (5 meters ~ 30 meters) Long (30 meters ~ )

Forbidden by the elders of the Umi Clan, this jutsu summons forth the most poisonous animal through out the entire world in vast numbers: The Box Jellyfish. By forming the correct handsigns the user can summon forth a lake's worth of water from with in their body and spew it from their mouth in great crashing waves. With in these crashing waves, however, shall appear the hundreds of box jellyfish, which are capable of killing in less then 2 minutes when in such large numbers. Just a single spore from the jellyfish sends the pain sensors of the body reeling, and from there the poison takes course by killing those who were so unfortunate to come in contact with the jellyfish. Even the water itself from this technique is filled with spores from the box jellyfish, too, making the water just as dangerous.




Members:





 

Qastor

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PostPosted: Sat Feb 12, 2011 2:57 pm


Hoshigaki

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Fierce, Brutal, Scourge of the Deep

- History -

The Hoshigaki Clan are natural denizens of the sea itself. They are cunning, strong, and like beasts. They themselves host a deep connection with the seas, as well as with battle. How they were made into what they are? No has the answer, so few have been seen. But, they are the beasts of war.

Rules
• Can only have the element "Suiton."
• Race must be "Demon Shark"
• Hoshigaki members have strength and a chakra pool one rank higher than of their level
(I.E. Genin -> Chuunin.)
• They cannot host a Biju.
• They have a natural weakness to Raiton, seeing as it can fry them.
• Incredibly fast swimmers and can breather underwater.
• Learn Suiton [2] Posts faster
• Shark Armor: Taijutsu is decreased by one rank against any Hoshigaki Clan member. (Takes one Shinobi Special skill Slot)


Jutsu

Secrete Technique: Shark Extravanganzea
Rank: C
This is a basic jutsu utilized by the Hoshigaki Clan. The user puts his hand on the surface of a body of water and from the tips of ten fingers, chakra is released into the water, changing it into the form of ten ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack.


Secret Technique: Infinite Sharks
Rank: B
The Hohsigaki member will summon a water shark to strike the enemy where the shinobi will then releases an orb of water that releases countless water sharks to strike the enemy before causing a massive explosion.


Suiton: Water Shark Missile Jutsu
Rank: B
This technique shapes water into the form of a shark with a head nearly at the same height as a man, which moves to attack the enemy at high-speed with a powerful impact. The user can also ride inside the water shark to increase their swimming speed.


Suiton: A Thousand Feeding Sharks
Rank: A
A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.



Drilling Water Shark
Rank: A
The Drilling Water Shark technique is a technique exclusive to Hoshigaki clansmen and women. First, the user manipulates any water around them to form a handheld orb of water. Then, the user cocks back and throws the orb. As the orb flies through the air, it transforms into a spinning shark. When it hits the opponent, it begins to drill into the opponent (although it doesn't go inside of them, it just causes intense pain). Finally, after three seconds of it drilling at a high speed, if the target doesn't rid themselves of the shark, it blows up with the force of a single explosive tag.
Note: The user can force the shark to move wherever they wish for it to go, like a homing missle. It can be stopped by hitting something that isn't the target.


Suiton: Great Shark Missile Jutsu
Rank: S
A stronger version of the Water Release: Water Shark Missile Technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.




Clan Head:

Members:





 
PostPosted: Sat Feb 12, 2011 2:58 pm




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Bloodline/Clan Name: Yamanaka Clan ( Not available until after Mega Chuunin Arc )
Mind, Control, Genjutsu


Bloodline/Clan Description and History: The members of this clan specialise in mind-centred techniques which makes them experts at intelligence gathering and espionage. They have also displayed sensory abilities and their techniques include transferring consciousness, reading minds and communicating telepathically.

The Yamanaka clan has a special relationship with the Akimichi and Nara clan. For generations, members of these three families have formed an "Ino–Shika–Chō Trio", named after the first part of the names of the members. The Yamanaka members are the "Ino" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin after which they will swear their oaths. The earrings also symbolise that they are considered adults by their respective clans.

Requirements: ¤ Must be either a Ninjutusu, Genjutsu, or Sensory Class
¤ Must have the Clan's last name
¤ Must be physically weaker ( Taijutsu attacks are a half-rank stronger )

Traits: ¤ Techniques are centered around mind-manipulation
¤ Powerful Sensors ( Can sense shinobi or those around the up to one rank above them )
¤ Great Illusionist [ Genjutsu utilized is +1 Rank ]


Rules: ¤ Weak Bodied [ Taijutsu against them is .5+ stronger]
¤ Weak Bodied 2 [ Taijutsu utilized by them is -.5 less ]
¤ One cannot auto-rank into this Clan


Clan Techniques:
Mind Body Disturbance Technique
B-Rank
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body.
Special Note: To perform, both combatants will choose Post-Action sequence and choose between 1-20. If the user wins, they will gain control of the opponent. Although, should a user be of higher rank, or have a stronger will ( such as a demon ), it multiples by every rank difference.[ Example: Genin does it on a Chuunin. The Genin user will choose 1-20, but the Chuunin will use 10-40] / You can also not force the user to kill themselves. Only severely wound, which will halt the technique immediately.

- Can only be used once per battle

Mind Body Switch Technique
C-Rank
Description:The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.

Normally, their original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves in a straight direction and takes some time to return to the user's body if it misses. Because of these reasons, it should only be used on immobilized targets. Similarly, if the opponent's will is strong enough, they can force the user from their body. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage
Special Note: Utilizing the same method as stated before, the user will see if the technique is successful. If it is, the user will have control over the opponent. But for every post, the user and opponent must continue the Post-Action-Number sequence until the user cancels or is forced out by the opponent getting a higher number.

- If the user attempts this technique and misses, it takes 5 post to return to your body, and 3 posts should you be forced out.

- Can only be used once per battle.

Mind Clone Switch Technique
A
Description: This technique allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenseless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line
Special Note: Utilizing the same method as stated before, the user will see if the technique is successful. If it is, the user will have control over the opponents. But for every post, the user and opponent must continue the Post-Action-Number sequence until the user cancels or is forced out by the opponent getting a higher number.

If the user attempts this technique and misses, it takes 5 post to return to your body, and 3 posts should you be forced out.

- Can only use once per battle.

Mind Disturbance Dance Performance Technique
S-Rank
Description: This is simply a large-scale version of the Mind Body Disturbance Technique, where the sheer volume of people affected in a given area is much greater. Like its parent technique it causes the user to gain complete control of the target's body, often forcing allies to attack each other.
Special Note: Utilizing the same method as stated before, the user will see if the technique is successful. If it is, the user will have control over the opponents. But for every post, the user and opponent must continue the Post-Action-Number sequence until the user cancels or is forced out by the opponent getting a higher number.

If the user attempts this technique and misses, it takes 5 post to return to your body, and 3 posts should you be forced out.

- Can only use once per battle & can only be used against attacking NPC's.

Yamanaka Clan Telepathy
D-Rank
Description: This technique allows the user to telepathically communicate with other willing people. The user can also transfer this ability to another person by touching their forehead whom the Clan Head deems worthy. The user can communicate with multiple willing people at once and read the minds of restrained targets.

Mind Puppet Switch Cursed Seal Technique
A-Rank
Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' (呪, noroi) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet. Like the original technique, the user's body is left defenceless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.

Head of Clan:
¤

Owners of Clan:
¤
¤  

Qastor

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PostPosted: Tue May 17, 2011 2:21 pm



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Bloodline/Clan Name: Akimichi Clan
Giants among men


Bloodline/Clan Description and History: Members of the clan possess great physical strength and are able to quickly convert calories into chakra, which they then use in their various secret techniques. Most of these techniques rapidly consume the user's chakra during use, and maintaining them during a prolonged battle can be tiring. For this reason the Akimichi have high chakra levels and eat a lot in order to build up or replenish their chakra reserves. As a tribute, members of the clan wear the kanji for "food" (食, shoku) on the their clothing. If standard calories aren't enough for a battle, Akimichi can use the clan's Three Colored Pills to convert excess fat into chakra, at the cost of one's health.

Requirements: 食 Must have a bigger character ( Either weight wise, or muscular wise. )
食 Must have the last name: 'Akimichi'
食 Cannot be an evil character
食 Must be a Taijutsu-Class shinobi



Traits: 食 Bigger bodied
食 Strength of the Giants: Taijutsu is increased by one rank
食 The more one eats ( Must purchase food ) the more chakra one retains.
食 Are able to grow limbs of the body to gigantic proportions
食 Has 50+ chakra reserves added to base chakra amount.


Rules:

食 Must be big bodied
食 Clan techniques cost double the amount

Clan Techniques:
Ballistic Waterwheel
Description:
After the user swallows a great amount of water to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful roll. The added water gives the user extra weight, causing more damage to the opponent and area. This is an excellent technique to use against Water Release users as it not only nullifies their attack but also turns it against them. This will only work for techniques that are equal or below the users rank, and below A-Rank jutsus.
D-Rank x2 chakra cost. E-Rank cost for every post after.

Human Bullet Tank
Describe: A threatening taijutsu trick that converts the users obese frame into a destructive weapon. The user first uses Multi-Size Technique to make themselves into a human-sized ball (though more skilled users can apparently do it without the need of using the Multi-Size Technique first), then they tuck their in limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverize someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears.
Special Note: 食Users B-Rank and down, must utilize the 'Multi-Size' technique first.
食 The technique costs initially D-Rank x2 amount of chakra, and E-Rank with every post it continues.
Rank D

Butterfly Bullet Bombing
Description:
This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopaedia from the Nara clan soon thereafter.
Should an Akimichi be able to use the Calorie Control, they can bypass the danger posed by the pills.
Rank: B


Multi-Size Technique
Description:
This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which is done in order to use the Human Bullet Tank technique.
Rank B

Partial Multi-Size Technique
Description:
A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra.
Rank C

Spiked Human Bullet Tank
Description:
With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi clan's Human Bullet Tank. One application of this technique first involves the user wrapping ropes with kunai attached around their body, after which the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up.
Rank B

Three Colored Pills
Description:
Are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different color. First is the green Spinach Pill, next is the yellow Curry Pill, and last is the red Chilli Pill.By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost. The Chilli Pill is even said to increase one's power a hundred times. However, the pills have a drawback. Each pill damages the body, poisoning it and since the third pill converts all of one's fat reserves, the user will become dangerously emaciated. It is said that after the third pill, death is imminent.
Special Note: Can only be purchased in Konoha's herb store. Use with caution.

*Green Pill ( Positive Effects ):- Gives the Akimichi member a temporary +300 CP and a +.5 rank increase in strength for 3 posts.

*Yellow Pill ( Positive Effects ):- Gives the Akimichi member a temporary +600 CP, +1 rank increase in strength and +.5 increase of speed for 3 posts.

*Red Pill ( Positive Effects):-Gives the Akimichi member a temporary +900 CP, +1.5 rank strength increase and a +1 rank speed increase for 3 posts.
----------------- Negative Effects ---------------

*Green Pill: Sever muscle strain and reduction of strength and speed by double the amount of the positive effect for 6 posts. Heart will start to show signs of weakening.

*Yellow Pill: Monstrous muscle strain and reduction of strength and speed by double the amount of the positive effect for 6 posts. Heart will start to beat irregularly and make it harder for oxygen to flow regularly amongst the body.

*Red Pill:Inhuman muscle strain and reduction of strength and speed by double the amount of the positive effect for 6 posts. Heart will weaken,to the state of stopping flat out and beating delicately. If the user isn't delivered to an S-Rank medical nin in 3 posts after the initial 6, they will inevitably die.

Super Multi-Size Technique
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. [ 140 Stories ] The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body.
Special Note: The technique requires the use of one of the special chakra pills.
Rank: SS


Super Open Hand Slap
Description: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands, which causes special markings of the Clan to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
A Rank

Calorie Control
Description:
This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of these pills carry great risks. On the contrary, these effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used.
Rank: S

Head of Clan:食 ---

Owners of Clan: 食


食  
PostPosted: Wed Jun 06, 2012 12:32 am


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Panthers7

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