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Boku_ha_Ronnel
Captain

Shirtless Shapeshifter

PostPosted: Fri Dec 10, 2010 10:38 am


Alright, this is for any members who want to get promoted to staff to help out with this guild. Relatively simple.


[b]What category do you want to be staff for?[/b] (Bloodlines, weapons, techniques, etc.)

[b]A good sample of some of your original work in this category previously.[/b] (If you want to be a Bloodline helper, put in a bloodline you've come up with before, etc. [i]Note: This sample does not have to have been accepted in whatever guild you made it for![/i])
 
PostPosted: Fri Jul 15, 2011 1:27 am


What category do you want to be staff for?
Uhh, can't it be a little of everything?

A good sample of some of your original work in this category previously.


DGwar
Highborn
[ Righteous | Holy | Lawful ]
User Image


History:
Its uncertain exactly how the highborn came to be. Some say it was from angels mating with humans, others say they descend from angels who decided to leave the heavens to better protect those in need, and never returned, and yet others say that they where given a blessing by a deity to bring good back into the world, and fight off evil. They hail from a distant land known as Ar'Arkaedon. Their numbers few, they travel the lands helping those in need, eliminating evil, and punishing the wicked. Tales of the highborn have described them as being living myths, invincible, and full of righteous fury. These tales also have led to many highborn to attempt to keep their identity a secret. Doing their good deeds in secret, or wearing hoods and masks.

Description:
Highborn's posses markings on their body which are visible moments after birth to signify their caste. At birth they are gifted with an element which they use for its entire long lifespan. Some say the child chooses the element, others say the element is the one who does the choosing. There are very few living today that can read and interpret the tattoos at a glance. Highborn are often mistaken for humans, although they have supernatural beauty. They possess great strengths and powers although they are often limited by laws and faith. Visible characteristics of an highborn include near perfect beauty, full body runes which resemble tattoos, and their white hair. They are also nearly immortal. Usually only battle or several millennia can do them in.

Rules for the Highborn:
  • The Highborns of Axiom start off as humans, then during training or a battle, begin the transformation. This is usually in the form of gaining the runic tattoos, their hair turning white, or accidentally using holy magic instead of an elemental one. The transformation can be a quick one or a slow one depending on the individual.
  • The Highborn cannot kill another Highborn. This is considered a great sin by them, and in doing so will cause them to lose all their bloodline powers and abilities, making them a mortal human once more.


Weaknesses:
  • They tend to rely more on speed then actual strength. (-1 to Str)
  • They are lawful. Although, whether its the law of the lands, or more of a code they have set for themselves is up to the individual.
  • As a heavenly race, they posses a scent which beings such as lycanthropes or vampires can smell. Often giving away your presence. (Scent is faint, and sweet smelling. Said to almost smell like honey, vanilla, and lavender.)
  • Your ability to sense other's emotions can be troublesome when you are trying to concentrate.
  • Your righteous fury can cause you to battle so fiercely you get weakened for a time ranging from a couple hours to a day.
  • Can only be Swordmaster, Cleric, Paladin, Mage, Bard, Berserker or Gunslinger.
  • More susceptible to attacks from the element opposite to your chosen element. This also includes shadow magic.


Strengths:
  • Your immortal ancestry has graced you with great speed. (+1 rank)
  • Due to your empathic abilities, combat experience, and speed you have heightened combat reflexes.
  • Can sense emotions in others.
  • Nearly Immortal. They always appear to be in their early twenties to late teens after they hit that age.
  • Bloodline related skills only cost half the energy cost.
  • Extra elemental magic for good offense.


Highborn Passive Abilities:
  • Emotional Telepathy - The ability to sense the emotions of others. Works well to detect lies and intentions of those around you. Your control of this ability goes up as you gain ranks. The range on this is roughly thirty feet, going up five feet every rank.


Highborn Techniques:
  • Holy/Light Magic- Usage varies by user. Common practices include offensive beams or slashes and defensive barriers. (Rank Varies on Use)
  • Elemental Magic - You chose one element as your base element. This is your favored element regardless of class, or caste. Examples are, Air, Fire, Water, Earth. Others include Ice or Lightning. (Rank varies on Use) You are restricted by your class to the amount of elemental magic you can use this just states that you have one element that is more powerful than the rest.


Highborn Abilities:

  • Banish Weapon -
    [Rank E]
    You banish your weapon to a separate plane. This weapon is still yours, and nobody else can touch it while it exists on the other plane, however, you now can summon it using your weapon summon ability. You can have as many weapons banished as you wish so long as it does not surpass your class limit, although you are limited on the amount you can summon at one time, so choose carefully. (Must show on your profile which weapons are banished in order to summon them. Additionally, one pair counts as one so long as it is reasonable.)

  • Weapon Summons -
    [Rank E]
    You have tapped into the ancient energies of Ar'Arkaedon. You have the ability to call upon a weapon. This weapon is summoned through your base element. You must have your weapon listed in your profile to summon it. Can also be used by bards to summon an instrument. You can summon an additional weapon per rank. This summon is not limited to only an individual weapon, but it does restrict the amount you can summon at one time. You can also unsummon the weapon as you wish, sending it back to the plane you banished it to. (One pair counts as one so long as it is reasonable) Must have banished the weapon in order to summon it.
    Trainee - One Weapon
    Novice - Two Weapons
    Adept - Three Weapons
    Expert - Four Weapons
    Master - Five Weapons
    Sage - Six Weapons

  • Heavenly Touch -
    [Rank D-S]
    You say a prayer and focus energy into your hands. As they begin to glow the you place them on or around the wound of another individual, expelling the energy. The same amount of energy must be applied every two posts the healing takes place. Must at least take two posts. Cannot heal yourself with this. (Ability is equal to your rank or lower)

  • Light Beam -
    [Rank E-S]
    The highborn can focus holy energy into their hands and shoot it out like a beam of light inflicting damage on what it hits. The amount of damage varies on rank, and energy used to cast. (Attack is equal to your rank or lower)

  • Holy Slash -
    [Rank E-S]
    By focusing holy energy into your weapon or arm you can release the energy in a slashing motion creating an arc of holy energy that flies through the air in the direction you cast it in, cutting like a supernatural blade. The damage it can do before dispersing varies based on your rank, and the amount of energy put into the attack. (Attack is equal to your rank or lower)

  • Holy Shield -
    [Rank D-S]
    To use this spell you must first have had to save up at least one post worth of holy energy. This is usually done by focusing it to a part of your body, a shield, or a weapon. You release the energy creating a shield of golden light on your arm that you can use like a normal shield, blocking the attacks. The amount blocked depends on your rank, and the amount of energy used in the spell.

  • Bless Person -
    [Rank D]
    Saying a prayer you place a blessing on yourself or another increasing either speed or strength by 1 for three posts. Cannot have a blessing on more than one person by the same highborn.

  • Bless Weapon -
    [Rank E]
    You place a blessing on a weapon causing it to do additional holy damage to enemies. Especially good against vampires, demons and the like. Lasts 10 posts

  • Heavenly Cross -
    [Rank E]
    You create a golden cross in front of you by making the sign of the cross. It is the starter for several highborn skills.

  • E Nomine Patri -
    [Rank C]
    You finish the sign of the cross, and utter these words. Absorbing it into your body and expelling it out in a burst of holy energy causing damage to those around you. Damage is increased based on rank.

  • Salvation -
    [Rank D]
    You absorb the heavenly cross into you healing your wounds and giving you a +1 speed bonus for one post. The healing is based on your rank.

  • Archangel's Rebirth -
    [Rank D]
    By absorbing the cross into you, you grow white wings out of your back like an angel of old. This lasts five posts.

  • Prayer -
    [Rank -]
    You say a prayer, regenerating five energy per rank for every post you continue to pray. Cannot be done in combat unless the enemy is not attacking you. The amount of energy gained goes up by five every rank.


Additional Comments:
The nature of the highborn makes it hard for them to stay in one nation for too long. Although they may have allegiances to a single nation, they will roam in search of people in need or evil to smite. As most of their skills are open for interpretation, almost every individual is unique. Most highborn have similar magic styles, although the way it is used can vary drastically. As a side note, you are immortal, not invincible. Meaning you live forever, unless someone kills you.

Restrictions:
As a rare race, they have limited numbers for use. (Three)




-Race Created by DGwar


DGwar
Living Doll
[ Sinister | Deadly | Secretive ]

User Image


History:
The history of these little beings is hard to determine. However, it is believed that they were created from a voodoo spell gone horribly wrong. Through an attempt to create a living voodoo minion, a witchdoctor cast a powerful spell. However, he gave the doll part of his soul. The doll came to life as expected, but to the surprise of the witchdoctor it obeyed no one but itself. The first living doll brutally killed it's master, going on to create more like it. Now these abominations can be seen many places, although most tend to remain hidden.

Description:
Generally these dolls are made of burlap or other cloth, filled with some sort of stuffing and made in whatever likeness the creator had in mind. These creatures are almost never bigger than two feet in height, and are often stuck with pins, needles, or other sharp objects.

Rules for the Living Doll:
  • These dolls are always small, reaching no more than three feet in height tops.
  • These dolls cannot be made out of any form of metal or stone. Generally burlap, canvas, or at the hardest they will be wooden.
  • These dolls cannot speak, unless they have a voice box installed by a mechanist.
  • Your Relics must be approved before you can use them.
  • Your totems all have the same general look, and you should have a picture or description of them in your profile somewhere.


Weaknesses:
  • They are very small, and made of light materials. Thereby they have low strength. (-3 to Str.)
  • They are made out of flammable material and thus fire does twice as much damage to them.
  • They cannot speak unless a mechanist installs a voicebox into them.
  • A living doll running around tends to draw attention.
  • Cannot be a paladin, shadow knight, bard, priest, minstrel, knight, or mechanist.
  • A lot of your attacks can cause you harm or pain.
  • Cannot use fire as an element.


Strengths:
  • Your small frame and light materials make you very fast and agile. (+2 ranks)
  • You are created through magic, thereby you have a higher reserve for spells. (2x Energy Pool)
  • You are small, thereby making you harder to detect unless you are out in the open.
  • Nearly Immortal, you're a living doll for crying out loud.
  • Bloodline related skills only cost half the energy cost.
  • Totems and Relics help you create powerful spells and minions.


Living Doll Techniques:
  • Totems - You create and use totems as a primary means of attack. Almost all of your spells use a totem or some kind.
  • Relics - Using an item to channel your magic can give you additional benefits. All relics are unique to the individual doll, and must be approved and created before being used. Your relic does not count towards your weapon count unless it is a weapon as well.
  • Needles - You get three custom needles that do not count towards your weapon limit. (Unless they are also used as a weapon.) That you use to cast your spells or abilities with. (You must get them approved before you can use them unless they are just regular needles.)


Living Doll Abilities:

  • Hollow Stomach -
    [Passive]
    The living doll can store up to 80% of its body weight in items in it's stomach or other bodily compartment without hindering it's movement or speed. This is used as a sort of storage compartment for weapons or other items of the sort. Common methods of retrieving the items are through a zipper on the body or reaching into their mouths and grabbing the item(s). Cannot carry any item that is bigger than yourself.

  • Elemental Totem Summon -
    [Rank E]
    You summon a small totem from the ground that is attuned to your element. You use this to cast all your elemental techniques. You must have one totem per element being used. The totem shows a color based on it's element. Red for Fire, Green for Earth, Blue for Water, Gray for Wind. Again, you must use this ability before casting ANY elemental attacks or skills.

  • Summon Totem -
    [Rank E]
    This totem's glow is based on a color relevant to the creature or object you are summoning. This totem must be used for ALL summoning techniques/spells/abilities. You must have one totem per summon.

  • Voodoo Needle -
    [Rank E]
    This is the basis for many of the living doll's spells. You puncture yourself with a needle in a specific place causing you minor damage, but allowing you to cast powerful and devastating spells.

  • Minor Pain Spike -
    [Rank E]
    Concentrating on your enemy, you focus on a limb. Stabbing a needle into that limb on your body you cause them to feel it as though it were happening to them. You must remain still to do this. Must have them in sight. Skill takes one post to cast and has a two post cool-down.

  • Major Pain Spike -
    [Rank C]
    You must have a possession from your enemy before using this ability. Piece of clothing, hair, some blood. Something that belongs to the victim. You wrap the item around your needle, focusing on the limb you wish to cause harm. You stab the needle into your limb. causing them to feel that pain as if it were happening to them. Can be done from almost anywhere, cannot be a fatal wound. Ritual takes two posts to cast, and has a three post cool-down. Must be remaining still the whole time.

  • Swarm Totem -
    [Rank D]
    You summon a totem with a greenish-black glow of disease. Out of this totem flies an insect swarm of your choice to attack your enemies. Stinging them, biting them, and generally causing them to lose their focus.

  • Summon Minor Minion -
    [Rank D]
    You use a summoning totem with a glow color relevant to your minion. Your minion's spirit comes out of the totem and solidifies. This minion cannot be above your rank. This minion does not count towards your class's pet limit. This minion is limited to minor attacks. You can only have one minor minion out per rank. You must have one totem per minion.

  • Empower Spell -
    [Rank D]
    You use a voodoo needle to empower your spells for the next five posts by one rank. This cannot be done more than once every ten posts.

  • Curse -
    [Rank D]
    You use a voodoo needle to curse your opponent. Their speed and strength are reduced by one point each, and they use 1.5 times the normal energy. Lasts 3 posts, and has a 10 post cool-down.

  • Summon Major Minion -
    [Rank C]
    You use a summoning totem with a glow color relevant to your minion. Your minion's spirit comes out of the totem and solidifies. This minion does not count towards your class's pet limit. You can only have one major minion out per two ranks. You must have one totem per minion.

    Blood Bond -
    [Rank C]
    By ingesting a small amount of the opponents blood and driving a needle into where their heart would be located, the doll is able to create a bond with the opponent. The opponent feels all the pain the would feel and takes damage as though it were the doll. The doll still takes the damage but does not feel it until the spell wears off. Lasts five posts, takes one to cast, and has a ten post cool-down. After the spell wears off the doll feels all wounds it had received during the spells duration at a slightly dampened intensity.

  • Create Body -
    [Rank B]
    You painstaking create a new body for yourself to be transplanted into. However, you must know the appropriated spell to transfer yourself into this body. Most living dolls have at least one body created as a back up body. This spell takes at least 15 posts to complete. This increases with the complexity of the body, and all new bodies must be approved before they are created.

  • Body Transfer -
    [Rank B]
    You transfer your soul from your current body, to a new one of your design. This spell takes five posts to cast, and cannot be done in combat. You are weakened by two ranks while you get used to the new body for a total of 25 posts.

  • Soul Jump -
    [Rank A]
    You first must have a backup body ready somewhere in this world. Upon death, your soul leaves your current body and finds this new one. You are weakened by two ranks while you get used to being reborn in the new body for a total of 35 posts.

  • Create Living Doll -
    [Rank S]
    You can turn someone else into a doll. You must first have them incapacitated or otherwise imprisoned. Then you must create a body for them. This spell takes 25 posts to complete, and cannot be done while in combat. The person who becomes a living doll loses all of their old races strengths and weaknesses, as well as all the skills. (Unless a member of crew allows you to keep some of them) The new doll is also weakened equal to being de-ranked by two for the next fifty posts while they get used to their new body. (It is generally wise to get permission from an individual before doing this, however it is not needed.)


-Race Created by DGwar with minor additions from X_Oxy_X.


Quote:
RPC Name:
Kaelrikk Cross
Rank:
Trainee
Class:
Swordmaster
Weapon Armor name:
Retribution Armor
Type:
Armor
Description:
Retribution armor is a rare and special enchanted armor that can do some pretty amazing things. It is made out of a lightweight metal similar to mithril, yet golden in color. It is enchanted to increase the users abilities, and allow for the use of certain skills. It has two modes, passive, and active. It costs C Rank energy to activate. Takes one post to activate. Costs nothing to deactivate. Takes one post to deactivate.

Passive: Looks like an armored pauldron, arm, and gauntlet of the right arm. The armor also belts over to the armored belt, running from the shoulder to the left side. A gold cross sits on the chest on the belts. There are also armored shinguards.
Passive Abilities: None, other than help Kael focus his talent.

Active: The armor covers the whole body, keeping the cross in the chest, and covering the head. The eye-slits glow with white light.
(Kinda looks like this [x] only gold and white.)
Active Abilities: Allows the use of special skills.

((I plan on getting the skills approved individually))

Kaelrikk received this armor after pledging to remain in purgatory instead of going to heaven unless he fulfilled his personal goal of fighting evil until the world was much safer, because of this reason he was allowed the retribution armor by an angel who pitied him in hopes it would help him with this pledge.
Sample:
Kaelrikk crashed through the straw roof of the hut as the giant laughed. Clearly it was too strong for him, or was it? "Lets try this again." He said as he focused energy into his arm. The armor flashed a bright white glow for a split second, and the transformation began. The armor began to slide out from the pieces already in place, covering his whole body in a matter of seconds. The mask shut down over his face, and the armor flashed white with light one more showing the transformation was completed. The black eye slits glowing with white light.

"Come here you big oaf!" He yelled as he ran at the giant once more.


I can find more if needed.

DGwar

Dangerous Genius

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  • Money Never Sleeps 200
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  • Tycoon 200
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