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Zyke Alastar
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PostPosted: Tue Dec 07, 2010 9:17 pm


Emily Marneth
This thread is dedicated to the listing of all the equipment (save for unique items that are already owned.) Simple as that.

You start with a knife and one melee weapon and a ranged weapon you meet the requirements for. Alternatively, one can choose two weapons of the same variety. This does not instill the user with dual-wielding powers, however.

[b]Name: [/b]
[b]Type: [/b]
[b]Description: [/b]
[b]In-Game Stats: [/b]
[b]Damage: [/b]
[b]Requirements: [/b]
[b]Special: [/b]
[b]Owner: [/b] (unique items only)


Dual Wielding

When two one-handed weapons (this includes two-handed weapons for which the one-handed requirement is met [1.5x the STR requirement]) are possessed, the survivor can dual wield them, increasing his offensive capabilities, or his defensive, should he choose to block with them.

First off, any user that wishes to duel wield must have at least 100 points of skill in the appropriate skill for that weapon. No exceptions.

Second, anyone who wishes to duel wield gains 1 additional attack turn per post, regardless of level, at the expense of a -10 to their DB and Reflex save.

Third, when you do a double attack, it counts as one post. Meaning if you type something like "...brings both blades down to slash across his chest..." that would count for one attack. Damage for this is calculated as adding the damage for both weapons and multiplying the min and max by 1.4. The answers you get are what go into the min and max. However, if you do this, you lose the extra attack turn for that post. Also, you lose one more attack turn for that post for every 2 times you do this sort of attack. Meaning, if you have 6 attack turns, duel wielding will grant you an additional one meaning you have 7. But if you decide to double attack as stated above, you loose that extra attack. Further, if you do a double attack 2 more times, you loose one of your natural attack turns for that post meaning you can only do a maximum of 5 actions in that post instead of 6. Do another 2 double attacks and you are finished as that will mean your natural attack turns has dropped to 4 for that turn.

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Blocking is altogether a task in itself, but is infinitely useful at preventing an unwanted trip to the So you're infected thread. By stating your intent to block, you can add your entire attack roll to your dodge bonus or reflex roll, and should it surpass your opponent's attack roll, you will redirect the damage to the weapon or shield that you used to block. Should the HP of the equipment be reduced to zero, it will be broken, and useless.

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Ammunition will be found during the course of normal searches, which will be discussed in a different thread. However, on beginning the game, a character starts with either two 'clips' of ammo or ten 'rounds' of ammunition, whichever is higher. In the case of weapons that require a minimum quality of ammunition, an exception will be made. For instance, should you begin with a compound bow (go you), you will not receive 10 steel arrows, you will receive 10 arrows with identical stats to the wooden arrows, save that they will not shatter upon being fired. Basically, you're getting plastic arrows that are identical to wooden arrows.
 
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Emily Marneth's system thread

 
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