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C4D
Captain

Newbie Noob

PostPosted: Tue Jan 11, 2011 5:10 pm


Evataph
Oh cool. So this means that terrans can't do the depot-racks-depot wall?


It means the ramps will require more (prolly?) than just 4 grid blocks to close off.
PostPosted: Tue Jan 11, 2011 5:23 pm


Evataph
Oh cool. So this means that terrans can't do the depot-racks-depot wall?
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It was implemented more to prevent the Protoss Pylon/Cannon wall off since even high level players were having a very tough time beating it. Like, GSL level. Getting caught by it was an instant gg in like 9/10 cases.

Immortal Nobody
Crew


Onos

PostPosted: Tue Jan 11, 2011 5:44 pm


C4D
Kurteee
Yeah, I was thinking about the channel thing.


AND FINALL /w YES
haha

Also, sad face @ the 2 2x2 not being able to block, that was helping me against zerg >_>


The double pylon wall off on zerg was just too ridiculous, especially with like a photon cannon behind it, why wall off your main when you can wall off zergs?

I never ran into it myself, but I saw it A LOT on streams and pro game replays, so I assume it must have been getting pretty popular and tiresome.
I've had that happen/seen it in replays happen a lot with dual bunker mass rine early game. They'll pull out ~ 4 rines to start, and then keep pumping rines to your base, they'll then micro the rines to kill any lings/zealots you have, and the constant 2 or 3 racks pumping out units makes it hard to compete (It's a pretty all in build). They then put down two bunkers at the bottom of your ramp (at the same time), preventing you from getting out. It hurts the zerg a lot, especially if the FE and don't have that much of an army yet. Toss can get stalkers to help, but they usually don't FE like zerg.

There was a replay from Husky the past week or so I saw, where a terran did that to a zerg and completely screwed him over early game.
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Command Center: The Starcraft 2 Super Duper Friends Main Chat

Goto Page: [] [<] 1 2 3
 
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