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Zombie Survival 102.

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D_Marx
Crew

PostPosted: Fri Dec 03, 2010 7:33 pm


Welcome to our Revival Series! It's December and the first thing that has come back is our beloved Zombie Survival!
Z Z Z Z Z Z Z Z Z Z Z Z Z Z
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TL;DR doesn't work here. Survivors Study; and Eat Their Wheaties!


Zombies. The walking dead. Soulless, brain-eating, once-living creatures of ultimate habit have the worst desire for the center of the human nervous system. They eat brains and anything else that tastes good, and you just happen to present the best Sizzler buffet in the area.

Knowledge is power in this scenario. To quote Max Brooks [and somewhat painfully so]: "Organize Before They Rise."

Info --
It doesn't get more real than the survival of the Zombie Apocalypse. Everyone has their ideas of how to fend off the walking dead, and everyone has their hiding places. The usual hot spots of your youth have been taken away. They've been overrun by masses of carnivorous monsters who used to be your neighbor, your best friend, or your family. At this point, if you don't survive, you'll just be someone else's target practice.

blindedscience
Night of the Living Dead zombies: Origin is unknown. These are the classic, slow-moving, brain-dependent zombies that everyone knows. Dealing with them is mostly centered around the fact that you are faster and smarter than they are.
From a survival point of view, unless you're trying to secure an area, run from them whenever you see them. Fighting them just makes noise and attracts more of them. As long as you keep moving, they're unlikely to be able to catch you.

Return of the Living Dead zombies: Origin is the chemical Trioxin. You're probably screwed on this one, too. These zombies possess intelligence, although they don't appear to be able to fully use it due to their overpowering hunger. They move fast, possess human strength, and can only be killed by completely destroying their bodies.
You're pretty much hosed. There's no easy way to kill these zombies, and you can't outrun them.

28 Days Later zombies: Origin is the Rage virus. These zombies move quickly, and are vicious, but lack intelligence, and are killed in any way that a normal human would be.
You're in luck! Find some full-body coverage, hunker down somewhere, and kill whatever stragglers show up. Wait it out; they'll eventually all starve to death.

Dawn of the Dead remake zombies: Origin is unknown. These zombies move quickly, but are otherwise just like Night of the Living Dead zombies.
You can't outrun these guys. Your best bet is to find some place secure that has food, water, and other supplies you will need, and kill as many as you can every day. With any luck they'll eventually stop showing up. Don't count on it, though.


Azekual
It is very important that you let your strategy determine your tactics, not vise versa. Simply put: just because you can do something, doesnt mean you should. In a zombie apocalypse this is paramount.


~~~~

Tactics --
*Learn to Survive
*Join a team, you'll be less prone to death.
*use your brain.
*If you don't have any skills, learn one fast. You're more valuable with than without.
*Learn how to clean wounds
*Ability to avoid wounds
*learn to love dirt [blend]
*stay out of ANY populated areas
*Move someplace warm with plenty of water around

Tools --
*shovels
*Lobo
*pick axe
*your brain
*proper wound-dressing techniques
*dirt
*Compass

Official "Things that will get you killed" Thread as displayed in the Z-Day Survivor HQ Guild: [see below]


Here.

~~~~


Lets talk ZED for a month!


If you need a few starting points to help your instincts kick start in the morning--and to take a few notes!--visit our previous thread located Here.

Honestly, this is one of the most popular Survival topics we've ever covered. It's going to be gruesome, challenging, and possibly a little painful. Weapons, info, tactics, and many discussions up for grabs in this dog-eat-dog world of survival!

Evil Santa [ 7 ]
Swamp Monster/Monster Island [ 0 ]
Alien Survival Revival! [ 0 ]
I'll tell you which I want! [ 1 ]
PostPosted: Sat Dec 04, 2010 2:13 pm


This is the culmination of all information we gathered from 101 that isn't shown here already. I'll add more later
Quote:



Info --
-Your loved friends and family are no longer your loved friends and family once bitten. They are now zombies.

Decapitation is a surefire way to Immobilize [not kill] a zombie. Destroy the brain or sever the spinal cord in any massive way will insure your survival so long as you can still run.

I eat a LOT to sustain and build on my size and strength, and I'm not sure the amount of resources I would need to continue to consume that amount would be available.

Regardless, at some point human culture needs to be rebuilt. That implies agriculture at the very least, and possibly livestock.

Due to scarcity of resources, consider killing and eating other people who try to steal from you (it's going to happen).

Don't expect the Military to help you. Even if they did open the doors, they probably did that to an infected and are now all zombies. Clean facilities are locked tight but there are no natural resources to these facilities.

If you see a special ops group, they're more likely to find you and save your a**, but there's a good chance that they'll just pass you by.
Military would be most likely to provide rescue by airlift.

Most bases are minimal security--fences, barbed wire, you'll find more lockdown in a daycare. [hehe, toddlers with a Dead On Annihilator, how cute. :3 ]

Military will probably resort to mass desertion to save their families.

Expect any outcome when dealing with humans. Seriously, when the chips are down and people are faced with destruction, the town drunk could be your last hope for survival. Also, on the military issue, there's a good chance that when they figure out what the hell's going on your safety will be their next priority. Yay! but, you still have to survive until then. . . :3

Depending on where you live the terrain can be your best friend.

You are the only one you can trust in this type of situation because it brings out the worst in human nature. So my best bet is to stay on my own that way I don't end up as somebody meal ticket.....who isn't a zombie....if you get my drift.







Tactics --*Well, number one zombie rule: Destroy the brain!!!!!!!!!!!
* (I hate to quote Max Brooks because his books are satire and some of the facts aren't accurate but.....) Organize before they rise !
* exercise regularly, weight train, and join a local faction of zombie hunters
* Rural Farm living
* Fitness Program
* Agricultural Program including livestock and leafy greens
* Kill and Eat trespassers [not Zombies. . . ew]
* Using sensory block materials [i.e., pepper spray, mace] to throw off the scent.
* Burning remains and disposing
* Decapitation in all probability is a good way to escape, so long as you're good enough to get it on the first try.
* KNOW your enemy
* Finding a good base before the zombies rise is paramount. You can either make your own, or find an abandoned structure that was designed to keep people out, or keep people in. A high School may be a good example of this.
* Join a local team of zombie hunters. It may sound like bullshit, but better in a group then on your own.
* Have some sort of temporary base to regroup and stock-up on supplies your place just needs to be secure, even if only temporarily, and it should have all of your supplies in it. It should be easily accessible to you but not easily stumbled upon by looters.
* In the event of the base being compromised then go directly to your secondary and/or permanent base.
* always carry a weapon of some sort and always be skilled with it. training yourself with a variety of firearms is usually a good idea.
* everyone in the group should have a role. (i.e. weapons expert, navigator, first-aid, etc.) and be good at it.
* Keep your body in good shape, if you cant run at least a mile without stopping then you're in for a world of hurt.
* zombies arent the only danger out there. Once the s**t hit's the fan, government will collapse and all of the criminals that were suppressed by the law will be free to do as they please.
* for traveling everyone should have their own water, map, firearm, sidearm, and melee weapon. They should also have a med-kit, sleeping gear(usually for somewhere off the ground), and cooking gear.
* Never go back for an injured person.
* If you're squeamish, get over it. Fast.
* Don't use any weapon that can be turned against you
* Train with any and all weapons you use or might have to use.
* Study the brain.
* Why worry about destroying the brain in a quick getaway when a ball-peen hammer pop to the Motor Cortex renders the thing a slab of meat that can't even blink?
* Bash it in it's Thalmus Gland, watch as it stops feeling hunger and just stands there.
* Carry a strong hammer and study up, it may save you in a close quarter fight for your life.
* Once you find a group, stay there! Do NOT split up!
* Do NOT use fire. "the only thing worse than undead hordes trying to eat your brain is undead hordes trying to eat your brain WHILE ON FIRE."
* Bludgeoning techniques are pretty damn unimportant when dealing with a horde. icon_sad.gif
* It'd be best to conserve any power source in case you need it for something more important.
* Get to know your terrain.
* Keep isolated and on the move, preferably somewhere in the country.
* Kill anyone that has been bitten and/or infected
* Destroy the head in any way possible
* Run
* And in the case of the slow moving zombies, step to the side or walk around them.


Weapons --
* Crowbar
* Katana
* Tonto [not the side kick, I'm sure]
* Wakizashi [another swordlike presence]
* guns
* Max Brooks's books -- he has a few useful tips in there
* Colt AR-15
* 12-Gauge Shotgun
* Sawed-off Shotgun
* .9mm pistol w/ silencer
* Sniper Rifle
* extra ammunition
* compound hunting bow
* arrows
* mace
* pepper spray
* swiss army knife
* steel forearm guards
* kevlar gloves
* riot gear
* machete
* bowie knife
* twin .45 Colt automatic pistols
* flame thrower
* axe [not the smelly kind]
* Ball-peen Hammer
* Any kind of strong hammer. :3
* The Annihilator
* The Fu-Bar
* The Artillery Bar
* Spike Gun
* hanging sleeping bag
* Water
* Fortified vehicle with good gas mileage
* First aid supplies
* Food supplies
* Shotgun (any kind)
* Machete
* Pistol (any kind that can blow off a head)

Azekual
Crew


D_Marx
Crew

PostPosted: Sat Dec 04, 2010 6:15 pm


I'd like to contribute that I have found my crowbar, and went with the 30". I'll just have to work out with it in order to gain the power it takes to work with it.

[Add more original ideas later but no more quotes than needed. This list will do as a base, but we're going for originality as ideas need to evolve.]
PostPosted: Sun Dec 05, 2010 4:51 am



I'll be studying my zombie survival flashcards on the plane. The boyfriend got them for me for christmas. He also paid for the trip. Oh, by the way, I'm going on a trip guys! At the airport.

Vanilla eXee
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Azekual
Crew

PostPosted: Sun Dec 05, 2010 9:42 am


Vanilla eXee

I'll be studying my zombie survival flashcards on the plane. The boyfriend got them for me for christmas. He also paid for the trip. Oh, by the way, I'm going on a trip guys! At the airport.

sounds like the plot to a cheesy b movie
PostPosted: Sat Dec 11, 2010 1:16 pm


What, no love for shovels anymore?
Best weapon in my opinion. xD

Sario-rip

Deadly Warrior

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Azekual
Crew

PostPosted: Sat Dec 11, 2010 2:32 pm


If you modified it into a Lobo. but standard shovels are heavy and unwieldly. a pick ax would work better if you wanted a weapon that could dig too.
PostPosted: Fri Dec 17, 2010 8:51 pm


I certainly don't mind the repeat of items, but I want an expansion of ideas. What would you use over? Could you improve your idea?

What's a lobo?

D_Marx
Crew


Azekual
Crew

PostPosted: Thu Dec 30, 2010 10:08 pm


First, lets talk strategy, then we'll discuss tactics. but i must define these terms. Strategy is your goal and how you plan to achieve it on a general level. An example would be, traveling to a city to take it over with as many men as you can. This is your strategy, your overall plan. Tactics on the other hand, is how you act in a given situation to achieve your goal. this can be exemplified as, youre in a battle as the general, to keep as many men alive as possible you position them in front of you while you overlook the battle from a hill to the east and it is near daybreak. seconds before the sun rises over the hill you roar a battle cry and your army surges forward. the sun blinds the enemy because they face it, allowing your men to cut them down as they adjust to the sun.
It is very important that you let your strategy determine your tactics, not vise versa. Simply put: just because you can do something, doesnt mean you should. In a zombie apocalypse this is paramount.
In a zombie apocalypse, you'll be presented with a single objective: Survive. This objective should be the central focus of any strategy you conceive. Your strategy will be up to you, the options are too numerous to list. however, you must plan with care. A pretty general strategy is: Survive by any means available to you, for as long as you are able. This is a solid strategy, it covers the most basic plan and thus is quite adaptable. Anything you do should further this strategy.
Acceptable tactics for this strategy include: forming into a group to increase your means and overall ability to function. however, it becomes unacceptable for you to risk your life to save theirs UNLESS their life increases humanity's chance of survival and there is a good chance of survival. an example of this being that said person holds a cure in their blood.

Now, let's talk teamwork. your team is your life, you'd be very unlikely to survive without them. To clarify my "abandonment clause", it does not justify desertion, it does however justify accepting that once a person is engulfed by a zombie horde or otherwise infected, there is nothing you can do for them.
Teamwork is the a prerequisite to joining a group, obey whoever commands your group, theyre leader for a reason, most likely because they have shown themselves to be a competent leader. Next, you must be organized, each person should have a job in your group, but be capable of doing any job competently if needed. an example being your operators are capable of being a skilled medic.

sorry, thats all I can muster at this wee hour....
PostPosted: Sun Jan 09, 2011 4:15 pm


Other than the sheer fact that zombies would outweigh us in masses, you would need to be extra careful about cuts and scrapes. Dirt would be your friend, and would definitely have a need to stay as far out in the wilderness as possible. You can set up camp and pretend the world didn't end for as long as your food supply exists. Might I suggest someplace warm with plenty of water nearby.

D_Marx
Crew

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