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Hero Machine 2.5

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RPDPudder
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PostPosted: Wed Nov 24, 2010 2:57 pm


If you find time in your otherwise busy schedules...check this out. I'm curious to see how other people make a "hero". Just post a pic of your hero here when you get through (screen cap then upload to photobucket to post here). I'll show one of mine first and feel free to post more than one if you so desire (I've sat here and made 12 heroes already lol).

Edit: a link would probably help... http://www.ugo.com/games/superhero-generator-heromachine-2-5

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PostPosted: Wed Nov 24, 2010 8:02 pm


don't really like this one but whatever.....here's the 1st one i made.

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Tyy Tea
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PostPosted: Tue Mar 08, 2011 2:31 am


I actually came up with these thinking of them something in terms of a fighting game akin to a cross of classic Mortal Kombat and Soul Calibur.

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[Cocytus Stats]
Endurance: 3/7
Strength: 3/7
Reach: 7/7
Combo: 6/7
Grab: 7/7
Speed: 6/7
Mobility: 6/7
Energy: 4/7

[Cocytus Specials]
Icy Grip: Cocytus projects a chain-scythe through a rift in the ground, which comes up from under the opponent, pulls them down, then pulls them up beside him.

Meat Hook: Cocytus projects a chain-scythe into a rift in the air that opens up and projects downward from above the opponent, grabbing them and lifting them upward for an extended stun.

CryoGyro: Cocytus twirls a chain-scythe around himself to deflect projectiles and slash nearby opponents.

Cold Feet: Cocytus projects a wave of ice spikes across the ground.

Frostbite: Cocytus projects a wave of falling icicles from the sky.

[Cocytus Finishers]
Absolute Zero: Cocytus will drain all heat from the area and leave it in a frozen still. Everything will stop moving, and the enemy will freeze solid. The temperature will then return to normal, and the opponent will shatter.

Frozen Soul: Cocytus will disappear into a rift in the ground, then another will open up beneath the opponent and project two chain-scythes to grab them, pulling them down as they slowly freeze from the legs upward, screaming as the rift closes up around their frozen, outstretched arm. Cocytus then returns on his side of the screen.

Blood Slush: Cocytus extends a chain-scythe down from a rift in the air over the opponent, lifting them upward to bleed out. The blood drops freeze into narrow spikes, and the opponent falls off the scythe and is impaled on the blood spikes.
PostPosted: Tue Mar 08, 2011 2:25 pm


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[Thanatos Stats]
Endurance: 3/7
Strength: 5/7
Reach: 5/7
Combo: 4/7
Grab: 4/7
Speed: 4/7
Mobility: 3/7
Energy: 7/7

[Thanatos Specials]
Impale: Thanatos projects his polearm forward quickly across the screen for moderate damage, drawing it back with his magic.

Fillet: Thanatos projects his polearm half-way across the screen three times for moderate damage (each hit), drawing it back with his magic.

Cleave: Thanatos swiftly lashes his polearm upward with his magic, hitting any opponent directly in front of him for massive damage.

Teleport: Thanatos teleports behind his opponent.

Dead Sphere: Thanatos forms a glowing, green sphere over his palm that spawns three slow-moving homing spheres that each do low damage and cause brief stun. While conjuring the spheres, he can still perform his first three specials.

Dead Haze: Thanatos transfers his evil glow to the opponent for ten seconds, sacrificing all of his specials during that time and doubling his opponent's strength, but also doing constant damage to them and halving their endurance.

[Thanatos Finishers]
Life & Death: Thanatos will transfer his bandages and aura to the opponent, squeezing and drying them into a mummy and forcing his aura within them. He will then suck their life-force out from their mouth, rejuvenating himself to youth.

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PostPosted: Tue Mar 08, 2011 6:18 pm



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๑I'm not that happy with it but I'm picky as hell so I guess I have to settle for this.๑
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