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Demonic Slayer Wasuken

PostPosted: Thu Nov 11, 2010 5:37 pm


3nodding
PostPosted: Sat Nov 13, 2010 9:59 pm


User ImageRPC Name: Katsuro Tachibana
Rank: Trainee
Class: Swordmaster
Weapon name: Murakumo
Type: Longsword
Description: The sword has the power to use fire at will, but would have to use energy to do so. Hot to the touch, it would melt even normal metal, iron, or steel at times, causing most people to flee from the weapon. Anyone else that would wield the weapon would burst into flames into a, rarely even living through the burns. It would also send projectile like fire attacks if need to attack a far, but would requirer energy to do so. It also works with burn the body if by stabbed by the weapon, or cut but would set aflame on the wound instead.
Takes 10 points out of your energy with every post.

Abilities:
Fire Strikes
Rank D
With every strike from this weapon, you inflict an additional fire damage to any wounds. A basic form, but can be quite deadly if strike right. Can be mainly used.
Simple stab and strike wounds are D rank. Major cuts to fatal stab wounds are C rank.

Fire Knifes
Rank D
Must be Novice to use skill.
The user can summon up flamed like knifes and send them forth to there enemies. Depending on how many knifes are there would depend on the rank.
3 knifes D rank everyone can use
5 knifes C rank must be novice to use
7 knifes B rank must be expert to use
10 knifes A rank must be master to use
14 Knifes S rank must be sage to use
17 Knifes SS rank must be sage to use

Sample: Katsuro glance at the bandits that stood in his way, making a heavy sigh as the fools would learn the hard way. Arm to boot, he thought of what weapon he should use today as the thought came to his head. He unsheathe a longsword that had a black coating of steel, making all of bandits laugh at how the blade was made. Katsuro smirked as he horizontally slash the air once as an fire like line was charging to a bandit that was caught off guard by the attack, slice in half as the flesh set aflame. Blood spewed and burn as the rest just watch, horrified at there fallen comrade. Katsuro's forehead was covered by a shadow as two eyes were glaring right out of the darkness. One of the bandits charged right at Katsuro with a sword in hand, about ready to slash at him. Katsuro block the sword and countered with a single slice at in the bandit's stomach. Blood spew out at first but then closed by a field of fire as he fell over on his back. One bandit strung a bow with a arrow as it knock Murakumo out of Katsuro's hand. Trying to be smart, The foolish bandit ran after the weapon, swooping it into his hand. Katsuro only laugh as the bandit was confused at first, but started to see that his arm was set aflame, consuming him, little by little. A helpless scream came from the man as he was completely set on fire all over. Katsuro walked over to the burning man as he took the sword out of the man's burned hand and look at the last remaining bandit. He was shaken in fear as he simply ran off with a scream, leaving Katsuro by himself with a couple of bodies and a frozen man. With a low sigh, he simply sheath his weapon while the flames vanished on his back and walked off, back to the main road.

Demonic Slayer Wasuken


Ro Mayvine

Pesky Ghost

PostPosted: Sat Nov 13, 2010 10:19 pm


Wait s**t sorry, I wasn't paying close enough attention. It should be
7 knifes B rank must be adeptExpert to use
10 knifes A rank must be ExpertMaster to use
14 Knifes S rank must be masterSage to use
PostPosted: Sat Nov 13, 2010 10:28 pm


Finished

Demonic Slayer Wasuken


Demonic Slayer Wasuken

PostPosted: Sat Dec 04, 2010 5:43 pm



Dreadnought

User Image - Blocked by "Display Image" Settings. Click to show.

A clan of half demons which are quite powerful and strike fear into their opponents. Their signature is the fact that their body is made of a sort of carapace which they grow and dissolve. The carapace itself is what keeps them alive when in battle, looking like a demon from hell when they harden. Not much are alive as they were mostly wipe out by Fraxen, considering them as heretics and abominations. Some think that they were spawns from hell, bloodthirsty monster that knows no end, so there reputations are quite pitiful. They really don't like to talk that much about there bloodline, so they kept secret, scattered across the land, some don't even know that they are a dreadnought. When they are born, they age like normal humans and act like humans, which is why they can blend in so well with humans. But once in birth, they either send the child to an orphanage, or to another family by leaving them on the front door with a door ring, or asking the people to take care of the child. Some are outcast and left by the street if the family can't take care of the child. Other than that, Dreadnoughts at birth already knows the meaning of survival.

Strengths
- Adds a +3 to your max strength when in your carapace mode
- Your body is a living weapon, charging in when they are harden is almost a death wish.
- You can harden your skin anytime, giving a wide advantage to you in the battlefield
- Has an extra +150 energy per rank
- The carapace is tough enough to stop C ranked and bellow attacks.
- The only known bloodline that cannot be taken by the chimera bloodline
- Your element can combine with your carapace, making it affective during battle.
- They can punch through a metal wall with ease in armor form.

Weakness
- They give off a unique smell allowing Vampires and werewolves to smell them easily. They can sense Dreadnoughts from a nearby nation from there current nation.
-You can only have one element, and with that element would be the color of your carapace.
- Vampires are one of their natural enemies since a Dreadnought's blood is tastier than a human.
- You will have a hard time moving your body around in your armor form, which could leave you in a wide opening.
- You are still part human and you are as flexible and vulnerable as one without the carapace.
- Not available to Swordmaster class or Berserker class.
- Novice to down must shed there carapace every 2nd post. Adept to expert must shed for every 5th post. Master to sage must shed for every 8th post. If you don't shed your carapace, your armor would be less affective and chip/break off, only blocking D rank attacks and lower.
- -3 to speed when going into your carapace. You also create louder sounds, giving away your location very easily.

Skills

Revert
Rank: E
This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)

Shed
Rank: E
Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)

Terror Ammo
Rank: D
Though its not visible you need to create ammunition for your terror shot. This makes either 2 shots for your shotgun one magazine for a pistol 6 bullets for a revolver 5 for a rifle. eight if its a bow or crossbow.
Note: This is the one of two techniques that defy the normal carapace hardening requirements. This technique creates ammunition that only fades after the current fight is over, or used in a Terror Shot.

Dagger Claws
Rank: D
The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.

Carapace Shield
Rank: C
By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.

Terror Shot
Rank: C
Requires to use: Terror Ammo
This is a unique ability of the Dreadnoughts. The second of two abilities that defy the normal Carapace hardening rules. When this is used, the weapon always remains for ten posts, unless struck by a C rank or above technique. The Dreadnought creates a replica of a normal weapon, be it revolver, rifle, or even crossbow. One hand serves as the basis of the weapon. (Revolvers, the used hand is the grip, rifle the hand is the stock and the second hand must be used to steady the barrel, crossbow is similar to pistol but requires a second hand to steady the barrel as well, and bow the hand used for this technique is the center of the bowspan. Second hand pulls back from this, mimicking the normal usage of a bow to shoot Terror Ammo..

Spears of the Damned
Rank: C
Your arms transformed into long spears that can pierce your opponent with a long reach. They can stab through metal plating with ease, but would only dent any that are harden than steel or do nothing. They can infuse their element with their attacks as well.

Harden Spikes
Rank: B
The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.

Strike Spike
Rank: B - A
This is a strange technique, and one that forms the idea behind a later one. The Dreadnought plants one foot firmly on the ground and cannot move from that spot for the duration of the technique. They then cause a spike of carapace to shoot through the surface of the ground which then explodes from the soil to strike at the target. Only works in straight lines, and the user has to Shed the Strike Spike before moving, or else severely injure themselves.

Mephisto's Rage
Rank: A
The user would punch the ground into the earth as a carapace like claw that is about as huge as a boulder would come right under there opponent and would either grabbing them or smash them into the ground with great force, causing bones to break and weapons to shattered that are steel or lower. The carapace is thick and hard to break as C rank attacks and higher would have to break the carapace. The claw can also follow there target if they miss the first attack, but would leave the user wide open to an attack.

All Is Dust
Rank: SS
This is like an suicide move, harding to a ball of carapace which can block A rank attacks and lower, then at the end would blow their body, acting as a huge bomb. The blast radius would be at lest a 100 feet in diameter, anyone or anything that is caught in the blast would turn into dust or ruins, even the user. This is the ultimate sacrifice and must only be used if things come to worse. The hardening for the carapace ball will take a process of 3 post. After that, it's all over. If your element is fire or earth, the blast radius would add an extra 50 feet.

Decimation Detonation
Rank: A-SSS
This is the last resort technique that any Dreadnought will ever use. The Dreadnought curls into a ball that somehow hangs in midair, and slowly the liquid carapace flows around them, creating an orb. After building up for a period of time, the outer layer of carapace finally hardens. However, more liquid keeps flowing from the Dreadnought, overfilling the space within the carapace orb. This results in a deadly explosion when the pressure gets to be too much. The liquid carapace causes the outer layer to burst, turning into tiny, high-paced, deadly fragments of shrapnel that can punch through nearly every defense. Then the second part occurs. All that liquid carapace is flung outwards, hardening into flying segments of carapace that slice and crush anything that is left standing within the explosion radius. That is only the liquid that is flung close to horizontal - the liquid that flies up into the air turns into mortarlike rounds. The outer part hardens while retaining a liquid center, that acts similar to the original orb. The heavy chunks fall back into the ground, and after a short time, explode into shrapnel that adds to the devastation.

Carapace form by Element

Water
User Image

Wind
User Image

Lightning
User Image - Blocked by "Display Image" Settings. Click to show.

Fire
User Image - Blocked by "Display Image" Settings. Click to show.

Earth
User Image - Blocked by "Display Image" Settings. Click to show.

Darkness
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Light
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PostPosted: Tue Jul 05, 2011 8:06 pm


Username: ... Really? It's DSW...
RPC name: Siegfried Von Groben
Is it a Free skill?: Post in the skill forum, so yes.
Type of skill: Dreadnought Skill
Skill name: Spikes of Vengeance
Rank: A

If it uses ammo how much: None

Limits: Must be a Dreadnought to use.
Skill description:The user would grow spikes on both their hands and arms of their carapace form, shooting out some rather deadly spikes at their foes. The spikes are a good 7 inches long and could travel rather fast when shot out. The spikes can penetrate through steel armor or below with ease and can crack iron weapons but depends on how far your target is. The spikes can also be coated with the user's element to add a rather powerful kick, the spikes can travel up to a good 50 feet until it hits the ground, the farther the spikes go the weaker the attack is as well. Also the longer the farther the attack the less likely you could hit a person.

Distance of how powerful it is.
10 Feet: Can pierce through steel plating and under and break steel weapons and under. Hard to dodge
20 Feet: Still pierce through steel plating but can only break iron weapons and under. Slightly better chance to dodge.
30 Feet: Can pierce through Iron plating and under. Iron weapons can still crack if blocking. Better chance of a dodge
40 Feet: Cannot pierce armor but only dent, any weapons other than wooden weapons cannot be cracked or break. Can easily dodge.
50 Feet: Cannot pierce of dent armor. Cannot break or crack any weapons at all. Can easily dodge.

Sample: Siegfried sighed as the bandit that had annoyed him throughout this battle seemed to have finally slowed down. But the problem is that he knows that getting too close to him would be a death wish which just annoyed Siegfried even more for their great distance. But still he had a rather trick up his sleeves as the dreadnought extended his carapace arms out, his hands put into a fist as his demonic eyes lock onto the bandit. "Die!" He yelled out as multiple long spikes stuck out of his arms and hands, sending a volley of spark spikes at his rather foolish bandit, sticking him with ease and sending him flying to a nearby tree, blood splatted everywhere. The rather dead bandit was stuck on the blood soaked tree and Siegfried decided to just leave him there, revered back into his human form.

Demonic Slayer Wasuken


Demonic Slayer Wasuken

PostPosted: Thu Jul 07, 2011 6:35 am


RPC Name: Katsuro Tachibana
Rank: Adept
Class: Swordmaster
Element: Earth
Weapon/Armor name: Raitoningu-taigā
Type: 4 foot Katana, the hilt an extra foot.


User Image - Blocked by "Display Image" Settings. Click to show.

Description: The Sword is literally named "Lightning Tiger" for it's lightning like strikes and the famous sound it makes when swung, sounding like a soft echo of lightning. The sword is made out of pure Damascus Steel and the hilt of the sword it made out of yew wood with leather straps around the wooden hilt. The sheath itself is made out of bronzed coated with white paint and leather at the end of the sheath which could also be used as a guard if your sword was thrown from your hands or to land a hard second hit. The sword is special as well, the blade can preforme lighting like strike attacks, moving faster than the average speed of a normal katana swing, giving it the edge when fighting with another sword user. (Katana skills give a +1 in rank.) But since the weapon is so fast it is hard to recover from a parry and the user's body would have to rest his body for a good bit of time to continue using this fast sword. (Must recover a good 4 post to use this weapon again. The limit the person can handle until being sloppy is a good 10 post, 15 would cause the person to near death or would pass out from lost of too much stamina.) All in all, this weapon shouldn't be messed with and as a safety measure, the sword can only be unsheathed and used by the current master unless they are either dead or have vanished on the face of the planet. The person that isn't the master of the sword would receive a huge shock into their hands that would automatically make the person drop the the katana. The sword also used for training purposes as well, learning skills with this katana would be easy. (-2 for learning katana skills.)


Sample:Katsuro had finally brought the man's stamina to his own limit but also katsuro was almost at his limit as well. The fight Katsuro thought had giving him quiet some trouble, looking more like a draw then anything else. Both where cut up pretty badly, bruised even as it was a duel to the death. Katsuro couldn't afford to lose this battle, his Raitoningu-taigā in his hands as both hands were on t he hilt by his left side. The blade it self was pointing behind him, his stance straight, heavy breaths plagued him as his body was ready at anytime to give up. The blade had a evil like current around it, electricity were slithering around, vanishing and appeared at almost every second. He was also at his swords limit as if he didn't act soon the sword would turn on him and electrify his own body. It was a race against time as he full on charged at his opponent, blades clashing as sparks fly from every strike. Katsuro then saw an opening as Katsuro dodged an attack from the man's swing, quickly swinging down onto his foe. The man smirk as he quickly dodged Katsuro strike, as if he escaped curtain death. What the man didn't know was that the blade's length extended for a good two inched because of the electricity and the lightning like strike it preformed, shocking this foolish man as Katsuro was about ready for another attack. "You fool! You're finished!" Shouted the Lycan as he was ready for the kill. But as he was about to strike, the sword send a current of electricity to his owner, dropping him to the ground, the sword next to him a Katsuro felt his body paralyzed and with intense pain. The man looked as he couldn't help but laugh. Making yet another foolish attempt, he grab the very word that Katsuro was wielding, sending yet another current of lightning into this warrior, forcing him to drop the very weapon he touch. Katsuro smirked as his arm transformed into his werewolf state, punching a huge hole into the samurai with an instant kill. Katsuro pushed the body off his arm as he fell back to the ground, feeling the effects of the sword that almost killed him. "Damn you... You and me will have a talk later..." He said, passing out from all that just happen.
PostPosted: Tue Aug 02, 2011 11:06 pm


Demonic Slayer Wasuken
Username: DSW
Rpc Name: Katsuro Tachibana
Rpc Rank: Adept
Class: Swordmaster

Summon's Name: Hakai the Inferno One. Nickname Akantor.
Summon's Rank: A
Strength: 20, Enraged 25
Speed: 4, Enraged 2
Pic:
User ImageUser Image - Blocked by "Display Image" Settings. Click to show.

Description of Summon: Akantor is a giant creature that is said could level a city with it's powerful wind tunnel attack. It is said that it's skin has a rather blackish red color and it's eyes are that of a demon, it's two tusk which is it's under bite could crush through rock like peanut butter. The size of this creature is about 30x the size of a normal human being and could crush one with ease as it weighs over 15 tons. It's tail has a rather long hook that he could climb onto walls and mountains to hang off from but with it's rather huge size could pretty much bring down a small mountain. It's back is made up of rather long sharp spikes o it's carapace as everyone of them could is deadly to the touch This creature has rarely been scene by the human eye as it lives mostly in extremely hot temperatures such as a volcano or a desert. People have rumored that the Akantor has been passed down by myth and had only been herd by stories. Fire is it's main attribute as not even lava can damage it's rather hard scales, some may say that making weapons out of Akantor's body could change the very flames of the earth but sadly not ever a single weapon has been forged of this powerful creature. Akantor could also burrow itself underground which he could hide for days on end if he finds someone or something threatening to him or to ambush a curtain prey. Akantor's claws are rather sharp and could pierce through most things with a single slash but should be warned if you try to block it's attacks. It's weakness really is almost any time of water, whenever it rains the Akantor would hide until the sun is out once more. Another one of it's weakness is it's underbelly as it is the only real place that hasn't been covered by it's scales or carapace. Akantor's speed is something that is rather very slow and can make him a huge target if he tries to escape but most people would die before even getting close to kill this huge creature.

Skills

Roar
Rank: D
Description: A rather useful skill, Hakai would stand onto it's hind legs and without warning would send out a ground shaking, ear splitting roar. The roar is so bad that near by volcanos may or may not erupt from the sound. The sound is so bad that most people would have to cover their ears from the deadly sound. 1 post people are stunned, 3 for lycans.

Burrow
Rank; C
Description: Akantor can burrow itself underground and wait for a right time to come out to attack it's opponent with it's rather nasty looking claws. Can only hide underground for a good 6 post until it focus itself back onto the surface.

Tail Sweep
Rank: C
Description: Akantor's massive tail can also be used as a weapon as it would sweep across the land, leaving behind a rather nasty looking trail. The tail sweep is only a 160o turn and it is a rather slow attack to preform which can leave Akantor with a wide opening.

Charging Tusk
Rank: B
Description: A rather slow attack but could still hit with enough force of a raging train. The attack would have a 1 post charge until it dashes out to whoever it is that Akantor is charging at. It's tusk sharpen at this point and could run through buildings and mountain sides with ease, digging it's way into the wall and to whoever its in it's way. The charge is a full two post to finish and after that it takes a 1 post rest until it can attack again

Flamethrower
Rank: B
Description: Akantor can shoot out a rather deadly flamethrower out of it mouth, it's temperature a good 800 F and could burn most things down and set a forest on fire. The range of the attack is a good 20 to 30 feet long. People that have the ability to use water can protect themselves from this attack but most people would get 3rd degree burns if hit. The attack is rather slow when sweeping but can still leave a nasty burn.

Enraged Mode
Rank: A
Description: Akantor would anger too much would explode into a rather enraged and inferno look. It's armor would harden up which would bounce most weapons, it's eyes would turn bloodshot and it's underbelly would turn to a rather reddish color. It's armor would turn reddish as well and the spikes on it's back would look more feral. Akantor would first stand on it's hind legs and scream out in a ear splitting roar that would stun people for 1 post. The everything else would happen, Its power would increase but his speed would decrease a little. This creature would look more like an inferno god than everything else and attacking it head on would be curtain death. His weakness for water would double, hitting him harder as Akantor's body temperature would sky rocket. His underbelly would still work as a weakness as well. This skill only last for a good 5 post

Flames From Below
Rank: A
Description: A rather deadly attack from below. Akantor would send giant flaming pillars from underground and come up under it's prey or foes. It would dig it's front claws into the ground, sending forth it's own element of fire as it forms into deadly pillars of death above it's foes. The fire is so intense that even being near it would give you 2nd degree burns as the temperature is at a high 1500o. The flaming pillars of death come up at random spots near Akantor and has a good 50 feet radius around the creature. Getting hit by this attack can lead to 3rd degree burns or curtain death. the unsuspected attack has led many great heroes and warriors to their death by this move. Akantor cannot move while this attack happens, it's tail and head is it's only defense

Wind Tunnel Attack
Rank: S
Description: A rather power and deadly attack from this creature as it would send out a huge burst of wind out of it's mouth. Akantor would suck up a considerable amount of air which is a 1 post charge and then lets it all out, sending forth a massive wind tunnel of death. The attack was said to bring down cities at ease and could send people flying at great distances. This attack can also turn the tide of battle as most people wouldn't survive from an attack, some were said that they were torn in half just as how strong the wind was. The Wind Tunnel has a outstanding 60 feet length but such an attack would leave everything else open, the attack would continue for a good 3 post until it has to rest for a little bit, another 3 post. Take caution when this attack happens.


Rp Sample: Katsuro was now almost at death's doors now, the huge group of people which were assassins now were laughing at the now weaken Lycan. Katsuro's back was laying onto the wall as he lost the power in his legs to move for now, most of his body parts were rather sore and a rather large gash was on his chest. Blood was coughing up from his mouth as his hair covered his eyes but he still had a ace up his sleeve. his hands reach for the ground as a small reddish flame entered, one of the assassins notice it but he didn't care much as they were ready to kill and collect their prize. Soon as they rose their blades the ground started to shake and tremble as the men didn't know what was going on As they started to panic and hoped it would vanish soon. It didn't. Soon as they thought it was a gone a rather large monster dug it's way out of the ground and right behind the men that attacked it's master. With a rather loud ear splitting roar, the men were paralyzed, some out of the fear and the rest from the ear splitting roar. It was also enraged as well as with one great sweep of it's tail killed half of the men already. The other only had a dozen left as that half ran for their lives. The Creature knew that they would run as giant flaming pillars shot up from the ground, engulfing all the men that would run and leaving nothing behind but burnt skeletons. One man was brave enough to fight the huge monster as it went underneath it's belly, stabbing it from where it's chest was. A rather loud scream came from the monster as it felt the pain but body slammed the fool, crushing it as he left a rather bloody mess. At the end of it's attack the Akantor started to built up something in it's mouth and a good minuet passed as the men cowered behind rubble that they thought would protect them, led out a huge wind tunnel. The wind was so bad that it blew everything away as well as the remaining men, leaving nothing behind but a clearing. Katsuro laugh softly as he couldn't believe that something like this saved his life and passed out from the pain he felt. The creature walked over to it's master, noggin it a little with it rather large head as to hope he was still alive. Without hesitation he lifted Katsuro up with it's tusk and carried him off to find a place or a settlement that could help him
Do you like Pie?: Yes! whee

(Tell me if I need to change anything. XD)

Demonic Slayer Wasuken

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