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The Official Oblivion Guild

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A guild dedicated to every aspect of TES IV: Oblivion. Includes help, tricks, RPs, Fan-Fiction and more. 

Tags: Oblivion, Elder Scrolls, TES IV 

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lowercaseslash
Vice Captain

PostPosted: Tue Apr 04, 2006 4:04 pm


I hate to stereotype, hell who am I kidding, I LOVE to stereotype, but since video games made into movies suck, damn.


That's all there is to say really, damn.
PostPosted: Tue Apr 04, 2006 4:28 pm


bytbyt
OOC:Thier making a elder scrolls 3 morrowind movie i just hope that "certain" directer of video game moveis isn't responible


I couldn't find anything on IMDB. Do you have a webpage showing proof?

Topaz Quasar


Sivalion

PostPosted: Wed Jun 07, 2006 4:12 pm


It's awsome. I like the being able to pick up stuff without it being in your inventory
PostPosted: Sun Apr 08, 2007 1:03 am


ya.... thats gunna be a huge joke. it'll be mario brother's all over again. (not that the mario brother's movie was bad mind you, just way off in another direction.)

also does anyone play table top rpg's?

Alexandria Kiseragi


Mixahashi

PostPosted: Sun Jun 03, 2007 6:09 pm


Yes indeed, plus it would be one short weird movie, because you have complete comtrol over what your character looks like and his/her name.......it would take all of the fun out of the game
PostPosted: Thu Jun 28, 2007 2:52 am


I think oblivion is the best rpg I've played. I love how the spells look, how the arrows stick in the bodies (I am rather violent with those..), how the bodies are all limp when the person dies, and how fun the combat is. oh theres also the awesome graphics ^^ When I first got it it was all I played for 2 days straight without sleep.......or hardly any food lol (I can be a obsessive video game player....but thats off the topic). I was waiting for oblivion to come out ever since it was first mentioned. When it finally did I went a little crazy until my dad went and bought the 360. (Atm its almost 6am....Yes, I guess I dont have a life lol but i sleep all day)

Harodcore
Captain


Alexandria Kiseragi

PostPosted: Wed Jul 18, 2007 10:15 am


off topic... WAY OFF TOPIC....

didn't we have to pass a literacy test to get into this guild? because i'm having trouble reading AND understanding probably, i don't know, 2 or 3 members of this guild who i won't name....
PostPosted: Wed Jan 02, 2008 7:08 pm


So Oblivion is a great game, lol, what else is there to say?

Probability Space


Diavel

PostPosted: Wed Jan 02, 2008 7:50 pm


I got Oblivion the day it was released.
I had massive foam at my mouth and ran straight to my computer when I got home.
So then I played for like foreverrrrrr. -still playing oblivion-
PostPosted: Thu Mar 13, 2008 7:44 pm


The game looks great but with the many ways to get skills to 100 in the first day kinda ruined it for me since i love doing that sweatdrop But it didn't feel like it had any emotion in it and lacked the ambience that Morrowind had for me neutral

Teh Scruffles


My_Hopes_And_Dreams

PostPosted: Thu Mar 27, 2008 12:18 pm


Oblivion is a hell alot better than morrowind that is for sure, personally i love the game and just want to help people who needs it. Oblivion is the best thing betheseda has done in a long time. It is fun for anyone who plays it, the only problem i have with it is the Story is too short. Unlike morrowind which had a a 3day - week story this story can be beat in hours it really disappoints me
PostPosted: Tue Mar 09, 2010 3:25 am


My honest opinion of the game is that Bethesda did really well again; hit the nail on the head with another fantastic sandbox RPG game. There are a few things that bug me, but more often than not are smoothed out by the good things.

Some of the good things being the improved graphics engine used (no-brainer there), the (reasonable) quality of the voice acting for most of the NPCs as well as managing to get names like Patrick Stewart for Uriel VII, Sean Bean for Martin Septim and Terrance Stamp for Mankar Camoran (seriously though, I'm glad they got some people with experience for these main characters because having poor voice acting can sometimes be worse than dialogue boxes (and we're used to them still, right?)), as well as the vastness of Cyrodiil that you get to explore and (of course) the intuitive (and in my honest opinion rather well flowing) combat system. And of course the good old Elder Scrolls Character creation, including the ability to create your own custom classes, goes without saying.

Seriously, I cannot rate the combat system enough in oblivion. Whether it be in melee or ranged, it is (in my opinion) far better then just simply relying on the character's raw statistics to fight. True, they play a large part of combat (how hard you hit with a weapon, how much damage you mitigate by blocking, how powerful a spell you can cast in one go, etc) but in giving the player the ability to block and dodge at will as well as swing the weapon/cast the spell when they want to (and not have to put one or the other away/unready it), it gives it a bit more of a true combat feel rather than it just being two characters beating on each other until one looses all their health and falls over.
Case In Point; Playing my mage the other day, obviously not wanting to get in close combat very often try to 'kite' many melee warriors when I cannot distract them with a summoned creature. Well said creature was summoned and then buggered off, presumably to go tell the other daedra how he left the 'poor hapless mortal' to rot on the end of some marauder's blade. Well needless to say as I was the only target left in the room and he turned to me yelling 'I'll grind your bones to dust!'. Well it made me back the hell up, not only cause he was yelling at me so rudely but he just full on charged at me in his tin suit (more like daedric armor actually but semantics is for another time) and it really made me go 'O NOES!' and move my scrawny kiester, and made me feel like I was in a life or death situation, unlike in morrowind where most of the time it really did feel like JUST a representation of combat with a bit of math thrown in to see who wins.

However that's not to say that there wasn't any bad points to oblivion. One being the severe lack of unique dungeons per area to go in and raid; which is, not unexpectedly, one of the major drawbacks of making a large environment. This may be due to the fact that, unlike Vvardenfell where there was varied areas for you to explore in terms of landscape, climates, topography, etc. most of Cyrodiil is forest. And I believe that, unlike on Vvardenfell where (at least it felt to me) the dungeons changed significantly depending on what part of Vvardenfell you were in, Cyrodiil, being mostly forest and not much change in that, doesn't seem to offer much change in the way of dungons like Morrowind did. Perhaps the designers were busy doing something equally important, but it just uniqueness to the dungeons isn't there like I thought it was in Morrowind (maybe it wasn't and I was just blinded by something in Morrowind's fredom to be whatever you wanted to be in the elder scroll's (now) signature character creation).

Also, the quests (not just the main one, all of them) seem a whole lot shorter than in Morrowind. But perhaps there is a reason for this change in length, shall we?
POINT THE FIRST: We get fast travel. That's pretty much it really. Think about how much quicker quests would've been in Morrowind if we got to travel to the quest dungeon-in-question or city/town we needed to get to provided we've been there before (and if we hadn't there's always somewhere close to fast travel to to shorten the journey from A to B). Hmm? rough estimate? I say it would've been cataclysmically shorter, and the thing about morrowind is that it worked for it, because Vvardenfell was small enough to limit that kind of thing (besides, we had mark/recall, mage's guild teleportation and religious intervention spells, what in Oblivion did we need fast travel for?) and not be too much of a pain in the a** for it.
Unfortunately the same restrictions don't really work for oblivion. Perhaps it's just laziness, but if I had to walk (or ride) from Anvil to Cheydinhal without fast travel (and the Imperial City to Anvil in OOO is enough for my thank you very much good sir) I'd let out a cry of anguish loud enough for the folks down the other end of the street to hear (especially if it was just to get some innane object that I needed for a quest and forgot).

However, I'm still undecided whether the Main Quest's supposed lack of length when compared to morrowind is truely a bad thing. All things considered Morrowind COULD afford to dawdle in it's storyline, especially when you needed the express permission of every man and his FREAKING DOG to be the war hero of the dunmer just to get the express honor of having to go toe-to-toe with (for all intents and purposes) a GOD. Besides, that 2nd Numidium wasn't going anywhere half completed; indeed, Dagoth was practically waiting for you to go down himself to either pledge allegiance to the 6th house or get given the finger and told to shove his 'divine disease' up his god'like sphincter. But in Oblivion, we don't have that luxury; Every minute the Dragonfires aren't lit by one of the Septim Bloodline, the barriers between the rest of Oblivion and Nirn weaken and when they finally deteriorate and Dagon finally enters Nirn to do what he does best, well then we're all truly boned,aren't we? ;P
So while yeah, more main quest (and more martin/Sean Bean I suppose) would've been so much awesomesause, we gotta do some metaphysical repair sometime, and the main quest has to come to and end. Also, see above; Probably would've been longer if you had to walk to and fro most places.

To sum; I believe they've improved on Morrowind with Oblivion, especially in the revision of the combat system and the prettiness of the graphics engine.

Good Job Bethesda. mrgreen

greflon

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The Official Oblivion Guild

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