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Posted: Sun Oct 31, 2010 11:54 am
Gtack Class: Ranger Weapon name: Ebony and Ivory (Not what you're thinking of XD) Type: Punching Blades Description:Twin punching blades made of two unusual materials - one is made of obsidian, volcanic rock, and has been tempered in an unknown fashion that has made it shatter resistant. The other blade is made of a strange crystalline substance with a white color, reflective similar to the obsidian blade. Like it's obsidian counterpart, it is shatter resistant. The white crystal blade, when X-rank energy is applied to it, leaves a trail of electric energy that deals X-rank damage. (X=amount of energy pushed into the blade, user decides.) The obsidian blade, when X-rank energy is applied to it, shoots a bolt of electricity that deals X-1 rank damage. (X = amount of energy pushed into the blade, user decides.) The bolt of electricity can only travel a few feet, preventing it from being used as a long range alternative. Note: The damage from Ebony bottoms out at E rank damage. Physical Appearance: Punching blades have a hilt that is made to be gripped in the palm of the hand. The blade flows from the two ends of the hilt, and wrap around to form a crescent arch in front of where the fingers are, giving the fist a blade in front of the knuckles. From the outside edge of the hand(on the left hand, the left side of the blade, right the right) the blade follows down the length of the arm for a foot and a half, and tapers to a wickedly sharp point just beyond the elbow.
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Posted: Mon Nov 08, 2010 10:40 pm
RPC Name: Karonashi Roivas
Rank: Trainee
Class: Paladin
Weapon name: Holy Handgun
Type: Pistol
Description: Physical Description: This gun is about the size of a sawed off shotgun. This gun was specially designed for use by Paladins to combat the creatures of darkness: The pistol barrel is long and straight, and halfway down two additional beams of metal are formed on, giving the gun the appearance of a cross. It is made of a silver and steel alloy, giving it a strange silvery-white sheen that glints in any light. It has no crosshairs, streamlining the gun and enhancing the cross effect. The ends of the two metal branches that split off from the main barrel are sharpened to deadly points.
Abilities: Primary Fire: This fun fires like any other gun. Almost. Aside from the Special Fire, this gun can only launch silver bullets. Caliber: .45 magnum Deals damage equal to a C-rank attack.
Special Fire: This ability helps to fight the forces of darkness. This gun can drain the energy of its user and convert that into a bullet of holy spiritual energy that deals good damage to vampires, demons, and Paranormals. The cost for the bullet is equal to the amount of damage you want it to do. 10 energy you create a bullet that deals E rank damage 25 energy you create a bullet that deals D rank damage 50 energy you create a bullet that deals C rank damage - Must be Novice Rank 75 energy you create a bullet that deals B rank damage - Must be Expert Rank 100 energy you create a bullet that deals A rank damage - Must be Master Rank 250 energy you create a bullet that deals S rank Damage. - Must be Sage Rank
Meleee Useful: The Holy Handgun can be gripped by the stock instead of the pistol grip, effectively giving the user a silver cross with a stake on each side. This makes it effective against unholy creatures (vampire, demon etc) and against werewolves (silver stabbies.)
Sample:
Karonashi gripped his gun tighter in his hands as he crept under a low beam in the abandoned church. He didn't know the creatures of darkness seemed to love making their homes in the ruins of temples, but the fact of the matter stood,and he was here to hunt down a fledgling vampire that had been attacking children in the village. Eventually the Paladin spotted his target - the pompous fool had roosted in the rafters, confident in its ability to handle anything the village could bring against it. The problem was, the vampire was right - the village had nothing that could hurt it. Unfortunately for it, he wasn't from the village. The holy warrior brought the unique gun up to and aimed down the barrel, once again grumbling about the lack of even iron sights on it. He whispered a soft prayer that caused the barrel of the gun to glow a soft golden light, and pulled the trigger. A bullet formed from light sped through the distance, the ephemeral nature of the attack reducing the sound it made. The vampire became alert in time to avoid having the holy attack slam between its eyes, and instead managed to dodge enough to get shot in the shoulder. The thing hissed in pain as it fell from the rafter it had been perched on, the cries of anger and hurt growing louder as more golden energy bullets tore into it. When the vampire landed on the ground, its body was riddled with bullet holes that wouldn't heal. It whimpered in pain and looked up to see Karonashi standing over it with the Holy Handgun gripped by the stock so that he was holding a large cross. "Oblivium sempiternum daemonis." He crushed the cross down onto the vampire's neck, severing it through blunt trauma.
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Posted: Fri Nov 19, 2010 5:22 pm
RPC Name: Azrael Noce Pharos Rank: Trainee Class: Shadowknight Element: ....uh....don't remember.... not important for this anyway. Weapon name: Retribution Type:Greatsword Description: This blade one belonged to a Paladin. It was used to channel holy energy into the sky, bringing forth blessed rain. Now, it has been corrupted. Azrael took this sword when he slew its former owner, and over time the exposure to his dark nature has completely warped it. Now, it is a terrifying weapon with a startling power. When slammed into the ground while being charged with energy, various things happen.
Tremor: Rank: E Description: This is the first ability of the Darkened Retribution. When charged with a minimal level of power before being slammed into the ground, it causes the earth around if for several yards to shake uncontrollably. Anyone who is not bracing themselves will find it hard to stay upright - and anyone moving will find it near impossible. Faster speeds, or only having one foot on the ground as Tremor is used, will cause the person affected to fall to the ground.
Fissure: Rank: B, Expert Rank Description: The next level of attack. This time, when charged with energy and slammed into the ground, Retribution will cause a crack in the earth three feet wide to extend outwards from the end of the blade. This crack will extend for thirty feet, and extends at a rapid rate. (15 feet per post) Note: The tears in the ground extend downwards into the ground for two hundred feet.
Quake: Rank: A, Master Rank Description: A higher powered attack. It combines the Tremor with the Fissure in a new way. When charged with a decent amount of energy before being used, the Retribution will cause a shockwave to ripple outwards from where it strikes. Along the eight points of a compass (N, NE, E, SE, S, SW, S, NW) from where the user is standing, tears in the ground five feet wide and fifteen feet long will appear. Note: Fissures extend downwards for one hundred yards. (300 ft)
Cataclysm Rank: S, Sage Rank Description: The strongest maneuver of the Retribution operating with normal energy. When this attack is used, an area fifty feet in radius around the user will be affected by a high powered version of the Tremor Technique. This version is powerful enough that anyone not specifically bracing themselves against it will be thrown to the ground. Then the second part occurs. Like a big brother to the Fissure and Quake, rips in the ground appear. Only these appear everywhere within the area affected by the first stage, leaving only thin lines of earth. This is nearly impossible to avoid, and if you are caught by the first part of the technique, your fall into the tear in the earth is guaranteed. Note: Fissures extend downwards for two hundred yards. (300 ft)
Retribution Techniques Powered by Dark/Unholy Energy: Shadow Tremor: Rank: D Description: This is the unholy power evident within the user being channeled into the blade's normal abilities. When the Unholy Energy of the Shadowknight is used to power the technique, the Tremor has an additional effect - a thin film of energy covers the ground, adding to the danger of falling. If someone falls and somehow gets hurt by falling (cuts themself on a rock, already has an open wound) and this energy gets into the wound, it will prevent it from healing normally for ten posts. (Regeneration abilities stunted for 10 posts).
Dark Fissure: Rank: B, Expert Rank Description: When Unholy energy is poured into the Fissure Technique, this attack becomes far more dangerous. When the Fissure opens, a wave of dark energy rips from the ground in a concussive wave that knocks opponents caught in it over. The wave of dark energy is approximately six feet in radius, extending outwards from the edge of the fissure. Note: The force of this explosion of energy can break bones if victims are caught near the appearance point. This applies to all later abilities that have fissures in the ground appear. Note: The tears in the ground extend downwards for two hundred feet.
Terror Quake: Rank: A, Master Rank Description: This combines the effects of the Shadow Tremor and Dark Fissure, in a pattern identical to the base Quake ability. A thin film of dark energy appears on the ground, and where the fissures appear, so do blasts of negative energy. Note: In this technique, the tears in the ground extend downwards for one hundred yards. (300 ft)
Nightmare Cataclysm: Rank: S, Sage Rank Description: This is a monstrous ability, limited to some of the most skillful users of dark energy. At first, a wave of unholy energy sweeps over the ground, making footing incredibly unstable. Then, the tremor strikes, knocking over people who couldn't brace themselves. Then comes the fissures, that appear in a giant spiderweb pattern around the user. The waves of dark energy erupt from the fissures, sending anyone caught in them flying through the air. Note: Getting caught in any of these blasts will break multiple bones. Note: Fissures extend downwards for two hundred yards (600 ft)
Sample: Alright, acting as if my RPC is Novice rank.
Azrael stared across the small field at the man who was grinning at him. The gunslinger had been dodging away everytime the Shadowknight had gotten close to him, though his bullets were proving ineffective except for when he powered them with energy. The dark warrior was bleeding from the few wounds that had punched through his armor, and the gunslinger was obviously getting worn out from his constant running around. The former Paladin pulled his hand against his chest and drew out his greatsword from its sheathe on his back. For a moment nothing happened, and then the blade began glowing with purplish black energy. "Dark Fissure!" Azrael slammed the blade against the ground, the tip pointing just off to the left of the man. The crack in the ground that formed from that was at first something that the gunslinger laughed at - he had seen the Fissure technique already, and hadn't heard the first word in the technique. Thus, when a wave of black energy tore from the ground and slammed into him, he was completely unprepared and was thrown flying as he felt a bone in his leg snap. His eyes widened in fear as he landed heavily and tried standing up, only to realize that the bone had actually broken. He was still trying to get up and escape when he saw a shadow fall over him. With wide eyes, the gunslinger rolled over onto his back and unloaded both of his guns' ammunition into Azrael. The Shadowknight had seen this coming and had his blade charged with the Unholy Shroud. The bullets ricocheted off of his weapon, a few scraping the gunslinger and the rest thudding into the ground. A moment passed, along with a sickening squelch. Azrael pulled his massive blade up and flicked it to get the worst of the blood off of it before pulling out an oilcoth to wipe it down. He strode away, ignoring the caws of the crows that landed on the beheaded corpse and began pecking at it.
[end RP Sample]
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Posted: Tue Nov 30, 2010 6:51 pm
I_am_Ronnel_no_Fenniksu RPC Name: Azrael Noce Pharos Rank: Trainee (Close to Novice) Class: Shadowknight Element: Earth Weapon Name: Paladin's Lament Type: Assault Rifle with secondary fire option. Description: Ability Description: The Paladin's Lament is a heavier assault rifle. Where as normal rifles of this caliber use 5.56 millimeter ammunition, the Paladin's Lament uses a full 6.00 millimeter round. This equates to devastating damage to anything it strikes, even armored foes can only take a few rounds of this increased bullet size. That is not what makes it so special though - this weapon has a deadly secondary fire option, one that is frightening in its usage. When energy is poured into the mounted underbarrel on this gun, it creates a charged round that when shot, launches out like a grenade. This round of energy is equal to a pure blast of pure energy of the type, dealing C-rank damage to an area of several feet with effects that vary depending on what element is poured into it. The reason this weapon gained the name of Paladin's Lament is because it is one of few guns ever found that can handle channeling Dark or Unholy energy. To use secondary fire, the person trying to shoot it MUST be at least Novice rank. All Energy grenades start out at C rank cost and damage, but as the user increases in rank the amount of energy they can put in increases as well.Blast effects:Fire:The grenade-like burst of energy rips outwards into tongues of flame that burn everything within five to ten feet.Water:The grenade-like burst of energy releases a blast of frigidly cold water that can freeze unprotected skin and chills metal to the point where it can't be used without danger of breaking. Affected area is only within five feet of the burst though.Earth:The grenade-like burst of energy breaks into fragments of shrapnel that can shred unprotected skin. Armor stops the shrapnel, but is dented and warped. Affected area is five feet or less for maximum effect, damage decreases exponentially and this becomes ineffective at more than seven feet.Air:This is likely the least deadly of the energy grenades. This burst releases a concussive wave of energy that can knock anything with less than Ten in strength over to the ground. This wave travels over ten feet, and after that, for every foot it travels it grows weaker. At Eleven feet it knocks over anyone with less than Seven Strength, at Twelve only people with Four strength are knocked over. At thirteen feet nothing is knocked over.Lightning:This grenade-like burst of energy explodes into streamers of electricity that targets any metal objects within the blast radius. Affected radius is seven feet from the point of impact.Holy or Light:This is the only non-damaging burst of energy that can be used. This is intended to help people who are injured – within three feet of the grenade’s blast, minor wounds are healed.Unholy or Dark:A new variable in this gun, and one that remains relatively untested. When used, the grenade-like burst of energy unleashes a wave of dark energy that damages anything that cannot resist Dark energy. If this energy enters an open wound, it causes the edges of the wound to begin rotting.Note: The secondary fire options are limited to the people who can use that element. Only people with access to the Fire element can get the Flame grenade, Air element get the Concussion grenade, etc etc. Only Necromancers and Shadowknights can use the Unholy Grenade, and only Paladins and Clerics can use the Holy Grenade.
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Posted: Sat Dec 25, 2010 8:21 pm
I_am_Ronnel_no_Fenniksu RPC Name: Mikhail Dubrinkov Rank: Trainee (Again, so far as I know) Class: Swordmaster Element: Fire Weapon/Armor Name:Impala Type: Mesh Armor Description:This armor was irradiated by the strange atmosphere of Mikhail's home. While normally it has no consequences, when Mikhail begins channeling energy into it something unusual occurs. The suit transfers energy poured into Mikhail's muscles, warming them and making them function more smoothly. This has the result of increasing his speed slightly. (+1) A secondary function built into the Impala armor is a set of gliding wings that are cached in a pack located on the back of the wearer. When a heavier surge of energy is focused to the pack, a set of blue and white glide wings sprout out and lock, allowing for hang-gliding style flight. Combined with these wings are small pads built into the bottom of the heel and toe of each foot that produce bursts of flame for propulsion. Combined with the wings, this allows Mikhail to soar through the air, similar to a fighter jet. (Wings take D rank energy to activate, Boot burners take D rank chakra each post they are used.) Abilities: See Description Speed Increase takes C-rank energy. Sample:Mikhail crouched on the edge of precipice, one hand gripping the stone. He judged the distance between himself and the spot that he was trying to reach, and nodded to himself. The teen stood up and moved back from the edge before closing his eyes and taking a deep breath. He sent a slim flow of energy from his core into his armor, relaxing into the warmth that flowed into his muscles. On the exhale, his eyes snapped open and he began running forward. His movements were smoother and swifter than normal, the effect of his armor on his body's operation. Down came his right foot onto the edge of the stone, and he leapt. The dark haired teen reveled in the feeling of wind on his face for a brief moment before he sent a surge of energy to his back. From a pouch there, spread two blue and white wings that resembled a bat's wings. They locked into place, catching the wind, and the teen began gliding on the wind currents. His destination was a spot a mile or so away. He was almost there when he realized that he didn't quite have the distance he needed to complete the jump. With a sigh, the teen sent energy to his feet, causing thin blue flames to form and propel him forwards. Mikhail landed on the second ledge and came to his feet, and had to forcibly store the wings back into the pouch. "Che, that's the only problem with this suit."[Sample End] I_am_Ronnel_no_Fenniksu RPC Name: Mikhail Dubrinkov Rank: Trainee (So far as I know.) Class: Swordmaster Element: Fire Weapon/Armor Name:Glabrezu (Type of demon) Type: Longsword Toughness: Longsword is as strong as iron Description:Glabrezu is, despite the name, not a demonic weapon. It is merely forged of incredibly dense materials, and given unique enchantments. The primary enchantment on Glabrezu is that its shape is normally concealed in that of an ornate fountain pen. When Mikhail draws it out and twists the cap while applying pressure to certain spots only he knows though, the shape change is released and Glabrezu forms into the longsword it truly is. The second enchantment wrapped into Glabrezu is that if Mikhail sends a surge of energy into the hilt of the blade, a thin whip emerges that he can control with mild effort. This whip emerges and becomes coated in flames, making for a deadly surprise attack. Abilities:Release: Rank: N/A Energy Cost: N/A Description: This is the first half of using Glabrezu. Mikhail twists the cap while squeezing certain points along the pen, causing it to undergo a transformation into a fearsome longsword.
Sheathe: Rank: N/A Energy Cost: E rank Description: The second half of using Glabrezu at its base. Mikhail slams one hand against the hilt of the sword while squeezing several points along the grip, causing the enchantment to reactivate and change Glabrezu back into the shape of a fountain pen.
Burning Whip Rank: Trainee Energy Cost: D Description: Mikhail grips the hilt tightly and sends a surge of energy into the hand gripping Glabrezu. The sword reacts to this energy by creating a whip that becomes coated in flames upon emerging. This whip can be controlled by Mikhail's will, or by using it as a normal whip.
NOTE: The blade of Glabrezu is not affected by the flames from the Burning Whip, nor is the hilt. To control the Burning Whip with the character's intention and not as a normal whip requires an extra D-rank of energy for every post. Sample:Mikhail twirled his pen in his hands as he took notes on something that he had seen recently. He looked up with a grimace as someone approached him. "Fight me!" The Swordmaster groaned. The person who had challenged him apparently had all the intelligence of a three year old. He set his book to one side, but kept his pen in his hand. "Where's your weapon huh? Think you can beat me with that puny little pen?" Mikhail remained silent as he strode over to the loudmouth. He pressed the tip of the pen against the man's chest and smirked. His fingers twisted on the pen, and the man let out a soft cry as the fountain pen shifted into a longsword, the blade seemingly sprouting into his chest. But before he could crumple back, Mikhail moved again. This time, he sent a surge of energy into his hand holding the hilt of his longsword, and grinned evilly in satisfaction as a thin cord snaked out from the hilt of the blade and wrapped around the man's throat. For a second, nothing happened. Then the whip burst into flames, searing the man's throat. Mikhail tightened the thin whip and pulled on it, severing the man's head from his shoulders. The heat of the flames cauterized the man's throat as it sliced his skull off. Slowly the whip pulled back into the hilt of the blade, then the vicious swordsman planted one foot against the dead man's chest and kicked him off of his sword. The dark haired teen wiped his blade clean on the corpse's tunic, before slapping one hand against Glabrezu's hilt while squeezing it, returning the weapon to its pen form. He then returned to writing his notes, completely unmoved by the cooling corpse only a few feet away.
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