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Posted: Tue Oct 26, 2010 4:36 pm
Skill name: Flying Claw
Rank: D
If it uses ammo how much: 0
Limits: Kiranu, and must know "Claws"
Skill description: Basicly it's like the use extending their claws, except instead of extending the full blades, they fire off a smaller sharper bullet type thing. The strength and range depends on rank, and the bullet gets weaker the further it has to travel.
D= cut through flesh, travels no more than 50feet C= cut's through stone, travels no more than 100 feet B= cut's through iron, travels no more than 150 feet A= cut's through steel, travels no more than 200 feet S= only the hardest things can stop this, travels no more than 300 feet
Sample:
Elizabeth had taken an assassination job, and she had found her target. He was a leader of a local group of bandits who had been pillaging farmers. Using her stealthy cat like abilities, she snuck past the initial guards with ease, but when she got to the main chamber, she saw that she was greatly outnumbered. The leader was surrounded by several bandits of many classes, some looked even stronger than Elizabeth. She didnt want to risk exposure, so she climbed up to the nearest window as an escape route. She then pointed her fingers at the Bandit lord, and whispered, "Good night". As she spoke, her nails suddenly shot forward, then detached, forming small, spear-like bullets. They pierced the Bandit Lord's head, and he collapsed to the floor. With the cover of the panic, Elizabeth made her escape.
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Posted: Thu Nov 04, 2010 9:27 am
Skill name: Piercing Fur
Rank: D
If it uses ammo how much:
Limits: Kiranu only
Skill description: Well, I was playing pokemon, and my Jolteon learned pin missle, and I remembered that Jolteon can harden their fur, then launch it at people in a volly of needles...So it's pretty much like pin missle...several bits of razor sharp, needle-like fur from the tail are thrown at the opponent. Since Fur is really thin, the needles can be difficult to spot at first.
Sample:
Elizabeth had been hunting orcs for a mission all day. She need one last orc to finish. She came across one, sitting on a tree stump, sharpening his axe. She jumped down infront of the orc, and got ready to use the shurikan shadow skill, it had worked on all the other orcs, so why not this one. She reached into her shurikan pouch, but it was empty. The orc stood up and laughed as it picked up it's axe and walked towards Elizabeth. She simply smiled, and focused energy into her tail, then flicked it forward. Several strands of fur shot from her tail. The fur was sharp and like a needle. The fur struck the orc in the neck, piercing his arteries, causing him to bleed out.
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Posted: Fri Nov 05, 2010 11:02 pm
Weapon name: Ice-Winder Type: snake blade/Katana Description:  Length: collapsed: 4.5ft extended: 14ft Materials: Special tempered metal Ability: Uses's Emma's Water element to lower the temperature of the blade, causing it to chill over and add a freezing effect. The chilling lowers the temperature of surfaces it touches. If it makes contact with a person, it will lower their body temperature on the part hit, numbing nerves, making movements difficult and slowed. Water can be formed along the blade. This water can be frozen and thrown at the enemy like a spinning razor blade. The blades are 3-7 feet in length, and have the same chilling effect as the blade, up to B rank. skills Ice Blade: E-S ranked, energy use depends on energy level used. E: Minor numbing, nothing serious, but enough to give you a hard time lasts 1 posts D: Chilblain, small ice crystals form in the bloodstream making movement a little painfull, more numbing lasts 2 posts C: More intense chilblain, biger ice forms in blood stream, causing painful movement, and numbing lasts 3 posts B: [unlocked at Adept] Light Forstbite, tissue damage in the area's of impact, minor numbing, slowing movements lasts 4 posts A: [unlocked at Expert] Frostbite, tissue is almost entirely killed, areas around affected area go numb, making things like finger movement very difficult. lasts 5 posts S: [unlocked at master] Severe Frostbite and Hypothermia: Total destruction of tissue in the area of impact. If the core get's hit, severe Hypothermia kicks in. lasts 7 posts Areas hit are the only one's affected by the blow. The closer to the core (heart), the more deadly the blows are Any nerve and tissue damage is permenant, but can be healed by clerics Ice Sickles - C ranked Causes minor numbing, enough to slow opponent for at least 4 posts. Sample: Emma aproached an orc in the woods. She sizzed it up, it was about 6 feet tall, 200lbs of pure muscle. "Easy" she said in a cocky tone. She walked up behind the orc and tapped it on the shoulder. It turned around and she smiled at it, "Sup, fugly?". The orc swung one of it's large arms at her. She quickly rolled out of the way, and unclipped the sword around her waist, and focused a little energy into it. The sword closed toegether and formed a katana. She focused a little more, and the blade;s temperature began to lower greatly. The blade frosted over as it's temperature dropped to great lows. She swung the blade, and cresent blades of ice flew off the blade at the orc. One blade nicked the orc's arm. The arm slowly became numb, and the orc found it difficult to use. While distracted by it's arm, Emma Extended the snake blade into the orcs chest. She focused more and more energy into the blade, causing more and more freezing in the orc. His chest slowly turned blue, and his heart shut down, and died. She released the blade and wrapped it back around her waist, then walked off.
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Posted: Wed Mar 30, 2011 3:42 pm
RPC Name: Tabby Bishop Rank: Trainee Bloodline & Class: Swordmaster Talent Name: Blood Wall Talent Description: Tabby was born with a large amount of a strong and mysterious metal in her body. At first, this was life threatening, though due to the rank of Tabby's father, she got the best of care. Through different magical treatments, the metal poisoning was subdued to a minor, yet life long, illness. She doesnt have the stamina that most have, and gets worn out faster. Though a possitive effect did come from one of the treatments. She can focus the metal in her body to the surface of her skin, to make an protective shell of metal. When this is active, all attacks made against her will be weakened and taken as blunt damage. Piercing weapons may not break the armor, unless the strength of the attacker is greater than or equal to Tabby's strength.
Talent Weakness: Due to the natural fatigue brought on by this illness, Tabby gets worn out easier and has a slightly smaller energy pool than most people, -25% energy. As the shell is made out of metal, it slows her down a little in combat, -1 spd while shell is active Once more, because the shell is made of metal, it heats up fast. Fire attacks will still burn through the shell, though they wont melt it. when in full body form, the shell draws 50 energy per a post How did the character get this talent?: magical and medical treatment
Sample:
Tabby swiped left and right at her opponent, alternating weapons, never striking at the same time with both. It would be foolish and leave her open for a blow. Though she was stronger than her opponent, in terms of speed he outmatched her, allowing him to parry all of her attacks. The two exchanged blows, ducking and weaving from each attack. Suddenly, her opponent swung his foot at Tabby's legs, tripping her up. He then thrust his sword down at her stomach. Tabby knocked the blade to the right, causing it to hit her side instead of a full blow. When the sword hit her side, the sound of metal scraping could be heard. Tabby's opponent looked down at her torn shirt, and saw the iron coating, fading into the body. "wha-what are you?" he stammered. Tabby used this opportunity to pierce her sword into his chest. Her opponent fell to his knees as Tabby stood up. She pulled out the sword and sheathed it. She then bent over and looked the dieing man in the eyes. Iron coated her faces, forming frightening features, "just a girl with a poor illness" she said, standing up straight again and receding the iron.
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Posted: Fri Jun 10, 2011 8:50 am
RPC Name and Rank: Lauren Bailey Machine Amount: 0 Name of Machine: Bailey (cause my RPC is self centered) Machines Rank: D Description:A small Metal ball about 16in in dialmeter. It is capable of of hoving a few inches from the ground due to it's Gyroscopic core surrounded in mercury. As the ball moves, the gyroscope moves the mercury, generating electricity which charges the bot and it's weapons. The ball is capable of releasing a focused bolt of lightning from it's eye at the target. if hit by the beam, the target is stunned for 1 post. It may also release an area blast of lightning, which isnt as powerful, this blast has a radius of 10 feet and is capable of shorting out other electronics. The machine is fited with a basic AI which Lauren has dubbed "Bailey", after herself. This AI is capacle of basic computations and reporting, making it a decent scout unit. Str/Spd: 0/5 RP Sample: A voice blipped over Lauren's headset, "Target heading North by North West at 20mph" Lauren put her eye up to the sniper scope and took aim at the target. As Bailey fed more intel on the target's position, she followed him along. Lauren reached up and pushed a button on her headset, "I cant get a good shot, Bailey, stun in 13 seconds." she ordered. Bailey began a countdown timer and waited ahead of their target. On the designated time, Bailey shot a bolt of lightning at the target, scoring a direct hit, and stunning him. The target fell to his knees and tried raising his hand to hit Bailey, but was stopped at a bullet burst through his head. As the body fell to the ground, Lauren packed up her sniper and ordered, "Bailey, head back to camp". Bailey's voice pinged back "Yes ma'am"Picture: Do you think I will accept it:Yes, cause I'm awesome!
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Posted: Sun Jun 12, 2011 7:11 pm
RPC Name: Lauren Bailey Rank: Trainee Bloodline & Class: Aracnoid Mechanist Talent Description: Gadgets Galore Unlike most mechanists, Lauren despises the thought of altering her body with machines. As a result, she finds ways to create add-ons in other ways, such as gear accessories to keep her body pure. She can turn what other mechanists usuall put on their bodies onto her weapons, use them as seperate gadgets, or add them to her machines. Talent Weakness: If her machines or weapons get damaged, she is unable to use the add-ons How did the character get this talent?: Life choices? Sample: Instead of hidden bullet clips in your body or arms, hidden clips in my rifle's butt.
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Posted: Sun Jun 19, 2011 9:00 am
Approved/Denied Bloodlines
Approved: Kiranu Aracnoid Chimera Lycan Vampire
Denied: N/A
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Posted: Sun Jun 19, 2011 12:48 pm
RPC Name and Rank: Lauren Bailey, Trainee Machine Amount: 1 Name of Machine: Bailey v2 Machines Rank: C Description:This is an upgrade to Lauren's original bot, not a new machine. Lauren has crafted an outer shell that will fasten to Bailey's form, giving her arms, legs, and enhanced movement. All the systems are the same, except for the AI and the weapon. Specs: -Brush off melee attacks 3 strength and below. Direct attacks to joints still cause damage. - Str/Spd: 5/5 - Energy 500 Weapon: Zap Cannon Large charge of electricity is shot from Bailey's gun. Even the slightest glancing blow will stun for 1 post, Direct hit will stun for 3 and cause serious nerve damage. 25 energy per shot. Plasma Repeater Bailey's cannon fires repeated bursts of focused plasma at the target. The weapon can fire 8 shots per post, but over heats and needs a 2 post cool down. The plasma, being super heated, can melt through most metals leave terrible burns. 15 energy per shot fired. RP Sample: (Optional but seriously recommended if you can't wow me with description) Picture: Do you think I will accept it: yes
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Posted: Sat Jun 25, 2011 6:59 pm
Name of Machine: Bailey v3 Machines Rank: B Description: Bailey's body has been reinforced with stronger plating. All though the plating is more dense, it is quite light. Lauren found a combination of metals that gives great defense and light weight. Lauren has also upgraded Bailey's weapon even further. In addition to the basic zap cannon, there is a plasma cannon variant. Bailey's armor has solar absorbing abilities too, regenerating 10 energy per post when in open day time. Specs: -Brush off melee attacks 5 strength and below. Direct attacks to joints still cause damage. - Str/Spd: 7/6 - Energy 1000 Weapon: Zap Cannon Large charge of electricity is shot from Bailey's gun. Even the slightest glancing blow will stun for 1 post, Direct hit will stun for 3 and cause serious nerve damage. 25 energy per shot. Plasma Repeater Bailey's cannon fires repeated bursts of focused plasma at the target. The weapon can fire 8 shots per post, but over heats and needs a 2 post cool down. The plasma, being super heated, can melt through most metals leave terrible burns. 15 energy per shot fired. Plasma Cannon Bailey fires a massive blast of plasma at the target. A glancing blow will melt through armor and cause serious burns, and a direct hit will totally obliterate armor and seriously damage it's target to near death conditions. This attack requires a 5 post cool down. 100 energy per post. RP Sample: (Optional but seriously recommended if you can't wow me with description) Picture: save as v2
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Posted: Tue Jun 28, 2011 3:46 pm
 RPC Name: Lauren Bailey Rank: Novice Class: Mechanist Element: Wind Weapon/Armor name: Plasmid Type: Rifle/Sniper Description: Like all her other creations, Lauren modified this rifle to use plasma technology as a weapon. The barrel is compactable, retracting to form an assault rifle, and extending to form a sniper rifle. In place of piercing bullets, the plasma is extremely hot and will cause crippling burns if the right areas are hit. When in sniper mode, a single focused shot of plasma may be fired. This shot is a sure kill for anyone caught in the shot. The plasma will melt straight through the opponent's armor like it was water on paper, and burn right through their body, causing serious internal damage. When in rifle mode, the weapon fires semi-auto shots of plasma, each one capable of melting through armor of a lower ranking opponent, and burning their flesh, causing severe second degree burns. As plasma is focused energy, the weapon run off it's own energy source, not affecting the wielder's ammo count. Each shot from the assault rifle version take 50 energy from the weapon. If more than 5 shots are used in one post, the weapon overheats for 5 posts. The sniper shot drains1000 energy, making it hit or miss. After each sniper shot, the weapon overheats and must wait 5 posts before firing again. The weapon has a base energy of 2000. Energy can be recharged out of battle only. Sample: Lauren's opponent stepped into the arena, he was a large, armor clad knight wielding a large sword. Lauren pulled out her rifle and compacted the barrel so her weapon was in assault rifle mode. She laid a quick burst of plasma shots at the opponent's feet. The knight was too slow to dodge, causing his boots to melt to the ground. Lauren then extended her rifle into sniper mode, and gave one shot at the knight's chest. The focused shot melted clean through his armor and turned his heart, lungs, and other bits into a lump of melted meat. The heat from the rifle was intense, causing Lauren to drop it till it cooled off.
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Posted: Wed Jun 29, 2011 6:21 pm
Username: Crack Fox RPC Name and Rank: Lauren Bailey novice Machine Amount: 1 (three turrets counts as one machine) Name of Machine: Portable Turrets Machines Rank: D Description: Small Capsule shaped turrets. When fully compact, they can fit into a grenade holster. They stand a full 2ft and fire rifle rounds at full auto. Their range of fire is pretty far, but they can only shoot in a small line of fire, because of this, they are set up in a triangular fashion around the target. RP Sample: (Optional but seriously recommended if you can't wow me with description) Picture: Do you think I will accept it: ya
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Posted: Tue Aug 02, 2011 7:22 pm
Username: ******** look at it
RPC name: Elizabeth Bishop
Is it a Free skill?: No, this is a personal skill
Type of skill: Fire
Skill name: Dragon Slave (points to those who get it)
Rank: S (but uses SS rank energy)
If it uses ammo how much:
Limits: 2 posts to cast Must say the incantation: Darkness beyond twilight, crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, may the fools who stand before me be destroyed by the power you and I possess! DRAGON SLAVE!!!!!
Skill description: A secret Fire skill developed by one Elizabeth Bishop. Tired of using her bland, weak fire skills, and inspired by Pride's energy Bomb, this skill is by far the most deadly Fire skill there is. The entire area in front of the caster erupts into an explosion of white hot flames, spelling certain death for those caught in it's flames. All bodies in the fire are reduced to ash and cannot be ressurected. This may be cast while moving, but if the incantation is interupted, the spell fails and cannot be used for another 5 posts
Sample: upon request
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Posted: Tue Jan 24, 2012 3:14 pm
RPC Name and Rank: Vivien, Adept Machine Amount:1, but due to the small size of the myrs, 5 myrs take up 1 machine space in combat [at least 2 must be plain Myrs] Name of Machine:Myr Machines Rank:D-rank, but not all are built at once Description:The myrs are small humanoid/insectoid machines standing at about 1ft tall. They are modelled after the Wurms of Luray and as such, gain the abilities of other Myrs around them. At a base level, Myrs have stats of 0/5, making them useless when used alone. They live by the phrase "Strength in numbers." Myrs and abilities in order of the pictures Myr D-rank 0/5 The basic Myr warrior. Made of a strong alloy made from combining metals found in the tunnels of Luray. It has no special Qualities. HoverMyr D-rank 0/5 A Myr equipped with wings and increases the speed of other Myrs by 1 PlagueMyr D-rank 0/5 The PlagueMyr lets off a noxious gas that clouds the battlefield, dropping the stats of those caught in the fumes by 1 for 5 posts, and an additional 1 for the duration of the battle. Increases the strength of all Myrs by 3 TrapMyr D-rank 0/5 The TrapMyr Has the ability to project 6inch spiked from it's body, taking those who engage it in close combat by surprise. In addition, it increases the strength of Myrs by 3. BladeMyr D-rank 0/5 The limbs of Myrs become covered in sharp, razor blades, allowing for slashing damage. FlashMyr D-rank 0/5 The FlashMyr releases a blast of light, blinding it's opponents for their next post. This ability may only be used once every 3 posts. SpellMyr D-rank 0/5 The SpellMyr has the ability yo use the basic level of one element up to D-rank FleetMyr D-rank 0/5 The FleetMyr is far more agile and grants a speed boost of +2 to other Myrs Myr Titan C-rank 5/5 The Myr Titan is in a class of it's own. While it grants no bonuses, it can receive the abilities of other Myrs, much like any other. The Myr Titan does not fall under the rule of 5=1, but instead takes up 2 of the mechanist's machine slots in combat. RP Sample: (Optional but seriously recommended if you can't wow me with description) Picture:        
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