RPC Name: Athrun Zala Shimizu
Weapon name: Freedom
Type: Snake Sword
Description: Freedom is a snake sword that is connected by a chain and is 8 meters long when extended. The special ability of Freedom is that depending on the rank, Freedom has the ability to create a certain illusion on the target. This illusion makes it seem that there are numerous wielders on the battlefield rather than just one depending on the rank. It basically creates fake copies of oneself, clones that mimic the user and can be controlled by the user itself. The way this skill is activated is through energy, and only if the opponent sees Freedom. Meaning, this skill does not work on the blind.
E Rank: 1 illusion
D Rank: 2 illusions
C Rank: 3 illusions
B Rank: 4 illusions
A Rank: 8 illusions
S Rank: 12 illusions
Weapon name: Justice
Type: Katana
Requirements: The skill can only be performed by an Expert or above.
Description: Justice is a katana that holds through to its name, a blade that destroys everything its path. This special katana is an acient blade that harnesses the power of Fire to its fullest potential, consuming everything in its path. Only an Expert can wield this blade properly, and even at Expert rank, the skill can only be performed once in a week's time (RL). At Expert the skill can be performed twice before a week rest is needed (But not in the same battle) and at Master Rank, the skill can be performed once a battle without having to rest for a week.
Burst Aura
An all or nothing attack, at the Expert rank this will deplete all but one energy point. At Master Rank it will deplete half of your energy reserves. The Burst Aura enshrouds your entire body with whatever element you possess, being fire, earth, wind, and water. Using that element as a special coating, the Burst Aura grants you the power of that element, as well as increase your strength and speed by one rank. This skill lasts for 5 posts then the ability is forced to detonate into the following:
Fire - coating your body into a flaming Ifrit, the extreme heat will prevent your opponent of getting anywhere near you. The intense flames cause first degree burns for anyone within 3 meters of you. On the fifth post you have the ability to create a massive explosion that will decimate an area of 20 meters almost instantly. This lethal skill leaves not only the opponent on the verge of death but the user as well.
Earth - the coating on your body makes you into a tank, able to withstand attacks up to your rank with ease. On the fifth post, the armor will explode, causing shards of rock to shatter in a dome like spread, the sheer force of the fist like stones erupting from this attack can dent even metal. After performing this, the user's muscles will be completely torn from having to bear with the strain of the Earth Shield.
Wind - coating your body in an armor of wind, it sucks things within a six meter radius towards you. The pull is so strong that even inatimate objects and people will be drawn to you, having to fight the gusts of winds. On the fifth post, the winds will burst in a dome, sending gusts so strong that it will shred the human skin apart. THis lethal skill not only leaves the opponent with deep gashes over their body, but the user as well.
Water - coating the body in an armor of water, attacks will simply slide off of the user up to the rank of the user. Upon the fifth post, the water is supercooled and turned into ice, exploding into shards of ice in a dome that is practically unavoidable. The opponent will have shards of ice go through pierce through their body. Meanwhile, the severe temperature drop will cause the user to go into a state of freeze shock, in which they are unable to move aside from the severe muscle spasm from the trembling cold.
Weapon name: Destiny
Type: Greatsword
Description: Destiny is a Greatsword with immense power, and only one with a righteous heart can wield it (someone who is predominantly good.) The sword is almost alive and its power grows along with the user who wields it, acessing more and more power with every rank the wielder grows. The Greatsword Destiny also has a special skill that the wielder can access...the Destiny Strike. Just like the wielder who becomes stronger and stronger with rank, so does the Destiny Strike.
Destiny Strike
E-S Rank
Description: The Destiny Strike is a powerful Greatsword skill that uses the wielder's energy. The energy charge takes one post, and during that charge the wielder can not perform any energy based attacks or skills. After fusing the wielder's energy and depending on how much energy the user puts the power of the Destiny Strike increases. However, there is a limitation. The wielder can not infuse any more energy than his own rank, for the sword is as strong as the wielder. Meaning, a trainee can't fuse D Rank energy into the sword, for the sword itself is E Rank.
Trainee E Rank: After placing E Rank energy into the sword, the wielder swings it and strikes downwards, launching a ball of energy from the tip of the blade. This ball of pure energy is as strong as a punch from the wielder himself, at this rank not very powerful but gives the swordmaster a means of launching a long range attack.
Novice D Rank: Not much of a diffrence from the Trainee rank ball of energy, the ball that is equal to a punch now travels one rank faster than whatever speed the user is at now. It is a good strike to perform long range and to try and catch your opponent off guard.
Adept C Rank: It is here that the Destiny strike evolves into something much more powerful than before, just like the wielder himself. At this rank, by fusing the sword with C Rank energy and swinging it downwards, the sword erupts from its tip a blade of condensed energy. This blade travels along the ground in a vertical manner, cutting through the earth and stands at six feet from the ground. It is an attack that can cut through even the toughest of shields, but it is still a C Rank attack.
Expert B Rank: Once more, the Destiny Strike evolves into an even greater attack as the wielder inputs B Rank energy into the sword. As the sword is swung downwards, a cross shaped blade of energy is erupted from the tip of the blade ranging six feet horizontally and vertically. It is a much more lethal attack, for at C Rank, the opponent could dodge to the right or left, now it becomes harder to dodge.
Master A Rank: Now a master swordsman, the Destiny Strike becomes stronger than ever before. After one post of inputing A Rank chakra into the blade, the energy instead of being erupted from the tip, now covers the entire blade of the Greatsword. The cutting power of this attack is capable of cutting through even a dragon's skin of equal rank or lower. At this stage though, it takes a lot of energy and a cooldown period of 5 posts is required before performing this rank or above again.
Sage S Rank: At this rank, the Destiny Strike is at its strongest and requires two posts of energy input. After this skill is performed a cooldown of 10 posts is needed to recover. As the wielder charges the sword with S Rank energy, the sword is coated with the wielder's energy. The energy is so much that to the opponent, it appears that the energy is flowing from the sword, through the user and unto the user's back, making it seem as if the user has six shining wings of energy coming out of his back (The user can't fly). This is a straight forward attack, the energy coating the blade giving the abilility to cut through even a dragon's armor. Not only that, the erupting energy coming from the sword allows the user to attain speed one rank higher than his own for a single post while performing this attack by bursting the energy coming from his back.
Weapon name: Freedom
Type: Snake Sword
Description: Freedom is a snake sword that is connected by a chain and is 8 meters long when extended. The special ability of Freedom is that depending on the rank, Freedom has the ability to create a certain illusion on the target. This illusion makes it seem that there are numerous wielders on the battlefield rather than just one depending on the rank. It basically creates fake copies of oneself, clones that mimic the user and can be controlled by the user itself. The way this skill is activated is through energy, and only if the opponent sees Freedom. Meaning, this skill does not work on the blind.
E Rank: 1 illusion
D Rank: 2 illusions
C Rank: 3 illusions
B Rank: 4 illusions
A Rank: 8 illusions
S Rank: 12 illusions
Weapon name: Justice
Type: Katana
Requirements: The skill can only be performed by an Expert or above.
Description: Justice is a katana that holds through to its name, a blade that destroys everything its path. This special katana is an acient blade that harnesses the power of Fire to its fullest potential, consuming everything in its path. Only an Expert can wield this blade properly, and even at Expert rank, the skill can only be performed once in a week's time (RL). At Expert the skill can be performed twice before a week rest is needed (But not in the same battle) and at Master Rank, the skill can be performed once a battle without having to rest for a week.
Burst Aura
An all or nothing attack, at the Expert rank this will deplete all but one energy point. At Master Rank it will deplete half of your energy reserves. The Burst Aura enshrouds your entire body with whatever element you possess, being fire, earth, wind, and water. Using that element as a special coating, the Burst Aura grants you the power of that element, as well as increase your strength and speed by one rank. This skill lasts for 5 posts then the ability is forced to detonate into the following:
Fire - coating your body into a flaming Ifrit, the extreme heat will prevent your opponent of getting anywhere near you. The intense flames cause first degree burns for anyone within 3 meters of you. On the fifth post you have the ability to create a massive explosion that will decimate an area of 20 meters almost instantly. This lethal skill leaves not only the opponent on the verge of death but the user as well.
Earth - the coating on your body makes you into a tank, able to withstand attacks up to your rank with ease. On the fifth post, the armor will explode, causing shards of rock to shatter in a dome like spread, the sheer force of the fist like stones erupting from this attack can dent even metal. After performing this, the user's muscles will be completely torn from having to bear with the strain of the Earth Shield.
Wind - coating your body in an armor of wind, it sucks things within a six meter radius towards you. The pull is so strong that even inatimate objects and people will be drawn to you, having to fight the gusts of winds. On the fifth post, the winds will burst in a dome, sending gusts so strong that it will shred the human skin apart. THis lethal skill not only leaves the opponent with deep gashes over their body, but the user as well.
Water - coating the body in an armor of water, attacks will simply slide off of the user up to the rank of the user. Upon the fifth post, the water is supercooled and turned into ice, exploding into shards of ice in a dome that is practically unavoidable. The opponent will have shards of ice go through pierce through their body. Meanwhile, the severe temperature drop will cause the user to go into a state of freeze shock, in which they are unable to move aside from the severe muscle spasm from the trembling cold.
Weapon name: Destiny
Type: Greatsword
Description: Destiny is a Greatsword with immense power, and only one with a righteous heart can wield it (someone who is predominantly good.) The sword is almost alive and its power grows along with the user who wields it, acessing more and more power with every rank the wielder grows. The Greatsword Destiny also has a special skill that the wielder can access...the Destiny Strike. Just like the wielder who becomes stronger and stronger with rank, so does the Destiny Strike.
Destiny Strike
E-S Rank
Description: The Destiny Strike is a powerful Greatsword skill that uses the wielder's energy. The energy charge takes one post, and during that charge the wielder can not perform any energy based attacks or skills. After fusing the wielder's energy and depending on how much energy the user puts the power of the Destiny Strike increases. However, there is a limitation. The wielder can not infuse any more energy than his own rank, for the sword is as strong as the wielder. Meaning, a trainee can't fuse D Rank energy into the sword, for the sword itself is E Rank.
Trainee E Rank: After placing E Rank energy into the sword, the wielder swings it and strikes downwards, launching a ball of energy from the tip of the blade. This ball of pure energy is as strong as a punch from the wielder himself, at this rank not very powerful but gives the swordmaster a means of launching a long range attack.
Novice D Rank: Not much of a diffrence from the Trainee rank ball of energy, the ball that is equal to a punch now travels one rank faster than whatever speed the user is at now. It is a good strike to perform long range and to try and catch your opponent off guard.
Adept C Rank: It is here that the Destiny strike evolves into something much more powerful than before, just like the wielder himself. At this rank, by fusing the sword with C Rank energy and swinging it downwards, the sword erupts from its tip a blade of condensed energy. This blade travels along the ground in a vertical manner, cutting through the earth and stands at six feet from the ground. It is an attack that can cut through even the toughest of shields, but it is still a C Rank attack.
Expert B Rank: Once more, the Destiny Strike evolves into an even greater attack as the wielder inputs B Rank energy into the sword. As the sword is swung downwards, a cross shaped blade of energy is erupted from the tip of the blade ranging six feet horizontally and vertically. It is a much more lethal attack, for at C Rank, the opponent could dodge to the right or left, now it becomes harder to dodge.
Master A Rank: Now a master swordsman, the Destiny Strike becomes stronger than ever before. After one post of inputing A Rank chakra into the blade, the energy instead of being erupted from the tip, now covers the entire blade of the Greatsword. The cutting power of this attack is capable of cutting through even a dragon's skin of equal rank or lower. At this stage though, it takes a lot of energy and a cooldown period of 5 posts is required before performing this rank or above again.
Sage S Rank: At this rank, the Destiny Strike is at its strongest and requires two posts of energy input. After this skill is performed a cooldown of 10 posts is needed to recover. As the wielder charges the sword with S Rank energy, the sword is coated with the wielder's energy. The energy is so much that to the opponent, it appears that the energy is flowing from the sword, through the user and unto the user's back, making it seem as if the user has six shining wings of energy coming out of his back (The user can't fly). This is a straight forward attack, the energy coating the blade giving the abilility to cut through even a dragon's armor. Not only that, the erupting energy coming from the sword allows the user to attain speed one rank higher than his own for a single post while performing this attack by bursting the energy coming from his back.