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Posted: Sun Oct 24, 2010 11:11 am
What have you done to help the guild's development? My main place in the guild's development is that of the critic. I help with the critique of various systems and ideas that are brought up before they can be put in place.
Other than that, I have taken up a role as a main idea person. I observe what is desired, or needed, and come up with things to cover for it.
I'm also heading up the sealing systems, and ensuring that we have a unique and interesting system for those.
What are your plans for the future of the guild? My plan for the guild is to form it into something unique. We have here a fresh guild that has only recently been opened. There is a lot that can be done in this stage to alter how it turns out in the end. Think of it as a child in it's formative years if you will. My end goal is for the guild to have unique systems that you won't find anywhere else, and a smooth RP that hopefully will leave everyone satisfied.
More specifically, I'm going to be heading up Akatsuki, and I guarantee that you have never seen an Akatsuki quite like this one. I won't be giving you the details though, because that would ruin all the fun.
What do you think of the other candidates?
I'm not going to go in depth with these, because I don't want to seem like I'm attacking anyone.
We have a pretty good set of candidates for this I think, though my favorite has to be Mistah. Despite whatever flaws he has, he is the one that is currently holding us all together and keeping things going.
Nerd would have to be second on my list. He may not have the same leadership qualities as Mistah, but he knows the systems, and is reliable when you need him for something.
Duck I don't know so well, but he has taken a good stand by stepping in and doing the customs for us. It's not the biggest thing in the guild, but it is important. He's also apparently a nice guy to work with, since so many have voted for him already.
Sosay would be the one I know least, and not to slander her, but she would be my last pick. She's a nice person, and a good RPer,but I don't find her very reliable in discussion.
What experience do you have that qualifies you for this position? Well, first of all, if you ask most anyone that knows me around here, they will be able to tell you that I'm a good critic. Almost nothing can slip past me when I'm paying attention. While that's more a trait for a customs official in a guild like this, it's also useful when we are discussing systems that need to be made. But you want to know what I have done.
Well, most related, I am a crew member in POTS. Not the most lofty of positions I know, but it has given me a lot of experience in working with a large RP crew. Before even coming to Gaia, I have been in many different places. Video games, chat rooms, other forums. And many of them give me a position as a mod very early on, because I am able to see problems, and correct them before they grow too far. And sometimes prevent them.
What is your vision of an ideal guild? An ideal guild for me is one that flows smoothly without too much trouble, and gives the RPer a chance to grow, in more ways than one. Growth as an RPer, growth as a person, and growth in their character. That is why I like the stat system we have here. By providing stats, and the opportunity to increase them, we have a guild that will never end up as many do, with people butting heads and claiming to be more powerful than the other, with no solid reason. By adding stats, we gain a solid measuring stake for character power, at which point the only remaining factor is skill of the RPer.
Quite honestly, this is my ideal type of guild. Yes, it needs improvement, and I will be the last to say it does not, but it is what I love. A guild that allows growth, and can grow itself.
Do you contribute often in the crew subforum? Yes. Yes I do. The reason you don't see me out in the chat or the RP itself is mainly because I spend most of my time in the crew area working on various things with the rest of the crew. When I'm not there, or working up some posts in other guilds, I'm generally working on things like the sealing jutsu.
What do you think of the Free Agency idea? Can you explain it to us? How will it effect me as a RPer? I honestly don't understand it so much. It's an interesting concept to me, but as with all others, it needs work. What you see in the post Mistah threw up is most likely not going to be the final form of it, because, quite simply, the crew are just like you. You have shown that you don't like it, and some of the crew don't either. The reasons behind it however are valid, and we're working on a way to make it work that everyone will be happy with.
Can you tell us what you plan on doing if your elected? I have no actual plans. If I am elected, I'm just going to continue on as always, trying to improve systems we have, and add new ones. If I do get the spot, I'll try my best to keep the whole crew working, but I have no Obama-esque guarantees for you today. Anything I could do as captain, I already intend to do anyways. The only real difference would be the number of special abilities I get.
What are some of the ideas that you have had that are in effect now? Most notably, the way you gain EXP was my idea. Of course, I came up with it for a different guild, but the idea that you gain EXP by doing related tasks was essentially my creation.
When it's finished, the sealing system is also something I have designed, by myself. I take inspiration from outside sources, yes, but the system is my own.
I can't think of much else right off the top of my head, but I will say this. Any major system implemented since I joined the guild, I most likely had a hand in it. The only exception being the free agency system, which Mistah came up with on his own.
~
If you have any other questions you'd like to ask me, go ahead! That's what this thread is for.
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Posted: Sun Oct 24, 2010 11:23 am
If you are in fact elected the captain, what will be your first order of buisness?
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Posted: Sun Oct 24, 2010 11:31 am
What are some future plans you have for guild arcs? It is a very important part of all guilds and something the guild captain above all other moderators will be heavily involved in..
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Posted: Sun Oct 24, 2010 11:51 am
If you are in fact elected the captain, what will be your first order of buisness? My first order of business would of course be to get the guild rolling again, as it will most likely be for any of the candidates. We need to find ourselves a couple kages, or maybe even close some villages for a while until we can. Auto ranks will follow after that, and hopefully we can get things going once more. Everyone needs to work together on it though, so keep an eye out for what you can help get done.
What are some future plans you have for guild arcs? As far as arcs go, I am of the opinion that they should be decided by the players rather than the crew forcing them on people. Yes, there should be some special event type arcs, which I will be helping with, but those will most likely be holiday related. The chuunin exams will be one of the arcs that will be handled by the crew also. For minor village wide events, or even international events, that's the domain of the players and kages to decide. I do hope however that the kages will take things as a real world scenario, unlike some who would rather just turn everyone into allies.
As for what most would expect me to head up, the Akatsuki arc, that is a secret. I do guarantee that it will be different than what most have come to expect from Akatsuki.
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Posted: Sun Oct 24, 2010 3:25 pm
What are your plans for the future of the guild? As is often the case, I forgot several things while writing the original answer to this question, thus, I am revisiting it now, and may in fact do so again later.
One thing I intend to do in future is a complete overhaul of the missions system. As it is now here, and in many other guilds, a ninja, usually a genin, walks into the designated mission acceptance area, wherever that may be, picks a missions and leaves to do it. They then proceed to make several posts, and return, claiming a completed mission. I, quite honestly, despise that system.
My ideal system for missions is much different. First, the mission hall will be operated at all times by either an NPC or RPC, who will be tasked with handing out missions. Missions will only be handed out to those who qualify for said mission, and, in the case that they are genin, only if the entire team is there.
Going beyond that, these missions will not be the generic brand you find laying around everywhere. Walk the dog. Pull weeds. Clean the ramen shop. No, these missions will be dynamic. The missions will be created at the moment of assigning by the person in charge, and will relate directly to recent events in the village. The mission itself could even have direct results on the village later.
You're sent out to take out some bandits. You do well, but some of them escape. You happily return home with a mission well done. Usually that would be the end of it, no?
No. Those bandits are eventually going to come back, with their buddies, and make a direct attack on the village as revenge!
You go to clean the ramen shop, but accidentally hurt a customer. Normally you'll just laugh that off. What would you do if you found yourself banned from the ramen shop? Or the man you hurt was a mafia boss?
Things like that are what makes the RP truly interesting, are they not? I may not be able to implement all of that to such a frightening degree, but some of it I do intend to get in.
There are other things I intend to do as well that will make life in the guild more interesting. Once things get going well, I will be forming a team who will run NPCs throughout the guild. Your mission to escort that drunk bridge builder will finally have it's Zabuza, even if no RPCs feel like attacking you, an NPC very well might.
I have lots of ideas of this sort that I intend to put into play eventually. I can't think of them all now, but you can easily see the kind of things I'm going to be doing from these examples.
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Posted: Sun Oct 24, 2010 4:51 pm
I like your idea about the missions.
What about the Akatsuki. As a jinchuuriki, the Akatsuki are like...mortal enemies. Even if they claim to do other things, they'll most likely still go for us. Usually (which we've seen before) the Akatsuki was stuffed with oodles of S-ranks, and sent out after lil' baby Jinchuuriki...what'll you do to fix this?
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Posted: Sun Oct 24, 2010 5:01 pm
What about the Akatsuki. As a jinchuuriki, the Akatsuki are like...mortal enemies. As Mistah has already mentioned, the Jinchuuriki won't be the main goal of the group. I'm not going to give away all of the details, but the Akatsuki here will be doing many other things as well. One such thing being that unlike most guilds, and really, the anime representation, Akatsuki will not be the tiny group it is shown as. The Akatsuki in this guild will actually be running the rogue village, and as such, act like a village more than an evil organization. We will take missions and things just like any other village.
Usually (which we've seen before) the Akatsuki was stuffed with oodles of S-ranks, and sent out after lil' baby Jinchuuriki...what'll you do to fix this? At the start of the RP, I personally will be the Only Akatsuki member. over the course of the RP I will collect members from other villages, and bring them together. By the time I even have enough members to worry about Jinchuuriki, you'll most likely be Jounin rank. Should I get an unruly member in the group who goes running after demon hosts without permission, he will promptly be reprimanded and dragged back to base.
There is the possibility that even if we do collect any hosts, we won't be using them in the way they do in the manga. My Akatsuki is not truly an evil organization, just another group working to survive. We just have less morals than those around us.
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Posted: Sun Oct 24, 2010 5:52 pm
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