2.1
The Fall of Zeal - A Chrono Trigger Mafia
created by LPS
created by LPS
Minimum players required: 13
Minimum length: 3 days [13 / 6]
OT: [x]
Can I run this?: Yes, with permission
Special Notes: Due to the amount of killing roles, this should probably be a large mafia. Also, day 1 backstory:
The premise of this Mafia takes us to the mystical city of Zeal, circa 13,000 BC. Guided by the tainted power of Lavos, a people discovered magic and ascended to the sky. At first, they did wonderful things with their newfound power - they studied the properties and facets of magic and invented many things to make life easier.
But with time, a dark wind began to blow...
The Zealots began to think of themselves as superior to the tribe they had left behind, so when one of their mountains began to rise as Zeal had, the queen ordered it be chained to the ground. The Zealot army burned their homes, ridiculed their aspirations, and named them to reflect their scorn: "Earthbound".
The day the chains were put in place, several vengeful Earthbound snuck aboard the Zealots' prized aeroplane. They marched off the plane dressed in Zealot garb, and patiently waited for night to fall...
The next morning, Zealots gathered around the flagpole to gawk at the lifeless body of their Queen hanging at the top from a makeshift noose. Vines found only in the Earthbound regions had been arranged to make a message at the foot of the flagpole:
"For us to rise, you must fall."
But with time, a dark wind began to blow...
The Zealots began to think of themselves as superior to the tribe they had left behind, so when one of their mountains began to rise as Zeal had, the queen ordered it be chained to the ground. The Zealot army burned their homes, ridiculed their aspirations, and named them to reflect their scorn: "Earthbound".
The day the chains were put in place, several vengeful Earthbound snuck aboard the Zealots' prized aeroplane. They marched off the plane dressed in Zealot garb, and patiently waited for night to fall...
The next morning, Zealots gathered around the flagpole to gawk at the lifeless body of their Queen hanging at the top from a makeshift noose. Vines found only in the Earthbound regions had been arranged to make a message at the foot of the flagpole:
"For us to rise, you must fall."
Zeal - Town Side
Elementalists
There are three of you: Water, Wind, and Fire. You start off knowing your fellow Elementalists, and each day the three of you may agree on one target to attack with your elemental powers combined. For each member of the trio that dies, the success rate of your attack is reduced by 33%.
Scholar
You spend most of your time in the vast libraries, giving you the knowledge and common sense you require to analyze people and their loyalties. Each day you may choose one person to analyze and discover their role and alignment.
Princess Schala
You are a benevolent soul who hates to see people suffer. Each day, you may choose one person to shield with your magic, protecting them from any attacks for that day.
Janus
You are the young prince of Zeal, Schala's beloved brother. You are safe from all forms of elimination except Nu as long as Schala is alive.
Alchemist
You are a curious magician who loves to experiment. Each day you can pick one target to be your test subject, either killing, roleblocking, or protecting them, or learning their role.
There are three of you: Water, Wind, and Fire. You start off knowing your fellow Elementalists, and each day the three of you may agree on one target to attack with your elemental powers combined. For each member of the trio that dies, the success rate of your attack is reduced by 33%.
Scholar
You spend most of your time in the vast libraries, giving you the knowledge and common sense you require to analyze people and their loyalties. Each day you may choose one person to analyze and discover their role and alignment.
Princess Schala
You are a benevolent soul who hates to see people suffer. Each day, you may choose one person to shield with your magic, protecting them from any attacks for that day.
Janus
You are the young prince of Zeal, Schala's beloved brother. You are safe from all forms of elimination except Nu as long as Schala is alive.
Alchemist
You are a curious magician who loves to experiment. Each day you can pick one target to be your test subject, either killing, roleblocking, or protecting them, or learning their role.
Earthbound - Mafia Side
Village Chief
You are the leader of the Earthbound people, and it is you who decides the target. You are responsible for sending in the PM for your side's nightly kill; no other teammate may do it.
If the Village Chief dies, any team member may send in the nightly kill.
Vengeful Lovers
You and your lover lost your newborn child in the Zeal raid, and came along to get even, though you're both still grieving. Each day the Lovers may choose one target, and two coins will be flipped. If the outcomes match, the target is killed. If they do not, the murder fails. If one of the Lovers dies, the other loses all will to live and commits suicide the next day.
Fearmonger
You are a seven-foot-tall, four-hundred-pound mountain of muscle. And when you make threats, people do what you say. Each day you may select one person to frighten into not using their role.
You are the leader of the Earthbound people, and it is you who decides the target. You are responsible for sending in the PM for your side's nightly kill; no other teammate may do it.
If the Village Chief dies, any team member may send in the nightly kill.
Vengeful Lovers
You and your lover lost your newborn child in the Zeal raid, and came along to get even, though you're both still grieving. Each day the Lovers may choose one target, and two coins will be flipped. If the outcomes match, the target is killed. If they do not, the murder fails. If one of the Lovers dies, the other loses all will to live and commits suicide the next day.
Fearmonger
You are a seven-foot-tall, four-hundred-pound mountain of muscle. And when you make threats, people do what you say. Each day you may select one person to frighten into not using their role.
Neutral
Nu
All life begins and ends with you. Each day, you may choose one person to headbutt. If they are not being targeted by any other role, you will kill them; otherwise your attack will fail. You cannot be eliminated through any method except the lynch. Your objective is to be the last person standing; regardless of numbers, neither Mafia nor Town side can win the game until Nu is dead.
Dalton
You may be a high-ranking official in the Zealot army, but you have your own agenda; you want to be ruler of Zeal. As such, your loyalties may vary. You may choose whether to ally with the Town side or the Mafia side at the beginning of the game, and when scanned, alignment is not shown; only role.
All life begins and ends with you. Each day, you may choose one person to headbutt. If they are not being targeted by any other role, you will kill them; otherwise your attack will fail. You cannot be eliminated through any method except the lynch. Your objective is to be the last person standing; regardless of numbers, neither Mafia nor Town side can win the game until Nu is dead.
Dalton
You may be a high-ranking official in the Zealot army, but you have your own agenda; you want to be ruler of Zeal. As such, your loyalties may vary. You may choose whether to ally with the Town side or the Mafia side at the beginning of the game, and when scanned, alignment is not shown; only role.