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Posted: Thu Sep 30, 2010 9:18 am
Pokemon SS FC: 1162 2004 8071  So, I was wondering what the usual setup is. I know you always have a lead first, but then what? I know it really depends on what kind of team you're building, but what is generally a good team set-up? Sorry if you don't understand my question... sweatdrop Pokemon Heart Gold FC: 3052 2981 2452
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Posted: Thu Sep 30, 2010 9:40 am
It really does depend upon what kind of team your building, but generally this is what my teams grind down to: be it one or the other or an attempt at a mixture of the two. There are not set in concrete as a team must be flexible and any of the roles could be doubled up upon (or outright left out) if the overall team's strategy calls for it.Quote: Lead Physical Sweeper Special Sweeper Physical Wall Special Wall Utility/Support Quote: Physical Sweeper Special Sweeper Physical Wall Special Wall Physical Tank Special Tank
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Posted: Thu Sep 30, 2010 10:00 am
Kyrenx It really does depend upon what kind of team your building, but generally this is what my teams grind down to: be it one or the other or an attempt at a mixture of the two. There are not set in concrete as a team must be flexible and any of the roles could be doubled up upon (or outright left out) if the overall team's strategy calls for it.Quote: Lead Physical Sweeper Special Sweeper Physical Wall Special Wall Utility/Support Quote: Physical Sweeper Special Sweeper Physical Wall Special Wall Physical Tank Special Tank Pokemon SS FC: 1162 2004 8071  Ah, I see. I never really had any experience with this specific setup, but I'll try it out. What usually seems to be my downfall is that my pokemon don't complement eachother's movesets. This seems right though, & thanks for the quick reply. & yes, I undestand that not all teams would have this, but generally for teams w/o much of a theme would use this.
Another question I have would be, what should a Gravity team consist of? So far, my list looks something like this:
Lead w/ Gravity Tank w/ Gravity Tank w/ Gravity Physical Sweeper Special Sweeper Trapper/Revenge Killer (Dugtrio)
I think Dugtrio is the perfect choice on here, because nothing can evade his Arena Trap ability under Gravity. Pretty cool for the likes of Gengar, Azelf, & such. But, what do you think the team setup should look like? Pokemon Heart Gold FC: 3052 2981 2452
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Posted: Thu Sep 30, 2010 2:12 pm
I'd imagine similar to a Trick Room team, you'd want at least 2 or 3 Pokes that are able to set it up and the rest either there to make it easier for said Pokes to set up or those who take the greatest advantage of Gravity's field effect. Now I've never used a Dugtrio before so I really wouldn't know what to tell you about it, but I'd imagine you could find much use out of it in a Gravity team. For an example of a Gravity team, here goes one that is proven useable for your viewing pleasure:
Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 160 Def / 76 SpD / 32 Spe Bold nature (+Def, -Atk) ~ U-turn ~ Gravity ~ Wish ~ Thunder
Jirachi is a reliable Gravity user and also makes a good lead. It can use U-turn to scout the opponent and get a sweeper in. Wish support is very useful to this team since 3 / 4 of the sweepers have no recovery. Thunder has 100% accuracy under Gravity and so is a great move to abuse. The 60% paralysis rate, thanks to Serene Grace, can also help Mamoswine and Metagross out.
Forretress @ Shed Shell Ability: Sturdy EVs: 252 HP / 176 Def / 80 SpD Impish nature (+Def, -SpA) ~ Spikes ~ Stealth Rock ~ Gravity ~ Explosion
Forretress is a great Pokemon on offensive Gravity teams because of how useful Spikes are to them. On this team, its main role is just to get up Spikes and Stealth Rock which due to its high Defense, it can easily get them up on many Pokemon. Its also a Gravity user since this team is centered around Gravity, its best to have as many Gravity users as possible. Explosion takes up the last slot so that Forretress can get a sweeper in for free and hopefully take a Pokemon out. Shed Shell is used because Forretress is very important to this team and the last thing it needs is for Magnezone to come in and take it out.
Starmie @ Life Orb Ability: Natural Cure EVs: 4 HP / 252 SpA / 252 Spe Timid nature (+Spe, -Atk) ~ Gravity ~ Hydro Pump ~ Blizzard ~ Thunder
Starmie is very deadly once your opponent’s special wall is out the way. Its got good bulk to set up Gravity and makes full use of it. Hydro Pump, Blizzard, and Thunder fill up the other three slots and have amazing coverage together. Starmie is a great Pokemon on this offensive Gravity team because of its high Speed and solid Special Attack. It also causes lots of switches allowing this team to make full use of Spikes.
Metagross @ Life Orb Ability: Clear Body EVs: 252 HP / 236 Atk / 12 Def / 8 Spe Adamant nature (+Atk, -SpA) ~ Gravity ~ Meteor Mash ~ Earthquake ~ Explosion
Metagross gained Gravity in HG / SS and teams up with Starmie to make a dangerous duo who can also set up Gravity themselves. Gravity makes Metagross so dangerous as Skarmory and Zapdos are now vulnerable to Earthquake and also take Spikes damage. Meteor Mash and Earthquake get perfect coverage in Gravity. Explosion takes up the last slot allowing Metagross to blow holes in the opponent’s team.
Mamoswine @ Life Orb Ability: Snow Cloak EVs: 252 Atk / 4 Def / 252 Spe Jolly nature (+Spe, -SpA) ~ Earthquake ~ Ice Shard ~ Stone Edge ~ Ice Fang
Having a STAB Earthquake abuser is very useful on Gravity teams and Mamoswine is used on this team. Having one of the most powerful Earthquakes in the game, it is very hard to find a safe switch into this. Ice Shard allows Mamoswine to revenge Dragonite and Flygon. Ground / Ice gets perfect coverage in Gravity so the rest of the slots take care of certain Pokemon. Stone Edge has 100% accuracy in Gravity and hits Gyarados harder than any other move. Ice Fang takes up the last slot and is a more powerful Ice-type attack to hit the bulkier Grass-types.
Shaymin @ Life Orb Ability: Natural Cure EVs: 4 HP / 252 SpA / 252 Spe Timid nature (+Spe, -Atk) ~ Seed Flare ~ Earth Power ~ Hidden Power Fire ~ Rest
Shaymin finishes off the team. Having a Ground-type resist is very useful so that Ground-types don’t steamroll your team and Shaymin makes a nice resist as well as a dangerous offensive threat. Seed Flare is an amazing move and in Gravity has 100% accuracy; even Blissey has trouble taking it because of the 40% chance of a -2 Special Defense drop. Earth Power takes care of Fire-types that can take Seed Flare and thanks to Gravity also hits Bronzong and other Levitators who are now prone to Ground-type attacks. Hidden Power Fire is used because Scizor can cause this team some problems so taking it out is useful. Rest takes up the last slot to recover off Life Orb recoil, and thanks to Natural Cure; Shaymin will shrug off the sleep.
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Posted: Fri Oct 01, 2010 7:09 pm
Pokemon SS FC: 1162 2004 8071  Wow! That was a VERY great help! Thanks so much for this, my orignal model was pretty bad, with pokemon like Gengar (Who suffers a lot, losing his ground immunity. I was thinking about using Flygon w/ Choice Scarf, but Mamoswine looks pretty solid actually. I REALLY want to fit in a Registeel, so i'll probably make quite a few changes to it, but that team looks really well-done. Kudos to you for coming up with it. I'm probably gonna copy a bit of it, but with a few changes of my own. I'm also trying to fit Dusknoir on to it with Dynamicpunch (This is a real pain to get), but you have given me a really good foundation. No that I think about it though, I'm starting to feel Registeel as kind of pointless... I was probably gonna use my Bold one & get Zap Cannon on it, but maybe not. Also, maybe Zap cannon & Dynamic Punch are kinda pointless because they still miss quite often. & I was so befuddled as to why you put Shaymin w/ Rest on there, but it make a lot of sense thanks to Natural Cure. Man, I am in love with this team! I just cannot expalain how exciting this is. Pokemon Heart Gold FC: 3052 2981 2452
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Posted: Fri Oct 01, 2010 7:33 pm
On the contrary, Gengar is unusually amazing in a Gravity team. Sure it does lose it's Ground immunity (and being a Poison-type, it also picks up a Ground-weakness), however, with Gravity in play (in D/P), Gengar's Hypnosis has perfect accuracy and is definitely generally considered to be an unexpected surprise for your opponent.
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Posted: Fri Oct 01, 2010 7:36 pm
Kyrenx On the contrary, Gengar is unusually amazing in a Gravity team. Sure it does lose it's Ground immunity (and being a Poison-type, it also picks up a Ground-weakness), however, with Gravity in play (in D/P), Gengar's Hypnosis has perfect accuracy and is definitely generally considered to be an unexpected surprise for your opponent. Pokemon SS FC: 1162 2004 8071  Wow, can't believe I missed that! Also, what should I drop for Dugtrio, Mamoswine? Metagross? Pokemon Heart Gold FC: 3052 2981 2452
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Posted: Fri Oct 01, 2010 8:41 pm
I'm not a big fan of Dugtrio outside of UU/NU despite it's Arena ability, so that decision will definitely be left up to you. Just to give you a bit of help on how this team was built:
Lead - Jirachi Physical Sweeper - Mamoswine Special Sweeper - Starmie Special Tank - Shaymin Physical Tank - Metagross Utility/Support - Fortress
Though also to correct what you said earlier, Dusknoir using DynamicPunch in Gravity has an exceptionally high success rate (as I have one that I use in my standard teams just for lawls). But something even worst I have pulled off on people, imagine a DynamicPunching Machamp with Guts activited with Gravity in effect. pirate
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Posted: Sat Oct 02, 2010 6:59 am
Kyrenx I'm not a big fan of Dugtrio outside of UU/NU despite it's Arena ability, so that decision will definitely be left up to you. Just to give you a bit of help on how this team was built:
Lead - Jirachi Physical Sweeper - Mamoswine Special Sweeper - Starmie Special Tank - Shaymin Physical Tank - Metagross Utility/Support - Fortress
Though also to correct what you said earlier, Dusknoir using DynamicPunch in Gravity has an exceptionally high success rate (as I have one that I use in my standard teams just for lawls). But something even worst I have pulled off on people, imagine a DynamicPunching Machamp with Guts activited with Gravity in effect. pirate Pokemon SS FC: 1162 2004 8071  Lol, DynamicPunching Machamp w/ Guts activated.... nice, & I just might use that, but I'll have to think about it. & I just don't like missing, even though it'll have an 80% hit rate. Besides, if I do miss, I'll lose a valuable turn on Gravity. Pokemon Heart Gold FC: 3052 2981 2452
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Posted: Fri Jan 14, 2011 1:11 pm
Ok, I've played this team a few times, & it has alot of trouble with Gengar & Infernape. Mamoswine just doesn't seem to make the cut. He's way too slow, being outsped by too many things. Any advice? Also, any advice for a move to replace Explosion on Metagross? He never can mange to pull that off. Preferably an attacking move
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Posted: Fri Jan 14, 2011 1:26 pm
Perhaps run a Curseswine to further abuse STAB Ice Shard? I've honestly not had a problem with Mamoswine, knowing full well that it's not designed to take a Special attack. Starmie should cover Infernape and Gengar's frailty should be taken advantage of with the abundance of Gravity+EQ or Ice Shard's priority. You could always try running a scarf Gengar of your own as a sleep statuser and/or revenge killer.
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Posted: Fri Jan 14, 2011 4:08 pm
Kyrenx Perhaps run a Curseswine to further abuse STAB Ice Shard? I've honestly not had a problem with Mamoswine, knowing full well that it's not designed to take a Special attack. Starmie should cover Infernape and Gengar's frailty should be taken advantage of with the abundance of Gravity+EQ or Ice Shard's priority. You could always try running a scarf Gengar of your own as a sleep statuser and/or revenge killer. Well, the Gengars I face always live through 1 Ice Shard for some reason & KO back with Focus Blast.
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Posted: Fri Jan 14, 2011 4:33 pm
Archolite Kyrenx Perhaps run a Curseswine to further abuse STAB Ice Shard? I've honestly not had a problem with Mamoswine, knowing full well that it's not designed to take a Special attack. Starmie should cover Infernape and Gengar's frailty should be taken advantage of with the abundance of Gravity+EQ or Ice Shard's priority. You could always try running a scarf Gengar of your own as a sleep statuser and/or revenge killer. Well, the Gengars I face always live through 1 Ice Shard for some reason & KO back with Focus Blast. Bullet Punch on Metagross instead of Explosion? Or even perhaps drop Hydro Pump on Starmie for something more suited, like Psychic, though honestly, your probably best off just blasting Gengar with STAB Hydro Pump as Starmie should be faster than Gengar.
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Posted: Fri Jan 14, 2011 4:59 pm
Kyrenx Archolite Kyrenx Perhaps run a Curseswine to further abuse STAB Ice Shard? I've honestly not had a problem with Mamoswine, knowing full well that it's not designed to take a Special attack. Starmie should cover Infernape and Gengar's frailty should be taken advantage of with the abundance of Gravity+EQ or Ice Shard's priority. You could always try running a scarf Gengar of your own as a sleep statuser and/or revenge killer. Well, the Gengars I face always live through 1 Ice Shard for some reason & KO back with Focus Blast. Bullet Punch on Metagross instead of Explosion? Or even perhaps drop Hydro Pump on Starmie for something more suited, like Psychic, though honestly, your probably best off just blasting Gengar with STAB Hydro Pump as Starmie should be faster than Gengar.Bullet Punch actually sounds like a good idea, but yeah, Starmie can outspeed it, it's just that they switch Gengar in on Mamoswine. Starmie is actually one of the best on the team, I don't have many complaints for Starmie. Definitely doing it's job. But yeah, I think I'll drop Explosion for Bullet Punch. There are plenty of times I need a quick hit from Metagross.
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