Pheso
Both sets are pretty bad...I gotta give it to Bur though.
Bur's seem to fit more with the vampire theme of draining the opponent.
I'd like it more if there were more cards that gave you control of your opponent's monsters.
Like...Mesmerize. It should make the opponent suffer some penalty like...
"Activate only if you control a "Vampire" monster. Target one monster opponent controls. If target monster's controller does not control a "Vampire" monster, they may pay 500 lifepoints before declaring an attack with targeted monster. If lifepoints are not payed, control of the monster is switched to the controller of this card after the damage step."
The wording's not perfect...but it gets the point across.
Drain should be nerfed to something like....
"Select one monster opponent controls. Gain lifepoints equal to half of the monsters attack (not original attack). That monster's attack (not original attack) is halved until the end phase."
As for the Castle, it should offer some sort of actual support. Maybe something like Tower does for Spellcasters except something like....
"When a "Vampire" monster is destroyed by battle, place counters on this card equal to the level of the destroyed monster. When there are ten or more counters on this card, the controller of this card can remove any number of counters and special summon one "Vampire" monster, who's level is equal to the number of counters removed, from the graveyard."
Bur's seem to fit more with the vampire theme of draining the opponent.
I'd like it more if there were more cards that gave you control of your opponent's monsters.
Like...Mesmerize. It should make the opponent suffer some penalty like...
"Activate only if you control a "Vampire" monster. Target one monster opponent controls. If target monster's controller does not control a "Vampire" monster, they may pay 500 lifepoints before declaring an attack with targeted monster. If lifepoints are not payed, control of the monster is switched to the controller of this card after the damage step."
The wording's not perfect...but it gets the point across.
Drain should be nerfed to something like....
"Select one monster opponent controls. Gain lifepoints equal to half of the monsters attack (not original attack). That monster's attack (not original attack) is halved until the end phase."
As for the Castle, it should offer some sort of actual support. Maybe something like Tower does for Spellcasters except something like....
"When a "Vampire" monster is destroyed by battle, place counters on this card equal to the level of the destroyed monster. When there are ten or more counters on this card, the controller of this card can remove any number of counters and special summon one "Vampire" monster, who's level is equal to the number of counters removed, from the graveyard."