Burakku_Kitsune
"I love the idea of spirits, but these really don't cut it after the Yata-garasu wanna be. First of all is there a point to treating it as Yata-Garasu? the other 2 monsters seem under powered. Susanoo is the more playable in my opinion. and Mirror of Tsukuyomi seems pointless. Maybe you explain why it exists? Oh wait I just got it, why not make it a trap?"
(fun fact me and my sister were named after That legend you are refering too.
Kyoko-mirror
Amaterasu- sun goddess
She goes by Amy though. lol
The point for treating it as Yata-Garasu is for future developments later, when I might want to create more support. I also nerfed it to a fair extent. I reduced its ATK to 0, tweaked the effect, and made it so Yata's effect could only be used once every other turn.
Amaterasu is supposed to be Tsukuyomi's opposite, but I made it more playable, namely by making it so Amaterasu steals the effects of the Flip effect monsters she flips, such as Old Vindictive Magician, Morphing Jar, Morphing Jar #2, Ryko, and various others.
As for Mirror of Tsukuyomi being a Quick-Play spell, two reasons: Desert Sunlight and Jinzo/Royal Decree.