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Memetic Legacy of the Forbidden Spirits

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Legendary Pirate Plasma

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PostPosted: Tue Sep 21, 2010 1:06 am


Name: Sam-Jokgo
Level 2
Attribute: WIND
Type: Fiend / Spirit
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card's name is treated as "Yata-Garasu" while face-up on the field. When this card declares an attack while your opponent controls no monsters, you may skip your next draw phase. If you do, your opponent skips their next draw phase. If this effect is activated, Sam-Jokgo cannot be normal summoned until the end of your next turn.
ATK: 0
DEF: 200

Name: Amaterasu
Level 4
Attribute: LIGHT
Type: Spellcaster / Spirit
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, flip 1 face-down monster on the field into face-up Attack Position. The effects of the flipped monster are not activated. If the monster had a flip effect, apply the flip effect as this card's effect.
ATK: 1400
DEF: 1100

Name: Susanoo
Level 4
Attribute: WATER
Type: Spellcaster / Spirit
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position. The flipped monster cannot be flipped face-up by card effects.
ATK: 1300
DEF: 1200

Name: Feather of Yata-Garasu
Quick-Play Spell
Activate only when your opponent draws a card outside of their Draw Phase. Destroy 1 Spell or Trap card on the field.

Name: Mirror of Tsukuyomi
Quick-Play Spell
Activate this card when a monster is flipped from face-down defense position into face-up attack position. Negate the effects of the monster that was flipped face-up and flip it into face-down defense position.
PostPosted: Tue Sep 21, 2010 9:18 am


A yata-garasu with a draw-back is still a yata-garasu. if you lock down your opponent's draws it doesn't really matter if your draws are locked down too because you'll still be doing damage

brotherofAnubus

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Burakku_Kitsune

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PostPosted: Tue Sep 21, 2010 10:42 am


"I love the idea of spirits, but these really don't cut it after the Yata-garasu wanna be. First of all is there a point to treating it as Yata-Garasu? the other 2 monsters seem under powered. Susanoo is the more playable in my opinion. and Mirror of Tsukuyomi seems pointless. Maybe you explain why it exists? Oh wait I just got it, why not make it a trap?"

(fun fact me and my sister were named after That legend you are refering too.
Kyoko-mirror
Amaterasu- sun goddess

She goes by Amy though. lol
PostPosted: Tue Sep 21, 2010 8:37 pm


Burakku_Kitsune
"I love the idea of spirits, but these really don't cut it after the Yata-garasu wanna be. First of all is there a point to treating it as Yata-Garasu? the other 2 monsters seem under powered. Susanoo is the more playable in my opinion. and Mirror of Tsukuyomi seems pointless. Maybe you explain why it exists? Oh wait I just got it, why not make it a trap?"

(fun fact me and my sister were named after That legend you are refering too.
Kyoko-mirror
Amaterasu- sun goddess

She goes by Amy though. lol


The point for treating it as Yata-Garasu is for future developments later, when I might want to create more support. I also nerfed it to a fair extent. I reduced its ATK to 0, tweaked the effect, and made it so Yata's effect could only be used once every other turn.

Amaterasu is supposed to be Tsukuyomi's opposite, but I made it more playable, namely by making it so Amaterasu steals the effects of the Flip effect monsters she flips, such as Old Vindictive Magician, Morphing Jar, Morphing Jar #2, Ryko, and various others.

As for Mirror of Tsukuyomi being a Quick-Play spell, two reasons: Desert Sunlight and Jinzo/Royal Decree.

Legendary Pirate Plasma

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