
The plains of the Wind Country are possibly the most dangerous places if you aren't a native of the land. An endless sea of sand surrounds acre's and acre's of land. If one isn't careful,you could possibly be walking around in circles. To makes things worse,the heat of the Sand is unbearable. With the sand underneath your feet,a untrained shinobi will be possibly cooking if they stay out too long. If that isn't worse,at night,the weather drops to unbearable freezings temperatures;which are only accompanied by....you guessed it! Large horrible sand creatures who are scurrying about to get a meal. Be wary of this over grown creatures;their poison is something that even the most trained medical shinobi can't retract without the venom from the beast itself as a base.
Rules of the Sand Sea
You have 5 posts to get where your going. Within this time frame it will be day time. With every post you make,you must utilize the 'Post Action' button and use the Random Number selection. [1-3]
If,during your travels the following numbers occur,you may/or may not but in for a world of trouble.
Numbers:
1) The sun temperature gets hotter. Get me three times and you will faint from dehydration.
2)It is night time and the temperature is freezing. Hit me three times you will not only be attacked by a native creature but also have to fight the cold. Hit me three more times during your fight,and your body will become rigid and hard to move. Hit me another three times and you won't be able to utilize jutsu during the fight. Hit me two more times and you enter hypothermia. [PM Panthers7 if you get this selection.
3)You are safe to continue traveling.