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Wolf pack

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Burakku_Kitsune

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PostPosted: Mon Sep 06, 2010 9:47 am


"I based these cards after an effect I just thought up. I know wolves are very generic and such, but my first idea was an army squad with guns and such, but they would immediately be edited by Konami so I thought wolves were a good replacement For the effect I wanted.

Monsters:
----------
Name: Brown Fang: Tei (Brotherhood)
Level: 1
Attribute: earth
Type: Beast
Attack: 300
Defense: 500
Effect: When this card is normal summoned, flipped summon, or Special summoned pick up cards until you draw a "Fang" monster and add it to your hand. Shuffle all other cards drawn, due to this effect, back into your deck.

Name: Green Fang: Ko (wisdom)
Level: 2
Attribute: Earth
Type: Beast
Attack: 400
Defense: 1100
Effect: When this card is normal summoned, flip summoned, or Special summoned during the end phase of the turn in which he was summoned flip all "Fang" monsters you control face down.
((Note the wording ALL cards))

Name: Yellow Fang: Chu (loyalty)
Level: 2
Attribute: Earth
Type: Beast
Attack: 1000
Defense: 1200
Effect: When this card is normal summoned, flip summoned, or special summoned no trap cards may be activated by your opponent during the turn in which this card was summoned.

Name: Grey Fang: Gi (duty)
Level: 4
Attribute: Earth
Type: Beast
Attack: 1300
Defense: 1400
Effect: When this card is normal summoned, flip summoned or special summoned all "Fang" monsters gain 800 attack until the end of the turn in which this card was summoned.

Name: Red Fang: Rei (Honor)
Level: 4
Attribute: Earth
Type: Beast
Attack: 1500
Defense: 300
Effect: While this cards is face-up on the field your opponent cannot select "Fang" Monsters other than "Red Fang: Rei" as the target of an attack or card effect.
((wasn't sure how to phrase this card))

Name: Gold Fang: Jin (Justice)
Level: 5
Attribute: Earth
Type: Beast
Attack: 1800
Defense: 1600
Effect: When this card is normal summoned, flip summoned, or Special summoned you can reveal any number of "Fang" monsters to activate one of the following effects:
-Destroy spell or trap cards equal to the number of face down "Fang" monsters on your side of the field.
-Until the end of the turn in which this card was summoned reduce the attack of a monster(s) on the field by x700 for each face down "Fang" monster on your side of the field. If the monsters attack reaches 0 destroy the monster.

Name: White Fang: Chi (intelligence)
Level: 7
Attribute: Earth
Type: Beast
Attack: 1300
Defense: 2000
Effect: When this card is Normal summoned, or special summoned you may discard cards from your hand then special summon "Fang" monsters from your graveyard in face down defense position equal to the number of cards you have discarded.

Name: Blue Fang: Shin (faith)
Level: 7
Attribute: Light
Type: Beast
Attack: 0
Defense: 0
Effect: When this card Normal summoned you can add the "Forest of Fangs" field spell from your deck to your hand. While this card is on the field other "Fang" monsters on your side of the field cannot be destroyed by battle.

Name: Black Fang: Zetsubou (Despair)
Level: 12
Attribute: Dark
Type: Ritual+Beast
Attack: 2700
Defense: 2500
Effect: This card can only be special summoned by the Ritual spell "Madness" only "Fang" Monsters can be used to ritual summon this monster. The monster Blue Fang: Shin must be tributed for this ritual summon. When this monster is Ritual summoned destroy all monsters in face down defense position. While this card is face up on the field all of your opponents monsters lose x100 attack and defense equal to their level. Any "Fang" Monsters that are summoned while this card is face up on the field are destroyed after their summoning effect resolves. Once per turn if this card would be destroyed by a monster effect you can negate it.



Spells:
----------
Name: Forest of Fangs
Type: Field Spell
Effect: At the beginning of your turn flip all face down monsters you control face up (flip up effects negated). This card gets these effects, based on the number of "Fang" monsters flipped face up by this cards effect on the field. At the end phase of your turn flip all monsters flipped face up by this cards effect face down.
-1: When this card would be destroyed return it your hand instead.
-2: Once per turn before you draw you may look at the top card of your deck and either put it on the top or bottom of your deck.
-3: Once per turn you may negate a monsters attack if the monsters attack is over 2000.
-4: Once per turn you may normal summon a "Fang" monster on already on your field.
-5: Once per turn destroy one card our opponent controls for every face down "Fang" monster you control.
If Black Fang: Zetsubou is on on the field while this card is still in play this cards effect is negated and removed from play.

Name: Madness
Type: Ritual Spell
Effect: This card is used to Ritual Summon "Black Fang: Zetsubou". You must also offer "Fang" monsters whose total Level Stars equal 12 or more from the field or your hand as a Tribute. The monster card "Blue Fang: Shin" as a tribute. While this card is in the graveyard you may remove it from play to destroy one face up spell or trap card on the field.

Name: Alpha Wolf
Type: Equip Spell
Effect: This card can only be equipped to a "Fang" monster. The equipped monster gains 200 attack and defense. If the equipped monster is flipped face down this card is not destroyed, and its effect continues to apply.

Name: Scent
Type: quick Play spell
Effect: Flip one face down "Fang" monster face up. Look at your opponents hand. and apply one or both of the following effects
-If there is a flip effect monster in your opponents hand you may special summon it in face up defense position.
-If there are no flip effect monsters in your opponents hand you may flip up all face down monsters that your opponent controls (flip effects are not activated at this time). Destroy any flip effect monsters you flipped face up with this effect.
If there are Flip effect monster cards in your opponents hand or on the field draw 1 card.

Trap:
----------

Name: Howl at the Moon
Type: normal
Effect: Discard one card and special summon one "Fang" Monster from your hand.

Name: Ambush
Type: Counter
Effect: Negate an attack targeting a face up "Fang" card flip the targeted "Fang" monster face down.

NEW
Name: Pack Tactics
Type: Continuous trap
Effect: When an opponents monster attacks a face up "Fang" Monster flip all face down "Fang" monsters face up and decrease the attacking monsters attack by x300 equal to the number of "Fang" monsters flipped face up by this card effect. After the damage step if the target of the attack is still face up on the field flip it face down.
Think I am done. No one likes this anyway, and I know I made it over powered. Since I am not getting many suggestions...yeah.


UNDER GOING CONSTRUCTION DUE TO OBVIOUS CARD FLAWS!!
PostPosted: Mon Sep 06, 2010 11:26 am


The "face down" part strikes me as odd. One has no proof that the monsters they have facedown are, indeed, "Fang" monsters.

Pheso

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Burakku_Kitsune

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PostPosted: Mon Sep 06, 2010 12:32 pm


Granted, but in a tournament setting Large, or local if one of the cards is later revealed as a none "Fang" monster they would be disqualified. If necessary, I could add a reveal portion to the face down effects so they would be flipped up for the effect then flipped back down.
PostPosted: Mon Sep 06, 2010 12:52 pm


May be brought your attention that the ritual monster says when its "normal summoned..."

Mr_dragon

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Burakku_Kitsune

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PostPosted: Mon Sep 06, 2010 1:00 pm


Mr_dragon
May be brought your attention that the ritual monster says when its "normal summoned..."
"Thank you! I just scanned it again and added some wording, but I missed that."
PostPosted: Mon Sep 06, 2010 1:05 pm


lolz
I'm going to guess this is based on Silver Fang?

Junk 1t


Burakku_Kitsune

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PostPosted: Mon Sep 06, 2010 1:32 pm


Junk 1t
lolz
I'm going to guess this is based on Silver Fang?
"Loosely. I changed it from the army to wolf, then between making the title and the first card I remembered Silver Fang, and was just 'whatever'"
PostPosted: Tue Sep 07, 2010 7:16 am


Explain Forest of Fangs effect 4?

Scent let's you see your opponents hand with no downside. It needs altering a little.

Other than that, great set!

Jevan R. H. Divinitive
Crew


brotherofAnubus

Dangerous Survivor

PostPosted: Tue Sep 07, 2010 10:03 am


Tei - Use "Pick up" instead of draw

Ko - Overpowered

Chu - Can't see much playability if its effect stops working after the main phase

Rei - While this cards is face-up on the field your opponent cannot select "Fang" Monsters other than "Red Fang: Rei" as an attack target

Jin - Face-down monsters don't have names. You'd have to show your opponent your face-down monsters in order to use this card's first effect. Which could be bad for you in the long run.

Chi - *Discards all "Fang" Monsters in hand and then special summons the ones he just discarded* most playable 'cept against Red Dragon Archfiend

Scent - You can't use both effects at the same time because one says if there are no flip-effect monsters in your opponent's hand
PostPosted: Tue Sep 07, 2010 11:39 am


Jevan R. H. Divinitive
Explain Forest of Fangs effect 4?

Scent let's you see your opponents hand with no downside. It needs altering a little.

Other than that, great set!
"Forest of Fangs for just allows you do to the Gemini monster thing so if they are already on the field you can summon them again to get the effect. I might make that 3 though.

I will alter Scent when I get back."

Burakku_Kitsune

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Burakku_Kitsune

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PostPosted: Tue Sep 07, 2010 1:13 pm


brotherofAnubus
Tei - Use "Pick up" instead of draw

Ko - Overpowered

Chu - Can't see much playability if its effect stops working after the main phase

Rei - While this cards is face-up on the field your opponent cannot select "Fang" Monsters other than "Red Fang: Rei" as an attack target

Jin - Face-down monsters don't have names. You'd have to show your opponent your face-down monsters in order to use this card's first effect. Which could be bad for you in the long run.

Chi - *Discards all "Fang" Monsters in hand and then special summons the ones he just discarded* most playable 'cept against Red Dragon Archfiend

Scent - You can't use both effects at the same time because one says if there are no flip-effect monsters in your opponent's hand
"Yes I realized that flaw in Scent I added it on purpose actually, I just thought that if that was the effect worm cards would be screwed period, I am probably changing it a bit though

Ko- modified
Chu- effect length increased
Rei-wording modified
Jin- reveal added (the cards have to have some weaknesses.
Chi- Thank you?
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