Welcome to Gaia! ::

Naruto: Destiny of the Ninja

Back to Guilds

A Brand New Naruto Roleplay, Tons of Customs. 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

Reply [Customs] Weapons, Jutsus, Summonings
Dante_Shadowolf's customs

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Dan the Dante

Familiar Guildsman

7,125 Points
  • Perfect Attendance 400
  • Signature Look 250
  • Guildmember 100
PostPosted: Wed Sep 01, 2010 11:03 pm


==================================================

Dante's Customs

==================================================
PostPosted: Wed Sep 01, 2010 11:05 pm


Your Rank: Academy Student
Name of Jutsu: Honoo-dama [炎球 “blaze sphere”]
Rank of Jutsu: Varies depending on level of the user
[B - Kage level to Sannin]
[C - ANBU level to Special Jounin]
[D - Chuunin level to Academy Student]
Range of Jutsu: Varies depending on number of charges used
Jutsu's Element: Fire
Description:
Honoo-dama, is a charge first, use later type of jutsu, where the user stores up chakra in a medium temporarily, and then releases when the user deems appropriate.

First, the user must undergo the process of charging the medium with fire chakra. This is done by performing and holding the Tiger hand seal while the medium is in contact with either hand. The medium can range from a sword to a simple vase, and there is no real special prerequisite. The time it takes to charge a weapon varies on the rank of the user; a split-second for Kages, a second for Sannins, three seconds for ANBUs, five seconds for Jounins, seven seconds for Special Jounins, ten seconds for Chuunins, twelve seconds for Genins and fifteen seconds for Academy Students. Once the medium is charged with fire chakra, a number will burn itself on a visible surface of the medium, indicating how many charges there are. Additionally, contact with a Suiton jutsu will cancel out the charges. The number of charges cancelled depends on the user's level and the level of the Suiton jutsu used. If of equal rank, then one charge is lost. If the jutsu is of lower rank, no charge is lost. If the jutsu is higher rank, then two charges are lost.

The total number of charges that can be placed varies as well; three for Academy Students up to Chuunins and lower, five for Special Jounins up to ANBUs, and seven for Sannins up to Kages. The time by which the charge can be maintained also varies as well; a full 24-hour day for Kages and Sannins, 12-hours for ANBUs up to Special Jounins, and 6-hours for Chuunins up to Academy Students. When the duration is up, the charges simply dissipate into the air.

Once the medium has been charged with fire chakra, the stored up charge can then be released by uttering the number of charges to be released, followed by the phrase Bakuha [爆破 “blast”]. This results in a fiery explosion with the medium at the center of the blast, the direction of the force create depends on how the medium was used at the time of release, the direction where the medium shifted its force to will be the direction the explosion’s force will go to. If the medium is stationary, then the force will simply radiate on all directions. Obviously, the number of charges significantly determines the strength of the explosion. One charge can produce an explosion equivalent to that of a standard Exploding tag; two charges produce twice the effect, and so on.

Rp Sample:
Following his prey through the forest, Fuun was tasked with one objective and one objective alone, search and destroy. The task made Fuun’s blood rush, and he took no care in hiding it. As he jumped through the trees, his devilish smile could be seen even from the shadows, following the men as they ran for their lives. ”Aw, this ain’t no fun, they just keep running. And I thought I’d get to actually play this time.” he spoke to himself, genuinely disappointed before he stopped as he noticed the men climb into a hold, before shutting it tight behind them. A wide, feline-like smile etched itself across Fuun’s face as his fangs began to show ”Cornered like mice, time to have some fun.” as he spoke he flung out the two knuckle dusters kept behind his back into the air, and slipped them on mid-air in a cocky fashion.

Looking closely, one could see something burned on each of the knuckle’s surface. As the light shone on them, it would reveal that it was the number seven, emblazoned upon the steel. Licking his fangs, Fuun jumped up and began to descend towards the ground where the men had disappeared to, holding both of the knuckles behind him. As he neared the ground he yelled out ”Seven, Bakuha!” and thrust the two knuckles unto to the ground, creating two large and powerful explosions, each seven times as powerful as an Exploding tag, combining to utterly devastate the underground shelter, leaving it in ruin as rubble and smoke flew out everywhere. As the chaos cleared, Fuun stood on top of the pile of rocks as it crushed some of the men. A few still survived, but were badly wounded and in need of help, help they would never find as Fuun cracked his knuckles while approaching them, exposing his devilish grin once more.

Dan the Dante

Familiar Guildsman

7,125 Points
  • Perfect Attendance 400
  • Signature Look 250
  • Guildmember 100

Dan the Dante

Familiar Guildsman

7,125 Points
  • Perfect Attendance 400
  • Signature Look 250
  • Guildmember 100
PostPosted: Fri Sep 03, 2010 3:24 pm


User Image - Blocked by "Display Image" Settings. Click to show.Name of weapon: Gekido-kō [激怒鋼 “blazing steel”]
Who owns the weapon: Fuun Chiroku
Where it was found:
The dormant form of the weapon, and the scroll detailing how to awaken it were found by Fuun inside one of Kumogakure’s mountains.
The Range of the weapon: Melee
Weakness:
Takes a while for it to reach its true destructive potential
Explosions are so strong that the user is sometimes damaged as well
Description:
When dormant, the weapon takes the form of a pair of steel bands attached to the wrists and ankles of the user. For it to be awakened, the user must have first signed their names on its contract scroll. Then it is simply a matter of calling out its name, which will trigger it to emit a bright crimson flash, once the light clears, the weapon is already in its fully awakened state. To revert it back to its dormant state, the user can merely snap their fingers, which will cause another bright flash of crimson light, then when it fades, the weapon is once again dormant.

In its fully awakened state, it is a pair similarly designed gauntlets and greaves. It is made of tempered steel, and the blasts it generates are pure Katon chakra, born when the user’s chakra is fed to the weapon, whereupon the steel coverts it into explosive Katon chakra. The weapon can only be fed, however, by continuous attacks using it. Each successful attack with it, feeds the striking gauntlet or greave with chakra from the user, glowing a dull red when this is done and accumulating charges. Then after a designated number of charges are reached, the weapon will flash crimson light; indicating that a new level of power has been reached.

The charges can be consumed one at a time; this will result in a force that is the equivalent of a strong punch or kick. Or, they can be accumulated in the weapon, and released altogether creating a much more cataclysmic explosion.

E rank - Firework rocket - 3 charges
D rank - Grenade - 5 charges
C rank - Pirate cannon - 8 charges
B rank - Keg of gunpowder - 10 charges
A rank - TNT - 13 charges
S rank - C4 explosive - 15 charges

Note that the charges listed are the total number of charges per rank. Thus D rank requires a total of 5 charges, not 5+3 charges. Also, the charges pertain to only one of the weapon’s four pieces, the one that accumulated it by performing a successful attack. Thus, if the right gauntlet accumulates a charge, only the right gauntlet does so, the left gauntlet does not automatically gain one. Also, the charges last for the duration of the weapon's awakening, any remaining charges are automatically removed when it is made dormant.
Rp Sample:
The Kumogakure Mountains have always been statues of peace, standing quietly as the clouds drifted over them lazily day after day. However, inside one of the mountains, that quiet is about to rudely interrupted ”Mmm... mmm... I see.” commented Fuun as he finished reading the scroll while wearing the weapon Gekido-kou, which he had recently awakened. The scroll bore the both the contract and the method by which to awaken the weapon, it also contained specific instructions on how to wield them, instructions which Fuun was forced to read given that he been trapped by a cave-in shortly after awakening the weapon.

Folding the scroll and allowing it to disappear, Fuun pounded his fists together as he psyched himself up ”Alright, attack and attack, simple as that!” he yelled out as he faced the wall and began pounding on it mercilessly with the gauntlets. The steel glowed dully after each strike, periodically flashing a crimson light after a few charges, once the gauntlets seemed to be at their limit, Fuun let out another roar as he started kicking the wall with his left leg. When the left greave had been filled with chakra, he then switched to his right leg. Finally, when all four pieces of the weapon had been completely powered-up, Fuun let out a final roar as he jumped and leapt upon the wall, striking with all of his limbs at once.

The resulting cataclysmic explosion was heard throughout the entirety of Kumogakure, and scouts were immediately sent out to investigate the area. Upon their arrival, they were greeted with what was left of the mountain, and Fuun Chiroku buried midway in rubble, knocked unconscious by the force of his own attack.
PostPosted: Thu Sep 09, 2010 2:46 pm


Name of Taijutsu Style:
Sai Ikuko [再生子 “playing child”]
User Image - Blocked by "Display Image" Settings. Click to show.
Intended weapon:
Normally it defaults to bare fists and feet, but weapons of similar classification may be used with this style as well.
Description:
Legend has it that this style was born from the story of a man who fought off a thousand demons in the desert. They say that witnesses saw him slay the demons with his bare hands, all in the blink of an eye by unleashing a barrage of fists upon them at godlike speeds. However, that tale is as authentic as a flying pink penguin.

The truth is that this fighting style was created when a martial arts master saw his son playing with his pet dog. The child was playfully poking the beast with a stick, the dog would retaliate by attempting to bite the stick, but the child’s hand was much too fast. This continued on for several hours, with the child barely putting a fraction of his strength in his strike, while the beast put every ounce of bite force in his counter-attacks. Eventually the dog became tired and the child danced around triumphantly, not knowing that he had indirectly gave birth to a new fighting style.

Stage 1: Yori [より “twist”]
[Academy Student]
Description:
- Like any exercise, one must first stretch their limbs so as to avoid complications during the activity. This stage, however, takes it one step further by focusing on near complete muscle control.
Training Method:
One must possess flexibility and control. Thus, the ideal training method is to spend several hours stretching the body repetitively. Though this sounds relatively easy, the body will start to suffer from fatigue after three or five hours of arms stretches and jump-and-jacks.
Techniques:
Kibarashi [気晴らし “distraction”]
- After hours of focused stretching, the body is now more flexible and the muscles are far easier to control. This allows one to perform feats such as wiggling one’s ears independently, twitching one’s nose, or even going so far as being able to lick one’s elbow.

Stage 2: Fu [歩 “step”]
[Genin]
Description:
- Quite obviously, when one is struck, they will retaliate. Thus, the most basic skill of this fighting style is to be able to hit and dodge, stepping on the ground as fast as possible to allow quick changes in location and direction.
Training Method:
One must possess agility and reflexes. Thus, the ideal training method is to skip through a terrain bare-footed, the harsher the terrain, the better. This will hones your feet’s senses to keep the connection with the ground as minimal as possible.
Techniques:
Suberu [滑る “slide”]
- Through training, one can now move through the battlefield as if they were sliding, allowing for much quicker evasive maneuvers, and counter-attacks.
Hazumu [弾む “bounce”]
- Due to training one’s feet in harsh conditions, one can now set foot upon even the most unlikely of places, such as an enemy’s head.

Stage 3: Mai [舞 “dance”]
[Chuunin]
Description:
- Now that one is able to dodge counter-attacks, they are now ready to learn the art of counter-attacking a counter-attack. Basically, one strikes, dodges the counter-attack and performs a counter-attack of his own. The first one is as light and quick as possible, thus, most of the impact lies in the second strike.
Training Method:
One must possess coordination. Thus, the ideal training method is repeated punches and kicks, performed simultaneously after the other. This will create a mental connection between your arms and feet, every time one dodges.
Techniques:
Meguru [廻る “spin”]
- Like a spinning top, one spins along with the opponent’s attack, avoiding it completely before retaliating with an unexpected counter-attack on the opponent’s backside, in the same direction as their attack.
Ichi Ni [一 二 “one two”]
- A simple, but effective two step technique. Before an attack connects, a quick Suberu allows one to slide back, completely avoiding the attack. Then, seizing the opportunity, another Suberu slides one back towards the opponent, before a quick and unexpected counter-attack impact upon the opponent.

Stage 4: Yayuu [揶揄う “tease”]
[Special Jounin/Jounin]
Description:
- Sometimes, the opponent requires a bit more agitation that a simply attack. Thus, the ability to strike, not only quickly, but in quick succession, was created. At this stage, one is able to strike the opponent more than once, sacrificing strength for sheer speed. Though the attacks are now weakened, they can now be performed in pairs, or even in groups, effectively annoying the opponent into a fury.
Training Method:
One must enhance one’s speed. Thus, the ideal training method is to strike a harsh surface with one’s fist or feet, the harsher the surface, the better. This will create a near automatic response from the limbs that will cause them to push and pull as quickly as possible.
Techniques:
Kōryō [香料 “spice”]
- A short burst of straight punches aimed to weaken an opponent’s defenses, or just provoke him into recklessly attacking.
Satō [砂糖 “sugar”]
- Similar to Kouryou, only now the method for attack is a series of sweeping kicks. Though they are not performed as rapidly as Kouryou, they are more powerful than the former.

Stage 5: Wazurawasu [煩わす “annoy”]
[ANBU]
Description:
- At this stage, the opponent requires no further provocation to attack. However, the ability to overwhelm them with speed and agility still exists, and has been enhanced at this stage. Now, one is capable of unleashing a barrage of attacks towards the opponent, overwhelming them not by sheer power, but by sheer speed. Though, of course, the attacks are still weakened, but given the sheer number of them, that setback has been long compensated for.
Training Method:
One must further enhance one’s speed. Thus, the ideal training method is to add weights to one’s limbs while performing the training method for Yayuu. This will cause one’s limbs to gain a god-like striking speed.
Techniques:
Surō koishi [スロー小石 “thrown pebbles”]
- An awe-inspiring display of overwhelming speed. A barrage of straight punches performed simultaneously in such rapid succession that they form a wall of fists. Though not all of the fists are real, the sight of this technique is still enough to disorient even the most experienced opponents.
Totsuzen no Ame [突然の雨 “sudden rain”]
- Jumping well above the opponent, a series of straight kicks aimed downwards is performed with such speed that they appear like a rain of feet threatening to crush the opponent under heel, quite literally. Though not all of the feet are real, the sheer number and direction is enough to cause panic and distress.

Stage 6: Tsuku [突く “poke”]
[Sannin/Kage]
Description:
- Though the ability to unleash a barrage of attacks is impressive, it is for nothing if the attacks miss. Thus, in the final stage of Sai Ikuko, one is trained in the art of seeking out even the most concealed weak spots of an opponent, even during the heat of battle. This, combined with one’s sheer speed and agility, makes one a fearsome opponent to fight with, one that mustn’t be played around with.
Training Method:
One must enhance one’s agility, speed, reflexes and coordination. Thus, the ideal training method is for a pole, possessing one hole on its surface, to be spun rapidly. Then, while it is spinning, one must accurately strike the single hole, taking care not to harm oneself during the process. This will create a connection between one’s speed, agility, reflexes and coordination.
Techniques:
Kowasu [壊す “break”]
- Out of pinpoint precision, one’s fist can temporarily create a weakness where there should be none. This can range from causing a brief muscle spasm, to loosening armor straps, to outright breaking an object if the weak point is fragile enough.
Yabun [夜分 “nighttime”]
- Combining speed and precision into one decisive strike, one can end a battle in the blink of an eye. Waiting for the opponent to strike first, one waits until the last moment before the attack connects to execute a Suberu towards the opponent. Then, during the Suberu, one strikes the opponent’s weak point as quickly as possible. If executed correctly, the opponent will fall and the battle is finished.

Dan the Dante

Familiar Guildsman

7,125 Points
  • Perfect Attendance 400
  • Signature Look 250
  • Guildmember 100
Reply
[Customs] Weapons, Jutsus, Summonings

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum